(svn r11856) -Revert (r11772): since FS#1335 is solved, we do not need the extra checking and such anymore.

This commit is contained in:
glx 2008-01-15 00:11:28 +00:00
parent 8c13852373
commit af59eb2543
2 changed files with 0 additions and 13 deletions

View File

@ -17,7 +17,6 @@
#include "debug.h"
#ifdef DEBUG_DUMP_COMMANDS
#include "saveload.h"
#include "town_map.h"
#endif
Year _cur_year;
@ -270,17 +269,6 @@ void IncreaseDate()
/* yes, call various monthly loops */
if (_game_mode != GM_MENU) {
#ifdef DEBUG_DUMP_COMMANDS
std::map<TownID, uint32> town_pop;
for (TileIndex t = 0; t < MapSize(); t++) {
if (GetTileType(t) == MP_HOUSE && IsHouseCompleted(t)) {
uint32 pop = GetHouseSpecs(GetHouseType(t))->population;
town_pop[GetTownIndex(t)] += pop;
}
}
Town *t;
FOR_ALL_TOWNS(t) assert(t->population == town_pop[t->index]);
char name[MAX_PATH];
snprintf(name, lengthof(name), "dmp_cmds_%d.sav", _date);
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR);

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@ -4,7 +4,6 @@
#ifndef STDAFX_H
#define STDAFX_H
#define DEBUG_DUMP_COMMANDS
/* It seems that we need to include stdint.h before anything else
* We need INT64_MAX, which for most systems comes from stdint.h. However, MSVC