(svn r1057) -Add: [Network] 'set port <port>' changes the port of the server (after reboot)

-Fix: [Network] Fixed warnings that came with last revision
-Cleanup: [Network] Removed an unused var (_network_client_port)
This commit is contained in:
truelight 2004-12-13 17:04:41 +00:00
parent 549dafc241
commit b153236503
3 changed files with 21 additions and 7 deletions

View File

@ -552,6 +552,9 @@ DEF_CONSOLE_CMD(ConSayClient)
/* the "set" command */
/* **************************** */
extern void ConsoleSetPatchSetting(char *name, char *value);
extern void ConsoleGetPatchSetting(char *name);
DEF_CONSOLE_CMD(ConSet) {
if (argc < 2) {
IConsolePrint(_iconsole_color_warning, "Unknonw usage. Usage: set [setting] [value].");
@ -562,8 +565,8 @@ DEF_CONSOLE_CMD(ConSet) {
// setting the server password
if ((strcmp(argv[1],"server_pw") == 0) || (strcmp(argv[1],"server_password") == 0)) {
if (!_networking) {
IConsolePrintF(_iconsole_color_error,"No network game running");
if (!_network_server) {
IConsolePrintF(_iconsole_color_error, "You are not the server");
return NULL;
}
if (argc == 3) {
@ -639,8 +642,8 @@ DEF_CONSOLE_CMD(ConSet) {
// setting the server name
if (strcmp(argv[1],"server_name") == 0) {
if (!_networking) {
IConsolePrintF(_iconsole_color_error,"No network game running");
if (!_network_server) {
IConsolePrintF(_iconsole_color_error, "You are not the server");
return NULL;
}
if (argc == 3) {
@ -654,6 +657,19 @@ DEF_CONSOLE_CMD(ConSet) {
return NULL;
}
// setting the server name
if (strcmp(argv[1],"port") == 0) {
if (argc == 3 && atoi(argv[2]) != 0) {
_network_server_port = atoi(argv[2]);
IConsolePrintF(_iconsole_color_warning, "Server-port changed to '%d'", _network_server_port);
IConsolePrintF(_iconsole_color_warning, "Changes will take effect the next time you start a server.");
} else {
IConsolePrintF(_iconsole_color_default, "Current server-port is '%d'", _network_server_port);
IConsolePrint(_iconsole_color_warning, "Usage: set server_port <port>.");
}
return NULL;
}
#endif
// Patch-options

View File

@ -137,7 +137,6 @@ VARDEF uint16 _network_game_count;
VARDEF uint16 _network_lobby_company_count;
VARDEF uint _network_client_port;
VARDEF uint _network_server_port;
VARDEF bool _is_network_server; // Does this client wants to be a network-server?
VARDEF char _network_server_name[NETWORK_NAME_LENGTH];

View File

@ -723,10 +723,9 @@ static const SettingDesc misc_settings[] = {
#ifdef ENABLE_NETWORK
static const SettingDesc network_settings[] = {
{"port", SDT_UINT | SDT_NOSAVE, (void*)NETWORK_DISCOVER_PORT, &_network_client_port, NULL},
{"server_port", SDT_UINT | SDT_NOSAVE, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL},
{"sync_freq", SDT_UINT16 | SDT_NOSAVE, (void*)100, &_network_sync_freq, NULL},
{"frame_freq", SDT_UINT8 | SDT_NOSAVE, (void*)0, &_network_frame_freq, NULL},
{"server_port", SDT_UINT, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL},
{"player_name", SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL},
{"server_password", SDT_STRINGBUF | (lengthof(_network_game_info.server_password) << 16), NULL, &_network_game_info.server_password, NULL},
{"server_name", SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL},