(svn r7205) -Fix [FS#350, SF#1560913]: Window allocation and deletion messed with the actual window

structs inside their array, and possibly invalidating pointers higher up.
 Meaning that any function called within an wndproc could cause unknown/invalid pointers
 once control was returned to this function. Solved by the introduction of an extra
 abstraction layer, an array of z-window positions that is only concerned with the
 pointers.
This commit is contained in:
Darkvater 2006-11-18 16:47:02 +00:00
parent aa97b61a27
commit b3c48c0a84
7 changed files with 298 additions and 230 deletions

View File

@ -194,12 +194,12 @@ void SndCopyToPool(void)
static void SndPlayScreenCoordFx(SoundFx sound, int x, int y)
{
const Window *w;
const Window* const *wz;
if (msf.effect_vol == 0) return;
for (w = _windows; w != _last_window; w++) {
const ViewPort* vp = w->viewport;
FOR_ALL_WINDOWS(wz) {
const ViewPort *vp = (*wz)->viewport;
if (vp != NULL &&
IS_INSIDE_1D(x, vp->virtual_left, vp->virtual_width) &&

View File

@ -148,9 +148,10 @@ assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(plstations_d));
void RebuildStationLists(void)
{
Window *w;
Window* const *wz;
for (w = _windows; w != _last_window; ++w) {
FOR_ALL_WINDOWS(wz) {
Window *w = *wz;
if (w->window_class == WC_STATION_LIST) {
WP(w, plstations_d).flags |= SL_REBUILD;
SetWindowDirty(w);
@ -160,9 +161,10 @@ void RebuildStationLists(void)
void ResortStationLists(void)
{
Window *w;
Window* const *wz;
for (w = _windows; w != _last_window; ++w) {
FOR_ALL_WINDOWS(wz) {
Window *w = *wz;
if (w->window_class == WC_STATION_LIST) {
WP(w, plstations_d).flags |= SL_RESORT;
SetWindowDirty(w);

View File

@ -664,8 +664,7 @@ void ShowBuildTrainWindow(TileIndex tile)
DeleteWindowById(WC_BUILD_VEHICLE, tile);
w = AllocateWindowDesc(&_new_rail_vehicle_desc);
w->window_number = tile;
w = AllocateWindowDescFront(&_new_rail_vehicle_desc, tile);
w->vscroll.cap = 8;
w->widget[BUILD_TRAIN_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;

View File

@ -102,32 +102,40 @@ static const StringID _rail_types_list[] = {
void RebuildVehicleLists(void)
{
Window *w;
Window* const *wz;
FOR_ALL_WINDOWS(wz) {
Window *w = *wz;
for (w = _windows; w != _last_window; ++w)
switch (w->window_class) {
case WC_TRAINS_LIST: case WC_ROADVEH_LIST:
case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST:
WP(w, vehiclelist_d).l.flags |= VL_REBUILD;
SetWindowDirty(w);
break;
default: break;
case WC_TRAINS_LIST:
case WC_ROADVEH_LIST:
case WC_SHIPS_LIST:
case WC_AIRCRAFT_LIST:
WP(w, vehiclelist_d).l.flags |= VL_REBUILD;
SetWindowDirty(w);
break;
}
}
}
void ResortVehicleLists(void)
{
Window *w;
Window* const *wz;
FOR_ALL_WINDOWS(wz) {
Window *w = *wz;
for (w = _windows; w != _last_window; ++w)
switch (w->window_class) {
case WC_TRAINS_LIST: case WC_ROADVEH_LIST:
case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST:
WP(w, vehiclelist_d).l.flags |= VL_RESORT;
SetWindowDirty(w);
break;
default: break;
case WC_TRAINS_LIST:
case WC_ROADVEH_LIST:
case WC_SHIPS_LIST:
case WC_AIRCRAFT_LIST:
WP(w, vehiclelist_d).l.flags |= VL_RESORT;
SetWindowDirty(w);
break;
}
}
}
static void BuildVehicleList(vehiclelist_d* vl, PlayerID owner, StationID station, OrderID order, uint16 depot_airport_index, uint16 window_type)

View File

@ -183,35 +183,38 @@ void AssignWindowViewport(Window *w, int x, int y,
static Point _vp_move_offs;
static void DoSetViewportPosition(const Window *w, int left, int top, int width, int height)
static void DoSetViewportPosition(const Window* const *wz, int left, int top, int width, int height)
{
for (; w < _last_window; w++) {
for (; wz != _last_z_window; wz++) {
const Window *w = *wz;
if (left + width > w->left &&
w->left + w->width > left &&
top + height > w->top &&
w->top + w->height > top) {
if (left < w->left) {
DoSetViewportPosition(w, left, top, w->left - left, height);
DoSetViewportPosition(w, left + (w->left - left), top, width - (w->left - left), height);
DoSetViewportPosition(wz, left, top, w->left - left, height);
DoSetViewportPosition(wz, left + (w->left - left), top, width - (w->left - left), height);
return;
}
if (left + width > w->left + w->width) {
DoSetViewportPosition(w, left, top, (w->left + w->width - left), height);
DoSetViewportPosition(w, left + (w->left + w->width - left), top, width - (w->left + w->width - left) , height);
DoSetViewportPosition(wz, left, top, (w->left + w->width - left), height);
DoSetViewportPosition(wz, left + (w->left + w->width - left), top, width - (w->left + w->width - left) , height);
return;
}
if (top < w->top) {
DoSetViewportPosition(w, left, top, width, (w->top - top));
DoSetViewportPosition(w, left, top + (w->top - top), width, height - (w->top - top));
DoSetViewportPosition(wz, left, top, width, (w->top - top));
DoSetViewportPosition(wz, left, top + (w->top - top), width, height - (w->top - top));
return;
}
if (top + height > w->top + w->height) {
DoSetViewportPosition(w, left, top, width, (w->top + w->height - top));
DoSetViewportPosition(w, left, top + (w->top + w->height - top), width , height - (w->top + w->height - top));
DoSetViewportPosition(wz, left, top, width, (w->top + w->height - top));
DoSetViewportPosition(wz, left, top + (w->top + w->height - top), width , height - (w->top + w->height - top));
return;
}
@ -294,7 +297,7 @@ static void SetViewportPosition(Window *w, int x, int y)
i = top + height - _screen.height;
if (i >= 0) height -= i;
if (height > 0) DoSetViewportPosition(w + 1, left, top, width, height);
if (height > 0) DoSetViewportPosition(FindWindowZPosition(w) + 1, left, top, width, height);
}
}

438
window.c
View File

@ -18,6 +18,10 @@
// delta between mouse cursor and upper left corner of dragged window
static Point _drag_delta;
static Window _windows[25];
Window *_z_windows[lengthof(_windows)];
Window **_last_z_window; // always points to the next free space in the z-array
void CDECL SetWindowWidgetsDisabledState(Window *w, bool disab_stat, int widgets, ...)
{
va_list wdg_list;
@ -81,8 +85,8 @@ void HandleButtonClick(Window *w, byte widget)
}
static Window *StartWindowDrag(Window *w);
static Window *StartWindowSizing(Window *w);
static void StartWindowDrag(Window *w);
static void StartWindowSizing(Window *w);
static void DispatchLeftClickEvent(Window *w, int x, int y)
{
@ -122,13 +126,13 @@ static void DispatchLeftClickEvent(Window *w, int x, int y)
}
if (e.we.click.widget == 1) { /* 'Title bar' */
StartWindowDrag(w); // if not return then w = StartWindowDrag(w); to get correct pointer
StartWindowDrag(w);
return;
}
}
if (w->desc_flags & WDF_RESIZABLE && wi->type == WWT_RESIZEBOX) {
StartWindowSizing(w); // if not return then w = StartWindowSizing(w); to get correct pointer
StartWindowSizing(w);
return;
}
@ -197,55 +201,58 @@ static void DispatchMouseWheelEvent(Window *w, int widget, int wheel)
}
}
static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom);
static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right, int bottom);
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
{
Window *w;
Window* const *wz;
DrawPixelInfo bk;
_cur_dpi = &bk;
for (w = _windows; w != _last_window; w++) {
FOR_ALL_WINDOWS(wz) {
const Window *w = *wz;
if (right > w->left &&
bottom > w->top &&
left < w->left + w->width &&
top < w->top + w->height) {
DrawOverlappedWindow(w, left, top, right, bottom);
DrawOverlappedWindow(wz, left, top, right, bottom);
}
}
}
static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right, int bottom)
{
const Window *v = w;
const Window* const *vz = wz;
int x;
while (++v != _last_window) {
while (++vz != _last_z_window) {
const Window *v = *vz;
if (right > v->left &&
bottom > v->top &&
left < v->left + v->width &&
top < v->top + v->height) {
if (left < (x=v->left)) {
DrawOverlappedWindow(w, left, top, x, bottom);
DrawOverlappedWindow(w, x, top, right, bottom);
DrawOverlappedWindow(wz, left, top, x, bottom);
DrawOverlappedWindow(wz, x, top, right, bottom);
return;
}
if (right > (x=v->left + v->width)) {
DrawOverlappedWindow(w, left, top, x, bottom);
DrawOverlappedWindow(w, x, top, right, bottom);
DrawOverlappedWindow(wz, left, top, x, bottom);
DrawOverlappedWindow(wz, x, top, right, bottom);
return;
}
if (top < (x=v->top)) {
DrawOverlappedWindow(w, left, top, right, x);
DrawOverlappedWindow(w, left, x, right, bottom);
DrawOverlappedWindow(wz, left, top, right, x);
DrawOverlappedWindow(wz, left, x, right, bottom);
return;
}
if (bottom > (x=v->top + v->height)) {
DrawOverlappedWindow(w, left, top, right, x);
DrawOverlappedWindow(w, left, x, right, bottom);
DrawOverlappedWindow(wz, left, top, right, x);
DrawOverlappedWindow(wz, left, x, right, bottom);
return;
}
@ -257,12 +264,12 @@ static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bo
DrawPixelInfo *dp = _cur_dpi;
dp->width = right - left;
dp->height = bottom - top;
dp->left = left - w->left;
dp->top = top - w->top;
dp->left = left - (*wz)->left;
dp->top = top - (*wz)->top;
dp->pitch = _screen.pitch;
dp->dst_ptr = _screen.dst_ptr + top * _screen.pitch + left;
dp->zoom = 0;
CallWindowEventNP(w, WE_PAINT);
CallWindowEventNP(*wz, WE_PAINT);
}
}
@ -280,13 +287,21 @@ void SetWindowDirty(const Window *w)
SetDirtyBlocks(w->left, w->top, w->left + w->width, w->top + w->height);
}
/** Find the z-value of a window. A window must already be open
* or the behaviour is undefined but function should never fail */
Window **FindWindowZPosition(const Window *w)
{
Window **wz;
for (wz = _z_windows;; wz++) {
assert(wz < _last_z_window);
if (*wz == w) return wz;
}
}
void DeleteWindow(Window *w)
{
WindowClass wc;
WindowNumber wn;
Window *v;
int count;
Window **wz;
if (w == NULL) return;
if (_thd.place_mode != VHM_NONE &&
@ -295,29 +310,26 @@ void DeleteWindow(Window *w)
ResetObjectToPlace();
}
wc = w->window_class;
wn = w->window_number;
CallWindowEventNP(w, WE_DESTROY);
w = FindWindowById(wc, wn);
if (w->viewport != NULL) DeleteWindowViewport(w);
SetWindowDirty(w);
free(w->widget);
w->widget = NULL;
v = --_last_window;
count = (byte*)v - (byte*)w;
memmove(w, w + 1, count);
/* Find the window in the z-array, and effectively remove it
* by moving all windows after it one to the left */
wz = FindWindowZPosition(w);
memmove(wz, wz + 1, (byte*)_last_z_window - (byte*)wz);
_last_z_window--;
}
Window *FindWindowById(WindowClass cls, WindowNumber number)
{
Window *w;
Window* const *wz;
for (w = _windows; w != _last_window; w++) {
FOR_ALL_WINDOWS(wz) {
Window *w = *wz;
if (w->window_class == cls && w->window_number == number) return w;
}
@ -331,12 +343,14 @@ void DeleteWindowById(WindowClass cls, WindowNumber number)
void DeleteWindowByClass(WindowClass cls)
{
Window *w;
Window* const *wz;
restart_search:
/* When we find the window to delete, we need to restart the search
* as deleting this window could cascade in deleting (many) others */
for (w = _windows; w != _last_window; w++) {
* as deleting this window could cascade in deleting (many) others
* anywhere in the z-array */
FOR_ALL_WINDOWS(wz) {
Window *w = *wz;
if (w->window_class == cls) {
DeleteWindow(w);
goto restart_search;
@ -350,12 +364,14 @@ restart_search:
* @param id PlayerID player identifier */
void DeletePlayerWindows(PlayerID id)
{
Window *w;
Window* const *wz;
restart_search:
/* When we find the window to delete, we need to restart the search
* as deleting this window could cascade in deleting (many) others */
for (w = _windows; w != _last_window; w++) {
* as deleting this window could cascade in deleting (many) others
* anywhere in the z-array */
FOR_ALL_WINDOWS(wz) {
Window *w = *wz;
if (w->caption_color == id) {
DeleteWindow(w);
goto restart_search;
@ -373,9 +389,11 @@ restart_search:
* @param new_player PlayerID of the new owner of the window */
void ChangeWindowOwner(PlayerID old_player, PlayerID new_player)
{
Window *w;
Window* const *wz;
FOR_ALL_WINDOWS(wz) {
Window *w = *wz;
for (w = _windows; w != _last_window; w++) {
if (w->caption_color != old_player) continue;
if (w->window_class == WC_PLAYER_COLOR) continue;
if (w->window_class == WC_FINANCES) continue;
@ -391,17 +409,20 @@ void ChangeWindowOwner(PlayerID old_player, PlayerID new_player)
}
}
static void BringWindowToFront(const Window *w);
static Window *BringWindowToFront(Window *w);
/** Find a window and make it the top-window on the screen. The window
* gets a white border for a brief period of time to visualize its
* "activation"
* @return a pointer to the window thus activated */
Window *BringWindowToFrontById(WindowClass cls, WindowNumber number)
{
Window *w = FindWindowById(cls, number);
if (w != NULL) {
w->flags4 |= WF_WHITE_BORDER_MASK;
BringWindowToFront(w);
SetWindowDirty(w);
w = BringWindowToFront(w);
}
return w;
@ -419,29 +440,27 @@ static inline bool IsVitalWindow(const Window *w)
* - New window, Chatbar (only if open)
* The window is marked dirty for a repaint if the window is actually moved
* @param w window that is put into the foreground
* @return pointer to the window, can be different!
* @return pointer to the window, the same as the input pointer
*/
static Window *BringWindowToFront(Window *w)
static void BringWindowToFront(const Window *w)
{
Window *v;
Window temp;
Window *tempz;
Window **wz = FindWindowZPosition(w);
Window **vz = _last_z_window;
v = _last_window;
/* Bring the window just below the vital windows */
do {
if (--v < _windows) return w;
} while (IsVitalWindow(v));
if (--vz < _z_windows) return;
} while (IsVitalWindow(*vz));
if (w == v) return w;
if (wz == vz) return; // window is already in the right position
assert(wz < vz);
assert(w < v);
tempz = *wz;
memmove(wz, wz + 1, (byte*)vz - (byte*)wz);
*vz = tempz;
temp = *w;
memmove(w, w + 1, (v - w) * sizeof(Window));
*v = temp;
SetWindowDirty(v);
return v;
SetWindowDirty(w);
}
/** We have run out of windows, so find a suitable candidate for replacement.
@ -453,9 +472,10 @@ static Window *BringWindowToFront(Window *w)
*/
static Window *FindDeletableWindow(void)
{
Window *w;
Window* const *wz;
for (w = _windows; w < endof(_windows); w++) {
FOR_ALL_WINDOWS(wz) {
Window *w = *wz;
if (w->window_class != WC_MAIN_WINDOW && !IsVitalWindow(w) && !(w->flags4 & WF_STICKY)) {
return w;
}
@ -466,15 +486,17 @@ static Window *FindDeletableWindow(void)
/** A window must be freed, and all are marked as important windows. Ease the
* restriction a bit by allowing to delete sticky windows. Keep important/vital
* windows intact (Main window, Toolbar, Statusbar, News Window, Chatbar)
* Start finding an appropiate candidate from the lowest z-values (bottom)
* @see FindDeletableWindow()
* @return w Pointer to the window that is being deleted
*/
static Window *ForceFindDeletableWindow(void)
{
Window *w;
Window* const *wz;
for (w = _windows;; w++) {
assert(w < _last_window);
for (wz = _z_windows;; wz++) {
Window *w = *wz;
assert(wz < _last_z_window);
if (w->window_class != WC_MAIN_WINDOW && !IsVitalWindow(w)) return w;
}
}
@ -502,6 +524,28 @@ void AssignWidgetToWindow(Window *w, const Widget *widget)
}
}
static Window *FindFreeWindow(void)
{
Window *w;
for (w = _windows; w < endof(_windows); w++) {
Window* const *wz;
bool window_in_use = false;
FOR_ALL_WINDOWS(wz) {
if (*wz == w) {
window_in_use = true;
break;
}
}
if (!window_in_use) return w;
}
assert(_last_z_window == endof(_z_windows));
return NULL;
}
/* Open a new window.
* This function is called from AllocateWindow() or AllocateWindowDesc()
* See descriptions for those functions for usage
@ -512,47 +556,13 @@ static Window *LocalAllocateWindow(
int x, int y, int width, int height,
WindowProc *proc, WindowClass cls, const Widget *widget, int window_number)
{
Window *w = _last_window; // last window keeps track of the highest open window
Window *w = FindFreeWindow();
// We have run out of windows, close one and use that as the place for our new one
if (w >= endof(_windows)) {
/* We have run out of windows, close one and use that as the place for our new one */
if (w == NULL) {
w = FindDeletableWindow();
if (w == NULL) w = ForceFindDeletableWindow();
DeleteWindow(w);
w = _last_window;
}
/* XXX - This very strange construction makes sure that the chatbar is always
* on top of other windows. Why? It is created as last_window (so, on top).
* Any other window will go below toolbar/statusbar/news window, which implicitely
* also means it is below the chatbar. Very likely needs heavy improvement
* to de-braindeadize */
if (w != _windows && cls != WC_SEND_NETWORK_MSG) {
Window *v;
/* XXX - if not this order (toolbar/statusbar and then news), game would
* crash because it will try to copy a negative size for the news-window.
* Eg. window was already moved BELOW news (which is below toolbar/statusbar)
* and now needs to move below those too. That is a negative move. */
v = FindWindowById(WC_MAIN_TOOLBAR, 0);
if (v != NULL) {
memmove(v+1, v, (byte*)w - (byte*)v);
w = v;
}
v = FindWindowById(WC_STATUS_BAR, 0);
if (v != NULL) {
memmove(v+1, v, (byte*)w - (byte*)v);
w = v;
}
v = FindWindowById(WC_NEWS_WINDOW, 0);
if (v != NULL) {
memmove(v+1, v, (byte*)w - (byte*)v);
w = v;
}
}
// Set up window properties
@ -572,10 +582,32 @@ static Window *LocalAllocateWindow(
w->resize.step_height = 1;
w->window_number = window_number;
_last_window++;
{
Window **wz = _last_z_window;
/* Hacky way of specifying always-on-top windows. These windows are
* always above other windows because they are moved below them.
* status-bar is above news-window because it has been created earlier.
* Also, as the chat-window is excluded from this, it will always be
* the last window, thus always on top.
* XXX - Yes, ugly, probably needs something like w->always_on_top flag
* to implement correctly, but even then you need some kind of distinction
* between on-top of chat/news and status windows, because these conflict */
if (wz != _z_windows && w->window_class != WC_SEND_NETWORK_MSG) {
if (FindWindowById(WC_MAIN_TOOLBAR, 0) != NULL) wz--;
if (FindWindowById(WC_STATUS_BAR, 0) != NULL) wz--;
if (FindWindowById(WC_NEWS_WINDOW, 0) != NULL) wz--;
if (FindWindowById(WC_SEND_NETWORK_MSG, 0) != NULL) wz--;
assert(wz >= _z_windows);
if (wz != _last_z_window) memmove(wz + 1, wz, (byte*)_last_z_window - (byte*)wz);
}
*wz = w;
_last_z_window++;
}
SetWindowDirty(w);
CallWindowEventNP(w, WE_CREATE);
return w;
@ -612,7 +644,7 @@ static SizeRect _awap_r;
static bool IsGoodAutoPlace1(int left, int top)
{
int right,bottom;
Window *w;
Window* const *wz;
_awap_r.left= left;
_awap_r.top = top;
@ -623,7 +655,8 @@ static bool IsGoodAutoPlace1(int left, int top)
return false;
// Make sure it is not obscured by any window.
for (w = _windows; w != _last_window; w++) {
FOR_ALL_WINDOWS(wz) {
const Window *w = *wz;
if (w->window_class == WC_MAIN_WINDOW) continue;
if (right > w->left &&
@ -640,7 +673,7 @@ static bool IsGoodAutoPlace1(int left, int top)
static bool IsGoodAutoPlace2(int left, int top)
{
int width,height;
Window *w;
Window* const *wz;
_awap_r.left= left;
_awap_r.top = top;
@ -651,7 +684,8 @@ static bool IsGoodAutoPlace2(int left, int top)
if (top < 22 || top > _screen.height - (height>>2)) return false;
// Make sure it is not obscured by any window.
for (w = _windows; w != _last_window; w++) {
FOR_ALL_WINDOWS(wz) {
const Window *w = *wz;
if (w->window_class == WC_MAIN_WINDOW) continue;
if (left + width > w->left &&
@ -667,7 +701,7 @@ static bool IsGoodAutoPlace2(int left, int top)
static Point GetAutoPlacePosition(int width, int height)
{
Window *w;
Window* const *wz;
Point pt;
_awap_r.width = width;
@ -675,7 +709,8 @@ static Point GetAutoPlacePosition(int width, int height)
if (IsGoodAutoPlace1(0, 24)) goto ok_pos;
for (w = _windows; w != _last_window; w++) {
FOR_ALL_WINDOWS(wz) {
const Window *w = *wz;
if (w->window_class == WC_MAIN_WINDOW) continue;
if (IsGoodAutoPlace1(w->left+w->width+2,w->top)) goto ok_pos;
@ -688,7 +723,8 @@ static Point GetAutoPlacePosition(int width, int height)
if (IsGoodAutoPlace1(w->left+w->width-width,w->top- height-2)) goto ok_pos;
}
for (w = _windows; w != _last_window; w++) {
FOR_ALL_WINDOWS(wz) {
const Window *w = *wz;
if (w->window_class == WC_MAIN_WINDOW) continue;
if (IsGoodAutoPlace2(w->left+w->width+2,w->top)) goto ok_pos;
@ -701,7 +737,9 @@ static Point GetAutoPlacePosition(int width, int height)
int left=0,top=24;
restart:;
for (w = _windows; w != _last_window; w++) {
FOR_ALL_WINDOWS(wz) {
const Window *w = *wz;
if (w->left == left && w->top == top) {
left += 5;
top += 5;
@ -810,10 +848,10 @@ Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number)
* @return a pointer to the found window if any, NULL otherwise */
Window *FindWindowFromPt(int x, int y)
{
Window *w;
Window* const *wz;
for (w = _last_window; w != _windows;) {
--w;
for (wz = _last_z_window; wz != _z_windows;) {
Window *w = *--wz;
if (IS_INSIDE_1D(x, w->left, w->width) && IS_INSIDE_1D(y, w->top, w->height)) {
return w;
}
@ -827,18 +865,18 @@ void InitWindowSystem(void)
IConsoleClose();
memset(&_windows, 0, sizeof(_windows));
_last_window = _windows;
_last_z_window = _z_windows;
InitViewports();
_no_scroll = 0;
}
void UnInitWindowSystem(void)
{
Window *w;
Window* const *wz;
// delete all malloced widgets
for (w = _windows; w != _last_window; w++) {
free(w->widget);
w->widget = NULL;
FOR_ALL_WINDOWS(wz) {
free((*wz)->widget);
(*wz)->widget = NULL;
}
}
@ -855,10 +893,10 @@ void ResetWindowSystem(void)
static void DecreaseWindowCounters(void)
{
Window *w;
Window* const *wz;
for (w = _last_window; w != _windows;) {
--w;
for (wz = _last_z_window; wz != _z_windows;) {
w = *--wz;
// Unclick scrollbar buttons if they are pressed.
if (w->flags4 & (WF_SCROLL_DOWN | WF_SCROLL_UP)) {
w->flags4 &= ~(WF_SCROLL_DOWN | WF_SCROLL_UP);
@ -867,8 +905,8 @@ static void DecreaseWindowCounters(void)
CallWindowEventNP(w, WE_MOUSELOOP);
}
for (w = _last_window; w != _windows;) {
--w;
for (wz = _last_z_window; wz != _z_windows;) {
w = *--wz;
if (w->flags4&WF_TIMEOUT_MASK && !(--w->flags4&WF_TIMEOUT_MASK)) {
CallWindowEventNP(w, WE_TIMEOUT);
@ -990,12 +1028,14 @@ static bool _dragging_window;
static bool HandleWindowDragging(void)
{
Window *w;
Window* const *wz;
// Get out immediately if no window is being dragged at all.
if (!_dragging_window) return true;
// Otherwise find the window...
for (w = _windows; w != _last_window; w++) {
FOR_ALL_WINDOWS(wz) {
Window *w = *wz;
if (w->flags4 & WF_DRAGGING) {
const Widget *t = &w->widget[1]; // the title bar ... ugh
const Window *v;
@ -1018,11 +1058,15 @@ static bool HandleWindowDragging(void)
ny = y;
if (_patches.window_snap_radius != 0) {
const Window* const *vz;
int hsnap = _patches.window_snap_radius;
int vsnap = _patches.window_snap_radius;
int delta;
for (v = _windows; v != _last_window; ++v) {
FOR_ALL_WINDOWS(vz) {
const Window *v = *vz;
if (v == w) continue; // Don't snap at yourself
if (y + w->height > v->top && y < v->top + v->height) {
@ -1220,7 +1264,7 @@ static bool HandleWindowDragging(void)
return false;
}
static Window *StartWindowDrag(Window *w)
static void StartWindowDrag(Window *w)
{
w->flags4 |= WF_DRAGGING;
_dragging_window = true;
@ -1228,12 +1272,11 @@ static Window *StartWindowDrag(Window *w)
_drag_delta.x = w->left - _cursor.pos.x;
_drag_delta.y = w->top - _cursor.pos.y;
w = BringWindowToFront(w);
BringWindowToFront(w);
DeleteWindowById(WC_DROPDOWN_MENU, 0);
return w;
}
static Window *StartWindowSizing(Window *w)
static void StartWindowSizing(Window *w)
{
w->flags4 |= WF_SIZING;
_dragging_window = true;
@ -1241,16 +1284,14 @@ static Window *StartWindowSizing(Window *w)
_drag_delta.x = _cursor.pos.x;
_drag_delta.y = _cursor.pos.y;
w = BringWindowToFront(w);
BringWindowToFront(w);
DeleteWindowById(WC_DROPDOWN_MENU, 0);
SetWindowDirty(w);
return w;
}
static bool HandleScrollbarScrolling(void)
{
Window *w;
Window* const *wz;
int i;
int pos;
Scrollbar *sb;
@ -1259,7 +1300,9 @@ static bool HandleScrollbarScrolling(void)
if (!_scrolling_scrollbar) return true;
// Find the scrolling window
for (w = _windows; w != _last_window; w++) {
FOR_ALL_WINDOWS(wz) {
Window *w = *wz;
if (w->flags4 & WF_SCROLL_MIDDLE) {
// Abort if no button is clicked any more.
if (!_left_button_down) {
@ -1325,18 +1368,22 @@ static bool HandleViewportScroll(void)
return false;
}
static Window *MaybeBringWindowToFront(Window *w)
static void MaybeBringWindowToFront(const Window *w)
{
Window *u;
const Window* const *wz;
const Window* const *uz;
if (w->window_class == WC_MAIN_WINDOW ||
IsVitalWindow(w) ||
w->window_class == WC_TOOLTIPS ||
w->window_class == WC_DROPDOWN_MENU) {
return w;
return;
}
for (u = w; ++u != _last_window;) {
wz = FindWindowZPosition(w);
for (uz = wz; ++uz != _last_z_window;) {
const Window *u = *uz;
if (u->window_class == WC_MAIN_WINDOW ||
IsVitalWindow(u) ||
u->window_class == WC_TOOLTIPS ||
@ -1351,10 +1398,9 @@ static Window *MaybeBringWindowToFront(Window *w)
continue;
}
return BringWindowToFront(w);
BringWindowToFront(w);
return;
}
return w;
}
/** Send a message from one window to another. The receiving window is found by
@ -1397,10 +1443,10 @@ void SendWindowMessage(WindowClass wnd_class, WindowNumber wnd_num, uint msg, ui
*/
void SendWindowMessageClass(WindowClass wnd_class, uint msg, uint wparam, uint lparam)
{
Window *w;
Window* const *wz;
for (w = _windows; w != _last_window; w++) {
if (w->window_class == wnd_class) SendWindowMessageW(w, msg, wparam, lparam);
FOR_ALL_WINDOWS(wz) {
if ((*wz)->window_class == wnd_class) SendWindowMessageW(*wz, msg, wparam, lparam);
}
}
@ -1409,7 +1455,7 @@ void SendWindowMessageClass(WindowClass wnd_class, uint msg, uint wparam, uint l
* 16 bits the keycode */
void HandleKeypress(uint32 key)
{
Window *w;
Window* const *wz;
WindowEvent e;
/* Stores if a window with a textfield for typing is open
* If this is the case, keypress events are only passed to windows with text fields and
@ -1443,8 +1489,9 @@ void HandleKeypress(uint32 key)
}
// Call the event, start with the uppermost window.
for (w = _last_window; w != _windows;) {
--w;
for (wz = _last_z_window; wz != _z_windows;) {
Window *w = *--wz;
// if a query window is open, only call the event for certain window types
if (query_open &&
w->window_class != WC_QUERY_STRING &&
@ -1459,7 +1506,7 @@ void HandleKeypress(uint32 key)
}
if (e.we.keypress.cont) {
w = FindWindowById(WC_MAIN_TOOLBAR, 0);
Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
// When there is no toolbar w is null, check for that
if (w != NULL) w->wndproc(w, &e);
}
@ -1532,7 +1579,7 @@ void MouseLoop(int click, int mousewheel)
w = FindWindowFromPt(x, y);
if (w == NULL) return;
w = MaybeBringWindowToFront(w);
MaybeBringWindowToFront(w);
vp = IsPtInWindowViewport(w, x, y);
/* Don't allow any action in a viewport if either in menu of in generating world */
@ -1631,21 +1678,20 @@ void InputLoop(void)
void UpdateWindows(void)
{
Window *w;
Window* const *wz;
static int we4_timer = 0;
int t = we4_timer + 1;
if (t >= 100) {
for (w = _last_window; w != _windows;) {
w--;
CallWindowEventNP(w, WE_4);
for (wz = _last_z_window; wz != _z_windows;) {
CallWindowEventNP(*--wz, WE_4);
}
t = 0;
}
we4_timer = t;
for (w = _last_window; w != _windows;) {
w--;
for (wz = _last_z_window; wz != _z_windows;) {
Window *w = *--wz;
if (w->flags4 & WF_WHITE_BORDER_MASK) {
w->flags4 -= WF_WHITE_BORDER_ONE;
@ -1655,8 +1701,8 @@ void UpdateWindows(void)
DrawDirtyBlocks();
for (w = _windows; w != _last_window; w++) {
if (w->viewport != NULL) UpdateViewportPosition(w);
FOR_ALL_WINDOWS(wz) {
if ((*wz)->viewport != NULL) UpdateViewportPosition(*wz);
}
DrawTextMessage();
// Redraw mouse cursor in case it was hidden
@ -1679,9 +1725,10 @@ int GetMenuItemIndex(const Window *w, int x, int y)
void InvalidateWindow(WindowClass cls, WindowNumber number)
{
const Window *w;
const Window* const *wz;
for (w = _windows; w != _last_window; w++) {
FOR_ALL_WINDOWS(wz) {
const Window *w = *wz;
if (w->window_class == cls && w->window_number == number) SetWindowDirty(w);
}
}
@ -1698,9 +1745,10 @@ void InvalidateWidget(const Window *w, byte widget_index)
void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index)
{
const Window *w;
const Window* const *wz;
for (w = _windows; w != _last_window; w++) {
FOR_ALL_WINDOWS(wz) {
const Window *w = *wz;
if (w->window_class == cls && w->window_number == number) {
InvalidateWidget(w, widget_index);
}
@ -1709,10 +1757,10 @@ void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_in
void InvalidateWindowClasses(WindowClass cls)
{
const Window *w;
const Window* const *wz;
for (w = _windows; w != _last_window; w++) {
if (w->window_class == cls) SetWindowDirty(w);
FOR_ALL_WINDOWS(wz) {
if ((*wz)->window_class == cls) SetWindowDirty(*wz);
}
}
@ -1723,40 +1771,42 @@ void InvalidateThisWindowData(Window *w)
void InvalidateWindowData(WindowClass cls, WindowNumber number)
{
Window *w;
Window* const *wz;
for (w = _windows; w != _last_window; w++) {
FOR_ALL_WINDOWS(wz) {
Window *w = *wz;
if (w->window_class == cls && w->window_number == number) InvalidateThisWindowData(w);
}
}
void InvalidateWindowClassesData(WindowClass cls)
{
Window *w;
Window* const *wz;
for (w = _windows; w != _last_window; w++) {
if (w->window_class == cls) InvalidateThisWindowData(w);
FOR_ALL_WINDOWS(wz) {
if ((*wz)->window_class == cls) InvalidateThisWindowData(*wz);
}
}
void CallWindowTickEvent(void)
{
Window *w;
Window* const *wz;
for (w = _last_window; w != _windows;) {
--w;
CallWindowEventNP(w, WE_TICK);
for (wz = _last_z_window; wz != _z_windows;) {
CallWindowEventNP(*--wz, WE_TICK);
}
}
void DeleteNonVitalWindows(void)
{
Window *w;
Window* const *wz;
restart_search:
/* When we find the window to delete, we need to restart the search
* as deleting this window could cascade in deleting (many) others */
for (w = _windows; w != _last_window; w++) {
* as deleting this window could cascade in deleting (many) others
* anywhere in the z-array */
FOR_ALL_WINDOWS(wz) {
Window *w = *wz;
if (w->window_class != WC_MAIN_WINDOW &&
w->window_class != WC_SELECT_GAME &&
w->window_class != WC_MAIN_TOOLBAR &&
@ -1764,6 +1814,7 @@ restart_search:
w->window_class != WC_TOOLBAR_MENU &&
w->window_class != WC_TOOLTIPS &&
(w->flags4 & WF_STICKY) == 0) { // do not delete windows which are 'pinned'
DeleteWindow(w);
goto restart_search;
}
@ -1777,16 +1828,18 @@ restart_search:
* that standard windows (status bar, etc.) are not stickied, so these aren't affected */
void DeleteAllNonVitalWindows(void)
{
Window *w;
Window* const *wz;
/* Delete every window except for stickied ones, then sticky ones as well */
DeleteNonVitalWindows();
restart_search:
/* When we find the window to delete, we need to restart the search
* as deleting this window could cascade in deleting (many) others */
for (w = _windows; w != _last_window; w++) {
if (w->flags4 & WF_STICKY) {
DeleteWindow(w);
* as deleting this window could cascade in deleting (many) others
* anywhere in the z-array */
FOR_ALL_WINDOWS(wz) {
if ((*wz)->flags4 & WF_STICKY) {
DeleteWindow(*wz);
goto restart_search;
}
}
@ -1818,9 +1871,10 @@ int PositionMainToolbar(Window *w)
void RelocateAllWindows(int neww, int newh)
{
Window *w;
Window* const *wz;
for (w = _windows; w != _last_window; w++) {
FOR_ALL_WINDOWS(wz) {
Window *w = *wz;
int left, top;
if (w->window_class == WC_MAIN_WINDOW) {

View File

@ -833,10 +833,12 @@ void DeleteNonVitalWindows(void);
void DeleteAllNonVitalWindows(void);
void HideVitalWindows(void);
void ShowVitalWindows(void);
Window **FindWindowZPosition(const Window *w);
/* window.c */
VARDEF Window _windows[25];
VARDEF Window *_last_window;
extern Window *_z_windows[];
extern Window **_last_z_window;
#define FOR_ALL_WINDOWS(wz) for (wz = _z_windows; wz != _last_z_window; wz++)
VARDEF Point _cursorpos_drag_start;