mirror of https://github.com/OpenTTD/OpenTTD.git
Codechange: remove need to use separate array for old_map3
This commit is contained in:
parent
8510f7bd00
commit
b09a4384d9
|
@ -43,8 +43,6 @@ static bool _read_ttdpatch_flags; ///< Have we (tried to) read TTDPatch extra
|
|||
static uint16_t _old_extra_chunk_nums; ///< Number of extra TTDPatch chunks
|
||||
static byte _old_vehicle_multiplier; ///< TTDPatch vehicle multiplier
|
||||
|
||||
static uint8_t *_old_map3;
|
||||
|
||||
void FixOldMapArray()
|
||||
{
|
||||
/* TTO/TTD/TTDP savegames could have buoys at tile 0
|
||||
|
@ -54,13 +52,6 @@ void FixOldMapArray()
|
|||
|
||||
static void FixTTDMapArray()
|
||||
{
|
||||
/* _old_map3 is moved to _m::m3 and _m::m4 */
|
||||
for (TileIndex t = 0; t < OLD_MAP_SIZE; t++) {
|
||||
Tile tile(t);
|
||||
tile.m3() = _old_map3[t.base() * 2];
|
||||
tile.m4() = _old_map3[t.base() * 2 + 1];
|
||||
}
|
||||
|
||||
for (TileIndex t = 0; t < OLD_MAP_SIZE; t++) {
|
||||
Tile tile(t);
|
||||
switch (GetTileType(tile)) {
|
||||
|
@ -499,6 +490,13 @@ static uint32_t _old_town_index;
|
|||
static uint16_t _old_string_id;
|
||||
static uint16_t _old_string_id_2;
|
||||
|
||||
static void ClearOldMap3(TileIndex t)
|
||||
{
|
||||
Tile tile(t);
|
||||
tile.m3() = 0;
|
||||
tile.m4() = 0;
|
||||
}
|
||||
|
||||
static void ReadTTDPatchFlags()
|
||||
{
|
||||
if (_read_ttdpatch_flags) return;
|
||||
|
@ -513,8 +511,8 @@ static void ReadTTDPatchFlags()
|
|||
|
||||
if (_savegame_type == SGT_TTO) return;
|
||||
|
||||
/* TTDPatch misuses _old_map3 for flags.. read them! */
|
||||
_old_vehicle_multiplier = _old_map3[0];
|
||||
/* TTDPatch misuses old map3 (now m3/m4) for flags.. read them! */
|
||||
_old_vehicle_multiplier = Tile(0).m3();
|
||||
/* Somehow.... there was an error in some savegames, so 0 becomes 1
|
||||
* and 1 becomes 2. The rest of the values are okay */
|
||||
if (_old_vehicle_multiplier < 2) _old_vehicle_multiplier++;
|
||||
|
@ -528,18 +526,26 @@ static void ReadTTDPatchFlags()
|
|||
* 1 vehicle == 128 bytes */
|
||||
_bump_assert_value = (_old_vehicle_multiplier - 1) * 850 * 128;
|
||||
|
||||
for (uint i = 0; i < 17; i++) { // check tile 0, too
|
||||
if (_old_map3[i] != 0) _savegame_type = SGT_TTDP1;
|
||||
/* The first 17 bytes are used by TTDP1, which translates to the first 9 m3s and first 8 m4s. */
|
||||
for (TileIndex i = 0; i <= 8; i++) { // check tile 0, too
|
||||
Tile tile(i);
|
||||
if (tile.m3() != 0 || (i != 8 && tile.m4() != 0)) _savegame_type = SGT_TTDP1;
|
||||
}
|
||||
|
||||
/* Check if we have a modern TTDPatch savegame (has extra data all around) */
|
||||
if (memcmp(&_old_map3[0x1FFFA], "TTDp", 4) == 0) _savegame_type = SGT_TTDP2;
|
||||
Tile ttdp2_header_first(Map::Size() - 3);
|
||||
Tile ttdp2_header_second(Map::Size() - 2);
|
||||
if (ttdp2_header_first.m3() == 'T' && ttdp2_header_first.m4() == 'T' &&
|
||||
ttdp2_header_second.m3() == 'D' && ttdp2_header_second.m4() == 'p') {
|
||||
_savegame_type = SGT_TTDP2;
|
||||
}
|
||||
|
||||
_old_extra_chunk_nums = _old_map3[_savegame_type == SGT_TTDP2 ? 0x1FFFE : 0x2];
|
||||
Tile extra_chunk_tile = Tile(_savegame_type == SGT_TTDP2 ? Map::Size() - 1 : 1);
|
||||
_old_extra_chunk_nums = extra_chunk_tile.m3() | extra_chunk_tile.m4() << 8;
|
||||
|
||||
/* Clean the misused places */
|
||||
for (uint i = 0; i < 17; i++) _old_map3[i] = 0;
|
||||
for (uint i = 0x1FE00; i < 0x20000; i++) _old_map3[i] = 0;
|
||||
for (TileIndex i = 0; i < 9; i++) ClearOldMap3(i);
|
||||
for (TileIndex i = TileXY(0, Map::MaxY()); i < Map::Size(); i++) ClearOldMap3(i);
|
||||
|
||||
if (_savegame_type == SGT_TTDP2) Debug(oldloader, 2, "Found TTDPatch game");
|
||||
|
||||
|
@ -1486,9 +1492,10 @@ static bool LoadOldMapPart1(LoadgameState *ls, int)
|
|||
}
|
||||
|
||||
if (_savegame_type != SGT_TTO) {
|
||||
/* old map3 is split into to m3 and m4 */
|
||||
for (uint i = 0; i < OLD_MAP_SIZE; i++) {
|
||||
_old_map3[i * 2] = ReadByte(ls);
|
||||
_old_map3[i * 2 + 1] = ReadByte(ls);
|
||||
Tile(i).m3() = ReadByte(ls);
|
||||
Tile(i).m4() = ReadByte(ls);
|
||||
}
|
||||
for (uint i = 0; i < OLD_MAP_SIZE / 4; i++) {
|
||||
byte b = ReadByte(ls);
|
||||
|
@ -1755,8 +1762,6 @@ bool LoadTTDMain(LoadgameState *ls)
|
|||
_read_ttdpatch_flags = false;
|
||||
|
||||
/* Load the biggest chunk */
|
||||
std::array<byte, OLD_MAP_SIZE * 2> map3;
|
||||
_old_map3 = map3.data();
|
||||
_old_vehicle_names = nullptr;
|
||||
try {
|
||||
if (!LoadChunk(ls, nullptr, main_chunk)) {
|
||||
|
|
Loading…
Reference in New Issue