(svn r3829) Reduce the use of _error_message by directly returning error codes instead of using this global variable

This commit is contained in:
tron 2006-03-12 12:19:25 +00:00
parent 214b5eb42f
commit b394f72fa9
7 changed files with 84 additions and 86 deletions

View File

@ -315,12 +315,7 @@ bool IsAircraftHangarTile(TileIndex tile)
bool CheckStoppedInHangar(const Vehicle* v)
{
if (!(v->vehstatus & VS_STOPPED) || !IsAircraftHangarTile(v->tile)) {
_error_message = STR_A01B_AIRCRAFT_MUST_BE_STOPPED;
return false;
}
return true;
return v->vehstatus & VS_STOPPED && IsAircraftHangarTile(v->tile);
}
@ -346,8 +341,8 @@ int32 CmdSellAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
v = GetVehicle(p1);
if (v->type != VEH_Aircraft || !CheckOwnership(v->owner) || !CheckStoppedInHangar(v))
return CMD_ERROR;
if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR;
if (!CheckStoppedInHangar(v)) return_cmd_error(STR_A01B_AIRCRAFT_MUST_BE_STOPPED);
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);

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@ -764,8 +764,7 @@ int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invali
*/
if (IsSteepTileh(tileh) ||
((_is_old_ai_player || !_patches.build_on_slopes) && tileh != 0)) {
_error_message = STR_0007_FLAT_LAND_REQUIRED;
return CMD_ERROR;
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
flat_z = z;
@ -775,8 +774,7 @@ int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invali
(invalid_dirs&2 && !(tileh & 6) && h_cur == 1) ||
(invalid_dirs&4 && !(tileh & 3) && w_cur == 1) ||
(invalid_dirs&8 && !(tileh & 9) && (uint)h_cur == h)) {
_error_message = STR_0007_FLAT_LAND_REQUIRED;
return CMD_ERROR;
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
cost += _price.terraform;
flat_z += 8;
@ -787,8 +785,7 @@ int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invali
// first tile
allowed_z = flat_z;
} else if (allowed_z != flat_z) {
_error_message = STR_0007_FLAT_LAND_REQUIRED;
return CMD_ERROR;
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
// if station is set, then we have special handling to allow building on top of already existing stations.
@ -796,20 +793,18 @@ int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invali
// on exactly that station.
if (station != NULL && IsTileType(tile_cur, MP_STATION)) {
if (_m[tile_cur].m5 >= 8) {
_error_message = ClearTile_Station(tile_cur, DC_AUTO); // get error message
return CMD_ERROR;
return ClearTile_Station(tile_cur, DC_AUTO); // get error message
} else {
StationID st = _m[tile_cur].m2;
if (*station == INVALID_STATION) {
*station = st;
} else if (*station != st) {
_error_message = STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING;
return CMD_ERROR;
return_cmd_error(STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING);
}
}
} else {
ret = DoCommandByTile(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
if (CmdFailed(ret)) return ret;
cost += ret;
}
END_TILE_LOOP(tile_cur, w, h, tile)
@ -969,7 +964,8 @@ int32 CmdBuildRailroadStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
est = INVALID_STATION;
// If DC_EXEC is in flag, do not want to pass it to CheckFlatLandBelow, because of a nice bug
// for detail info, see: https://sourceforge.net/tracker/index.php?func=detail&aid=1029064&group_id=103924&atid=636365
if (CmdFailed(ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags&~DC_EXEC, 5 << axis, _patches.nonuniform_stations ? &est : NULL))) return CMD_ERROR;
ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags & ~DC_EXEC, 5 << axis, _patches.nonuniform_stations ? &est : NULL);
if (CmdFailed(ret)) return ret;
cost = ret + (numtracks * _price.train_station_track + _price.train_station_length) * plat_len;
// Make sure there are no similar stations around us.
@ -1021,7 +1017,8 @@ int32 CmdBuildRailroadStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
// Now really clear the land below the station
// It should never return CMD_ERROR.. but you never know ;)
// (a bit strange function name for it, but it really does clear the land, when DC_EXEC is in flags)
if (CmdFailed(CheckFlatLandBelow(tile_org, w_org, h_org, flags, 5 << axis, _patches.nonuniform_stations ? &est : NULL))) return CMD_ERROR;
ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags, 5 << axis, _patches.nonuniform_stations ? &est : NULL);
if (CmdFailed(ret)) return ret;
st->train_tile = finalvalues[0];
if (!st->facilities) st->xy = finalvalues[0];
@ -1305,6 +1302,7 @@ int32 CmdBuildRoadStop(int x, int y, uint32 flags, uint32 p1, uint32 p2)
RoadStop *prev = NULL;
TileIndex tile;
int32 cost;
int32 ret;
bool type = !!p2;
/* Saveguard the parameters */
@ -1317,8 +1315,9 @@ int32 CmdBuildRoadStop(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile))
return CMD_ERROR;
cost = CheckFlatLandBelow(tile, 1, 1, flags, 1 << p1, NULL);
if (CmdFailed(cost)) return CMD_ERROR;
ret = CheckFlatLandBelow(tile, 1, 1, flags, 1 << p1, NULL);
if (CmdFailed(ret)) return ret;
cost = ret;
st = GetStationAround(tile, 1, 1, -1);
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
@ -1522,6 +1521,7 @@ int32 CmdBuildAirport(int x, int y, uint32 flags, uint32 p1, uint32 p2)
Town *t;
Station *st;
int32 cost;
int32 ret;
int w, h;
bool airport_upgrade = true;
@ -1553,8 +1553,9 @@ int32 CmdBuildAirport(int x, int y, uint32 flags, uint32 p1, uint32 p2)
w = _airport_size_x[p1];
h = _airport_size_y[p1];
cost = CheckFlatLandBelow(tile, w, h, flags, 0, NULL);
if (CmdFailed(cost)) return CMD_ERROR;
ret = CheckFlatLandBelow(tile, w, h, flags, 0, NULL);
if (CmdFailed(ret)) return ret;
cost = ret;
st = GetStationAround(tile, w, h, -1);
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;

View File

@ -776,18 +776,14 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
/* Check if all the wagons of the given train are in a depot, returns the
* number of cars (including loco) then. If not, sets the error message to
* STR_881A_TRAINS_CAN_ONLY_BE_ALTERED and returns -1 */
* number of cars (including loco) then. If not it returns -1 */
int CheckTrainStoppedInDepot(const Vehicle *v)
{
int count;
TileIndex tile = v->tile;
/* check if stopped in a depot */
if (!IsTileDepotType(tile, TRANSPORT_RAIL) || v->cur_speed != 0) {
_error_message = STR_881A_TRAINS_CAN_ONLY_BE_ALTERED;
return -1;
}
if (!IsTileDepotType(tile, TRANSPORT_RAIL) || v->cur_speed != 0) return -1;
count = 0;
for (; v != NULL; v = v->next) {
@ -797,7 +793,6 @@ int CheckTrainStoppedInDepot(const Vehicle *v)
if (!IsArticulatedPart(v)) count++;
if (v->u.rail.track != 0x80 || v->tile != tile ||
(IsFrontEngine(v) && !(v->vehstatus & VS_STOPPED))) {
_error_message = STR_881A_TRAINS_CAN_ONLY_BE_ALTERED;
return -1;
}
}
@ -983,7 +978,7 @@ int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
// check if all vehicles in the source train are stopped inside a depot.
src_len = CheckTrainStoppedInDepot(src_head);
if (src_len < 0) return CMD_ERROR;
if (src_len < 0) return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);
// check the destination row if the source and destination aren't the same.
if (src_head != dst_head) {
@ -992,7 +987,7 @@ int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (dst_head != NULL) {
// check if all vehicles in the dest train are stopped.
dst_len = CheckTrainStoppedInDepot(dst_head);
if (dst_len < 0) return CMD_ERROR;
if (dst_len < 0) return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);
assert(dst_head->tile == src_head->tile);
}
@ -1217,7 +1212,9 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2)
first = GetFirstVehicleInChain(v);
// make sure the vehicle is stopped in the depot
if (CheckTrainStoppedInDepot(first) < 0) return CMD_ERROR;
if (CheckTrainStoppedInDepot(first) < 0) {
return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);
}
if (IsMultiheaded(v) && !IsTrainEngine(v)) return_cmd_error(STR_REAR_ENGINE_FOLLOW_FRONT_ERROR);
@ -1593,8 +1590,6 @@ static void ReverseTrainDirection(Vehicle *v)
if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;
_error_message = STR_EMPTY;
// if (v->u.rail.track & 0x80 || IsTileDepotType(v->tile, TRANSPORT_RAIL))
// return CMD_ERROR;

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@ -130,6 +130,7 @@ void GenerateTrees(void)
*/
int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
{
StringID msg = INVALID_STRING_ID;
int32 cost;
int sx, sy, x, y;
@ -158,7 +159,7 @@ int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
case MP_TREES:
// no more space for trees?
if (_game_mode != GM_EDITOR && GetTreeCount(tile) == 3) {
_error_message = STR_2803_TREE_ALREADY_HERE;
msg = STR_2803_TREE_ALREADY_HERE;
continue;
}
@ -172,7 +173,7 @@ int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
case MP_CLEAR:
if (!IsTileOwner(tile, OWNER_NONE)) {
_error_message = STR_2804_SITE_UNSUITABLE;
msg = STR_2804_SITE_UNSUITABLE;
continue;
}
@ -213,13 +214,17 @@ int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
break;
default:
_error_message = STR_2804_SITE_UNSUITABLE;
msg = STR_2804_SITE_UNSUITABLE;
break;
}
}
}
return (cost == 0) ? CMD_ERROR : cost;
if (cost == 0) {
return_cmd_error(msg);
} else {
return cost;
}
}
typedef struct TreeListEnt {

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@ -282,8 +282,8 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2)
/* Try and clear the start landscape */
if (CmdFailed(ret = DoCommandByTile(ti_start.tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR)))
return CMD_ERROR;
ret = DoCommandByTile(ti_start.tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost = ret;
// true - bridge-start-tile, false - bridge-end-tile
@ -295,7 +295,7 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2)
/* Try and clear the end landscape */
ret = DoCommandByTile(ti_end.tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
if (CmdFailed(ret)) return ret;
cost += ret;
// false - end tile slope check
@ -336,15 +336,13 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2)
tile += delta;
_error_message = STR_5009_LEVEL_LAND_OR_WATER_REQUIRED;
if (GetTileSlope(tile, &z) != 0 && z >= ti_start.z) return CMD_ERROR;
if (GetTileSlope(tile, &z) != 0 && z >= ti_start.z) {
return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED);
}
switch (GetTileType(tile)) {
case MP_WATER:
if (!EnsureNoVehicle(tile)) {
_error_message = STR_980E_SHIP_IN_THE_WAY;
return CMD_ERROR;
}
if (!EnsureNoVehicle(tile)) return_cmd_error(STR_980E_SHIP_IN_THE_WAY);
if (_m[tile].m5 > 1) goto not_valid_below;
m5 = 0xC8;
break;
@ -368,7 +366,7 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2)
not_valid_below:;
/* try and clear the middle landscape */
ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
if (CmdFailed(ret)) return ret;
cost += ret;
m5 = 0xC0;
break;

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@ -69,14 +69,16 @@ int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
TileIndex tile = TileVirtXY(x, y);
Player *p = GetPlayer(_current_player);
int cost;
int32 ret;
SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
cost = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
if (CmdFailed(cost)) return CMD_ERROR;
ret = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
if (CmdFailed(ret)) return ret;
cost = ret;
if (p->location_of_house != 0) { /* Moving HQ */
int32 ret = DestroyCompanyHQ(p->location_of_house, flags);
ret = DestroyCompanyHQ(p->location_of_house, flags);
if (CmdFailed(ret)) return CMD_ERROR;
cost += ret;
}

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@ -236,43 +236,45 @@ int32 CmdBuildCanal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
if (GetTileSlope(tile, NULL) != 0) return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
// can't make water of water!
if (IsTileType(tile, MP_WATER)) {
_error_message = STR_1007_ALREADY_BUILT;
} else {
/* is middle piece of a bridge? */
if (IsTileType(tile, MP_TUNNELBRIDGE) && _m[tile].m5 & 0x40) { /* build under bridge */
if (_m[tile].m5 & 0x20) // transport route under bridge
return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
// can't make water of water!
if (IsTileType(tile, MP_WATER)) continue;
if (_m[tile].m5 & 0x18) { // already water under bridge
return_cmd_error(STR_1007_ALREADY_BUILT);
}
/* is middle piece of a bridge? */
if (IsTileType(tile, MP_TUNNELBRIDGE) && _m[tile].m5 & 0x40) { /* build under bridge */
if (_m[tile].m5 & 0x20) // transport route under bridge
return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
if (flags & DC_EXEC) {
// change owner to OWNER_WATER and set land under bridge bit to water
ModifyTile(tile, MP_MAP5 | MP_MAPOWNER, OWNER_WATER, _m[tile].m5 | 0x08);
}
} else {
/* no bridge, try to clear it. */
int32 ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
cost += ret;
if (flags & DC_EXEC) {
MakeWater(tile);
MarkTileDirtyByTile(tile);
}
}
if (flags & DC_EXEC) MarkTilesAroundDirty(tile);
cost += _price.clear_water;
if (_m[tile].m5 & 0x18) { // already water under bridge
return_cmd_error(STR_1007_ALREADY_BUILT);
}
if (flags & DC_EXEC) {
// change owner to OWNER_WATER and set land under bridge bit to water
ModifyTile(tile, MP_MAP5 | MP_MAPOWNER, OWNER_WATER, _m[tile].m5 | 0x08);
}
} else {
/* no bridge, try to clear it. */
int32 ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost += ret;
if (flags & DC_EXEC) {
MakeWater(tile);
MarkTileDirtyByTile(tile);
}
}
if (flags & DC_EXEC) MarkTilesAroundDirty(tile);
cost += _price.clear_water;
} END_TILE_LOOP(tile, size_x, size_y, 0);
return (cost == 0) ? CMD_ERROR : cost;
if (cost == 0) {
return_cmd_error(STR_1007_ALREADY_BUILT);
} else {
return cost;
}
}
static int32 ClearTile_Water(TileIndex tile, byte flags)