mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r15393) -Fix: little typo
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@ -387,7 +387,7 @@ void GenerateUnmovables()
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if (_settings_game.game_creation.landscape == LT_TOYLAND) return;
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/* add radio tower */
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int radiotowser_to_build = ScaleByMapSize(15); // maximum number of radio towers on the map
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int radiotower_to_build = ScaleByMapSize(15); // maximum number of radio towers on the map
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int lighthouses_to_build = _settings_game.game_creation.landscape == LT_TROPIC ? 0 : ScaleByMapSize1D((Random() & 3) + 7);
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/* Scale the amount of lighthouses with the amount of land at the borders. */
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@ -406,7 +406,7 @@ void GenerateUnmovables()
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lighthouses_to_build = lighthouses_to_build * num_water_tiles / (2 * MapMaxY() + 2 * MapMaxX() - 6);
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}
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SetGeneratingWorldProgress(GWP_UNMOVABLE, radiotowser_to_build + lighthouses_to_build);
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SetGeneratingWorldProgress(GWP_UNMOVABLE, radiotower_to_build + lighthouses_to_build);
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for (uint i = ScaleByMapSize(1000); i != 0; i--) {
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TileIndex tile = RandomTile();
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@ -417,7 +417,7 @@ void GenerateUnmovables()
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MakeTransmitter(tile);
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IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
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if (--radiotowser_to_build == 0) break;
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if (--radiotower_to_build == 0) break;
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}
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}
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