(svn r18607) -Fix (r18583): Preserve window width when shading.

This commit is contained in:
alberth 2009-12-22 20:53:28 +00:00
parent 3323d64f28
commit b30e56850c
2 changed files with 3 additions and 3 deletions

View File

@ -552,13 +552,13 @@ void Window::SetShaded(bool make_shaded)
{
if (this->shade_select == NULL) return;
int desired = make_shaded ? SZSP_NONE : 0;
int desired = make_shaded ? SZSP_HORIZONTAL : 0;
if (this->shade_select->shown_plane != desired) {
if (make_shaded) {
this->unshaded_size.width = this->width;
this->unshaded_size.height = this->height;
this->shade_select->SetDisplayedPlane(desired);
this->ReInit();
this->ReInit(0, -this->height);
} else {
this->shade_select->SetDisplayedPlane(desired);
int dx = ((int)this->unshaded_size.width > this->width) ? (int)this->unshaded_size.width - this->width : 0;

View File

@ -540,7 +540,7 @@ public:
/** Is window shaded currently? */
inline bool IsShaded() const
{
return this->shade_select != NULL && this->shade_select->shown_plane == SZSP_NONE;
return this->shade_select != NULL && this->shade_select->shown_plane == SZSP_HORIZONTAL;
}
void SetShaded(bool make_shaded);