(svn r2181) - Add: DistanceTrack() to calculate the distance over optimally laid out tracks.

- Codechange: [NPF] Removed unused heuristic function NPFCalcTileHeuristic().
- Codechange: [NPF] Use DistanceTrack() instead of DistanceManhattan() for ship and train heuristic.
- Codechange: Renamed variables x and y to dx and dy in some of the distance calculation functions.
This commit is contained in:
matthijs 2005-04-11 19:14:48 +00:00
parent a714444a8e
commit b02dde1982
3 changed files with 43 additions and 45 deletions

38
map.c
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@ -138,35 +138,49 @@ const TileIndexDiffC _tileoffs_by_dir[] = {
uint DistanceManhattan(TileIndex t0, TileIndex t1)
{
return
abs(TileX(t0) - TileX(t1)) +
abs(TileY(t0) - TileY(t1));
const uint dx = abs(TileX(t0) - TileX(t1));
const uint dy = abs(TileY(t0) - TileY(t1));
return dx + dy;
}
uint DistanceSquare(TileIndex t0, TileIndex t1)
{
const int x = TileX(t0) - TileX(t1);
const int y = TileY(t0) - TileY(t1);
return x * x + y * y;
const int dx = TileX(t0) - TileX(t1);
const int dy = TileY(t0) - TileY(t1);
return dx * dx + dy * dy;
}
uint DistanceMax(TileIndex t0, TileIndex t1)
{
const uint x = abs(TileX(t0) - TileX(t1));
const uint y = abs(TileY(t0) - TileY(t1));
return x > y ? x : y;
const uint dx = abs(TileX(t0) - TileX(t1));
const uint dy = abs(TileY(t0) - TileY(t1));
return dx > dy ? dx : dy;
}
uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1)
{
const uint x = abs(TileX(t0) - TileX(t1));
const uint y = abs(TileY(t0) - TileY(t1));
return x > y ? 2 * x + y : 2 * y + x;
const uint dx = abs(TileX(t0) - TileX(t1));
const uint dy = abs(TileY(t0) - TileY(t1));
return dx > dy ? 2 * dx + dy : 2 * dy + dx;
}
uint DistanceTrack(TileIndex t0, TileIndex t1)
{
const uint dx = abs(TileX(t0) - TileX(t1));
const uint dy = abs(TileY(t0) - TileY(t1));
const uint straightTracks = 2 * min(dx, dy); /* The number of straight (not full length) tracks */
/* OPTIMISATION:
* Original: diagTracks = max(dx, dy) - min(dx,dy);
* Proof:
* (dx-dy) - straightTracks == (min + max) - straightTracks = min + // max - 2 * min = max - min */
const uint diagTracks = dx + dy - straightTracks; /* The number of diagonal (full tile length) tracks. */
return diagTracks + straightTracks * STRAIGHT_TRACK_LENGTH;
}
uint DistanceFromEdge(TileIndex tile)
{

9
map.h
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@ -102,10 +102,11 @@ static inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC dif
}
// Functions to calculate distances
uint DistanceManhattan(TileIndex, TileIndex); // also known as L1-Norm
uint DistanceManhattan(TileIndex, TileIndex); // also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads)
uint DistanceSquare(TileIndex, TileIndex); // euclidian- or L2-Norm squared
uint DistanceMax(TileIndex, TileIndex); // also known as L-Infinity-Norm
uint DistanceMaxPlusManhattan(TileIndex, TileIndex); // Max + Manhattan
uint DistanceTrack(TileIndex, TileIndex); // Returns the shortest distance one could go over tracks
uint DistanceFromEdge(TileIndex); // shortest distance from any edge of the map
@ -117,4 +118,10 @@ static inline TileIndexDiff TileOffsByDir(uint dir)
return ToTileIndexDiff(_tileoffs_by_dir[dir]);
}
/* Approximation of the length of a straight track, relative to a diagonal
* track (ie the size of a tile side). #defined instead of const so it can
* stay integer. (no runtime float operations) Is this needed?
* This value should be sqrt(2)/2 ~ 0.7071 */
#define STRAIGHT_TRACK_LENGTH (7071/10000)
#endif

41
npf.c
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@ -93,7 +93,7 @@ const byte _reverse_trackdir[14] = {
/* The cost of each trackdir. A diagonal piece is the full NPF_TILE_LENGTH,
* the shorter piece is sqrt(2)/2*NPF_TILE_LENGTH =~ 0.7071
*/
#define NPF_STRAIGHT_LENGTH (uint)(NPF_TILE_LENGTH * 0.7071)
#define NPF_STRAIGHT_LENGTH (uint)(NPF_TILE_LENGTH * STRAIGHT_TRACK_LENGTH)
static const uint _trackdir_length[14] = {
NPF_TILE_LENGTH, NPF_TILE_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH,
0, 0,
@ -154,36 +154,8 @@ TileIndex CalcClosestStationTile(int station, TileIndex tile) {
return TILE_XY(tx,ty);
};
/* Calcs the heuristic to the target tile (using NPFFindStationOrTileData).
* If the target is a station, the heuristic is probably "wrong"! Normally
* this shouldn't matter, but if it turns out to be a problem, we could use
* the heuristic below?
* Afterthis will save the heuristic into NPFFoundTargetData if it is the
* smallest until now. It will then also save
* AyStarNode.user_data[NPF_TRACKDIR_CHOICE] in best_trackdir
*/
int32 NPFCalcTileHeuristic(AyStar* as, AyStarNode* current, OpenListNode* parent) {
NPFFindStationOrTileData* fstd = (NPFFindStationOrTileData*)as->user_target;
NPFFoundTargetData* ftd = (NPFFoundTargetData*)as->user_path;
TileIndex from = current->tile;
TileIndex to = fstd->dest_coords;
uint dist = DistanceManhattan(from, to) * NPF_TILE_LENGTH;
if (dist < ftd->best_bird_dist) {
ftd->best_bird_dist = dist;
ftd->best_trackdir = current->user_data[NPF_TRACKDIR_CHOICE];
}
#ifdef NPF_DEBUG
debug("Calculating H for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), dist);
#endif
return dist;
}
/* Calcs the heuristic to the target station or tile. Almost the same as above
* function, but calculates the distance to train stations with
* CalcClosestStationTile instead. So is somewhat more correct for stations
* (truly optimistic), but this added correctness is not really required we
* believe (matthijs & Hackykid)
/* Calcs the heuristic to the target station or tile. For train stations, it
* takes into account the direction of approach.
*/
int32 NPFCalcStationOrTileHeuristic(AyStar* as, AyStarNode* current, OpenListNode* parent) {
NPFFindStationOrTileData* fstd = (NPFFindStationOrTileData*)as->user_target;
@ -196,7 +168,12 @@ int32 NPFCalcStationOrTileHeuristic(AyStar* as, AyStarNode* current, OpenListNod
if ((as->user_data[NPF_TYPE] == TRANSPORT_RAIL) && (fstd->station_index != -1))
to = CalcClosestStationTile(fstd->station_index, from);
dist = DistanceManhattan(from, to) * NPF_TILE_LENGTH;
if (as->user_data[NPF_TYPE] == TRANSPORT_ROAD)
/* Since roads only have diagonal pieces, we use manhattan distance here */
dist = DistanceManhattan(from, to) * NPF_TILE_LENGTH;
else
/* Ships and trains can also go diagonal, so the minimum distance is shorter */
dist = DistanceTrack(from, to) * NPF_TILE_LENGTH;
if (dist < ftd->best_bird_dist) {
ftd->best_bird_dist = dist;