mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r14173) -Fix: Don't check for rail type and catenary on aqueducts.
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@ -1011,8 +1011,10 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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DrawBridgeTramBits(ti->x, ti->y, z, offset, HasBit(rts, ROADTYPE_ROAD), true);
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}
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EndSpriteCombine();
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} else if (HasCatenaryDrawn(GetRailType(ti->tile))) {
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DrawCatenary(ti);
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} else if (transport_type == TRANSPORT_RAIL) {
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if (HasCatenaryDrawn(GetRailType(ti->tile))) {
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DrawCatenary(ti);
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}
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}
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DrawBridgeMiddle(ti);
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@ -1139,8 +1141,10 @@ void DrawBridgeMiddle(const TileInfo* ti)
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EndSpriteCombine();
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StartSpriteCombine();
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}
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} else if (HasCatenaryDrawn(GetRailType(rampsouth))) {
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DrawCatenaryOnBridge(ti);
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} else if (transport_type == TRANSPORT_RAIL) {
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if (HasCatenaryDrawn(GetRailType(rampsouth))) {
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DrawCatenaryOnBridge(ti);
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}
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}
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/* draw roof, the component of the bridge which is logically between the vehicle and the camera */
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