(svn r14173) -Fix: Don't check for rail type and catenary on aqueducts.

This commit is contained in:
peter1138 2008-08-25 18:14:19 +00:00
parent 23a9938317
commit b60ff46806
1 changed files with 8 additions and 4 deletions

View File

@ -1011,8 +1011,10 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
DrawBridgeTramBits(ti->x, ti->y, z, offset, HasBit(rts, ROADTYPE_ROAD), true);
}
EndSpriteCombine();
} else if (HasCatenaryDrawn(GetRailType(ti->tile))) {
DrawCatenary(ti);
} else if (transport_type == TRANSPORT_RAIL) {
if (HasCatenaryDrawn(GetRailType(ti->tile))) {
DrawCatenary(ti);
}
}
DrawBridgeMiddle(ti);
@ -1139,8 +1141,10 @@ void DrawBridgeMiddle(const TileInfo* ti)
EndSpriteCombine();
StartSpriteCombine();
}
} else if (HasCatenaryDrawn(GetRailType(rampsouth))) {
DrawCatenaryOnBridge(ti);
} else if (transport_type == TRANSPORT_RAIL) {
if (HasCatenaryDrawn(GetRailType(rampsouth))) {
DrawCatenaryOnBridge(ti);
}
}
/* draw roof, the component of the bridge which is logically between the vehicle and the camera */