(svn r3102) - Fix (regression): Newly added sprite had problems when newgrf's where loaded. Thanks Tron for explaining what the problem was and how it should be solved.

This commit is contained in:
Darkvater 2005-10-29 22:27:34 +00:00
parent 6d41c23cf2
commit b5583659e0
2 changed files with 9 additions and 4 deletions

View File

@ -266,7 +266,12 @@ static const SpriteID trg1idx[] = {
0xFFFF
};
#define OPENTTD_SPRITES_COUNT 100
/* NOTE: When adding a normal sprite, increase OPENTTD_SPRITES_COUNT with the
* amount of sprites and add them to the end of the list, with the index of
* the old sprite-count offset from SPR_OPENTTD_BASE. With this there is no
* correspondence of any kind with the ID's in the grf file, but results in
* a maximum use of sprite slots. */
#define OPENTTD_SPRITES_COUNT 101
static const SpriteID _openttd_grf_indexes[] = {
SPR_OPENTTD_BASE + 0, SPR_OPENTTD_BASE + 7, // icons etc
134, 134, // euro symbol medium size
@ -277,7 +282,7 @@ static const SpriteID _openttd_grf_indexes[] = {
616, 616, // nordic char: Æ
666, 666, // nordic char: ø
634, 634, // nordic char: Ø
SPR_OPENTTD_BASE+62, SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT, // more icons
SPR_OPENTTD_BASE+62, SPR_OPENTTD_BASE + 100, // more icons
382, 383, // ¼ ½ tiny
158, 159, // ¼ ½ medium
606, 607, // ¼ ½ large
@ -303,7 +308,7 @@ static const SpriteID _openttd_grf_indexes[] = {
317, 320, // { | } ~ tiny
93, 96, // { | } ~ medium
541, 544, // { | } ~ large
SPR_OPENTTD_BASE+138, SPR_OPENTTD_BASE+138, // icon
SPR_OPENTTD_BASE + 101, SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT, // icon (HOUSE)
0xffff,
};

View File

@ -60,7 +60,7 @@ enum Sprites {
SPR_BOX_EMPTY = SPR_OPENTTD_BASE + 66,
SPR_BOX_CHECKED = SPR_OPENTTD_BASE + 67,
SPR_WINDOW_RESIZE = SPR_OPENTTD_BASE + 94, // resize icon
SPR_HOUSE_ICON = SPR_OPENTTD_BASE + 138,
SPR_HOUSE_ICON = SPR_OPENTTD_BASE + 101,
// arrow icons pointing in all 4 directions
SPR_ARROW_DOWN = SPR_OPENTTD_BASE + 95,
SPR_ARROW_UP = SPR_OPENTTD_BASE + 96,