(svn r2927) Fix/remove stale information, line breaks, inform FreeBSD users about the required ports

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tron 2005-09-09 07:08:27 +00:00
parent 4b59946ffe
commit b45ab0fab4
1 changed files with 59 additions and 55 deletions

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@ -1,5 +1,5 @@
OpenTTD README
Last updated: 2005-05-21
Last updated: 2005-09-09
Release version: 0.4.1
------------------------------------------------------------------------
@ -71,13 +71,13 @@ OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:
Windows - Win32 GDI (faster) or SDL
Linux - SDL
FreeBSD - SDL
BeOS - SDL
FreeBSD - SDL
Linux - SDL
Mac OS X - SDL
BeOS - SDL
MorphOS - SDL
OS/2 - SDL
MorphOS - SDL
OS/2 - SDL
Windows - Win32 GDI (faster) or SDL
4.0) Running OpenTTD:
@ -103,31 +103,32 @@ look as nice as with the Windows graphics.)
If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.
You can change the data path (which contains savegames as well) in Makefile.config
by setting DATA_DIR_PREFIX and USE_HOMEDIR.
You can change the data path (which contains savegames as well) in
Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR.
5.0) OpenTTD features:
---- -----------------
OpenTTD has a lot of features going beyond the original TTD emulation.
Unfortunately, there is currently no comprehensive list of features, but there is
a basic features list on the web, and some optional features can be
Unfortunately, there is currently no comprehensive list of features, but there
is a basic features list on the web, and some optional features can be
controlled through the Configure Patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).
Several important non-standard controls:
* Use Ctrl to place presignals
* Use Ctrl to place semaphore signals
* Ctrl-D toggles double mode in the Windows version
* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook
* Ingame console. More information at
http://wiki.openttd.org/index.php/OpenTTDDevBlackBook
6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed ingame by
using the 'Configure Patches' window.
.INI format. It's mostly undocumented. Almost all settings can be changed
ingame by using the 'Configure Patches' window.
7.0) Compiling:
@ -136,11 +137,12 @@ Windows:
You need Microsoft Visual Studio 6 or .NET. Open the project file
and it should build automatically. In case you want to build with SDL support
you need to add WITH_SDL to the project settings.
PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these to
work you need their development files. For best results, download the openttd-useful.zip
file from SourceForge under the Files tab. Put the header files into your compiler's
include/ directory and the library (.lib) files into the lib/ directory. For more help
with VS6 see docs/Readme_Windows_MSVC6.0.txt.
PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
to work you need their development files. For best results, download the
openttd-useful.zip file from SourceForge under the Files tab. Put the header
files into your compiler's include/ directory and the library (.lib) files
into the lib/ directory.
For more help with VS6 see docs/Readme_Windows_MSVC6.0.txt.
You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
Please read the Makefile for more information.
@ -157,6 +159,8 @@ BeOS:
Use "make".
FreeBSD:
You need the port devel/sdl12 for a non-dedicated build.
graphics/png is optional for screenshots in the PNG format.
Use "gmake".
MorphOS:
@ -172,31 +176,32 @@ OS/2:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.
The use of the online Translator service, located at http://translator.openttd.org/, is
highly encouraged. For a username/password combo you should contact the development team,
either by mail, IRC or the forums. The system is straightforward to use, and if you have any
problems, read the online help located there.
The use of the online Translator service, located at
http://translator.openttd.org/, is highly encouraged. For a username/password
combo you should contact the development team, either by mail, IRC or the
forums. The system is straightforward to use, and if you have any problems,
read the online help located there.
If for some reason the website is down for a longer period of time, the information below
might be of help.
If for some reason the website is down for a longer period of time, the
information below might be of help.
8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.
* Please contact the development team before begining the translation process!
This avoids double work, as someone else may have already started translating to the same language.
* Please contact the development team before begining the translation
process! This avoids double work, as someone else may have already
started translating to the same language.
* Translators must use the charater set ISO 8859-15.
Otherwise, some characters will not display correctly in the game.
* Currently it is not possible to translate into character sets other than Latin. Also, changing
the order of strings is unsupported. For instance, it is always '16 tonnes of coal' and cannot be
'coal existing of 16 tonnes'
* Currently it is not possible to translate into character sets other than
Latin.
8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to translate
(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository
under /lang) and translate.
So, now that you've notified the development team about your intention to
translate (You did, right? Of course you did.) you can pick up english.txt
(found in the SVN repository under /lang) and translate.
You must change the first two lines of the file appropriately:
@ -207,12 +212,13 @@ Note: Do not alter the following parts of the file:
* String identifiers (the first word on each line)
* Parts of the strings which are in curly braces (such as {STRING})
* Lines beginning with ## (such as ##id), other than the first two lines of the file
* Lines beginning with ## (such as ##id), other than the first two lines of
the file
8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language file
with the strgen utility, which is now bundled with the game.
In order to view the translation in the game, you need to compile your language
file with the strgen utility, which is now bundled with the game.
strgen is a command-line utility. It takes the language filename as parameter.
Example:
@ -220,33 +226,31 @@ Example:
strgen lang/german.txt
This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the English strings. Note that it looks for english.txt
in the lang subdirectory, which is where your language file should also be.
Any missing strings are replaced with the English strings. Note that it looks
for english.txt in the lang subdirectory, which is where your language file
should also be.
That's all! You should now be able to select the language in the game options.
9.0) Troubleshooting
---- ---------------
To see all startup options available to you, start OpenTTD with the "./openttd -h"
option. This might help you tweak some of the settings.
To see all startup options available to you, start OpenTTD with the
"./openttd -h" option. This might help you tweak some of the settings.
If the game is acting strange and you feel adventorous you can try the "-d [[<name>]=[<level>]"
flag, where the higher levels will give you more debugging output. The "name" variable can help
you to display only some type of debugging messages. This is mostly undocumented
so best is to look in the source code file debug.c for the various debugging types. For more
information look at http://wiki.openttd.org/index.php/Command_line.
If the game is acting strange and you feel adventorous you can try the
"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
debugging output. The "name" variable can help you to display only some type of
debugging messages. This is mostly undocumented so best is to look in the
source code file debug.c for the various debugging types. For more information
look at http://wiki.openttd.org/index.php/Command_line.
The most frequent problem is missing data files. Don't forget to put all GRF files from TTD
into your data/ folder including sample.cat!
The most frequent problem is missing data files. Don't forget to put all GRF
files from TTD into your data/ folder including sample.cat!
Another, less frequent problem is the game refusing to run when you don't have a
sound card. To solve this, force OpenTTD to run without sound/music by running it with
the command line option: "./openttd -s null -m null". This will disable both sound
and music.
Under Windows 98 and lower it is impossible to use a dedicated server; it will fail to
start. Perhaps this is for the better because those OS's are not known for their stability.
Under Windows 98 and lower it is impossible to use a dedicated server; it will
fail to start. Perhaps this is for the better because those OS's are not known
for their stability.
X.X) Credits:
---- --------