(svn r7246) -Codechange: Always reload sprite and NewGRF data when loading or starting a game, instead of only when the climate type is different.

This commit is contained in:
peter1138 2006-11-24 12:39:13 +00:00
parent 1ce4eda576
commit b13a6f0a9c
1 changed files with 8 additions and 14 deletions

View File

@ -321,7 +321,6 @@ static const SpriteID _openttd_grf_indexes[] = {
END
};
static byte _sprite_page_to_load = 0xFF;
static void LoadSpriteTables(void)
{
@ -339,10 +338,11 @@ static void LoadSpriteTables(void)
load_index += LoadGrfFile(files->basic[i].filename, load_index, i);
}
if (_sprite_page_to_load != 0) {
/* Load additional sprites for climates other than temperate */
if (_opt.landscape != LT_NORMAL) {
LoadGrfIndexed(
files->landscape[_sprite_page_to_load - 1].filename,
_landscape_spriteindexes[_sprite_page_to_load - 1],
files->landscape[_opt.landscape - 1].filename,
_landscape_spriteindexes[_opt.landscape - 1],
i++
);
}
@ -378,15 +378,9 @@ static void LoadSpriteTables(void)
void GfxLoadSprites(void)
{
// Need to reload the sprites only if the landscape changed
if (_sprite_page_to_load != _opt.landscape) {
_sprite_page_to_load = _opt.landscape;
DEBUG(spritecache, 1) ("Loading sprite set %d.", _opt.landscape);
// Sprite cache
DEBUG(spritecache, 1) ("Loading sprite set %d.", _sprite_page_to_load);
GfxInitSpriteMem();
LoadSpriteTables();
GfxInitPalettes();
}
GfxInitSpriteMem();
LoadSpriteTables();
GfxInitPalettes();
}