(svn r15692) -Fix [FS#2721]: Just sell the old engines after autorenew/replace. Don't bother about trains exceeding the trainlimit, which will be sold anyway.

This commit is contained in:
frosch 2009-03-12 19:40:16 +00:00
parent 684d1c4d4c
commit afe547448e
1 changed files with 5 additions and 2 deletions

View File

@ -513,7 +513,7 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
*chain = new_head;
}
/* Transfer cargo of old vehicles and sell them*/
/* Transfer cargo of old vehicles and sell them */
for (int i = 0; i < num_units; i++) {
Vehicle *w = old_vehs[i];
/* Is the vehicle again part of the new chain?
@ -522,7 +522,10 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
if ((flags & DC_EXEC) != 0) TransferCargo(w, new_head, true);
cost.AddCost(DoCommand(0, w->index, 0, flags, GetCmdSellVeh(w)));
/* Sell the vehicle.
* Note: This might temporarly construct new trains, so use DC_AUTOREPLACE to prevent
* it from failing due to engine limits. */
cost.AddCost(DoCommand(0, w->index, 0, flags | DC_AUTOREPLACE, GetCmdSellVeh(w)));
if ((flags & DC_EXEC) != 0) {
old_vehs[i] = NULL;
if (i == 0) old_head = NULL;