(svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location.

This commit is contained in:
rubidium 2008-04-17 21:21:01 +00:00
parent 5050ba84fb
commit b1d1a4ac66
23 changed files with 420 additions and 285 deletions

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@ -491,6 +491,14 @@
RelativePath=".\..\src\cargotype.cpp"
>
</File>
<File
RelativePath=".\..\src\cheat.cpp"
>
</File>
<File
RelativePath=".\..\src\cheat_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\command.cpp"
>
@ -871,6 +879,14 @@
RelativePath=".\..\src\console.h"
>
</File>
<File
RelativePath=".\..\src\cheat_func.h"
>
</File>
<File
RelativePath=".\..\src\cheat_type.h"
>
</File>
<File
RelativePath=".\..\src\currency.h"
>
@ -896,7 +912,15 @@
>
</File>
<File
RelativePath=".\..\src\depot.h"
RelativePath=".\..\src\depot_base.h"
>
</File>
<File
RelativePath=".\..\src\depot_func.h"
>
</File>
<File
RelativePath=".\..\src\depot_map.h"
>
</File>
<File

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@ -488,6 +488,14 @@
RelativePath=".\..\src\cargotype.cpp"
>
</File>
<File
RelativePath=".\..\src\cheat.cpp"
>
</File>
<File
RelativePath=".\..\src\cheat_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\command.cpp"
>
@ -868,6 +876,14 @@
RelativePath=".\..\src\console.h"
>
</File>
<File
RelativePath=".\..\src\cheat_func.h"
>
</File>
<File
RelativePath=".\..\src\cheat_type.h"
>
</File>
<File
RelativePath=".\..\src\currency.h"
>
@ -893,7 +909,15 @@
>
</File>
<File
RelativePath=".\..\src\depot.h"
RelativePath=".\..\src\depot_base.h"
>
</File>
<File
RelativePath=".\..\src\depot_func.h"
>
</File>
<File
RelativePath=".\..\src\depot_map.h"
>
</File>
<File

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@ -9,6 +9,8 @@ bmp.cpp
callback_table.cpp
cargopacket.cpp
cargotype.cpp
cheat.cpp
cheat_gui.cpp
command.cpp
console.cpp
console_cmds.cpp
@ -139,13 +141,17 @@ cmd_helper.h
command_func.h
command_type.h
console.h
cheat_func.h
cheat_type.h
currency.h
date_func.h
date_type.h
debug.h
video/dedicated_v.h
ai/default/default.h
depot.h
depot_base.h
depot_func.h
depot_map.h
depot_type.h
direction_func.h
direction_type.h

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@ -29,6 +29,7 @@
#include "sound_func.h"
#include "functions.h"
#include "variables.h"
#include "cheat_func.h"
#include "autoreplace_func.h"
#include "autoreplace_gui.h"
#include "gfx_func.h"

57
src/cheat.cpp Normal file
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@ -0,0 +1,57 @@
/* $Id$ */
/** @file misc.cpp */
#include "stdafx.h"
#include "saveload.h"
#include "cheat_type.h"
Cheats _cheats;
void InitializeCheats()
{
memset(&_cheats, 0, sizeof(Cheats));
}
static void Save_CHTS()
{
/* Cannot use lengthof because _cheats is of type Cheats, not Cheat */
byte count = sizeof(_cheats) / sizeof(Cheat);
Cheat *cht = (Cheat*) &_cheats;
Cheat *cht_last = &cht[count];
SlSetLength(count * 2);
for (; cht != cht_last; cht++) {
SlWriteByte(cht->been_used);
SlWriteByte(cht->value);
}
}
static void Load_CHTS()
{
Cheat *cht = (Cheat*)&_cheats;
uint count = SlGetFieldLength() / 2;
for (uint i = 0; i < count; i++) {
cht[i].been_used = (SlReadByte() != 0);
cht[i].value = (SlReadByte() != 0);
}
}
bool CheatHasBeenUsed()
{
/* Cannot use lengthof because _cheats is of type Cheats, not Cheat */
const Cheat* cht = (Cheat*)&_cheats;
const Cheat* cht_last = &cht[sizeof(_cheats) / sizeof(Cheat)];
for (; cht != cht_last; cht++) {
if (cht->been_used) return true;
}
return false;
}
extern const ChunkHandler _cheat_chunk_handlers[] = {
{ 'CHTS', Save_CHTS, Load_CHTS, CH_RIFF | CH_LAST}
};

20
src/cheat_func.h Normal file
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@ -0,0 +1,20 @@
/* $Id$ */
/** @file cheat_func.h Functions related to cheating. */
#ifndef CHEAT_FUNC_H
#define CHEAT_FUNC_H
#include "cheat_type.h"
extern Cheats _cheats;
void ShowCheatWindow();
/**
* Return true if any cheat has been used, false otherwise
* @return has a cheat been used?
*/
bool CheatHasBeenUsed();
#endif /* CHEAT_FUNC_H */

233
src/cheat_gui.cpp Normal file
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@ -0,0 +1,233 @@
/* $Id$ */
/** @file misc_gui.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "command_func.h"
#include "cheat_func.h"
#include "player_base.h"
#include "player_func.h"
#include "gfx_func.h"
#include "date_func.h"
#include "saveload.h"
#include "window_gui.h"
#include "newgrf.h"
#include "settings_type.h"
#include "strings_func.h"
#include "window_func.h"
#include "rail_gui.h"
#include "gui.h"
#include "player_gui.h"
#include "table/strings.h"
#include "table/sprites.h"
/**
* The 'amount' to cheat with.
* This variable is semantically a constant value, but because the cheat
* code requires to be able to write to the variable it is not constified.
*/
static int32 _money_cheat_amount = 10000000;
static int32 ClickMoneyCheat(int32 p1, int32 p2)
{
DoCommandP(0, (uint32)(p2 * _money_cheat_amount), 0, NULL, CMD_MONEY_CHEAT);
return _money_cheat_amount;
}
/**
* @param p1 player to set to
* @param p2 is -1 or +1 (down/up)
*/
static int32 ClickChangePlayerCheat(int32 p1, int32 p2)
{
while (IsValidPlayer((PlayerID)p1)) {
if (_players[p1].is_active) {
SetLocalPlayer((PlayerID)p1);
MarkWholeScreenDirty();
return _local_player;
}
p1 += p2;
}
return _local_player;
}
/**
* @param p1 -1 or +1 (down/up)
* @param p2 unused
*/
static int32 ClickChangeClimateCheat(int32 p1, int32 p2)
{
if (p1 == -1) p1 = 3;
if (p1 == 4) p1 = 0;
_opt.landscape = p1;
ReloadNewGRFData();
return _opt.landscape;
}
extern void EnginesMonthlyLoop();
/**
* @param p1 unused
* @param p2 1 (increase) or -1 (decrease)
*/
static int32 ClickChangeDateCheat(int32 p1, int32 p2)
{
YearMonthDay ymd;
ConvertDateToYMD(_date, &ymd);
if ((ymd.year == MIN_YEAR && p2 == -1) || (ymd.year == MAX_YEAR && p2 == 1)) return _cur_year;
SetDate(ConvertYMDToDate(_cur_year + p2, ymd.month, ymd.day));
EnginesMonthlyLoop();
SetWindowDirty(FindWindowById(WC_STATUS_BAR, 0));
ResetSignalVariant();
return _cur_year;
}
typedef int32 CheckButtonClick(int32, int32);
struct CheatEntry {
VarType type; ///< type of selector
StringID str; ///< string with descriptive text
void *variable; ///< pointer to the variable
bool *been_used; ///< has this cheat been used before?
CheckButtonClick *proc;///< procedure
};
static const CheatEntry _cheats_ui[] = {
{SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat },
{SLE_UINT8, STR_CHEAT_CHANGE_PLAYER, &_local_player, &_cheats.switch_player.been_used, &ClickChangePlayerCheat },
{SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, NULL },
{SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, NULL },
{SLE_BOOL, STR_CHEAT_BUILD_IN_PAUSE, &_cheats.build_in_pause.value, &_cheats.build_in_pause.been_used, NULL },
{SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL },
{SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, NULL },
{SLE_UINT8, STR_CHEAT_SWITCH_CLIMATE, &_opt.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat},
{SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat },
};
static const Widget _cheat_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 399, 0, 13, STR_CHEATS, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 399, 14, 169, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 399, 14, 169, 0x0, STR_CHEATS_TIP},
{ WIDGETS_END},
};
static void CheatsWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
int clk = WP(w, def_d).data_1;
DrawWindowWidgets(w);
DrawStringMultiCenter(200, 25, STR_CHEATS_WARNING, w->width - 50);
for (int i = 0, x = 0, y = 45; i != lengthof(_cheats_ui); i++) {
const CheatEntry *ce = &_cheats_ui[i];
DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, x + 5, y + 2);
switch (ce->type) {
case SLE_BOOL: {
bool on = (*(bool*)ce->variable);
DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, on ? 6 : 4, on ? FR_LOWERED : FR_NONE);
SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
} break;
default: {
int32 val = (int32)ReadValue(ce->variable, ce->type);
char buf[512];
/* Draw [<][>] boxes for settings of an integer-type */
DrawArrowButtons(x + 20, y, 3, clk - (i * 2), true, true);
switch (ce->str) {
/* Display date for change date cheat */
case STR_CHEAT_CHANGE_DATE: SetDParam(0, _date); break;
/* Draw colored flag for change player cheat */
case STR_CHEAT_CHANGE_PLAYER:
SetDParam(0, val);
GetString(buf, STR_CHEAT_CHANGE_PLAYER, lastof(buf));
DrawPlayerIcon(_current_player, 60 + GetStringBoundingBox(buf).width, y + 2);
break;
/* Set correct string for switch climate cheat */
case STR_CHEAT_SWITCH_CLIMATE: val += STR_TEMPERATE_LANDSCAPE;
/* Fallthrough */
default: SetDParam(0, val);
}
} break;
}
DrawString(50, y + 1, ce->str, TC_FROMSTRING);
y += 12;
}
break;
}
case WE_CLICK: {
uint btn = (e->we.click.pt.y - 46) / 12;
uint x = e->we.click.pt.x;
/* Not clicking a button? */
if (!IsInsideMM(x, 20, 40) || btn >= lengthof(_cheats_ui)) break;
const CheatEntry *ce = &_cheats_ui[btn];
int value = (int32)ReadValue(ce->variable, ce->type);
int oldvalue = value;
*ce->been_used = true;
switch (ce->type) {
case SLE_BOOL:
value ^= 1;
if (ce->proc != NULL) ce->proc(value, 0);
break;
default:
/* Take whatever the function returns */
value = ce->proc(value + ((x >= 30) ? 1 : -1), (x >= 30) ? 1 : -1);
if (value != oldvalue) WP(w, def_d).data_1 = btn * 2 + 1 + ((x >= 30) ? 1 : 0);
break;
}
if (value != oldvalue) WriteValue(ce->variable, ce->type, (int64)value);
w->flags4 |= 5 << WF_TIMEOUT_SHL;
SetWindowDirty(w);
} break;
case WE_TIMEOUT:
WP(w, def_d).data_1 = 0;
SetWindowDirty(w);
break;
}
}
static const WindowDesc _cheats_desc = {
240, 22, 400, 170, 400, 170,
WC_CHEATS, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_cheat_widgets,
CheatsWndProc
};
void ShowCheatWindow()
{
DeleteWindowById(WC_CHEATS, 0);
AllocateWindowDesc(&_cheats_desc);
}

36
src/cheat_type.h Normal file
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@ -0,0 +1,36 @@
/* $Id$ */
/** @file cheat_type.h Types related to cheating. */
#ifndef CHEAT_TYPE_H
#define CHEAT_TYPE_H
/**
* Info about each of the cheats.
*/
struct Cheat {
bool been_used; ///< has this cheat been used before?
bool value; ///< tells if the bool cheat is active or not
};
/**
* WARNING! Do _not_ remove entries in Cheats struct or change the order
* of the existing ones! Would break downward compatibility.
* Only add new entries at the end of the struct!
*/
struct Cheats {
Cheat magic_bulldozer; ///< dynamite industries, unmovables
Cheat switch_player; ///< change to another player
Cheat money; ///< get rich or poor
Cheat crossing_tunnels; ///< allow tunnels that cross each other
Cheat build_in_pause; ///< build while in pause mode
Cheat no_jetcrash; ///< no jet will crash on small airports anymore
Cheat switch_climate; ///< change the climate of the map
Cheat change_date; ///< changes date ingame
Cheat setup_prod; ///< setup raw-material production in game
Cheat dummy; ///< empty cheat (enable running el-engines on normal rail)
};
extern Cheats _cheats;
#endif /* CHEAT_TYPE_H */

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@ -104,8 +104,6 @@ void SetVScrollCount(Window *w, int num);
void SetVScroll2Count(Window *w, int num);
void SetHScrollCount(Window *w, int num);
void ShowCheatWindow();
void BuildFileList();
void SetFiosType(const byte fiostype);

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@ -16,6 +16,7 @@
#include "news_func.h"
#include "saveload.h"
#include "variables.h"
#include "cheat_func.h"
#include "genworld.h"
#include "water_map.h"
#include "tree_map.h"

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@ -14,6 +14,7 @@
#include "industry.h"
#include "town.h"
#include "variables.h"
#include "cheat_func.h"
#include "cargotype.h"
#include "newgrf.h"
#include "newgrf_callbacks.h"

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@ -10,6 +10,7 @@
#include "saveload.h"
#include "vehicle_gui.h"
#include "variables.h"
#include "cheat_func.h"
#include "ai/ai.h"
#include "newgrf_house.h"
#include "cargotype.h"
@ -50,7 +51,7 @@ void InitializeStations();
void InitializeCargoPackets();
static void InitializeNameMgr();
void InitializePlayers();
static void InitializeCheats();
void InitializeCheats();
void InitializeNPF();
void InitializeGame(int mode, uint size_x, uint size_y)
@ -117,12 +118,6 @@ bool IsCustomName(StringID id)
}
static void InitializeCheats()
{
memset(&_cheats, 0, sizeof(Cheats));
}
static void InitializeNameMgr()
{
memset(_name_array, 0, sizeof(_name_array));
@ -464,31 +459,6 @@ static void Save_MAP7()
}
}
static void Save_CHTS()
{
byte count = sizeof(_cheats)/sizeof(Cheat);
Cheat* cht = (Cheat*) &_cheats;
Cheat* cht_last = &cht[count];
SlSetLength(count * 2);
for (; cht != cht_last; cht++) {
SlWriteByte(cht->been_used);
SlWriteByte(cht->value);
}
}
static void Load_CHTS()
{
Cheat* cht = (Cheat*)&_cheats;
uint count = SlGetFieldLength() / 2;
for (uint i = 0; i < count; i++) {
cht[i].been_used = (SlReadByte() != 0);
cht[i].value = (SlReadByte() != 0);
}
}
extern const ChunkHandler _misc_chunk_handlers[] = {
{ 'MAPS', Save_MAPS, Load_MAPS, CH_RIFF },
{ 'MAPT', Save_MAPT, Load_MAPT, CH_RIFF },
@ -502,6 +472,5 @@ extern const ChunkHandler _misc_chunk_handlers[] = {
{ 'NAME', NULL, Load_NAME, CH_ARRAY},
{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF},
{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF},
{ 'CHTS', Save_CHTS, Load_CHTS, CH_RIFF | CH_LAST}
{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF | CH_LAST},
};

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@ -24,6 +24,7 @@
#include "town.h"
#include "network/network.h"
#include "variables.h"
#include "cheat_func.h"
#include "train.h"
#include "tgp.h"
#include "cargotype.h"
@ -1788,211 +1789,3 @@ void SetFiosType(const byte fiostype)
break;
}
}
/**
* The 'amount' to cheat with.
* This variable is semantically a constant value, but because the cheat
* code requires to be able to write to the variable it is not constified.
*/
static int32 _money_cheat_amount = 10000000;
static int32 ClickMoneyCheat(int32 p1, int32 p2)
{
DoCommandP(0, (uint32)(p2 * _money_cheat_amount), 0, NULL, CMD_MONEY_CHEAT);
return _money_cheat_amount;
}
/**
* @param p1 player to set to
* @param p2 is -1 or +1 (down/up)
*/
static int32 ClickChangePlayerCheat(int32 p1, int32 p2)
{
while (IsValidPlayer((PlayerID)p1)) {
if (_players[p1].is_active) {
SetLocalPlayer((PlayerID)p1);
MarkWholeScreenDirty();
return _local_player;
}
p1 += p2;
}
return _local_player;
}
/**
* @param p1 -1 or +1 (down/up)
* @param p2 unused
*/
static int32 ClickChangeClimateCheat(int32 p1, int32 p2)
{
if (p1 == -1) p1 = 3;
if (p1 == 4) p1 = 0;
_opt.landscape = p1;
ReloadNewGRFData();
return _opt.landscape;
}
extern void EnginesMonthlyLoop();
/**
* @param p1 unused
* @param p2 1 (increase) or -1 (decrease)
*/
static int32 ClickChangeDateCheat(int32 p1, int32 p2)
{
YearMonthDay ymd;
ConvertDateToYMD(_date, &ymd);
if ((ymd.year == MIN_YEAR && p2 == -1) || (ymd.year == MAX_YEAR && p2 == 1)) return _cur_year;
SetDate(ConvertYMDToDate(_cur_year + p2, ymd.month, ymd.day));
EnginesMonthlyLoop();
SetWindowDirty(FindWindowById(WC_STATUS_BAR, 0));
ResetSignalVariant();
return _cur_year;
}
typedef int32 CheckButtonClick(int32, int32);
struct CheatEntry {
VarType type; ///< type of selector
StringID str; ///< string with descriptive text
void *variable; ///< pointer to the variable
bool *been_used; ///< has this cheat been used before?
CheckButtonClick *proc;///< procedure
};
static const CheatEntry _cheats_ui[] = {
{SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat },
{SLE_UINT8, STR_CHEAT_CHANGE_PLAYER, &_local_player, &_cheats.switch_player.been_used, &ClickChangePlayerCheat },
{SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, NULL },
{SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, NULL },
{SLE_BOOL, STR_CHEAT_BUILD_IN_PAUSE, &_cheats.build_in_pause.value, &_cheats.build_in_pause.been_used, NULL },
{SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL },
{SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, NULL },
{SLE_UINT8, STR_CHEAT_SWITCH_CLIMATE, &_opt.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat},
{SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat },
};
static const Widget _cheat_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 399, 0, 13, STR_CHEATS, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 399, 14, 169, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 399, 14, 169, 0x0, STR_CHEATS_TIP},
{ WIDGETS_END},
};
static void CheatsWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
int clk = WP(w, def_d).data_1;
DrawWindowWidgets(w);
DrawStringMultiCenter(200, 25, STR_CHEATS_WARNING, w->width - 50);
for (int i = 0, x = 0, y = 45; i != lengthof(_cheats_ui); i++) {
const CheatEntry *ce = &_cheats_ui[i];
DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, x + 5, y + 2);
switch (ce->type) {
case SLE_BOOL: {
bool on = (*(bool*)ce->variable);
DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, on ? 6 : 4, on ? FR_LOWERED : FR_NONE);
SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
} break;
default: {
int32 val = (int32)ReadValue(ce->variable, ce->type);
char buf[512];
/* Draw [<][>] boxes for settings of an integer-type */
DrawArrowButtons(x + 20, y, 3, clk - (i * 2), true, true);
switch (ce->str) {
/* Display date for change date cheat */
case STR_CHEAT_CHANGE_DATE: SetDParam(0, _date); break;
/* Draw colored flag for change player cheat */
case STR_CHEAT_CHANGE_PLAYER:
SetDParam(0, val);
GetString(buf, STR_CHEAT_CHANGE_PLAYER, lastof(buf));
DrawPlayerIcon(_current_player, 60 + GetStringBoundingBox(buf).width, y + 2);
break;
/* Set correct string for switch climate cheat */
case STR_CHEAT_SWITCH_CLIMATE: val += STR_TEMPERATE_LANDSCAPE;
/* Fallthrough */
default: SetDParam(0, val);
}
} break;
}
DrawString(50, y + 1, ce->str, TC_FROMSTRING);
y += 12;
}
break;
}
case WE_CLICK: {
uint btn = (e->we.click.pt.y - 46) / 12;
uint x = e->we.click.pt.x;
/* Not clicking a button? */
if (!IsInsideMM(x, 20, 40) || btn >= lengthof(_cheats_ui)) break;
const CheatEntry *ce = &_cheats_ui[btn];
int value = (int32)ReadValue(ce->variable, ce->type);
int oldvalue = value;
*ce->been_used = true;
switch (ce->type) {
case SLE_BOOL:
value ^= 1;
if (ce->proc != NULL) ce->proc(value, 0);
break;
default:
/* Take whatever the function returns */
value = ce->proc(value + ((x >= 30) ? 1 : -1), (x >= 30) ? 1 : -1);
if (value != oldvalue) WP(w, def_d).data_1 = btn * 2 + 1 + ((x >= 30) ? 1 : 0);
break;
}
if (value != oldvalue) WriteValue(ce->variable, ce->type, (int64)value);
w->flags4 |= 5 << WF_TIMEOUT_SHL;
SetWindowDirty(w);
} break;
case WE_TIMEOUT:
WP(w, def_d).data_1 = 0;
SetWindowDirty(w);
break;
}
}
static const WindowDesc _cheats_desc = {
240, 22, 400, 170, 400, 170,
WC_CHEATS, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_cheat_widgets,
CheatsWndProc
};
void ShowCheatWindow()
{
DeleteWindowById(WC_CHEATS, 0);
AllocateWindowDesc(&_cheats_desc);
}

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@ -57,6 +57,7 @@
#include "strings_func.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "cheat_func.h"
#include "newgrf.h"
#include "newgrf_config.h"

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@ -14,6 +14,7 @@
#include "network/network.h"
#include "network/network_internal.h"
#include "variables.h"
#include "cheat_func.h"
#include "ai/ai.h"
#include "player_face.h"
#include "group.h"
@ -956,19 +957,6 @@ StringID EndGameGetPerformanceTitleFromValue(uint value)
return _endgame_perf_titles[value];
}
/** Return true if any cheat has been used, false otherwise */
static bool CheatHasBeenUsed()
{
const Cheat* cht = (Cheat*)&_cheats;
const Cheat* cht_last = &cht[sizeof(_cheats) / sizeof(Cheat)];
for (; cht != cht_last; cht++) {
if (cht->been_used) return true;
}
return false;
}
/** Save the highscore for the player */
int8 SaveHighScoreValue(const Player *p)
{

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@ -35,6 +35,7 @@
#include "sound_func.h"
#include "road_func.h"
#include "tunnelbridge.h"
#include "cheat_func.h"
#include "table/sprites.h"
#include "table/strings.h"

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@ -1248,6 +1248,7 @@ static void UninitWriteZlib()
/* these define the chunks */
extern const ChunkHandler _misc_chunk_handlers[];
extern const ChunkHandler _cheat_chunk_handlers[] ;
extern const ChunkHandler _setting_chunk_handlers[];
extern const ChunkHandler _player_chunk_handlers[];
extern const ChunkHandler _engine_chunk_handlers[];
@ -1267,6 +1268,7 @@ extern const ChunkHandler _cargopacket_chunk_handlers[];
static const ChunkHandler * const _chunk_handlers[] = {
_misc_chunk_handlers,
_cheat_chunk_handlers,
_setting_chunk_handlers,
_veh_chunk_handlers,
_waypoint_chunk_handlers,

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@ -28,6 +28,7 @@
#include "toolbar_gui.h"
#include "vehicle_base.h"
#include "gfx_func.h"
#include "cheat_func.h"
#include "network/network.h"

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@ -44,6 +44,7 @@
#include "sprite.h"
#include "economy_func.h"
#include "station_func.h"
#include "cheat_func.h"
#include "table/strings.h"
#include "table/sprites.h"

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@ -37,6 +37,7 @@
#include "engine_func.h"
#include "economy_func.h"
#include "rail.h"
#include "cheat_func.h"
#include "table/sprites.h"
#include "table/strings.h"

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@ -26,6 +26,7 @@
#include "player_gui.h"
#include "station_type.h"
#include "economy_func.h"
#include "cheat_func.h"
#include "table/strings.h"
#include "table/sprites.h"

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@ -39,31 +39,6 @@ VARDEF byte _trees_tick_ctr;
VARDEF int _saved_scrollpos_x;
VARDEF int _saved_scrollpos_y;
struct Cheat {
bool been_used; // has this cheat been used before?
bool value; // tells if the bool cheat is active or not
};
/* WARNING! Do _not_ remove entries in Cheats struct or change the order
* of the existing ones! Would break downward compatibility.
* Only add new entries at the end of the struct! */
struct Cheats {
Cheat magic_bulldozer; // dynamite industries, unmovables
Cheat switch_player; // change to another player
Cheat money; // get rich
Cheat crossing_tunnels; // allow tunnels that cross each other
Cheat build_in_pause; // build while in pause mode
Cheat no_jetcrash; // no jet will crash on small airports anymore
Cheat switch_climate;
Cheat change_date; // changes date ingame
Cheat setup_prod; // setup raw-material production in game
Cheat dummy; // empty cheat (enable running el-engines on normal rail)
};
VARDEF Cheats _cheats;
/* NOSAVE: Used in palette animations only, not really important. */
VARDEF int _palette_animation_counter;

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@ -19,6 +19,7 @@
#include "map_func.h"
#include "vehicle_base.h"
#include "settings_type.h"
#include "cheat_func.h"
#include "table/sprites.h"