(svn r26493) -Codechange: use strecat to concatenate script settings instead of manually accounting for the amount of characters that has been written

This commit is contained in:
rubidium 2014-04-24 04:41:54 +00:00
parent ae46990636
commit b4914b91d9
5 changed files with 16 additions and 16 deletions

View File

@ -51,7 +51,7 @@ static void SaveReal_AIPL(int *index_ptr)
_ai_saveload_is_random = config->IsRandom();
_ai_saveload_settings[0] = '\0';
config->SettingsToString(_ai_saveload_settings, lengthof(_ai_saveload_settings));
config->SettingsToString(_ai_saveload_settings, lastof(_ai_saveload_settings));
SlObject(NULL, _ai_company);
/* If the AI was active, store his data too */

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@ -50,7 +50,7 @@ static void SaveReal_GSDT(int *index_ptr)
_game_saveload_is_random = config->IsRandom();
_game_saveload_settings[0] = '\0';
config->SettingsToString(_game_saveload_settings, lengthof(_game_saveload_settings));
config->SettingsToString(_game_saveload_settings, lastof(_game_saveload_settings));
SlObject(NULL, _game_script);
Game::Save();

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@ -184,27 +184,27 @@ void ScriptConfig::StringToSettings(const char *value)
free(value_copy);
}
void ScriptConfig::SettingsToString(char *string, size_t size) const
void ScriptConfig::SettingsToString(char *string, const char *last) const
{
string[0] = '\0';
char *s = string;
*s = '\0';
for (SettingValueList::const_iterator it = this->settings.begin(); it != this->settings.end(); it++) {
char no[10];
seprintf(no, lastof(no), "%d", (*it).second);
/* Check if the string would fit in the destination */
size_t needed_size = strlen((*it).first) + 1 + strlen(no) + 1;
size_t needed_size = strlen((*it).first) + 1 + strlen(no);
/* If it doesn't fit, skip the next settings */
if (size <= needed_size) break;
size -= needed_size;
if (string + needed_size > last) break;
strcat(string, (*it).first);
strcat(string, "=");
strcat(string, no);
strcat(string, ",");
s = strecat(s, last, (*it).first);
s = strecat(s, last, "=");
s = strecat(s, last, no);
s = strecat(s, last, ",");
}
/* Remove the last ',', but only if at least one setting was saved. */
size_t len = strlen(string);
if (len > 0) string[len - 1] = '\0';
if (s != string) s[-1] = '\0';
}
const char *ScriptConfig::GetTextfile(TextfileType type, CompanyID slot) const

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@ -172,7 +172,7 @@ public:
* Convert the custom settings to a string that can be stored in the config
* file or savegames.
*/
void SettingsToString(char *string, size_t size) const;
void SettingsToString(char *string, const char *last) const;
/**
* Search a textfile file next to this script.

View File

@ -1493,7 +1493,7 @@ static void AISaveConfig(IniFile *ini, const char *grpname)
AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
const char *name;
char value[1024];
config->SettingsToString(value, lengthof(value));
config->SettingsToString(value, lastof(value));
if (config->HasScript()) {
name = config->GetName();
@ -1516,7 +1516,7 @@ static void GameSaveConfig(IniFile *ini, const char *grpname)
GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
const char *name;
char value[1024];
config->SettingsToString(value, lengthof(value));
config->SettingsToString(value, lastof(value));
if (config->HasScript()) {
name = config->GetName();