mirror of https://github.com/OpenTTD/OpenTTD.git
Doc: describe what each settings-file is about
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; See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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;
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; These are settings that are company-wide. Meaning that if 1 player in a
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; company changes them, it changes for all players.
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[pre-amble]
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static void UpdateServiceInterval(int32 new_value);
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static bool CanUpdateServiceInterval(VehicleType type, int32 &new_value);
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; See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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;
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; Settings for the in-game custom currency.
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[pre-amble]
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static const SettingTable _currency_settings{
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[post-amble]
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; See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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;
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; Settings that used to be saved in the savegame under the OPTS chunk and
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; under "gameopts" in the configuration file, but no longer are. Most of these
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; are now moved to other places.
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;
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; For backwards compatability, this file dictates how both were saved. When
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; a configuration files contains these entries, they are read once, and removed
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; from the configuration file afterwards. Those that are still supported will
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; be saved in their new place.
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[pre-amble]
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static const uint GAME_DIFFICULTY_NUM = 18;
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static uint16 _old_diff_custom[GAME_DIFFICULTY_NUM];
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; See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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;
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; Various of settings that are stored in global variables. They are all
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; located under "misc" in the configuration files.
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[pre-amble]
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extern std::string _config_language_file;
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; See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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;
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; Settings as stored in the main configuration file ("openttd.cfg") and in the
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; savegame PATS chunk (if not flagged not to).
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[pre-amble]
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/* Begin - Callback Functions for the various settings */
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static void v_PositionMainToolbar(int32 new_value);
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; See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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;
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; Windows specific settings that are stored in global variables. They are all
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; located under "win32" in the configuration files.
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[pre-amble]
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/* win32_v.cpp only settings */
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#if defined(_WIN32) && !defined(DEDICATED)
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; See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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;
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; The windows configuration file ("windows.cfg") defines various of properties
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; of all windows.
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[pre-amble]
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static const SettingTable _window_settings{
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