mirror of https://github.com/OpenTTD/OpenTTD.git
Cleanup: remove IConsoleWarning/IConsoleError helpers
Both did not support format parameters, so in many places IConsolePrint(CC_ERROR, "message") was used with a style different from what IConsoleError would do.
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@ -144,26 +144,6 @@ void CDECL IConsolePrintF(TextColour colour_code, const char *format, ...)
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IConsolePrint(colour_code, buf);
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}
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/**
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* It is possible to print warnings to the console. These are mostly
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* errors or mishaps, but non-fatal. You need at least a level 1 (developer) for
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* debugging messages to show up
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*/
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void IConsoleWarning(const char *string)
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{
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if (_settings_client.gui.developer == 0) return;
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IConsolePrintF(CC_WARNING, "WARNING: %s", string);
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}
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/**
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* It is possible to print error information to the console. This can include
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* game errors, or errors in general you would want the user to notice
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*/
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void IConsoleError(const char *string)
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{
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IConsolePrintF(CC_ERROR, "ERROR: %s", string);
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}
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/**
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* Change a string into its number representation. Supports
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* decimal and hexadecimal numbers as well as 'on'/'off' 'true'/'false'
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@ -47,8 +47,6 @@ static inline void IConsolePrint(TextColour colour_code, const T &format, A firs
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}
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void CDECL IConsolePrintF(TextColour colour_code, const char *format, ...) WARN_FORMAT(2, 3);
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void IConsoleWarning(const char *string);
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void IConsoleError(const char *string);
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/* Parser */
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void IConsoleCmdExec(const char *cmdstr, const uint recurse_count = 0);
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