(svn r12576) -Feature(tte) [FS#337]: highlight vehicle chain when dragging in the group and depot GUI if appropriate

This commit is contained in:
smatz 2008-04-05 11:27:50 +00:00
parent bdd64495cd
commit b2e4adc2b8
5 changed files with 32 additions and 3 deletions

View File

@ -441,6 +441,7 @@ static void DepotClick(Window *w, int x, int y)
WP(w, depot_d).sel = v->index;
SetWindowDirty(w);
SetObjectToPlaceWnd(image, GetVehiclePalette(v), VHM_DRAG, w);
_cursor.vehchain = _ctrl_pressed;
}
}
break;
@ -957,6 +958,7 @@ static void DepotWndProc(Window *w, WindowEvent *e)
WP(w, depot_d).sel = INVALID_VEHICLE;
SetWindowDirty(w);
}
_cursor.vehchain = false;
break;
case WE_RESIZE:
@ -965,6 +967,13 @@ static void DepotWndProc(Window *w, WindowEvent *e)
w->widget[DEPOT_WIDGET_MATRIX].data = (w->vscroll.cap << 8) + (WP(w, depot_d).type == VEH_TRAIN ? 1 : w->hscroll.cap);
ResizeDepotButtons(w);
break;
case WE_CTRL_CHANGED:
if (WP(w, depot_d).sel != INVALID_VEHICLE) {
_cursor.vehchain = _ctrl_pressed;
w->InvalidateWidget(DEPOT_WIDGET_MATRIX);
}
break;
}
}

View File

@ -130,6 +130,8 @@ struct CursorVars {
bool dirty; ///< the rect occupied by the mouse is dirty (redraw)
bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling)
bool in_window; ///< mouse inside this window, determines drawing logic
bool vehchain; ///< vehicle chain is dragged
};
struct DrawPixelInfo {

View File

@ -575,6 +575,7 @@ static void GroupWndProc(Window *w, WindowEvent *e)
if (v->IsValid()) {
SetObjectToPlaceWnd(v->GetImage(DIR_W), GetVehiclePalette(v), VHM_DRAG, w);
_cursor.vehchain = true;
}
SetWindowDirty(w);
@ -687,6 +688,7 @@ static void GroupWndProc(Window *w, WindowEvent *e)
break;
}
}
_cursor.vehchain = false;
break;
}

View File

@ -109,15 +109,29 @@ void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int c
* 0, we draw enough vehicles for 10 standard vehicle lengths. */
int max_length = (count == 0) ? 80 : count * 8;
for (int dx = 0 ; v != NULL && dx < max_length ; dx += v->u.road.cached_veh_length, v = v->Next()) {
if (dx + v->u.road.cached_veh_length > 0 && dx <= max_length) {
/* Width of highlight box */
int highlight_w = 0;
for (int dx = 0; v != NULL && dx < max_length ; v = v->Next()) {
int width = v->u.road.cached_veh_length;
if (dx + width > 0 && dx <= max_length) {
SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
DrawSprite(v->GetImage(DIR_W), pal, x + 14 + RoadVehLengthToPixels(dx), y + 6);
if (v->index == selection) {
DrawFrameRect(x - 1, y - 1, x + 28, y + 12, 15, FR_BORDERONLY);
/* Set the highlight position */
highlight_w = RoadVehLengthToPixels(width);
} else if (_cursor.vehchain && highlight_w != 0) {
highlight_w += RoadVehLengthToPixels(width);
}
}
dx += width;
}
if (highlight_w != 0) {
DrawFrameRect(x - 1, y - 1, x - 1 + highlight_w, y + 12, 15, FR_BORDERONLY);
}
}

View File

@ -98,6 +98,8 @@ void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int cou
/* Set the highlight position */
highlight_l = WagonLengthToPixels(dx) + 1;
highlight_r = WagonLengthToPixels(dx + width) + 1;
} else if (_cursor.vehchain && highlight_r != 0) {
highlight_r += WagonLengthToPixels(width);
}
}
}