mirror of https://github.com/OpenTTD/OpenTTD.git
Codechange: move windows common to AI and GS out of ai_gui
This commit is contained in:
parent
78e3c93a25
commit
b080f24bd8
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@ -13,10 +13,6 @@
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#include "../script/api/script_event_types.hpp"
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#include "../core/string_compare_type.hpp"
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#include "ai_scanner.hpp"
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#include <map>
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/** A list that maps AI names to their AIInfo object. */
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typedef std::map<const char *, class ScriptInfo *, StringCompare> ScriptInfoList;
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/**
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* Main AI class. Contains all functions needed to start, stop, save and load AIs.
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@ -62,7 +62,7 @@
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cur_company.Restore();
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InvalidateWindowData(WC_AI_DEBUG, 0, -1);
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InvalidateWindowData(WC_SCRIPT_DEBUG, 0, -1);
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return;
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}
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@ -113,8 +113,8 @@
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cur_company.Restore();
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InvalidateWindowData(WC_AI_DEBUG, 0, -1);
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CloseWindowById(WC_AI_SETTINGS, company);
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InvalidateWindowData(WC_SCRIPT_DEBUG, 0, -1);
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CloseWindowById(WC_SCRIPT_SETTINGS, company);
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}
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/* static */ void AI::Pause(CompanyID company)
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@ -338,9 +338,9 @@
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AI::scanner_library->RescanDir();
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ResetConfig();
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InvalidateWindowData(WC_AI_LIST, 0, 1);
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SetWindowClassesDirty(WC_AI_DEBUG);
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InvalidateWindowClassesData(WC_AI_SETTINGS);
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InvalidateWindowData(WC_SCRIPT_LIST, 0, 1);
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SetWindowClassesDirty(WC_SCRIPT_DEBUG);
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InvalidateWindowClassesData(WC_SCRIPT_SETTINGS);
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}
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/**
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1264
src/ai/ai_gui.cpp
1264
src/ai/ai_gui.cpp
File diff suppressed because it is too large
Load Diff
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@ -10,13 +10,6 @@
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#ifndef AI_GUI_HPP
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#define AI_GUI_HPP
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#include "../company_type.h"
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void ShowAIListWindow(CompanyID slot);
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Window* ShowAIDebugWindow(CompanyID show_company = INVALID_COMPANY);
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void ShowAIConfigWindow();
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void ShowScriptTextfileWindow(TextfileType file_type, CompanyID slot);
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void ShowAIDebugWindowIfAIError();
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void InitializeAIGui();
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#endif /* AI_GUI_HPP */
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@ -14,11 +14,11 @@
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#include "../script/squirrel_class.hpp"
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#include "ai_config.hpp"
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#include "ai_gui.hpp"
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#include "ai.hpp"
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#include "../script/script_storage.hpp"
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#include "../script/script_cmd.h"
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#include "../script/script_gui.h"
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#include "ai_info.hpp"
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#include "ai_instance.hpp"
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@ -64,7 +64,7 @@ void AIInstance::Died()
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/* Intro is not supposed to use AI, but it may have 'dummy' AI which instant dies. */
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if (_game_mode == GM_MENU) return;
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ShowAIDebugWindow(_current_company);
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ShowScriptDebugWindow(_current_company);
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const AIInfo *info = AIConfig::GetConfig(_current_company, AIConfig::SSS_FORCE_GAME)->GetInfo();
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if (info != nullptr) {
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@ -922,8 +922,8 @@ CommandCost CmdCompanyCtrl(DoCommandFlag flags, CompanyCtrlAction cca, CompanyID
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}
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InvalidateWindowClassesData(WC_GAME_OPTIONS);
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InvalidateWindowClassesData(WC_AI_SETTINGS);
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InvalidateWindowClassesData(WC_AI_LIST);
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InvalidateWindowClassesData(WC_SCRIPT_SETTINGS);
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InvalidateWindowClassesData(WC_SCRIPT_LIST);
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return CommandCost();
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}
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@ -12,10 +12,6 @@
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#include "../core/string_compare_type.hpp"
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#include "game_scanner.hpp"
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#include <map>
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/** A list that maps AI names to their AIInfo object. */
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typedef std::map<const char *, class ScriptInfo *, StringCompare> ScriptInfoList;
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#include "../script/api/script_event_types.hpp"
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@ -96,7 +96,7 @@
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cur_company.Restore();
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InvalidateWindowData(WC_AI_DEBUG, 0, -1);
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InvalidateWindowData(WC_SCRIPT_DEBUG, 0, -1);
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}
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/* static */ void Game::Uninitialize(bool keepConfig)
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@ -201,9 +201,9 @@
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Game::scanner_library->RescanDir();
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ResetConfig();
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InvalidateWindowData(WC_AI_LIST, 0, 1);
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SetWindowClassesDirty(WC_AI_DEBUG);
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InvalidateWindowClassesData(WC_AI_SETTINGS);
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InvalidateWindowData(WC_SCRIPT_LIST, 0, 1);
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SetWindowClassesDirty(WC_SCRIPT_DEBUG);
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InvalidateWindowClassesData(WC_SCRIPT_SETTINGS);
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InvalidateWindowClassesData(WC_GAME_OPTIONS);
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}
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@ -8,39 +8,20 @@
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/** @file game_gui.cpp %Window for configuring the Game Script */
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#include "../stdafx.h"
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#include "../table/sprites.h"
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#include "../error.h"
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#include "../settings_gui.h"
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#include "../querystring_gui.h"
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#include "../stringfilter_type.h"
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#include "../company_base.h"
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#include "../company_gui.h"
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#include "../strings_func.h"
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#include "../window_func.h"
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#include "../window_type.h"
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#include "../gfx_func.h"
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#include "../command_func.h"
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#include "../network/network.h"
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#include "../settings_func.h"
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#include "../network/network_content.h"
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#include "../textfile_gui.h"
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#include "../widgets/dropdown_type.h"
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#include "../widgets/dropdown_func.h"
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#include "../hotkeys.h"
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#include "../core/geometry_func.hpp"
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#include "../guitimer_func.h"
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#include "../company_cmd.h"
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#include "../misc_cmd.h"
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#include "game.hpp"
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#include "game_gui.hpp"
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#include "../ai/ai_config.hpp"
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#include "../ai/ai_gui.hpp"
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#include "../widgets/game_widget.h"
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#include "game_config.hpp"
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#include "game_info.hpp"
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#include "../script/script_gui.h"
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#include "../table/strings.h"
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#include "../game/game.hpp"
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#include "../game/game_config.hpp"
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#include "../game/game_info.hpp"
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#include "../game/game_instance.hpp"
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#include "../safeguards.h"
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@ -125,7 +106,7 @@ struct GSConfigWindow : public Window {
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void Close() override
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{
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CloseWindowByClass(WC_AI_LIST);
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CloseWindowByClass(WC_SCRIPT_LIST);
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this->Window::Close();
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}
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@ -267,12 +248,12 @@ struct GSConfigWindow : public Window {
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switch (widget) {
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case WID_GSC_GSLIST: {
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this->InvalidateData();
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if (click_count > 1 && _game_mode != GM_NORMAL) ShowAIListWindow((CompanyID)OWNER_DEITY);
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if (click_count > 1 && _game_mode != GM_NORMAL) ShowScriptListWindow((CompanyID)OWNER_DEITY);
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break;
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}
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case WID_GSC_CHANGE: // choose other Game Script
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ShowAIListWindow((CompanyID)OWNER_DEITY);
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ShowScriptListWindow((CompanyID)OWNER_DEITY);
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break;
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case WID_GSC_CONTENT_DOWNLOAD:
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@ -14,7 +14,7 @@
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#include "../script/script_storage.hpp"
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#include "../script/script_cmd.h"
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#include "../ai/ai_gui.hpp"
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#include "../script/script_gui.h"
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#include "game_config.hpp"
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#include "game_info.hpp"
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#include "game_instance.hpp"
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{
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ScriptInstance::Died();
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ShowAIDebugWindow(OWNER_DEITY);
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ShowScriptDebugWindow(OWNER_DEITY);
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const GameInfo *info = Game::GetInfo();
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if (info != nullptr) {
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@ -11,7 +11,7 @@
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#include "landscape.h"
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#include "news_func.h"
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#include "ai/ai.hpp"
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#include "ai/ai_gui.hpp"
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#include "script/script_gui.h"
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#include "newgrf.h"
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#include "newgrf_house.h"
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#include "economy_func.h"
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@ -100,7 +100,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
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InitializeGraphGui();
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InitializeObjectGui();
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InitializeTownGui();
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InitializeAIGui();
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InitializeScriptGui();
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InitializeTrees();
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InitializeIndustries();
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InitializeObjects();
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@ -40,7 +40,7 @@
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#include "../company_func.h"
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#include "../road_cmd.h"
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#include "../ai/ai.hpp"
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#include "../ai/ai_gui.hpp"
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#include "../script/script_gui.h"
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#include "../game/game.hpp"
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#include "../town.h"
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#include "../economy_base.h"
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@ -552,7 +552,7 @@ static void StartScripts()
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if (Company::IsValidAiID(c->index)) AI::StartNew(c->index, false);
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}
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ShowAIDebugWindowIfAIError();
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ShowScriptDebugWindowIfScriptError();
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}
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/**
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@ -9,6 +9,8 @@ add_files(
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script_config.cpp
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script_config.hpp
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script_fatalerror.hpp
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script_gui.h
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script_gui.cpp
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script_info.cpp
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script_info.hpp
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script_info_dummy.cpp
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@ -18,7 +18,7 @@
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#include "../script_info.hpp"
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#include "../script_instance.hpp"
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#include "script_log.hpp"
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#include "../../ai/ai_gui.hpp"
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#include "../script_gui.h"
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#include "../../settings_type.h"
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#include "../../network/network.h"
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#include "../../misc_cmd.h"
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/* Inform script developer that their script has been paused and
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* needs manual action to continue. */
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ShowAIDebugWindow(ScriptObject::GetRootCompany());
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ShowScriptDebugWindow(ScriptObject::GetRootCompany());
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if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) {
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ScriptObject::Command<CMD_PAUSE>::Do(PM_PAUSED_NORMAL, true);
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/* Also still print to debug window */
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Debug(script, level, "[{}] [{}] {}", (uint)ScriptObject::GetRootCompany(), logc, log->lines[log->pos]);
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InvalidateWindowData(WC_AI_DEBUG, 0, ScriptObject::GetRootCompany());
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InvalidateWindowData(WC_SCRIPT_DEBUG, 0, ScriptObject::GetRootCompany());
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}
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/* static */ void ScriptLog::FreeLogPointer()
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,23 @@
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_gui.hpp %Window for configuring the scripts */
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#ifndef SCRIPT_GUI_HPP
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#define SCRIPT_GUI_HPP
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#include "../company_type.h"
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#include "../textfile_type.h"
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void ShowScriptListWindow(CompanyID slot);
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Window *ShowScriptDebugWindow(CompanyID show_company = INVALID_COMPANY);
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void ShowScriptSettingsWindow(CompanyID slot);
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void ShowScriptTextfileWindow(TextfileType file_type, CompanyID slot);
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void ShowScriptDebugWindowIfScriptError();
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void InitializeScriptGui();
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#endif /* SCRIPT_GUI_HPP */
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@ -779,7 +779,7 @@ cat = SC_EXPERT
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var = gui.ai_developer_tools
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flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
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def = false
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post_cb = [](auto) { InvalidateWindowClassesData(WC_AI_SETTINGS); }
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post_cb = [](auto) { InvalidateWindowClassesData(WC_SCRIPT_SETTINGS); }
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cat = SC_EXPERT
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[SDTC_BOOL]
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@ -34,6 +34,7 @@
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#include "news_gui.h"
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#include "ai/ai_gui.hpp"
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#include "game/game_gui.hpp"
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#include "script/script_gui.h"
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#include "tilehighlight_func.h"
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#include "smallmap_gui.h"
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#include "graph_gui.h"
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@ -1163,7 +1164,7 @@ static CallBackFunction MenuClickHelp(int index)
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switch (index) {
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case 0: return PlaceLandBlockInfo();
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case 2: IConsoleSwitch(); break;
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case 3: ShowAIDebugWindow(); break;
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case 3: ShowScriptDebugWindow(); break;
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case 4: ShowScreenshotWindow(); break;
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case 5: ShowFramerateWindow(); break;
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case 6: ShowAboutWindow(); break;
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@ -2073,7 +2074,7 @@ struct MainToolbarWindow : Window {
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case MTHK_BUILD_AIRPORT: ShowBuildAirToolbar(); break;
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case MTHK_BUILD_TREES: ShowBuildTreesToolbar(); break;
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case MTHK_MUSIC: ShowMusicWindow(); break;
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case MTHK_AI_DEBUG: ShowAIDebugWindow(); break;
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case MTHK_SCRIPT_DEBUG: ShowScriptDebugWindow(); break;
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case MTHK_SMALL_SCREENSHOT: MakeScreenshotWithConfirm(SC_VIEWPORT); break;
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case MTHK_ZOOMEDIN_SCREENSHOT: MakeScreenshotWithConfirm(SC_ZOOMEDIN); break;
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case MTHK_DEFAULTZOOM_SCREENSHOT: MakeScreenshotWithConfirm(SC_DEFAULTZOOM); break;
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@ -2187,7 +2188,7 @@ static Hotkey maintoolbar_hotkeys[] = {
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Hotkey(WKC_SHIFT | WKC_F10, "build_airport", MTHK_BUILD_AIRPORT),
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Hotkey(WKC_SHIFT | WKC_F11, "build_trees", MTHK_BUILD_TREES),
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Hotkey(WKC_SHIFT | WKC_F12, "music", MTHK_MUSIC),
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Hotkey((uint16)0, "ai_debug", MTHK_AI_DEBUG),
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Hotkey((uint16)0, "ai_debug", MTHK_SCRIPT_DEBUG),
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Hotkey(WKC_CTRL | 'S', "small_screenshot", MTHK_SMALL_SCREENSHOT),
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Hotkey(WKC_CTRL | 'P', "zoomedin_screenshot", MTHK_ZOOMEDIN_SCREENSHOT),
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Hotkey(WKC_CTRL | 'D', "defaultzoom_screenshot", MTHK_DEFAULTZOOM_SCREENSHOT),
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@ -41,7 +41,7 @@ enum MainToolbarHotkeys {
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MTHK_BUILD_TREES,
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MTHK_MUSIC,
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MTHK_LANDINFO,
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MTHK_AI_DEBUG,
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MTHK_SCRIPT_DEBUG,
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MTHK_SMALL_SCREENSHOT,
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MTHK_ZOOMEDIN_SCREENSHOT,
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MTHK_DEFAULTZOOM_SCREENSHOT,
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@ -44,6 +44,7 @@ add_files(
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rail_widget.h
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road_widget.h
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screenshot_widget.h
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script_widget.h
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settings_widget.h
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sign_widget.h
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slider.cpp
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@ -10,28 +10,8 @@
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#ifndef WIDGETS_AI_WIDGET_H
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#define WIDGETS_AI_WIDGET_H
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#include "../company_type.h"
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#include "../textfile_type.h"
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/** Widgets of the #AIListWindow class. */
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enum AIListWidgets {
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WID_AIL_CAPTION, ///< Caption of the window.
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WID_AIL_LIST, ///< The matrix with all available AIs.
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WID_AIL_SCROLLBAR, ///< Scrollbar next to the AI list.
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WID_AIL_INFO_BG, ///< Panel to draw some AI information on.
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WID_AIL_ACCEPT, ///< Accept button.
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WID_AIL_CANCEL, ///< Cancel button.
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};
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/** Widgets of the #AISettingsWindow class. */
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enum AISettingsWidgets {
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WID_AIS_CAPTION, ///< Caption of the window.
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WID_AIS_BACKGROUND, ///< Panel to draw the settings on.
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WID_AIS_SCROLLBAR, ///< Scrollbar to scroll through all settings.
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WID_AIS_ACCEPT, ///< Accept button.
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WID_AIS_RESET, ///< Reset button.
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};
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/** Widgets of the #AIConfigWindow class. */
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enum AIConfigWidgets {
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WID_AIC_BACKGROUND, ///< Window background.
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@ -49,22 +29,4 @@ enum AIConfigWidgets {
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WID_AIC_CONTENT_DOWNLOAD = WID_AIC_TEXTFILE + TFT_END, ///< Download content button.
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};
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/** Widgets of the #AIDebugWindow class. */
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enum AIDebugWidgets {
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WID_AID_VIEW, ///< The row of company buttons.
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WID_AID_NAME_TEXT, ///< Name of the current selected.
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WID_AID_SETTINGS, ///< Settings button.
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WID_AID_SCRIPT_GAME, ///< Game Script button.
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WID_AID_RELOAD_TOGGLE, ///< Reload button.
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WID_AID_LOG_PANEL, ///< Panel where the log is in.
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WID_AID_SCROLLBAR, ///< Scrollbar of the log panel.
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WID_AID_COMPANY_BUTTON_START, ///< Buttons in the VIEW.
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WID_AID_COMPANY_BUTTON_END = WID_AID_COMPANY_BUTTON_START + MAX_COMPANIES - 1, ///< Last possible button in the VIEW.
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WID_AID_BREAK_STRING_WIDGETS, ///< The panel to handle the breaking on string.
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WID_AID_BREAK_STR_ON_OFF_BTN, ///< Enable breaking on string.
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WID_AID_BREAK_STR_EDIT_BOX, ///< Edit box for the string to break on.
|
||||
WID_AID_MATCH_CASE_BTN, ///< Checkbox to use match caching or not.
|
||||
WID_AID_CONTINUE_BTN, ///< Continue button.
|
||||
};
|
||||
|
||||
#endif /* WIDGETS_AI_WIDGET_H */
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file ai_widget.h Types related to the ai widgets. */
|
||||
/** @file game_widget.h Types related to the GS widgets. */
|
||||
|
||||
#ifndef WIDGETS_GS_WIDGET_H
|
||||
#define WIDGETS_GS_WIDGET_H
|
||||
|
|
|
@ -0,0 +1,52 @@
|
|||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file script_widget.h Types related to the script widgets. */
|
||||
|
||||
#ifndef WIDGETS_SCRIPT_WIDGET_H
|
||||
#define WIDGETS_SCRIPT_WIDGET_H
|
||||
|
||||
#include "../company_type.h"
|
||||
|
||||
/** Widgets of the #ScriptListWindow class. */
|
||||
enum ScriptListWidgets {
|
||||
WID_SCRL_CAPTION, ///< Caption of the window.
|
||||
WID_SCRL_LIST, ///< The matrix with all available Scripts.
|
||||
WID_SCRL_SCROLLBAR, ///< Scrollbar next to the Script list.
|
||||
WID_SCRL_INFO_BG, ///< Panel to draw some Script information on.
|
||||
WID_SCRL_ACCEPT, ///< Accept button.
|
||||
WID_SCRL_CANCEL, ///< Cancel button.
|
||||
};
|
||||
|
||||
/** Widgets of the #ScriptSettingsWindow class. */
|
||||
enum ScriptSettingsWidgets {
|
||||
WID_SCRS_CAPTION, ///< Caption of the window.
|
||||
WID_SCRS_BACKGROUND, ///< Panel to draw the settings on.
|
||||
WID_SCRS_SCROLLBAR, ///< Scrollbar to scroll through all settings.
|
||||
WID_SCRS_ACCEPT, ///< Accept button.
|
||||
WID_SCRS_RESET, ///< Reset button.
|
||||
};
|
||||
|
||||
/** Widgets of the #ScriptDebugWindow class. */
|
||||
enum ScriptDebugWidgets {
|
||||
WID_SCRD_VIEW, ///< The row of company buttons.
|
||||
WID_SCRD_NAME_TEXT, ///< Name of the current selected.
|
||||
WID_SCRD_SETTINGS, ///< Settings button.
|
||||
WID_SCRD_SCRIPT_GAME, ///< Game Script button.
|
||||
WID_SCRD_RELOAD_TOGGLE, ///< Reload button.
|
||||
WID_SCRD_LOG_PANEL, ///< Panel where the log is in.
|
||||
WID_SCRD_SCROLLBAR, ///< Scrollbar of the log panel.
|
||||
WID_SCRD_COMPANY_BUTTON_START, ///< Buttons in the VIEW.
|
||||
WID_SCRD_COMPANY_BUTTON_END = WID_SCRD_COMPANY_BUTTON_START + MAX_COMPANIES - 1, ///< Last possible button in the VIEW.
|
||||
WID_SCRD_BREAK_STRING_WIDGETS, ///< The panel to handle the breaking on string.
|
||||
WID_SCRD_BREAK_STR_ON_OFF_BTN, ///< Enable breaking on string.
|
||||
WID_SCRD_BREAK_STR_EDIT_BOX, ///< Edit box for the string to break on.
|
||||
WID_SCRD_MATCH_CASE_BTN, ///< Checkbox to use match caching or not.
|
||||
WID_SCRD_CONTINUE_BTN, ///< Continue button.
|
||||
};
|
||||
|
||||
#endif /* WIDGETS_SCRIPT_WIDGET_H */
|
|
@ -1367,8 +1367,8 @@ static uint GetWindowZPriority(WindowClass wc)
|
|||
case WC_CUSTOM_CURRENCY:
|
||||
case WC_NETWORK_WINDOW:
|
||||
case WC_GRF_PARAMETERS:
|
||||
case WC_AI_LIST:
|
||||
case WC_AI_SETTINGS:
|
||||
case WC_SCRIPT_LIST:
|
||||
case WC_SCRIPT_SETTINGS:
|
||||
case WC_TEXTFILE:
|
||||
++z_priority;
|
||||
FALLTHROUGH;
|
||||
|
|
|
@ -162,10 +162,10 @@ enum WindowClass {
|
|||
|
||||
|
||||
/**
|
||||
* AI settings; %Window numbers:
|
||||
* - 0 = #AISettingsWidgets
|
||||
* Script settings; %Window numbers:
|
||||
* - 0 = #ScriptSettingsWidgets
|
||||
*/
|
||||
WC_AI_SETTINGS,
|
||||
WC_SCRIPT_SETTINGS,
|
||||
|
||||
/**
|
||||
* NewGRF parameters; %Window numbers:
|
||||
|
@ -271,10 +271,10 @@ enum WindowClass {
|
|||
WC_SIGN_LIST,
|
||||
|
||||
/**
|
||||
* AI list; %Window numbers:
|
||||
* - 0 = #AIListWidgets
|
||||
* Scripts list; %Window numbers:
|
||||
* - 0 = #ScriptListWidgets
|
||||
*/
|
||||
WC_AI_LIST,
|
||||
WC_SCRIPT_LIST,
|
||||
|
||||
/**
|
||||
* Goals list; %Window numbers:
|
||||
|
@ -650,10 +650,10 @@ enum WindowClass {
|
|||
|
||||
|
||||
/**
|
||||
* AI debug window; %Window numbers:
|
||||
* - 0 = #AIDebugWidgets
|
||||
* Script debug window; %Window numbers:
|
||||
* - 0 = #ScriptDebugWidgets
|
||||
*/
|
||||
WC_AI_DEBUG,
|
||||
WC_SCRIPT_DEBUG,
|
||||
|
||||
/**
|
||||
* NewGRF inspect (debug); %Window numbers:
|
||||
|
|
Loading…
Reference in New Issue