(svn r11984) -Fix: Also draw corner shores under rail tracks.

This commit is contained in:
frosch 2008-01-25 16:51:35 +00:00
parent 6f6708e844
commit b329781ab2
4 changed files with 108 additions and 30 deletions

View File

@ -263,7 +263,7 @@
<tr>
<td nowrap valign=top><tt>D</tt>&nbsp; </td>
<td align=left>on grass with fence and water on the lower halftile</td>
<td align=left>on grass with fence and shore or water on the free halftile</td>
</tr>
</table>
</li>

View File

@ -396,6 +396,7 @@ CommandCost CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p
/* FALLTHROUGH */
default:
/* Will there be flat water on the lower halftile? */
bool water_ground = IsTileType(tile, MP_WATER) && IsSlopeWithOneCornerRaised(tileh);
ret = CheckRailSlope(tileh, trackbit, TRACK_BIT_NONE, tile);
@ -486,7 +487,9 @@ CommandCost CmdRemoveSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32
owner = GetTileOwner(tile);
present ^= trackbit;
if (present == 0) {
if (GetRailGroundType(tile) == RAIL_GROUND_WATER) {
Slope tileh = GetTileSlope(tile, NULL);
/* If there is flat water on the lower halftile, convert the tile to shore so the water remains */
if (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh)) {
MakeShore(tile);
} else {
DoClearSquare(tile);
@ -561,6 +564,15 @@ bool FloodHalftile(TileIndex t)
SetRailGroundType(t, RAIL_GROUND_WATER);
MarkTileDirtyByTile(t);
}
} else {
/* Make shore on steep slopes and 'three-corners-raised'-slopes. */
if (ApplyFoundationToSlope(GetRailFoundation(tileh, rail_bits), &tileh) == 0) {
if (IsSteepSlope(tileh) || IsSlopeWithThreeCornersRaised(tileh)) {
flooded = true;
SetRailGroundType(t, RAIL_GROUND_WATER);
MarkTileDirtyByTile(t);
}
}
}
return flooded;
}
@ -1354,7 +1366,9 @@ static CommandCost ClearTile_Track(TileIndex tile, byte flags)
switch (GetRailTileType(tile)) {
case RAIL_TILE_SIGNALS:
case RAIL_TILE_NORMAL: {
bool water_ground = (GetRailGroundType(tile) == RAIL_GROUND_WATER);
Slope tileh = GetTileSlope(tile, NULL);
/* Is there flat water on the lower halftile, that gets cleared expensively? */
bool water_ground = (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh));
TrackBits tracks = GetTrackBits(tile);
while (tracks != TRACK_BIT_NONE) {
@ -1546,8 +1560,16 @@ static void DrawTrackDetails(const TileInfo* ti)
case RAIL_GROUND_FENCE_VERT2: DrawTrackFence_NS_2(ti); break;
case RAIL_GROUND_FENCE_HORIZ1: DrawTrackFence_WE_1(ti); break;
case RAIL_GROUND_FENCE_HORIZ2: DrawTrackFence_WE_2(ti); break;
case RAIL_GROUND_WATER:
switch (GetHalftileSlopeCorner(ti->tileh)) {
case RAIL_GROUND_WATER: {
Corner track_corner;
if (IsHalftileSlope(ti->tileh)) {
/* Steep slope or one-corner-raised slope with halftile foundation */
track_corner = GetHalftileSlopeCorner(ti->tileh);
} else {
/* Three-corner-raised slope */
track_corner = OppositeCorner(GetHighestSlopeCorner(ComplementSlope(ti->tileh)));
}
switch (track_corner) {
case CORNER_W: DrawTrackFence_NS_1(ti); break;
case CORNER_S: DrawTrackFence_WE_2(ti); break;
case CORNER_E: DrawTrackFence_NS_2(ti); break;
@ -1555,6 +1577,7 @@ static void DrawTrackDetails(const TileInfo* ti)
default: NOT_REACHED();
}
break;
}
default: break;
}
}
@ -1567,6 +1590,15 @@ static void DrawTrackDetails(const TileInfo* ti)
*/
static void DrawTrackBits(TileInfo* ti, TrackBits track)
{
/* SubSprite for drawing the track halftile of 'three-corners-raised'-sloped rail sprites. */
static const int INF = 1000; // big number compared to tilesprite size
static const SubSprite _halftile_sub_sprite[4] = {
{ -INF , -INF , 32 - 33, INF }, // CORNER_W, clip 33 pixels from right
{ -INF , 0 + 7, INF , INF }, // CORNER_S, clip 7 pixels from top
{ -31 + 33, -INF , INF , INF }, // CORNER_E, clip 33 pixels from left
{ -INF , -INF , INF , 30 - 23 } // CORNER_N, clip 23 pixels from bottom
};
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
RailGroundType rgt = GetRailGroundType(ti->tile);
Foundation f = GetRailFoundation(ti->tileh, track);
@ -1585,13 +1617,19 @@ static void DrawTrackBits(TileInfo* ti, TrackBits track)
SpriteID image;
SpriteID pal = PAL_NONE;
const SubSprite *sub = NULL;
bool junction = false;
/* Select the sprite to use. */
if (track == 0) {
/* Clear ground (only track on halftile foundation) */
if (rgt == RAIL_GROUND_WATER) {
image = SPR_FLAT_WATER_TILE;
if (IsSteepSlope(ti->tileh)) {
DrawShoreTile(ti->tileh);
image = 0;
} else {
image = SPR_FLAT_WATER_TILE;
}
} else {
switch (rgt) {
case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
@ -1628,12 +1666,18 @@ static void DrawTrackBits(TileInfo* ti, TrackBits track)
switch (rgt) {
case RAIL_GROUND_BARREN: pal = PALETTE_TO_BARE_LAND; break;
case RAIL_GROUND_ICE_DESERT: image += rti->snow_offset; break;
case RAIL_GROUND_WATER: NOT_REACHED();
case RAIL_GROUND_WATER: {
/* three-corner-raised slope */
DrawShoreTile(ti->tileh);
Corner track_corner = OppositeCorner(GetHighestSlopeCorner(ComplementSlope(ti->tileh)));
sub = &(_halftile_sub_sprite[track_corner]);
break;
}
default: break;
}
}
DrawGroundSprite(image, pal);
if (image != 0) DrawGroundSprite(image, pal, sub);
/* Draw track pieces individually for junction tiles */
if (junction) {
@ -1657,15 +1701,6 @@ static void DrawTrackBits(TileInfo* ti, TrackBits track)
case RAIL_GROUND_ICE_DESERT: image += rti->snow_offset; break;
default: break;
}
static const int INF = 1000; // big number compared to tilesprite size
static const SubSprite _halftile_sub_sprite[4] = {
{ -INF , -INF , 32 - 33, INF }, // CORNER_W, clip 33 pixels from right
{ -INF , 0 + 7, INF , INF }, // CORNER_S, clip 7 pixels from top
{ -31 + 33, -INF , INF , INF }, // CORNER_E, clip 33 pixels from left
{ -INF , -INF , INF , 30 - 23 } // CORNER_N, clip 23 pixels from bottom
};
DrawGroundSprite(image, pal, &(_halftile_sub_sprite[halftile_corner]));
}
}
@ -2216,7 +2251,8 @@ static CommandCost TestAutoslopeOnRailTile(TileIndex tile, uint flags, uint z_ol
CommandCost cost = CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
/* Make the ground dirty, if surface slope has changed */
if (tileh_old != tileh_new) {
if (GetRailGroundType(tile) == RAIL_GROUND_WATER) cost.AddCost(_price.clear_water);
/* If there is flat water on the lower halftile add the cost for clearing it */
if (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh_old)) cost.AddCost(_price.clear_water);
if ((flags & DC_EXEC) != 0) SetRailGroundType(tile, RAIL_GROUND_BARREN);
}
return cost;
@ -2228,7 +2264,8 @@ static CommandCost TerraformTile_Track(TileIndex tile, uint32 flags, uint z_new,
Slope tileh_old = GetTileSlope(tile, &z_old);
if (IsPlainRailTile(tile)) {
TrackBits rail_bits = GetTrackBits(tile);
bool was_water = GetRailGroundType(tile) == RAIL_GROUND_WATER;
/* Is there flat water on the lower halftile, that must be cleared expensively? */
bool was_water = (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh_old));
_error_message = STR_1008_MUST_REMOVE_RAILROAD_TRACK;

View File

@ -408,7 +408,7 @@ enum RailGroundType {
RAIL_GROUND_FENCE_HORIZ1 = 10, ///< Grass with a fence at the southern side
RAIL_GROUND_FENCE_HORIZ2 = 11, ///< Grass with a fence at the northern side
RAIL_GROUND_ICE_DESERT = 12, ///< Icy or sandy
RAIL_GROUND_WATER = 13, ///< Grass with a fence and water on the lower halftile
RAIL_GROUND_WATER = 13, ///< Grass with a fence and shore or water on the free halftile
};
static inline void SetRailGroundType(TileIndex t, RailGroundType rgt)

View File

@ -94,9 +94,18 @@ void MakeWaterOrCanalDependingOnSurroundings(TileIndex t, Owner o)
for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
TileIndex neighbour = TileAddByDiagDir(t, dir);
if (IsTileType(neighbour, MP_WATER)) {
has_water |= IsSea(neighbour) || IsCoast(neighbour) || (IsShipDepot(neighbour) && GetShipDepotWaterOwner(neighbour) == OWNER_WATER);
has_canal |= IsCanal(neighbour) || (IsShipDepot(neighbour) && GetShipDepotWaterOwner(neighbour) != OWNER_WATER);
switch (GetTileType(neighbour)) {
case MP_WATER:
has_water |= IsSea(neighbour) || IsCoast(neighbour) || (IsShipDepot(neighbour) && GetShipDepotWaterOwner(neighbour) == OWNER_WATER);
has_canal |= IsCanal(neighbour) || (IsShipDepot(neighbour) && GetShipDepotWaterOwner(neighbour) != OWNER_WATER);
break;
case MP_RAILWAY:
/* Shore or flooded halftile */
has_water |= (GetRailGroundType(neighbour) == RAIL_GROUND_WATER);
break;
default: break;
}
}
if (has_canal || !has_water) {
@ -414,7 +423,13 @@ static bool IsWateredTile(TileIndex tile)
if (!IsCoast(tile)) return true;
return IsSlopeWithOneCornerRaised(GetTileSlope(tile, NULL));
case MP_RAILWAY: return GetRailGroundType(tile) == RAIL_GROUND_WATER;
case MP_RAILWAY:
if (GetRailGroundType(tile) == RAIL_GROUND_WATER) {
assert(IsPlainRailTile(tile));
return IsSlopeWithOneCornerRaised(GetTileSlope(tile, NULL));
}
return false;
case MP_STATION: return IsOilRig(tile) || IsDock(tile) || IsBuoy(tile);
case MP_INDUSTRY: return (GetIndustrySpec(GetIndustryType(tile))->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0;
default: return false;
@ -781,7 +796,7 @@ static void FloodVehicle(Vehicle *v)
static FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
{
/* FLOOD_ACTIVE: 'single-corner-raised'-coast, sea, sea-shipdepots, sea-buoys, rail with flooded halftile
* FLOOD_DRYUP: coast with more than one corner raised
* FLOOD_DRYUP: coast with more than one corner raised, coast with rail-track
* FLOOD_PASSIVE: oilrig, dock, water-industries
* FLOOD_NONE: canals, rivers, everything else
*/
@ -795,7 +810,10 @@ static FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
}
case MP_RAILWAY:
return ((GetRailGroundType(tile) == RAIL_GROUND_WATER) ? FLOOD_ACTIVE : FLOOD_NONE);
if (GetRailGroundType(tile) == RAIL_GROUND_WATER) {
return (IsSlopeWithOneCornerRaised(GetTileSlope(tile, NULL)) ? FLOOD_ACTIVE : FLOOD_DRYUP);
}
return FLOOD_NONE;
case MP_STATION:
if (IsSeaBuoyTile(tile)) return FLOOD_ACTIVE;
@ -878,12 +896,35 @@ static void DoFloodTile(TileIndex target)
*/
static void DoDryUp(TileIndex tile)
{
assert(IsTileType(tile, MP_WATER) && IsCoast(tile));
_current_player = OWNER_WATER;
if (CmdSucceeded(DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
MakeClear(tile, CLEAR_GRASS, 3);
MarkTileDirtyByTile(tile);
switch (GetTileType(tile)) {
case MP_RAILWAY:
assert(IsPlainRailTile(tile));
assert(GetRailGroundType(tile) == RAIL_GROUND_WATER);
RailGroundType new_ground;
switch (GetTrackBits(tile)) {
case TRACK_BIT_UPPER: new_ground = RAIL_GROUND_FENCE_HORIZ1; break;
case TRACK_BIT_LOWER: new_ground = RAIL_GROUND_FENCE_HORIZ2; break;
case TRACK_BIT_LEFT: new_ground = RAIL_GROUND_FENCE_VERT1; break;
case TRACK_BIT_RIGHT: new_ground = RAIL_GROUND_FENCE_VERT2; break;
default: NOT_REACHED();
}
SetRailGroundType(tile, new_ground);
MarkTileDirtyByTile(tile);
break;
case MP_WATER:
assert(IsCoast(tile));
if (CmdSucceeded(DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
MakeClear(tile, CLEAR_GRASS, 3);
MarkTileDirtyByTile(tile);
}
break;
default: NOT_REACHED();
}
_current_player = OWNER_NONE;