(svn r10443) -Fix: randomizing triggers should be called with callback type set to 1

This commit is contained in:
peter1138 2007-07-05 06:35:09 +00:00
parent 86c14c239f
commit b507907176
2 changed files with 4 additions and 1 deletions

View File

@ -12,6 +12,9 @@
* Names are formatted as CBID_<CLASS>_<CALLBACK>
*/
enum CallbackID {
/* Set when calling a randomizing trigger (almost undocumented) */
CBID_RANDOM_TRIGGER = 0x01,
/* Powered wagons, if the result is lower as 0x40 then the wagon is powered
* @todo : interpret the rest of the result, aka "visual effects" */
CBID_TRAIN_WAGON_POWER = 0x10,

View File

@ -1014,7 +1014,7 @@ static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_rando
assert(v != NULL);
NewVehicleResolver(&object, v->engine_type, v);
object.callback = CBID_RANDOM_TRIGGER;
object.trigger = trigger;
group = Resolve(GetVehicleSpriteGroup(v->engine_type, v), &object);