(svn r4895) - NewGRF: don't allocate memory for any sprite groups until it is actually needed.

This commit is contained in:
peter1138 2006-05-17 07:16:49 +00:00
parent d02f2ec1e6
commit afd69f53f5
1 changed files with 0 additions and 1 deletions

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@ -65,7 +65,6 @@ SpriteGroup *AllocateSpriteGroup(void)
void InitializeSpriteGroupPool(void)
{
CleanPool(&_spritegroup_pool);
AddBlockToPool(&_spritegroup_pool);
_spritegroup_count = 0;
}