Cleanup: remove IConsoleWarning/IConsoleError helpers

Both did not support format parameters, so in many places IConsolePrint(CC_ERROR, "message") was used with a style different from what IConsoleError would do.
This commit is contained in:
rubidium42 2021-06-12 21:09:58 +02:00 committed by rubidium42
parent efd4ba4797
commit b280a3a0ed
2 changed files with 0 additions and 22 deletions

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@ -144,26 +144,6 @@ void CDECL IConsolePrintF(TextColour colour_code, const char *format, ...)
IConsolePrint(colour_code, buf);
}
/**
* It is possible to print warnings to the console. These are mostly
* errors or mishaps, but non-fatal. You need at least a level 1 (developer) for
* debugging messages to show up
*/
void IConsoleWarning(const char *string)
{
if (_settings_client.gui.developer == 0) return;
IConsolePrintF(CC_WARNING, "WARNING: %s", string);
}
/**
* It is possible to print error information to the console. This can include
* game errors, or errors in general you would want the user to notice
*/
void IConsoleError(const char *string)
{
IConsolePrintF(CC_ERROR, "ERROR: %s", string);
}
/**
* Change a string into its number representation. Supports
* decimal and hexadecimal numbers as well as 'on'/'off' 'true'/'false'

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@ -47,8 +47,6 @@ static inline void IConsolePrint(TextColour colour_code, const T &format, A firs
}
void CDECL IConsolePrintF(TextColour colour_code, const char *format, ...) WARN_FORMAT(2, 3);
void IConsoleWarning(const char *string);
void IConsoleError(const char *string);
/* Parser */
void IConsoleCmdExec(const char *cmdstr, const uint recurse_count = 0);