(svn r18602) -Codechange: unify the viewport sign and text effect drawing

-Fix [FS#3394]: signs could occasionally glitch
This commit is contained in:
rubidium 2009-12-22 12:50:41 +00:00
parent 96a8a0f34d
commit b0603f4c2e
4 changed files with 98 additions and 168 deletions

View File

@ -24,15 +24,20 @@ enum {
INIT_NUM_TEXT_EFFECTS = 20,
};
struct TextEffect {
StringID string_id;
int32 x;
int32 y;
int32 right;
int32 bottom;
uint16 duration;
uint64 params_1;
TextEffectMode mode;
/** Container for all information about a text effect */
struct TextEffect : public ViewportSign{
StringID string_id; ///< String to draw for the text effect, if INVALID_STRING_ID then it's not valid
uint16 duration; ///< How long the text effect should stay
uint64 params_1; ///< DParam parameter
TextEffectMode mode; ///< Type of text effect
/** Reset the text effect */
void Reset()
{
this->MarkDirty();
this->width_normal = 0;
this->string_id = INVALID_STRING_ID;
}
};
/* used for text effects */
@ -40,30 +45,8 @@ static TextEffect *_text_effect_list = NULL;
static uint16 _num_text_effects = INIT_NUM_TEXT_EFFECTS;
/* Text Effects */
/**
* Mark the area of the text effect as dirty.
*
* This function marks the area of a text effect as dirty for repaint.
*
* @param te The TextEffect to mark the area dirty
* @ingroup dirty
*/
static void MarkTextEffectAreaDirty(TextEffect *te)
TextEffectID AddTextEffect(StringID msg, int center, int y, uint16 duration, TextEffectMode mode)
{
/* Width and height of the text effect are doubled, so they are correct in both zoom out levels 1x and 2x. */
MarkAllViewportsDirty(
te->x,
te->y - 1,
(te->right - te->x)*2 + te->x + 1,
(te->bottom - (te->y - 1)) * 2 + (te->y - 1) + 1
);
}
TextEffectID AddTextEffect(StringID msg, int x, int y, uint16 duration, TextEffectMode mode)
{
TextEffect *te;
int w;
char buffer[100];
TextEffectID i;
if (_game_mode == GM_MENU) return INVALID_TE_ID;
@ -81,22 +64,17 @@ TextEffectID AddTextEffect(StringID msg, int x, int y, uint16 duration, TextEffe
i = _num_text_effects - 1;
}
te = &_text_effect_list[i];
TextEffect *te = &_text_effect_list[i];
/* Start defining this object */
te->string_id = msg;
te->duration = duration;
te->y = y - FONT_HEIGHT_NORMAL / 2;
te->bottom = y + FONT_HEIGHT_NORMAL / 2;
te->params_1 = GetDParam(0);
te->mode = mode;
GetString(buffer, msg, lastof(buffer));
w = GetStringBoundingBox(buffer).width;
te->x = x - (w >> 1);
te->right = x + (w >> 1) - 1;
MarkTextEffectAreaDirty(te);
/* Make sure we only dirty the new area */
te->width_normal = 0;
te->UpdatePosition(center, y, msg);
return i;
}
@ -104,33 +82,19 @@ TextEffectID AddTextEffect(StringID msg, int x, int y, uint16 duration, TextEffe
void UpdateTextEffect(TextEffectID te_id, StringID msg)
{
assert(te_id < _num_text_effects);
TextEffect *te;
/* Update details */
te = &_text_effect_list[te_id];
TextEffect *te = &_text_effect_list[te_id];
te->string_id = msg;
te->params_1 = GetDParam(0);
/* Update width of text effect */
char buffer[100];
GetString(buffer, msg, lastof(buffer));
int w = GetStringBoundingBox(buffer).width;
/* Only allow to make it broader, so it completely covers the old text. That avoids remnants of the old text. */
int right_new = te->x + w;
if (te->right < right_new) te->right = right_new;
MarkTextEffectAreaDirty(te);
te->UpdatePosition(te->center, te->top, msg);
}
void RemoveTextEffect(TextEffectID te_id)
{
assert(te_id < _num_text_effects);
TextEffect *te;
te = &_text_effect_list[te_id];
MarkTextEffectAreaDirty(te);
te->string_id = INVALID_STRING_ID;
_text_effect_list[te_id].Reset();
}
static void MoveTextEffect(TextEffect *te)
@ -138,13 +102,13 @@ static void MoveTextEffect(TextEffect *te)
/* Never expire for duration of 0xFFFF */
if (te->duration == 0xFFFF) return;
if (te->duration < 8) {
te->string_id = INVALID_STRING_ID;
te->Reset();
} else {
te->duration -= 8;
te->y--;
te->bottom--;
te->MarkDirty();
te->top--;
te->MarkDirty();
}
MarkTextEffectAreaDirty(te);
}
void MoveAllTextEffects()
@ -164,41 +128,15 @@ void InitTextEffects()
void DrawTextEffects(DrawPixelInfo *dpi)
{
switch (dpi->zoom) {
case ZOOM_LVL_NORMAL:
for (TextEffectID i = 0; i < _num_text_effects; i++) {
TextEffect *te = &_text_effect_list[i];
if (te->string_id != INVALID_STRING_ID &&
dpi->left <= te->right &&
dpi->top <= te->bottom &&
dpi->left + dpi->width > te->x &&
dpi->top + dpi->height > te->y) {
if (te->mode == TE_RISING || (_settings_client.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) {
AddStringToDraw(te->x, te->y, te->string_id, te->params_1, INVALID_STRING_ID);
}
}
}
break;
/* Don't draw the text effects when zoomed out a lot */
if (dpi->zoom > ZOOM_LVL_OUT_2X) return;
case ZOOM_LVL_OUT_2X:
for (TextEffectID i = 0; i < _num_text_effects; i++) {
TextEffect *te = &_text_effect_list[i];
if (te->string_id != INVALID_STRING_ID &&
dpi->left <= te->right * 2 - te->x &&
dpi->top <= te->bottom * 2 - te->y &&
dpi->left + dpi->width > te->x &&
dpi->top + dpi->height > te->y) {
if (te->mode == TE_RISING || (_settings_client.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) {
AddStringToDraw(te->x, te->y, (StringID)(te->string_id - 1), te->params_1, INVALID_STRING_ID);
}
}
}
break;
for (TextEffectID i = 0; i < _num_text_effects; i++) {
const TextEffect *te = &_text_effect_list[i];
if (te->string_id == INVALID_STRING_ID) continue;
case ZOOM_LVL_OUT_4X:
case ZOOM_LVL_OUT_8X:
break;
default: NOT_REACHED();
if (te->mode == TE_RISING || (_settings_client.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) {
ViewportAddString(dpi, ZOOM_LVL_OUT_2X, te, te->string_id, te->string_id - 1, 0, te->params_1);
}
}
}

View File

@ -775,9 +775,9 @@ void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y, bool trans
_vd.last_child = &cs->next;
}
/* Returns a StringSpriteToDraw */
void AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2, Colours colour, uint16 width)
static void AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2, Colours colour, uint16 width)
{
assert(width != 0);
StringSpriteToDraw *ss = _vd.string_sprites_to_draw.Append();
ss->string = string;
ss->x = x;
@ -1066,55 +1066,42 @@ static void ViewportAddLandscape()
/**
* Add a string to draw in the viewport
* @param dpi current viewport area
* @param small_from Zoomlevel from when the small font should be used
* @param sign sign position and dimension
* @param string_normal String for normal and 2x zoom level
* @param string_small String for 4x and 8x zoom level
* @param string_small_shadow Shadow string for 4x and 8x zoom level; or STR_NULL if no shadow
* @param colour colour of the sign background; or 0 if transparent
*/
static void ViewportAddString(const DrawPixelInfo *dpi, const ViewportSign *sign, StringID string_normal, StringID string_small, StringID string_small_shadow, uint64 params_1, uint64 params_2, Colours colour = INVALID_COLOUR)
void ViewportAddString(const DrawPixelInfo *dpi, ZoomLevel small_from, const ViewportSign *sign, StringID string_normal, StringID string_small, StringID string_small_shadow, uint64 params_1, uint64 params_2, Colours colour)
{
int left = dpi->left;
int top = dpi->top;
int right = left + dpi->width;
bool small = dpi->zoom >= small_from;
int left = dpi->left;
int top = dpi->top;
int right = left + dpi->width;
int bottom = top + dpi->height;
int sign_height = FONT_HEIGHT_NORMAL + 2;
int sign_height = ScaleByZoom(VPSM_TOP + FONT_HEIGHT_NORMAL + VPSM_BOTTOM, dpi->zoom);
int sign_half_width = ScaleByZoom((small ? sign->width_small : sign->width_normal) / 2, dpi->zoom);
switch (dpi->zoom) {
case ZOOM_LVL_OUT_2X:
right += 2;
bottom += 2;
/* FALL THROUGH */
case ZOOM_LVL_NORMAL:
if (bottom > sign->top &&
top < sign->top + ScaleByZoom(sign_height, dpi->zoom) &&
right > sign->left &&
left < sign->left + ScaleByZoom(sign->width_normal, dpi->zoom)) {
AddStringToDraw(sign->left + 1, sign->top + 1, string_normal, params_1, params_2, colour, colour != INVALID_COLOUR ? sign->width_normal : 0);
}
break;
if (bottom < sign->top &&
top > sign->top + sign_height &&
right < sign->center - sign_half_width &&
left > sign->center + sign_half_width) {
return;
}
case ZOOM_LVL_OUT_4X:
case ZOOM_LVL_OUT_8X:
right += ScaleByZoom(1, dpi->zoom);
bottom += ScaleByZoom(1, dpi->zoom) + 1;
if (bottom > sign->top &&
top < sign->top + ScaleByZoom(sign_height, dpi->zoom) &&
right > sign->left &&
left < sign->left + ScaleByZoom(sign->width_small, dpi->zoom)) {
int shadow_offset = 0;
if (string_small_shadow != STR_NULL) {
shadow_offset = 4;
AddStringToDraw(sign->left + 1 + shadow_offset, sign->top + 1, string_small_shadow, params_1, params_2);
}
AddStringToDraw(sign->left + 1, sign->top + 1 - shadow_offset, string_small, params_1, params_2,
colour, colour != INVALID_COLOUR ? sign->width_small | 0x8000 : 0);
}
break;
default: NOT_REACHED();
if (!small) {
AddStringToDraw(sign->center - sign_half_width, sign->top, string_normal, params_1, params_2, colour, sign->width_normal);
} else {
int shadow_offset = 0;
if (string_small_shadow != STR_NULL) {
shadow_offset = 4;
AddStringToDraw(sign->center - sign_half_width + shadow_offset, sign->top, string_small_shadow, params_1, params_2, INVALID_COLOUR, sign->width_small);
}
AddStringToDraw(sign->center - sign_half_width, sign->top - shadow_offset, string_small, params_1, params_2,
colour, sign->width_small | 0x8000);
}
}
@ -1124,7 +1111,7 @@ static void ViewportAddTownNames(DrawPixelInfo *dpi)
const Town *t;
FOR_ALL_TOWNS(t) {
ViewportAddString(dpi, &t->sign,
ViewportAddString(dpi, ZOOM_LVL_OUT_4X, &t->sign,
_settings_client.gui.population_in_label ? STR_VIEWPORT_TOWN_POP : STR_VIEWPORT_TOWN,
STR_VIEWPORT_TOWN_TINY_WHITE, STR_VIEWPORT_TOWN_TINY_BLACK,
t->index, t->population);
@ -1144,7 +1131,7 @@ static void ViewportAddStationNames(DrawPixelInfo *dpi)
/* Don't draw if the display options are disabled */
if (!HasBit(_display_opt, is_station ? DO_SHOW_STATION_NAMES : DO_SHOW_WAYPOINT_NAMES)) continue;
ViewportAddString(dpi, &st->sign,
ViewportAddString(dpi, ZOOM_LVL_OUT_4X, &st->sign,
is_station ? STR_VIEWPORT_STATION : STR_VIEWPORT_WAYPOINT,
(is_station ? STR_VIEWPORT_STATION : STR_VIEWPORT_WAYPOINT) + 1, STR_NULL,
st->index, st->facilities, (st->owner == OWNER_NONE || !st->IsInUse()) ? COLOUR_GREY : _company_colours[st->owner]);
@ -1159,7 +1146,7 @@ static void ViewportAddSigns(DrawPixelInfo *dpi)
const Sign *si;
FOR_ALL_SIGNS(si) {
ViewportAddString(dpi, &si->sign,
ViewportAddString(dpi, ZOOM_LVL_OUT_4X, &si->sign,
STR_WHITE_SIGN,
IsTransparencySet(TO_SIGNS) ? STR_VIEWPORT_SIGN_SMALL_WHITE : STR_VIEWPORT_SIGN_SMALL_BLACK, STR_NULL,
si->index, 0, (si->owner == OWNER_NONE) ? COLOUR_GREY : _company_colours[si->owner]);
@ -1181,12 +1168,12 @@ void ViewportSign::UpdatePosition(int center, int top, StringID str)
char buffer[DRAW_STRING_BUFFER];
GetString(buffer, str, lastof(buffer));
this->width_normal = GetStringBoundingBox(buffer).width;
this->left = center - this->width_normal / 2;
this->width_normal = VPSM_LEFT + Align(GetStringBoundingBox(buffer).width, 2) + VPSM_RIGHT;
this->center = center;
/* zoomed out version */
_cur_fontsize = FS_SMALL;
this->width_small = GetStringBoundingBox(buffer).width;
this->width_small = VPSM_LEFT + Align(GetStringBoundingBox(buffer).width, 2) + VPSM_RIGHT;
_cur_fontsize = FS_NORMAL;
this->MarkDirty();
@ -1201,12 +1188,13 @@ void ViewportSign::MarkDirty() const
{
/* We use ZOOM_LVL_MAX here, as every viewport can have an other zoom,
* and there is no way for us to know which is the biggest. So make the
* biggest area dirty, and we are safe for sure. */
* biggest area dirty, and we are safe for sure.
* We also add 1 to make sure the whole thing is redrawn. */
MarkAllViewportsDirty(
this->left - 6,
this->top - 3,
this->left + ScaleByZoom(this->width_normal + 12, ZOOM_LVL_MAX),
this->top + ScaleByZoom(FONT_HEIGHT_NORMAL + 2, ZOOM_LVL_MAX));
this->center - ScaleByZoom(this->width_normal / 2 + 1, ZOOM_LVL_MAX),
this->top - ScaleByZoom(1, ZOOM_LVL_MAX),
this->center + ScaleByZoom(this->width_normal / 2 + 1, ZOOM_LVL_MAX),
this->top + ScaleByZoom(VPSM_TOP + FONT_HEIGHT_NORMAL + VPSM_BOTTOM + 1, ZOOM_LVL_MAX));
}
static void ViewportDrawTileSprites(const TileSpriteToDrawVector *tstdv)
@ -1335,12 +1323,12 @@ static void ViewportDrawStrings(DrawPixelInfo *dpi, const StringSpriteToDrawVect
int w = GB(ss->width, 0, 15);
int x = UnScaleByZoom(ss->x, zoom);
int y = UnScaleByZoom(ss->y, zoom);
int bottom = y + (small ? FONT_HEIGHT_SMALL : FONT_HEIGHT_NORMAL);
int h = VPSM_TOP + (small ? FONT_HEIGHT_SMALL : FONT_HEIGHT_NORMAL) + VPSM_BOTTOM;
SetDParam(0, ss->params[0]);
SetDParam(1, ss->params[1]);
if (w != 0) {
if (ss->colour != INVALID_COLOUR) {
/* Do not draw signs nor station names if they are set invisible */
if (IsInvisibilitySet(TO_SIGNS) && ss->string != STR_WHITE_SIGN) continue;
@ -1356,19 +1344,13 @@ static void ViewportDrawStrings(DrawPixelInfo *dpi, const StringSpriteToDrawVect
* or if we are drawing a general text sign (STR_WHITE_SIGN) */
if (!IsTransparencySet(TO_SIGNS) || ss->string == STR_WHITE_SIGN) {
DrawFrameRect(
x - 1, y - 1, x + 1 + w, bottom, ss->colour,
x, y, x + w, y + h, ss->colour,
IsTransparencySet(TO_SIGNS) ? FR_TRANSPARENT : FR_NONE
);
}
if (small) y -= 1;
} else {
char buffer[DRAW_STRING_BUFFER];
GetString(buffer, ss->string, lastof(buffer));
w = GetStringBoundingBox(buffer).width;
}
DrawString(x, x + w - 1, y, ss->string, colour, SA_CENTER);
DrawString(x + VPSM_LEFT, x + w - 1 - VPSM_RIGHT, y + VPSM_TOP, ss->string, colour, SA_CENTER);
}
}
@ -1721,16 +1703,18 @@ void SetSelectionRed(bool b)
*/
static bool CheckClickOnViewportSign(const ViewPort *vp, int x, int y, const ViewportSign *sign)
{
int sign_width = (vp->zoom >= ZOOM_LVL_OUT_4X ? sign->width_small : sign->width_normal);
int sign_height = FONT_HEIGHT_NORMAL + 2;
bool small = (vp->zoom >= ZOOM_LVL_OUT_4X);
int sign_half_width = ScaleByZoom((small ? sign->width_small : sign->width_normal) / 2, vp->zoom);
int sign_height = ScaleByZoom(VPSM_TOP + (small ? FONT_HEIGHT_SMALL : FONT_HEIGHT_NORMAL) + VPSM_BOTTOM, vp->zoom);
x = ScaleByZoom(x - vp->left + ScaleByZoom(1, vp->zoom) - 1, vp->zoom) + vp->virtual_left;
y = ScaleByZoom(y - vp->top + ScaleByZoom(1, vp->zoom) - 1, vp->zoom) + vp->virtual_top;
x = ScaleByZoom(x - vp->left, vp->zoom) + vp->virtual_left;
y = ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top;
return (y >= sign->top &&
y < sign->top + ScaleByZoom(sign_height, vp->zoom) &&
x >= sign->left &&
x < sign->left + ScaleByZoom(sign_width, vp->zoom));
return
y >= sign->top &&
y < sign->top + sign_height &&
x >= sign->center - sign_half_width &&
x < sign->center + sign_half_width;
}
static bool CheckClickOnTown(const ViewPort *vp, int x, int y)

View File

@ -48,8 +48,8 @@ void OffsetGroundSprite(int x, int y);
void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub = NULL, int extra_offs_x = 0, int extra_offs_y = 0);
void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z, const SubSprite *sub = NULL, int extra_offs_x = 0, int extra_offs_y = 0);
void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, int h, int dz, int z, bool transparent = false, int bb_offset_x = 0, int bb_offset_y = 0, int bb_offset_z = 0, const SubSprite *sub = NULL);
void AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2, Colours colour = INVALID_COLOUR, uint16 width = 0);
void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y, bool transparent = false, const SubSprite *sub = NULL);
void ViewportAddString(const DrawPixelInfo *dpi, ZoomLevel small_from, const ViewportSign *sign, StringID string_normal, StringID string_small, StringID string_small_shadow, uint64 params_1, uint64 params_2 = 0, Colours colour = INVALID_COLOUR);
void StartSpriteCombine();

View File

@ -32,10 +32,18 @@ struct ViewPort {
ZoomLevel zoom;
};
/** Margings for the viewport sign */
enum ViewportSignMargin {
VPSM_LEFT = 1, ///< Left margin
VPSM_RIGHT = 1, ///< Right margin
VPSM_TOP = 1, ///< Top margin
VPSM_BOTTOM = 1, ///< Bottom margin
};
/** Location information about a sign as seen on the viewport */
struct ViewportSign {
int32 left; ///< The left most position of the sign
int32 top; ///< THe top of the sign
int32 center; ///< The center position of the sign
int32 top; ///< The top of the sign
uint16 width_normal; ///< The width when not zoomed out (normal font)
uint16 width_small; ///< The width when zoomed out (small font)