mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r17828) -Codechange: Variable declaration code style, and a few comment typo-ish fixes.
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@ -143,6 +143,7 @@ static const WindowDesc _build_industry_desc(
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_build_industry_widgets, _nested_build_industry_widgets, lengthof(_nested_build_industry_widgets)
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);
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/** Build (fund or prospect) a new industry, */
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class BuildIndustryWindow : public Window {
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int selected_index; ///< index of the element in the matrix
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IndustryType selected_type; ///< industry corresponding to the above index
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@ -155,9 +156,6 @@ class BuildIndustryWindow : public Window {
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void SetupArrays()
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{
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IndustryType ind;
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const IndustrySpec *indsp;
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this->count = 0;
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for (uint i = 0; i < lengthof(this->index); i++) {
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@ -175,8 +173,8 @@ class BuildIndustryWindow : public Window {
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* The tests performed after the enabled allow to load the industries
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* In the same way they are inserted by grf (if any)
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*/
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for (ind = 0; ind < NUM_INDUSTRYTYPES; ind++) {
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indsp = GetIndustrySpec(ind);
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for (IndustryType ind = 0; ind < NUM_INDUSTRYTYPES; ind++) {
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const IndustrySpec *indsp = GetIndustrySpec(ind);
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if (indsp->enabled) {
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/* Rule is that editor mode loads all industries.
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* In game mode, all non raw industries are loaded too
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@ -206,7 +204,7 @@ public:
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BuildIndustryWindow() : Window(&_build_industry_desc)
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{
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/* Shorten the window to the equivalant of the additionnal purchase
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* info coming from the callback. SO it will only be available to its full
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* info coming from the callback. So it will only be available to its full
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* height when newindistries are loaded */
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if (!_loaded_newgrf_features.has_newindustries) {
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this->widget[DPIW_INFOPANEL].bottom -= 44;
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@ -318,11 +316,11 @@ public:
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DrawString(x_str, right, y_str, str);
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y_str += 11;
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/* Get the additional purchase info text, if it has not already been */
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if (this->text[this->selected_index] == STR_NULL) { // Have i been called already?
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/* Get the additional purchase info text, if it has not already been queried. */
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if (this->text[this->selected_index] == STR_NULL) { // Have I been called already?
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if (HasBit(indsp->callback_mask, CBM_IND_FUND_MORE_TEXT)) { // No. Can it be called?
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uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_FUND_MORE_TEXT, 0, 0, NULL, this->selected_type, INVALID_TILE);
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if (callback_res != CALLBACK_FAILED) { // Did it failed?
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if (callback_res != CALLBACK_FAILED) { // Did it fail?
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StringID newtxt = GetGRFStringID(indsp->grf_prop.grffile->grfid, 0xD000 + callback_res); // No. here's the new string
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this->text[this->selected_index] = newtxt; // Store it for further usage
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}
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