mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r23470) -Codechange: move declaration of SwitchToMode to a header instead of declaring it in 6 other files
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@ -1049,8 +1049,6 @@ DEF_CONSOLE_CMD(ConNewGame)
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return true;
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}
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extern void SwitchToMode(SwitchMode new_mode);
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DEF_CONSOLE_CMD(ConRestart)
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{
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if (argc == 0) {
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@ -262,7 +262,6 @@ void HandleGeneratingWorldAbortion()
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if (_gw.thread != NULL) _gw.thread->Exit();
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extern void SwitchToMode(SwitchMode new_mode);
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SwitchToMode(_switch_mode);
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}
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@ -42,7 +42,6 @@ enum GenenerateLandscapeWindowMode {
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GLWM_SCENARIO, ///< Generate flat land
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};
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extern void SwitchToMode(SwitchMode new_mode);
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extern void MakeNewgameSettingsLive();
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/**
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@ -1700,7 +1700,6 @@ void DrawDirtyBlocks()
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_modal_progress_paint_mutex->BeginCritical();
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_modal_progress_work_mutex->BeginCritical();
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extern void SwitchToMode(SwitchMode new_mode);
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if (_switch_mode != SM_NONE && !HasModalProgress()) {
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SwitchToMode(_switch_mode);
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_switch_mode = SM_NONE;
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@ -38,7 +38,6 @@
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static void ShowNetworkStartServerWindow();
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static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
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extern void SwitchToMode(SwitchMode new_mode);
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static const StringID _connection_types_dropdown[] = {
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STR_NETWORK_START_SERVER_LAN_INTERNET,
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@ -77,4 +77,6 @@ void AskExitToGameMenu();
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int ttd_main(int argc, char *argv[]);
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void HandleExitGameRequest();
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void SwitchToMode(SwitchMode new_mode);
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#endif /* OPENTTD_H */
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@ -138,7 +138,6 @@ static void *_dedicated_video_mem;
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bool _dedicated_forks;
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extern bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL);
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extern void SwitchToMode(SwitchMode new_mode);
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static FVideoDriver_Dedicated iFVideoDriver_Dedicated;
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