Codechange: Move command arguments to the back of the DoCommand function call.

This commit is contained in:
Michael Lutz 2021-10-03 15:39:49 +02:00
parent 39e8783f4b
commit b6933a2ebd
35 changed files with 167 additions and 167 deletions

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@ -1274,7 +1274,7 @@ void HandleMissingAircraftOrders(Aircraft *v)
const Station *st = GetTargetAirportIfValid(v);
if (st == nullptr) {
Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
CommandCost ret = DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_SEND_VEHICLE_TO_DEPOT);
CommandCost ret = DoCommand(DC_EXEC, CMD_SEND_VEHICLE_TO_DEPOT, v->tile, v->index, 0);
cur_company.Restore();
if (ret.Failed()) CrashAirplane(v);
@ -1637,7 +1637,7 @@ static void AircraftEventHandler_HeliTakeOff(Aircraft *v, const AirportFTAClass
/* Send the helicopter to a hangar if needed for replacement */
if (v->NeedsAutomaticServicing()) {
Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
DoCommand(v->tile, v->index | DEPOT_SERVICE | DEPOT_LOCATE_HANGAR, 0, DC_EXEC, CMD_SEND_VEHICLE_TO_DEPOT);
DoCommand(DC_EXEC, CMD_SEND_VEHICLE_TO_DEPOT, v->tile, v->index | DEPOT_SERVICE | DEPOT_LOCATE_HANGAR, 0);
cur_company.Restore();
}
}
@ -1688,7 +1688,7 @@ static void AircraftEventHandler_Landing(Aircraft *v, const AirportFTAClass *apc
/* check if the aircraft needs to be replaced or renewed and send it to a hangar if needed */
if (v->NeedsAutomaticServicing()) {
Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
DoCommand(v->tile, v->index | DEPOT_SERVICE, 0, DC_EXEC, CMD_SEND_VEHICLE_TO_DEPOT);
DoCommand(DC_EXEC, CMD_SEND_VEHICLE_TO_DEPOT, v->tile, v->index | DEPOT_SERVICE, 0);
cur_company.Restore();
}
}

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@ -340,7 +340,7 @@ static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehic
}
/* Build the new vehicle */
cost = DoCommand(old_veh->tile, e | (CT_INVALID << 24), 0, DC_EXEC | DC_AUTOREPLACE, GetCmdBuildVeh(old_veh));
cost = DoCommand(DC_EXEC | DC_AUTOREPLACE, GetCmdBuildVeh(old_veh), old_veh->tile, e | (CT_INVALID << 24), 0);
if (cost.Failed()) return cost;
Vehicle *new_veh = Vehicle::Get(_new_vehicle_id);
@ -350,13 +350,13 @@ static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehic
if (refit_cargo != CT_NO_REFIT) {
byte subtype = GetBestFittingSubType(old_veh, new_veh, refit_cargo);
cost.AddCost(DoCommand(0, new_veh->index, refit_cargo | (subtype << 8), DC_EXEC, GetCmdRefitVeh(new_veh)));
cost.AddCost(DoCommand(DC_EXEC, GetCmdRefitVeh(new_veh), 0, new_veh->index, refit_cargo | (subtype << 8)));
assert(cost.Succeeded()); // This should be ensured by GetNewCargoTypeForReplace()
}
/* Try to reverse the vehicle, but do not care if it fails as the new type might not be reversible */
if (new_veh->type == VEH_TRAIN && HasBit(Train::From(old_veh)->flags, VRF_REVERSE_DIRECTION)) {
DoCommand(0, new_veh->index, true, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
DoCommand(DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION, 0, new_veh->index, true);
}
return cost;
@ -370,7 +370,7 @@ static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehic
*/
static inline CommandCost CmdStartStopVehicle(const Vehicle *v, bool evaluate_callback)
{
return DoCommand(0, v->index, evaluate_callback ? 1 : 0, DC_EXEC | DC_AUTOREPLACE, CMD_START_STOP_VEHICLE);
return DoCommand(DC_EXEC | DC_AUTOREPLACE, CMD_START_STOP_VEHICLE, 0, v->index, evaluate_callback ? 1 : 0);
}
/**
@ -383,7 +383,7 @@ static inline CommandCost CmdStartStopVehicle(const Vehicle *v, bool evaluate_ca
*/
static inline CommandCost CmdMoveVehicle(const Vehicle *v, const Vehicle *after, DoCommandFlag flags, bool whole_chain)
{
return DoCommand(0, v->index | (whole_chain ? 1 : 0) << 20, after != nullptr ? after->index : INVALID_VEHICLE, flags | DC_NO_CARGO_CAP_CHECK, CMD_MOVE_RAIL_VEHICLE);
return DoCommand(flags | DC_NO_CARGO_CAP_CHECK, CMD_MOVE_RAIL_VEHICLE, 0, v->index | (whole_chain ? 1 : 0) << 20, after != nullptr ? after->index : INVALID_VEHICLE);
}
/**
@ -397,10 +397,10 @@ static CommandCost CopyHeadSpecificThings(Vehicle *old_head, Vehicle *new_head,
CommandCost cost = CommandCost();
/* Share orders */
if (cost.Succeeded() && old_head != new_head) cost.AddCost(DoCommand(0, new_head->index | CO_SHARE << 30, old_head->index, DC_EXEC, CMD_CLONE_ORDER));
if (cost.Succeeded() && old_head != new_head) cost.AddCost(DoCommand(DC_EXEC, CMD_CLONE_ORDER, 0, new_head->index | CO_SHARE << 30, old_head->index));
/* Copy group membership */
if (cost.Succeeded() && old_head != new_head) cost.AddCost(DoCommand(0, old_head->group_id, new_head->index, DC_EXEC, CMD_ADD_VEHICLE_GROUP));
if (cost.Succeeded() && old_head != new_head) cost.AddCost(DoCommand(DC_EXEC, CMD_ADD_VEHICLE_GROUP, 0, old_head->group_id, new_head->index));
/* Perform start/stop check whether the new vehicle suits newgrf restrictions etc. */
if (cost.Succeeded()) {
@ -466,11 +466,11 @@ static CommandCost ReplaceFreeUnit(Vehicle **single_unit, DoCommandFlag flags, b
}
/* Sell the old vehicle */
cost.AddCost(DoCommand(0, old_v->index, 0, flags, GetCmdSellVeh(old_v)));
cost.AddCost(DoCommand(flags, GetCmdSellVeh(old_v), 0, old_v->index, 0));
/* If we are not in DC_EXEC undo everything */
if ((flags & DC_EXEC) == 0) {
DoCommand(0, new_v->index, 0, DC_EXEC, GetCmdSellVeh(new_v));
DoCommand(DC_EXEC, GetCmdSellVeh(new_v), 0, new_v->index, 0);
}
}
@ -597,7 +597,7 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
assert(RailVehInfo(wagon->engine_type)->railveh_type == RAILVEH_WAGON);
/* Sell wagon */
[[maybe_unused]] CommandCost ret = DoCommand(0, wagon->index, 0, DC_EXEC, GetCmdSellVeh(wagon));
[[maybe_unused]] CommandCost ret = DoCommand(DC_EXEC, GetCmdSellVeh(wagon), 0, wagon->index, 0);
assert(ret.Succeeded());
new_vehs[i] = nullptr;
@ -629,7 +629,7 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
/* Sell the vehicle.
* Note: This might temporarily construct new trains, so use DC_AUTOREPLACE to prevent
* it from failing due to engine limits. */
cost.AddCost(DoCommand(0, w->index, 0, flags | DC_AUTOREPLACE, GetCmdSellVeh(w)));
cost.AddCost(DoCommand(flags | DC_AUTOREPLACE, GetCmdSellVeh(w), 0, w->index, 0));
if ((flags & DC_EXEC) != 0) {
old_vehs[i] = nullptr;
if (i == 0) old_head = nullptr;
@ -660,7 +660,7 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
if ((flags & DC_EXEC) == 0) {
for (int i = num_units - 1; i >= 0; i--) {
if (new_vehs[i] != nullptr) {
DoCommand(0, new_vehs[i]->index, 0, DC_EXEC, GetCmdSellVeh(new_vehs[i]));
DoCommand(DC_EXEC, GetCmdSellVeh(new_vehs[i]), 0, new_vehs[i]->index, 0);
new_vehs[i] = nullptr;
}
}
@ -691,12 +691,12 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
}
/* Sell the old vehicle */
cost.AddCost(DoCommand(0, old_head->index, 0, flags, GetCmdSellVeh(old_head)));
cost.AddCost(DoCommand(flags, GetCmdSellVeh(old_head), 0, old_head->index, 0));
}
/* If we are not in DC_EXEC undo everything */
if ((flags & DC_EXEC) == 0) {
DoCommand(0, new_head->index, 0, DC_EXEC, GetCmdSellVeh(new_head));
DoCommand(DC_EXEC, GetCmdSellVeh(new_head), 0, new_head->index, 0);
}
}
}

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@ -390,7 +390,7 @@ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transpo
/* only query bridge building possibility once, result is the same for all bridges!
* returns CMD_ERROR on failure, and price on success */
StringID errmsg = INVALID_STRING_ID;
CommandCost ret = DoCommand(end, start, type, CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_BRIDGE)) | DC_QUERY_COST, CMD_BUILD_BRIDGE);
CommandCost ret = DoCommand(CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_BRIDGE)) | DC_QUERY_COST, CMD_BUILD_BRIDGE, end, start, type);
GUIBridgeList *bl = nullptr;
if (ret.Failed()) {

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@ -1226,7 +1226,7 @@ struct BuildVehicleWindow : Window {
if (!this->listview_mode) {
/* Query for cost and refitted capacity */
CommandCost ret = DoCommand(this->window_number, this->sel_engine | (cargo << 24), 0, DC_QUERY_COST, GetCmdBuildVeh(this->vehicle_type));
CommandCost ret = DoCommand(DC_QUERY_COST, GetCmdBuildVeh(this->vehicle_type), this->window_number, this->sel_engine | (cargo << 24), 0);
if (ret.Succeeded()) {
this->te.cost = ret.GetCost() - e->GetCost();
this->te.capacity = _returned_refit_capacity;

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@ -381,7 +381,7 @@ static void ChangeTileOwner_Clear(TileIndex tile, Owner old_owner, Owner new_own
static CommandCost TerraformTile_Clear(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
{
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
return DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
}
extern const TileTypeProcs _tile_type_clear_procs = {

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@ -449,23 +449,23 @@ static int _docommand_recursive = 0;
*/
CommandCost DoCommand(const CommandContainer *container, DoCommandFlag flags)
{
return DoCommand(container->tile, container->p1, container->p2, flags, container->cmd & CMD_ID_MASK, container->text);
return DoCommand(flags, container->cmd & CMD_ID_MASK, container->tile, container->p1, container->p2, container->text);
}
/*!
* This function executes a given command with the parameters from the #CommandProc parameter list.
* Depending on the flags parameter it execute or test a command.
*
* @param flags Flags for the command and how to execute the command
* @param cmd The command-id to execute (a value of the CMD_* enums)
* @param tile The tile to apply the command on (for the #CommandProc)
* @param p1 Additional data for the command (for the #CommandProc)
* @param p2 Additional data for the command (for the #CommandProc)
* @param flags Flags for the command and how to execute the command
* @param cmd The command-id to execute (a value of the CMD_* enums)
* @param text The text to pass
* @see CommandProc
* @return the cost
*/
CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, DoCommandFlag flags, uint32 cmd, const std::string &text)
CommandCost DoCommand(DoCommandFlag flags, uint32 cmd, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
{
CommandCost res;

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@ -32,7 +32,7 @@ static const CommandCost CMD_ERROR = CommandCost(INVALID_STRING_ID);
*/
#define return_cmd_error(errcode) return CommandCost(errcode);
CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, DoCommandFlag flags, uint32 cmd, const std::string &text = {});
CommandCost DoCommand(DoCommandFlag flags, uint32 cmd, TileIndex tile, uint32 p1, uint32 p2, const std::string &text = {});
CommandCost DoCommand(const CommandContainer *container, DoCommandFlag flags);
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback = nullptr, const std::string &text = {}, bool my_cmd = true);

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@ -1127,7 +1127,7 @@ CommandCost CmdRenamePresident(TileIndex tile, DoCommandFlag flags, uint32 p1, u
c->president_name = text;
if (c->name_1 == STR_SV_UNNAMED && c->name.empty()) {
DoCommand(0, 0, 0, DC_EXEC, CMD_RENAME_COMPANY, text + " Transport");
DoCommand(DC_EXEC, CMD_RENAME_COMPANY, 0, 0, 0, text + " Transport");
}
}

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@ -61,7 +61,7 @@ static void DisasterClearSquare(TileIndex tile)
case MP_RAILWAY:
if (Company::IsHumanID(GetTileOwner(tile)) && !IsRailDepot(tile)) {
Backup<CompanyID> cur_company(_current_company, OWNER_WATER, FILE_LINE);
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
DoCommand(DC_EXEC, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
cur_company.Restore();
/* update signals in buffer */
@ -71,7 +71,7 @@ static void DisasterClearSquare(TileIndex tile)
case MP_HOUSE: {
Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
DoCommand(DC_EXEC, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
cur_company.Restore();
break;
}

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@ -312,7 +312,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
for (i = 0; i < 4; i++) {
if (c->share_owners[i] == old_owner) {
/* Sell its shares */
CommandCost res = DoCommand(0, c->index, 0, DC_EXEC | DC_BANKRUPT, CMD_SELL_SHARE_IN_COMPANY);
CommandCost res = DoCommand(DC_EXEC | DC_BANKRUPT, CMD_SELL_SHARE_IN_COMPANY, 0, c->index, 0);
/* Because we are in a DoCommand, we can't just execute another one and
* expect the money to be removed. We need to do it ourself! */
SubtractMoneyFromCompany(res);
@ -332,7 +332,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
} else {
cur_company2.Change(c->share_owners[i]);
/* Sell the shares */
CommandCost res = DoCommand(0, old_owner, 0, DC_EXEC | DC_BANKRUPT, CMD_SELL_SHARE_IN_COMPANY);
CommandCost res = DoCommand(DC_EXEC | DC_BANKRUPT, CMD_SELL_SHARE_IN_COMPANY, 0, old_owner, 0);
/* Because we are in a DoCommand, we can't just execute another one and
* expect the money to be removed. We need to do it ourself! */
SubtractMoneyFromCompany(res);
@ -448,7 +448,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
* However, do not rely on that behaviour.
*/
int interval = CompanyServiceInterval(new_company, v->type);
DoCommand(v->tile, v->index, interval | (new_company->settings.vehicle.servint_ispercent << 17), DC_EXEC | DC_BANKRUPT, CMD_CHANGE_SERVICE_INT);
DoCommand(DC_EXEC | DC_BANKRUPT, CMD_CHANGE_SERVICE_INT, v->tile, v->index, interval | (new_company->settings.vehicle.servint_ispercent << 17));
}
v->owner = new_owner;
@ -1485,7 +1485,7 @@ static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station
if (st->goods[cid].cargo.HasCargoFor(next_station)) {
/* Try to find out if auto-refitting would succeed. In case the refit is allowed,
* the returned refit capacity will be greater than zero. */
DoCommand(v_start->tile, v_start->index, cid | 1U << 24 | 0xFF << 8 | 1U << 16, DC_QUERY_COST, GetCmdRefitVeh(v_start)); // Auto-refit and only this vehicle including artic parts.
DoCommand(DC_QUERY_COST, GetCmdRefitVeh(v_start), v_start->tile, v_start->index, cid | 1U << 24 | 0xFF << 8 | 1U << 16); // Auto-refit and only this vehicle including artic parts.
/* Try to balance different loadable cargoes between parts of the consist, so that
* all of them can be loaded. Avoid a situation where all vehicles suddenly switch
* to the first loadable cargo for which there is only one packet. If the capacities
@ -1508,7 +1508,7 @@ static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station
* "via any station" before reserving. We rather produce some more "any station" cargo than
* misrouting it. */
IterateVehicleParts(v_start, ReturnCargoAction(st, INVALID_STATION));
CommandCost cost = DoCommand(v_start->tile, v_start->index, new_cid | 1U << 24 | 0xFF << 8 | 1U << 16, DC_EXEC, GetCmdRefitVeh(v_start)); // Auto-refit and only this vehicle including artic parts.
CommandCost cost = DoCommand(DC_EXEC, GetCmdRefitVeh(v_start), v_start->tile, v_start->index, new_cid | 1U << 24 | 0xFF << 8 | 1U << 16); // Auto-refit and only this vehicle including artic parts.
if (cost.Succeeded()) v->First()->profit_this_year -= cost.GetCost() << 8;
}

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@ -356,12 +356,12 @@ CommandCost CmdDeleteGroup(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
if (g == nullptr || g->owner != _current_company) return CMD_ERROR;
/* Remove all vehicles from the group */
DoCommand(0, p1, 0, flags, CMD_REMOVE_ALL_VEHICLES_GROUP);
DoCommand(flags, CMD_REMOVE_ALL_VEHICLES_GROUP, 0, p1, 0);
/* Delete sub-groups */
for (const Group *gp : Group::Iterate()) {
if (gp->parent == g->index) {
DoCommand(0, gp->index, 0, flags, CMD_DELETE_GROUP);
DoCommand(flags, CMD_DELETE_GROUP, 0, gp->index, 0);
}
}
@ -580,7 +580,7 @@ CommandCost CmdAddSharedVehicleGroup(TileIndex tile, DoCommandFlag flags, uint32
/* For each shared vehicles add it to the group */
for (Vehicle *v2 = v->FirstShared(); v2 != nullptr; v2 = v2->NextShared()) {
if (v2->group_id != id_g) DoCommand(tile, id_g, v2->index, flags, CMD_ADD_VEHICLE_GROUP, text);
if (v2->group_id != id_g) DoCommand(flags, CMD_ADD_VEHICLE_GROUP, tile, id_g, v2->index, text);
}
}
}
@ -616,7 +616,7 @@ CommandCost CmdRemoveAllVehiclesGroup(TileIndex tile, DoCommandFlag flags, uint3
if (v->group_id != old_g) continue;
/* Add The Vehicle to the default group */
DoCommand(tile, DEFAULT_GROUP, v->index, flags, CMD_ADD_VEHICLE_GROUP, text);
DoCommand(flags, CMD_ADD_VEHICLE_GROUP, tile, DEFAULT_GROUP, v->index, text);
}
}

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@ -1100,7 +1100,7 @@ static bool SearchLumberMillTrees(TileIndex tile, void *user_data)
_industry_sound_tile = tile;
if (_settings_client.sound.ambient) SndPlayTileFx(SND_38_LUMBER_MILL_1, tile);
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
DoCommand(DC_EXEC, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
cur_company.Restore();
return true;
@ -1482,13 +1482,13 @@ static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTil
/* Clear the tiles as OWNER_TOWN to not affect town rating, and to not clear protected buildings */
Backup<CompanyID> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
CommandCost ret = DoCommand(cur_tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
CommandCost ret = DoCommand(DC_NONE, CMD_LANDSCAPE_CLEAR, cur_tile, 0, 0);
cur_company.Restore();
if (ret.Failed()) return ret;
} else {
/* Clear the tiles, but do not affect town ratings */
CommandCost ret = DoCommand(cur_tile, 0, 0, DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
CommandCost ret = DoCommand(DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR, cur_tile, 0, 0);
if (ret.Failed()) return ret;
}
@ -1598,7 +1598,7 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags,
}
/* This is not 100% correct check, but the best we can do without modifying the map.
* What is missing, is if the difference in height is more than 1.. */
if (DoCommand(tile_walk, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND).Failed()) {
if (DoCommand(flags & ~DC_EXEC, CMD_TERRAFORM_LAND, tile_walk, SLOPE_N, (curh > h) ? 0 : 1).Failed()) {
cur_company.Restore();
return false;
}
@ -1613,7 +1613,7 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags,
/* We give the terraforming for free here, because we can't calculate
* exact cost in the test-round, and as we all know, that will cause
* a nice assert if they don't match ;) */
DoCommand(tile_walk, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
DoCommand(flags, CMD_TERRAFORM_LAND, tile_walk, SLOPE_N, (curh > h) ? 0 : 1);
curh += (curh > h) ? -1 : 1;
}
}
@ -1883,7 +1883,7 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
WaterClass wc = (IsWaterTile(cur_tile) ? GetWaterClass(cur_tile) : WATER_CLASS_INVALID);
DoCommand(cur_tile, 0, 0, DC_EXEC | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
DoCommand(DC_EXEC | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR, cur_tile, 0, 0);
MakeIndustry(cur_tile, i->index, it.gfx, Random(), wc);
@ -3059,7 +3059,7 @@ static CommandCost TerraformTile_Industry(TileIndex tile, DoCommandFlag flags, i
}
}
}
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
return DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
}
extern const TileTypeProcs _tile_type_industry_procs = {

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@ -755,7 +755,7 @@ CommandCost CmdClearArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
TileIterator *iter = HasBit(p2, 0) ? (TileIterator *)new DiagonalTileIterator(tile, p1) : new OrthogonalTileIterator(tile, p1);
for (; *iter != INVALID_TILE; ++(*iter)) {
TileIndex t = *iter;
CommandCost ret = DoCommand(t, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
CommandCost ret = DoCommand(flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR, t, 0, 0);
if (ret.Failed()) {
last_error = ret;
@ -772,7 +772,7 @@ CommandCost CmdClearArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
delete iter;
return cost;
}
DoCommand(t, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
DoCommand(flags, CMD_LANDSCAPE_CLEAR, t, 0, 0);
/* draw explosion animation...
* Disable explosions when game is paused. Looks silly and blocks the view. */

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@ -191,7 +191,7 @@ public:
Company *c = Company::GetIfValid(_local_company);
if (c != nullptr) {
assert(_current_company == _local_company);
CommandCost costclear = DoCommand(tile, 0, 0, DC_QUERY_COST, CMD_LANDSCAPE_CLEAR);
CommandCost costclear = DoCommand(DC_QUERY_COST, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
if (costclear.Succeeded()) {
Money cost = costclear.GetCost();
if (cost < 0) {

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@ -229,7 +229,7 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
if (type == OBJECT_OWNED_LAND) {
/* Owned land is special as it can be placed on any slope. */
cost.AddCost(DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR));
cost.AddCost(DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile, 0, 0));
} else {
/* Check the surface to build on. At this time we can't actually execute the
* the CLEAR_TILE commands since the newgrf callback later on can check
@ -242,7 +242,7 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
if (!IsWaterTile(t)) {
/* Normal water tiles don't have to be cleared. For all other tile types clear
* the tile but leave the water. */
cost.AddCost(DoCommand(t, 0, 0, flags & ~DC_NO_WATER & ~DC_EXEC, CMD_LANDSCAPE_CLEAR));
cost.AddCost(DoCommand(flags & ~DC_NO_WATER & ~DC_EXEC, CMD_LANDSCAPE_CLEAR, t, 0, 0));
} else {
/* Can't build on water owned by another company. */
Owner o = GetTileOwner(t);
@ -260,7 +260,7 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
IsTileType(t, MP_OBJECT) &&
IsTileOwner(t, _current_company) &&
IsObjectType(t, OBJECT_HQ))) {
cost.AddCost(DoCommand(t, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR));
cost.AddCost(DoCommand(flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR, t, 0, 0));
}
}
}
@ -292,10 +292,10 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
for (TileIndex t : ta) {
if (HasTileWaterGround(t)) {
if (!IsWaterTile(t)) {
DoCommand(t, 0, 0, (flags & ~DC_NO_WATER) | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
DoCommand((flags & ~DC_NO_WATER) | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR, t, 0, 0);
}
} else {
DoCommand(t, 0, 0, flags | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
DoCommand(flags | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR, t, 0, 0);
}
}
}
@ -847,7 +847,7 @@ static CommandCost TerraformTile_Object(TileIndex tile, DoCommandFlag flags, int
}
}
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
return DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
}
extern const TileTypeProcs _tile_type_object_procs = {

View File

@ -73,7 +73,7 @@ void OrderBackup::DoRestore(Vehicle *v)
{
/* If we had shared orders, recover that */
if (this->clone != nullptr) {
DoCommand(0, v->index | CO_SHARE << 30, this->clone->index, DC_EXEC, CMD_CLONE_ORDER);
DoCommand(DC_EXEC, CMD_CLONE_ORDER, 0, v->index | CO_SHARE << 30, this->clone->index);
} else if (this->orders != nullptr && OrderList::CanAllocateItem()) {
v->orders.list = new OrderList(this->orders, v);
this->orders = nullptr;
@ -88,7 +88,7 @@ void OrderBackup::DoRestore(Vehicle *v)
if (v->cur_implicit_order_index >= v->GetNumOrders()) v->cur_implicit_order_index = v->cur_real_order_index;
/* Restore vehicle group */
DoCommand(0, this->group, v->index, DC_EXEC, CMD_ADD_VEHICLE_GROUP);
DoCommand(DC_EXEC, CMD_ADD_VEHICLE_GROUP, 0, this->group, v->index);
}
/**

View File

@ -2036,7 +2036,7 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth, bool
v->current_order.MakeGoToDepot(destination, v->current_order.GetDepotOrderType(), v->current_order.GetNonStopType(), (OrderDepotActionFlags)(v->current_order.GetDepotActionType() & ~ODATFB_NEAREST_DEPOT), v->current_order.GetRefitCargo());
/* If there is no depot in front, reverse automatically (trains only) */
if (v->type == VEH_TRAIN && reverse) DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
if (v->type == VEH_TRAIN && reverse) DoCommand(DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION, v->tile, v->index, 0);
if (v->type == VEH_AIRCRAFT) {
Aircraft *a = Aircraft::From(v);

View File

@ -451,7 +451,7 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u
CommandCost ret = CheckTileOwnership(tile);
if (ret.Failed()) return ret;
if (!IsPlainRail(tile)) return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); // just get appropriate error message
if (!IsPlainRail(tile)) return DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile, 0, 0); // just get appropriate error message
if (!IsCompatibleRail(GetRailType(tile), railtype)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION);
@ -469,7 +469,7 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u
for (Track track_it = TRACK_BEGIN; track_it < TRACK_END; track_it++) {
if (HasTrack(tile, track_it) && HasSignalOnTrack(tile, track_it)) {
CommandCost ret_remove_signals = DoCommand(tile, track_it, 0, flags, CMD_REMOVE_SIGNALS);
CommandCost ret_remove_signals = DoCommand(flags, CMD_REMOVE_SIGNALS, tile, track_it, 0);
if (ret_remove_signals.Failed()) return ret_remove_signals;
cost.AddCost(ret_remove_signals);
}
@ -481,7 +481,7 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u
* the present rail type are powered on the new rail type. */
if (GetRailType(tile) != railtype && !HasPowerOnRail(railtype, GetRailType(tile))) {
if (HasPowerOnRail(GetRailType(tile), railtype)) {
ret = DoCommand(tile, tile, railtype, flags, CMD_CONVERT_RAIL);
ret = DoCommand(flags, CMD_CONVERT_RAIL, tile, tile, railtype);
if (ret.Failed()) return ret;
cost.AddCost(ret);
} else {
@ -581,7 +581,7 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u
if (ret.Failed()) return ret;
cost.AddCost(ret);
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
ret = DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
if (ret.Failed()) return ret;
cost.AddCost(ret);
@ -691,7 +691,7 @@ CommandCost CmdRemoveSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1,
/* Charge extra to remove signals on the track, if they are there */
if (HasSignalOnTrack(tile, track)) {
cost.AddCost(DoCommand(tile, track, 0, flags, CMD_REMOVE_SIGNALS));
cost.AddCost(DoCommand(flags, CMD_REMOVE_SIGNALS, tile, track, 0));
}
if (flags & DC_EXEC) {
@ -784,7 +784,7 @@ bool FloodHalftile(TileIndex t)
TrackBits to_remove = lower_track & rail_bits;
if (to_remove != 0) {
Backup<CompanyID> cur_company(_current_company, OWNER_WATER, FILE_LINE);
flooded = DoCommand(t, 0, FIND_FIRST_BIT(to_remove), DC_EXEC, CMD_REMOVE_SINGLE_RAIL).Succeeded();
flooded = DoCommand(DC_EXEC, CMD_REMOVE_SINGLE_RAIL, t, 0, FIND_FIRST_BIT(to_remove)).Succeeded();
cur_company.Restore();
if (!flooded) return flooded; // not yet floodable
rail_bits = rail_bits & ~to_remove;
@ -903,7 +903,7 @@ static CommandCost CmdRailTrackHelper(TileIndex tile, DoCommandFlag flags, uint3
bool had_success = false;
CommandCost last_error = CMD_ERROR;
for (;;) {
CommandCost ret = DoCommand(tile, remove ? 0 : railtype, TrackdirToTrack(trackdir) | (auto_remove_signals << 3), flags, remove ? CMD_REMOVE_SINGLE_RAIL : CMD_BUILD_SINGLE_RAIL);
CommandCost ret = DoCommand(flags, remove ? CMD_REMOVE_SINGLE_RAIL : CMD_BUILD_SINGLE_RAIL, tile, remove ? 0 : railtype, TrackdirToTrack(trackdir) | (auto_remove_signals << 3));
if (ret.Failed()) {
last_error = ret;
@ -1007,7 +1007,7 @@ CommandCost CmdBuildTrainDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, u
cost.AddCost(_price[PR_BUILD_FOUNDATION]);
}
cost.AddCost(DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR));
cost.AddCost(DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile, 0, 0));
if (cost.Failed()) return cost;
if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
@ -1358,7 +1358,7 @@ static CommandCost CmdSignalTrackHelper(TileIndex tile, DoCommandFlag flags, uin
if (HasBit(signal_dir, 0)) signals |= SignalAlongTrackdir(trackdir);
if (HasBit(signal_dir, 1)) signals |= SignalAgainstTrackdir(trackdir);
CommandCost ret = DoCommand(tile, param1, signals, test_only ? flags & ~DC_EXEC : flags, remove ? CMD_REMOVE_SIGNALS : CMD_BUILD_SIGNALS);
CommandCost ret = DoCommand(test_only ? flags & ~DC_EXEC : flags, remove ? CMD_REMOVE_SIGNALS : CMD_BUILD_SIGNALS, tile, param1, signals);
if (test_only) return ret.Succeeded();
@ -1878,7 +1878,7 @@ static CommandCost ClearTile_Track(TileIndex tile, DoCommandFlag flags)
TrackBits tracks = GetTrackBits(tile);
while (tracks != TRACK_BIT_NONE) {
Track track = RemoveFirstTrack(&tracks);
CommandCost ret = DoCommand(tile, 0, track, flags, CMD_REMOVE_SINGLE_RAIL);
CommandCost ret = DoCommand(flags, CMD_REMOVE_SINGLE_RAIL, tile, 0, track);
if (ret.Failed()) return ret;
cost.AddCost(ret);
}
@ -2952,7 +2952,7 @@ static void ChangeTileOwner_Track(TileIndex tile, Owner old_owner, Owner new_own
SetTileOwner(tile, new_owner);
} else {
DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
DoCommand(DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
}
}
@ -3140,7 +3140,7 @@ static CommandCost TerraformTile_Track(TileIndex tile, DoCommandFlag flags, int
AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, GetRailDepotDirection(tile))) {
return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
}
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
return DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
}

View File

@ -756,7 +756,7 @@ struct BuildRailToolbarWindow : Window {
void OnPlacePresize(Point pt, TileIndex tile) override
{
DoCommand(tile, _cur_railtype | (TRANSPORT_RAIL << 8), 0, DC_AUTO, CMD_BUILD_TUNNEL);
DoCommand(DC_AUTO, CMD_BUILD_TUNNEL, tile, _cur_railtype | (TRANSPORT_RAIL << 8), 0);
VpSetPresizeRange(tile, _build_tunnel_endtile == 0 ? tile : _build_tunnel_endtile);
}

View File

@ -366,7 +366,7 @@ static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits piec
if (!IsTileType(tile, MP_ROAD)) {
/* If it's the last roadtype, just clear the whole tile */
if (GetRoadType(tile, OtherRoadTramType(rtt)) == INVALID_ROADTYPE) return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (GetRoadType(tile, OtherRoadTramType(rtt)) == INVALID_ROADTYPE) return DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
CommandCost cost(EXPENSES_CONSTRUCTION);
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
@ -821,7 +821,7 @@ do_clear:;
}
if (need_to_clear) {
CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
CommandCost ret = DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
if (ret.Failed()) return ret;
cost.AddCost(ret);
}
@ -867,7 +867,7 @@ do_clear:;
if (HasPowerOnRoad(rt, existing_rt)) {
rt = existing_rt;
} else if (HasPowerOnRoad(existing_rt, rt)) {
CommandCost ret = DoCommand(tile, tile, rt, flags, CMD_CONVERT_ROAD);
CommandCost ret = DoCommand(flags, CMD_CONVERT_ROAD, tile, tile, rt);
if (ret.Failed()) return ret;
cost.AddCost(ret);
} else {
@ -1038,7 +1038,7 @@ CommandCost CmdBuildLongRoad(TileIndex start_tile, DoCommandFlag flags, uint32 p
if (tile == start_tile && HasBit(p2, 0)) bits &= DiagDirToRoadBits(dir);
}
CommandCost ret = DoCommand(tile, drd << 11 | rt << 4 | bits, 0, flags, CMD_BUILD_ROAD);
CommandCost ret = DoCommand(flags, CMD_BUILD_ROAD, tile, drd << 11 | rt << 4 | bits, 0);
if (ret.Failed()) {
last_error = ret;
if (last_error.GetErrorMessage() != STR_ERROR_ALREADY_BUILT) {
@ -1129,7 +1129,7 @@ CommandCost CmdRemoveLongRoad(TileIndex start_tile, DoCommandFlag flags, uint32
if (flags & DC_EXEC) {
money_spent += ret.GetCost();
if (money_spent > 0 && money_spent > money_available) {
_additional_cash_required = DoCommand(start_tile, end_tile, p2, flags & ~DC_EXEC, CMD_REMOVE_LONG_ROAD).GetCost();
_additional_cash_required = DoCommand(flags & ~DC_EXEC, CMD_REMOVE_LONG_ROAD, start_tile, end_tile, p2).GetCost();
return cost;
}
RemoveRoad(tile, flags, bits, rtt, true, false);
@ -1180,7 +1180,7 @@ CommandCost CmdBuildRoadDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
cost.AddCost(_price[PR_BUILD_FOUNDATION]);
}
cost.AddCost(DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR));
cost.AddCost(DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile, 0, 0));
if (cost.Failed()) return cost;
if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
@ -1266,7 +1266,7 @@ static CommandCost ClearTile_Road(TileIndex tile, DoCommandFlag flags)
}
if (flags & DC_EXEC) {
DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
}
return ret;
}
@ -2194,7 +2194,7 @@ static void ChangeTileOwner_Road(TileIndex tile, Owner old_owner, Owner new_owne
if (IsRoadDepot(tile)) {
if (GetTileOwner(tile) == old_owner) {
if (new_owner == INVALID_OWNER) {
DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
DoCommand(DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
} else {
/* A road depot has two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
RoadType rt = GetRoadTypeRoad(tile);
@ -2231,7 +2231,7 @@ static void ChangeTileOwner_Road(TileIndex tile, Owner old_owner, Owner new_owne
if (IsLevelCrossing(tile)) {
if (GetTileOwner(tile) == old_owner) {
if (new_owner == INVALID_OWNER) {
DoCommand(tile, 0, GetCrossingRailTrack(tile), DC_EXEC | DC_BANKRUPT, CMD_REMOVE_SINGLE_RAIL);
DoCommand(DC_EXEC | DC_BANKRUPT, CMD_REMOVE_SINGLE_RAIL, tile, 0, GetCrossingRailTrack(tile));
} else {
/* Update infrastructure counts. No need to dirty windows here, we'll redraw the whole screen anyway. */
Company::Get(old_owner)->infrastructure.rail[GetRailType(tile)] -= LEVELCROSSING_TRACKBIT_FACTOR;
@ -2280,7 +2280,7 @@ static CommandCost TerraformTile_Road(TileIndex tile, DoCommandFlag flags, int z
}
}
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
return DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
}
/** Update power of road vehicle under which is the roadtype being converted */

View File

@ -708,7 +708,7 @@ struct BuildRoadToolbarWindow : Window {
void OnPlacePresize(Point pt, TileIndex tile) override
{
DoCommand(tile, _cur_roadtype | (TRANSPORT_ROAD << 8), 0, DC_AUTO, CMD_BUILD_TUNNEL);
DoCommand(DC_AUTO, CMD_BUILD_TUNNEL, tile, _cur_roadtype | (TRANSPORT_ROAD << 8), 0);
VpSetPresizeRange(tile, _build_tunnel_endtile == 0 ? tile : _build_tunnel_endtile);
}

View File

@ -1133,7 +1133,7 @@ static bool CanBuildTramTrackOnTile(CompanyID c, TileIndex t, RoadType rt, RoadB
/* The 'current' company is not necessarily the owner of the vehicle. */
Backup<CompanyID> cur_company(_current_company, c, FILE_LINE);
CommandCost ret = DoCommand(t, rt << 4 | r, 0, DC_NO_WATER, CMD_BUILD_ROAD);
CommandCost ret = DoCommand(DC_NO_WATER, CMD_BUILD_ROAD, t, rt << 4 | r, 0);
cur_company.Restore();
return ret.Succeeded();

View File

@ -93,7 +93,7 @@
::VehicleType type = ::Engine::Get(engine_id)->type;
CommandCost res = ::DoCommand(depot, engine_id | (cargo << 24), 0, DC_QUERY_COST, ::GetCmdBuildVeh(type));
CommandCost res = ::DoCommand(DC_QUERY_COST, ::GetCmdBuildVeh(type), depot, engine_id | (cargo << 24), 0);
return res.Succeeded() ? _returned_refit_capacity : -1;
}
@ -142,7 +142,7 @@
if (!IsValidVehicle(vehicle_id)) return -1;
if (!ScriptCargo::IsValidCargo(cargo)) return -1;
CommandCost res = ::DoCommand(0, vehicle_id, cargo, DC_QUERY_COST, GetCmdRefitVeh(::Vehicle::Get(vehicle_id)));
CommandCost res = ::DoCommand(DC_QUERY_COST, GetCmdRefitVeh(::Vehicle::Get(vehicle_id)), 0, vehicle_id, cargo);
return res.Succeeded() ? _returned_refit_capacity : -1;
}

View File

@ -841,7 +841,7 @@ static CommandCost CheckFlatLandAirport(AirportTileTableIterator tile_iter, DoCo
if (ret.Failed()) return ret;
cost.AddCost(ret);
ret = DoCommand(tile_iter, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
ret = DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile_iter, 0, 0);
if (ret.Failed()) return ret;
cost.AddCost(ret);
}
@ -921,14 +921,14 @@ static CommandCost CheckFlatLandRailStation(TileArea tile_area, DoCommandFlag fl
affected_vehicles.push_back(v);
}
}
CommandCost ret = DoCommand(tile_cur, 0, track, flags, CMD_REMOVE_SINGLE_RAIL);
CommandCost ret = DoCommand(flags, CMD_REMOVE_SINGLE_RAIL, tile_cur, 0, track);
if (ret.Failed()) return ret;
cost.AddCost(ret);
/* With flags & ~DC_EXEC CmdLandscapeClear would fail since the rail still exists */
continue;
}
}
ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
ret = DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile_cur, 0, 0);
if (ret.Failed()) return ret;
cost.AddCost(ret);
}
@ -1046,7 +1046,7 @@ static CommandCost CheckFlatLandRoadStop(TileArea tile_area, DoCommandFlag flags
cost.AddCost(RoadBuildCost(rt) * 2);
}
} else {
ret = DoCommand(cur_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
ret = DoCommand(flags, CMD_LANDSCAPE_CLEAR, cur_tile, 0, 0);
if (ret.Failed()) return ret;
cost.AddCost(ret);
cost.AddCost(RoadBuildCost(rt) * 2);
@ -1752,7 +1752,7 @@ static CommandCost RemoveRailStation(TileIndex tile, DoCommandFlag flags)
{
/* if there is flooding, remove platforms tile by tile */
if (_current_company == OWNER_WATER) {
return DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAIL_STATION);
return DoCommand(DC_EXEC, CMD_REMOVE_FROM_RAIL_STATION, tile, 0, 0);
}
Station *st = Station::GetByTile(tile);
@ -1773,7 +1773,7 @@ static CommandCost RemoveRailWaypoint(TileIndex tile, DoCommandFlag flags)
{
/* if there is flooding, remove waypoints tile by tile */
if (_current_company == OWNER_WATER) {
return DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAIL_WAYPOINT);
return DoCommand(DC_EXEC, CMD_REMOVE_FROM_RAIL_WAYPOINT, tile, 0, 0);
}
return RemoveRailStation(Waypoint::GetByTile(tile), flags, _price[PR_CLEAR_WAYPOINT_RAIL]);
@ -2535,7 +2535,7 @@ CommandCost CmdBuildDock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
CommandCost cost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_STATION_DOCK]);
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
ret = DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
if (ret.Failed()) return ret;
cost.AddCost(ret);
@ -2550,7 +2550,7 @@ CommandCost CmdBuildDock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
/* Get the water class of the water tile before it is cleared.*/
WaterClass wc = GetWaterClass(tile_cur);
ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
ret = DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile_cur, 0, 0);
if (ret.Failed()) return ret;
tile_cur += TileOffsByDiagDir(direction);
@ -4240,12 +4240,12 @@ static void ChangeTileOwner_Station(TileIndex tile, Owner old_owner, Owner new_o
} else {
if (IsDriveThroughStopTile(tile)) {
/* Remove the drive-through road stop */
DoCommand(tile, 1 | 1 << 8, (GetStationType(tile) == STATION_TRUCK) ? ROADSTOP_TRUCK : ROADSTOP_BUS, DC_EXEC | DC_BANKRUPT, CMD_REMOVE_ROAD_STOP);
DoCommand(DC_EXEC | DC_BANKRUPT, CMD_REMOVE_ROAD_STOP, tile, 1 | 1 << 8, (GetStationType(tile) == STATION_TRUCK) ? ROADSTOP_TRUCK : ROADSTOP_BUS);
assert(IsTileType(tile, MP_ROAD));
/* Change owner of tile and all roadtypes */
ChangeTileOwner(tile, old_owner, new_owner);
} else {
DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
DoCommand(DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
/* Set tile owner of water under (now removed) buoy and dock to OWNER_NONE.
* Update owner of buoy if it was not removed (was in orders).
* Do not update when owned by OWNER_WATER (sea and rivers). */
@ -4362,7 +4362,7 @@ static CommandCost TerraformTile_Station(TileIndex tile, DoCommandFlag flags, in
}
}
}
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
return DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
}
/**

View File

@ -289,7 +289,7 @@ CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
}
CommandCost cost;
if (indirectly_cleared) {
cost = DoCommand(t, 0, 0, tile_flags, CMD_LANDSCAPE_CLEAR);
cost = DoCommand(tile_flags, CMD_LANDSCAPE_CLEAR, t, 0, 0);
} else {
cost = _tile_type_procs[GetTileType(t)]->terraform_tile_proc(t, tile_flags, z_min, tileh);
}
@ -378,7 +378,7 @@ CommandCost CmdLevelLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
TileIndex t = *iter;
uint curh = TileHeight(t);
while (curh != h) {
CommandCost ret = DoCommand(t, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND);
CommandCost ret = DoCommand(flags & ~DC_EXEC, CMD_TERRAFORM_LAND, t, SLOPE_N, (curh > h) ? 0 : 1);
if (ret.Failed()) {
last_error = ret;
@ -394,7 +394,7 @@ CommandCost CmdLevelLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
delete iter;
return cost;
}
DoCommand(t, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
DoCommand(flags, CMD_TERRAFORM_LAND, t, SLOPE_N, (curh > h) ? 0 : 1);
} else {
/* When we're at the terraform limit we better bail (unneeded) testing as well.
* This will probably cause the terraforming cost to be underestimated, but only

View File

@ -511,7 +511,7 @@ static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
/* Delete all station signs */
for (BaseStation *st : BaseStation::Iterate()) {
/* There can be buoys, remove them */
if (IsBuoyTile(st->xy)) DoCommand(st->xy, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
if (IsBuoyTile(st->xy)) DoCommand(DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR, st->xy, 0, 0);
if (!st->IsInUse()) delete st;
}

View File

@ -938,8 +938,8 @@ static bool IsRoadAllowedHere(Town *t, TileIndex tile, DiagDirection dir)
* If that fails clear the land, and if that fails exit.
* This is to make sure that we can build a road here later. */
RoadType rt = GetTownRoadType(t);
if (DoCommand(tile, ((dir == DIAGDIR_NW || dir == DIAGDIR_SE) ? ROAD_Y : ROAD_X) | (rt << 4), 0, DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD).Failed() &&
DoCommand(tile, 0, 0, DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR).Failed()) {
if (DoCommand(DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD, tile, ((dir == DIAGDIR_NW || dir == DIAGDIR_SE) ? ROAD_Y : ROAD_X) | (rt << 4), 0).Failed() &&
DoCommand(DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR, tile, 0, 0).Failed()) {
return false;
}
}
@ -956,8 +956,8 @@ static bool IsRoadAllowedHere(Town *t, TileIndex tile, DiagDirection dir)
CommandCost res = CMD_ERROR;
if (!_generating_world && Chance16(1, 10)) {
/* Note: Do not replace "^ SLOPE_ELEVATED" with ComplementSlope(). The slope might be steep. */
res = DoCommand(tile, Chance16(1, 16) ? cur_slope : cur_slope ^ SLOPE_ELEVATED, 0,
DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_TERRAFORM_LAND);
res = DoCommand(DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_TERRAFORM_LAND,
tile, Chance16(1, 16) ? cur_slope : cur_slope ^ SLOPE_ELEVATED, 0);
}
if (res.Failed() && Chance16(1, 3)) {
/* We can consider building on the slope, though. */
@ -973,9 +973,9 @@ static bool TerraformTownTile(TileIndex tile, int edges, int dir)
{
assert(tile < MapSize());
CommandCost r = DoCommand(tile, edges, dir, DC_AUTO | DC_NO_WATER, CMD_TERRAFORM_LAND);
CommandCost r = DoCommand(DC_AUTO | DC_NO_WATER, CMD_TERRAFORM_LAND, tile, edges, dir);
if (r.Failed() || r.GetCost() >= (_price[PR_TERRAFORM] + 2) * 8) return false;
DoCommand(tile, edges, dir, DC_AUTO | DC_NO_WATER | DC_EXEC, CMD_TERRAFORM_LAND);
DoCommand(DC_AUTO | DC_NO_WATER | DC_EXEC, CMD_TERRAFORM_LAND, tile, edges, dir);
return true;
}
@ -1107,7 +1107,7 @@ static bool GrowTownWithExtraHouse(Town *t, TileIndex tile)
static bool GrowTownWithRoad(const Town *t, TileIndex tile, RoadBits rcmd)
{
RoadType rt = GetTownRoadType(t);
if (DoCommand(tile, rcmd | (rt << 4), t->index, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD).Succeeded()) {
if (DoCommand(DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD, tile, rcmd | (rt << 4), t->index).Succeeded()) {
_grow_town_result = GROWTH_SUCCEED;
return true;
}
@ -1154,7 +1154,7 @@ static bool CanRoadContinueIntoNextTile(const Town *t, const TileIndex tile, con
if (IsTileType(next_tile, MP_RAILWAY) && !_settings_game.economy.allow_town_level_crossings) return false;
/* If a road tile can be built, the construction is allowed. */
return DoCommand(next_tile, rcmd | (rt << 4), t->index, DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD).Succeeded();
return DoCommand(DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD, next_tile, rcmd | (rt << 4), t->index).Succeeded();
}
/**
@ -1222,8 +1222,8 @@ static bool GrowTownWithBridge(const Town *t, const TileIndex tile, const DiagDi
/* Can we actually build the bridge? */
RoadType rt = GetTownRoadType(t);
if (DoCommand(tile, bridge_tile, bridge_type | rt << 8 | TRANSPORT_ROAD << 15, CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_BRIDGE)), CMD_BUILD_BRIDGE).Succeeded()) {
DoCommand(tile, bridge_tile, bridge_type | rt << 8 | TRANSPORT_ROAD << 15, DC_EXEC | CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_BRIDGE)), CMD_BUILD_BRIDGE);
if (DoCommand(CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_BRIDGE)), CMD_BUILD_BRIDGE, tile, bridge_tile, bridge_type | rt << 8 | TRANSPORT_ROAD << 15).Succeeded()) {
DoCommand(DC_EXEC | CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_BRIDGE)), CMD_BUILD_BRIDGE, tile, bridge_tile, bridge_type | rt << 8 | TRANSPORT_ROAD << 15);
_grow_town_result = GROWTH_SUCCEED;
return true;
}
@ -1293,8 +1293,8 @@ static bool GrowTownWithTunnel(const Town *t, const TileIndex tile, const DiagDi
/* Attempt to build the tunnel. Return false if it fails to let the town build a road instead. */
RoadType rt = GetTownRoadType(t);
if (DoCommand(tile, rt | (TRANSPORT_ROAD << 8), 0, CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_TUNNEL)), CMD_BUILD_TUNNEL).Succeeded()) {
DoCommand(tile, rt | (TRANSPORT_ROAD << 8), 0, DC_EXEC | CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_TUNNEL)), CMD_BUILD_TUNNEL);
if (DoCommand(CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_TUNNEL)), CMD_BUILD_TUNNEL, tile, rt | (TRANSPORT_ROAD << 8), 0).Succeeded()) {
DoCommand(DC_EXEC | CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_TUNNEL)), CMD_BUILD_TUNNEL, tile, rt | (TRANSPORT_ROAD << 8), 0);
_grow_town_result = GROWTH_SUCCEED;
return true;
}
@ -1732,9 +1732,9 @@ static bool GrowTown(Town *t)
for (ptr = _town_coord_mod; ptr != endof(_town_coord_mod); ++ptr) {
/* Only work with plain land that not already has a house */
if (!IsTileType(tile, MP_HOUSE) && IsTileFlat(tile)) {
if (DoCommand(tile, 0, 0, DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR).Succeeded()) {
if (DoCommand(DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR, tile, 0, 0).Succeeded()) {
RoadType rt = GetTownRoadType(t);
DoCommand(tile, GenRandomRoadBits() | (rt << 4), t->index, DC_EXEC | DC_AUTO, CMD_BUILD_ROAD);
DoCommand(DC_EXEC | DC_AUTO, CMD_BUILD_ROAD, tile, GenRandomRoadBits() | (rt << 4), t->index);
cur_company.Restore();
return true;
}
@ -2179,7 +2179,7 @@ static Town *CreateRandomTown(uint attempts, uint32 townnameparts, TownSize size
if (t->cache.population > 0) return t;
Backup<CompanyID> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
[[maybe_unused]] CommandCost rc = DoCommand(t->xy, t->index, 0, DC_EXEC, CMD_DELETE_TOWN);
[[maybe_unused]] CommandCost rc = DoCommand(DC_EXEC, CMD_DELETE_TOWN, t->xy, t->index, 0);
cur_company.Restore();
assert(rc.Succeeded());
@ -2280,7 +2280,7 @@ HouseZonesBits GetTownRadiusGroup(const Town *t, TileIndex tile)
*/
static inline void ClearMakeHouseTile(TileIndex tile, Town *t, byte counter, byte stage, HouseID type, byte random_bits)
{
[[maybe_unused]] CommandCost cc = DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR);
[[maybe_unused]] CommandCost cc = DoCommand(DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
assert(cc.Succeeded());
IncreaseBuildingCount(t, type);
@ -2337,7 +2337,7 @@ static inline bool CanBuildHouseHere(TileIndex tile, bool noslope)
if (IsBridgeAbove(tile)) return false;
/* can we clear the land? */
return DoCommand(tile, 0, 0, DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR).Succeeded();
return DoCommand(DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR, tile, 0, 0).Succeeded();
}
@ -2972,7 +2972,7 @@ CommandCost CmdDeleteTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
/* Non-oil rig stations are always a problem. */
if (!(st->facilities & FACIL_AIRPORT) || st->airport.type != AT_OILRIG) return CMD_ERROR;
/* We can only automatically delete oil rigs *if* there's no vehicle on them. */
CommandCost ret = DoCommand(st->airport.tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
CommandCost ret = DoCommand(flags, CMD_LANDSCAPE_CLEAR, st->airport.tile, 0, 0);
if (ret.Failed()) return ret;
}
}
@ -2988,7 +2988,7 @@ CommandCost CmdDeleteTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
* tile was already deleted earlier in the loop. */
for (TileIndex current_tile = 0; current_tile < MapSize(); ++current_tile) {
if (IsTileType(current_tile, MP_TUNNELBRIDGE) && TestTownOwnsBridge(current_tile, t)) {
CommandCost ret = DoCommand(current_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
CommandCost ret = DoCommand(flags, CMD_LANDSCAPE_CLEAR, current_tile, 0, 0);
if (ret.Failed()) return ret;
}
}
@ -3031,7 +3031,7 @@ CommandCost CmdDeleteTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
break;
}
if (try_clear) {
CommandCost ret = DoCommand(current_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
CommandCost ret = DoCommand(flags, CMD_LANDSCAPE_CLEAR, current_tile, 0, 0);
if (ret.Failed()) return ret;
}
}
@ -3107,7 +3107,7 @@ static CommandCost TownActionRoadRebuild(Town *t, DoCommandFlag flags)
static bool TryClearTile(TileIndex tile)
{
Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);
CommandCost r = DoCommand(tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
CommandCost r = DoCommand(DC_NONE, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
cur_company.Restore();
return r.Succeeded();
}
@ -3179,7 +3179,7 @@ static CommandCost TownActionBuildStatue(Town *t, DoCommandFlag flags)
if (flags & DC_EXEC) {
Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);
DoCommand(statue_data.best_position, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
DoCommand(DC_EXEC, CMD_LANDSCAPE_CLEAR, statue_data.best_position, 0, 0);
cur_company.Restore();
BuildObject(OBJECT_STATUE, statue_data.best_position, _current_company, t);
SetBit(t->statues, _current_company); // Once found and built, "inform" the Town.
@ -3786,7 +3786,7 @@ static CommandCost TerraformTile_Town(TileIndex tile, DoCommandFlag flags, int z
}
}
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
return DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
}
/** Tile callback functions for a town */

View File

@ -654,7 +654,7 @@ static CommandCost CmdBuildRailWagon(TileIndex tile, DoCommandFlag flags, const
w->engine_type == e->index && ///< Same type
w->First() != v && ///< Don't connect to ourself
!(w->vehstatus & VS_CRASHED)) { ///< Not crashed/flooded
if (DoCommand(0, v->index | 1 << 20, w->Last()->index, DC_EXEC, CMD_MOVE_RAIL_VEHICLE).Succeeded()) {
if (DoCommand(DC_EXEC, CMD_MOVE_RAIL_VEHICLE, 0, v->index | 1 << 20, w->Last()->index).Succeeded()) {
break;
}
}
@ -670,9 +670,9 @@ static void NormalizeTrainVehInDepot(const Train *u)
for (const Train *v : Train::Iterate()) {
if (v->IsFreeWagon() && v->tile == u->tile &&
v->track == TRACK_BIT_DEPOT) {
if (DoCommand(0, v->index | 1 << 20, u->index, DC_EXEC,
CMD_MOVE_RAIL_VEHICLE).Failed())
if (DoCommand(DC_EXEC, CMD_MOVE_RAIL_VEHICLE, 0, v->index | 1 << 20, u->index).Failed()) {
break;
}
}
}
}

View File

@ -460,7 +460,7 @@ CommandCost CmdPlantTree(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
switch (GetRawClearGround(current_tile)) {
case CLEAR_FIELDS:
case CLEAR_ROCKS: {
CommandCost ret = DoCommand(current_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
CommandCost ret = DoCommand(flags, CMD_LANDSCAPE_CLEAR, current_tile, 0, 0);
if (ret.Failed()) return ret;
cost.AddCost(ret);
break;
@ -881,7 +881,7 @@ void InitializeTrees()
static CommandCost TerraformTile_Trees(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
{
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
return DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
}

View File

@ -418,7 +418,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
bool allow_on_slopes = (_settings_game.construction.build_on_slopes && transport_type != TRANSPORT_WATER);
/* Try and clear the start landscape */
CommandCost ret = DoCommand(tile_start, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
CommandCost ret = DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile_start, 0, 0);
if (ret.Failed()) return ret;
cost = ret;
@ -426,7 +426,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
cost.AddCost(terraform_cost_north);
/* Try and clear the end landscape */
ret = DoCommand(tile_end, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
ret = DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile_end, 0, 0);
if (ret.Failed()) return ret;
cost.AddCost(ret);
@ -498,7 +498,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
default:
not_valid_below:;
/* try and clear the middle landscape */
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
ret = DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
if (ret.Failed()) return ret;
cost.AddCost(ret);
break;
@ -672,7 +672,7 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
if (HasTileWaterGround(start_tile)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
CommandCost ret = DoCommand(start_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
CommandCost ret = DoCommand(flags, CMD_LANDSCAPE_CLEAR, start_tile, 0, 0);
if (ret.Failed()) return ret;
/* XXX - do NOT change 'ret' in the loop, as it is used as the price
@ -732,7 +732,7 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
if (HasTileWaterGround(end_tile)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
/* Clear the tile in any case */
ret = DoCommand(end_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
ret = DoCommand(flags, CMD_LANDSCAPE_CLEAR, end_tile, 0, 0);
if (ret.Failed()) return_cmd_error(STR_ERROR_UNABLE_TO_EXCAVATE_LAND);
cost.AddCost(ret);
@ -764,7 +764,7 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
assert(coa_index < UINT_MAX); // more than 2**32 cleared areas would be a bug in itself
coa = nullptr;
ret = DoCommand(end_tile, end_tileh & start_tileh, 0, flags, CMD_TERRAFORM_LAND);
ret = DoCommand(flags, CMD_TERRAFORM_LAND, end_tile, end_tileh & start_tileh, 0);
_cleared_object_areas[(uint)coa_index].first_tile = old_first_tile;
if (ret.Failed()) return_cmd_error(STR_ERROR_UNABLE_TO_EXCAVATE_LAND);
cost.AddCost(ret);
@ -1846,7 +1846,7 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, Owner old_owner, Owner
if (tt == TRANSPORT_RAIL) {
/* Since all of our vehicles have been removed, it is safe to remove the rail
* bridge / tunnel. */
[[maybe_unused]] CommandCost ret = DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
[[maybe_unused]] CommandCost ret = DoCommand(DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
assert(ret.Succeeded());
} else {
/* In any other case, we can safely reassign the ownership to OWNER_NONE. */
@ -2037,7 +2037,7 @@ static CommandCost TerraformTile_TunnelBridge(TileIndex tile, DoCommandFlag flag
if (res.Succeeded() && (z_old == z_new) && (tileh_old == tileh_new)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
}
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
return DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
}
extern const TileTypeProcs _tile_type_tunnelbridge_procs = {

View File

@ -307,7 +307,7 @@ void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRF
SetDParamStr(0, grfconfig->GetName());
SetDParam(1, engine);
ShowErrorMessage(part1, part2, WL_CRITICAL);
if (!_networking) DoCommand(0, critical ? PM_PAUSED_ERROR : PM_PAUSED_NORMAL, 1, DC_EXEC, CMD_PAUSE);
if (!_networking) DoCommand(DC_EXEC, CMD_PAUSE, 0, critical ? PM_PAUSED_ERROR : PM_PAUSED_NORMAL, 1);
}
/* debug output */
@ -1055,7 +1055,7 @@ void CallVehicleTicks()
const Company *c = Company::Get(_current_company);
SubtractMoneyFromCompany(CommandCost(EXPENSES_NEW_VEHICLES, (Money)c->settings.engine_renew_money));
CommandCost res = DoCommand(0, v->index, 0, DC_EXEC, CMD_AUTOREPLACE_VEHICLE);
CommandCost res = DoCommand(DC_EXEC, CMD_AUTOREPLACE_VEHICLE, 0, v->index, 0);
SubtractMoneyFromCompany(CommandCost(EXPENSES_NEW_VEHICLES, -(Money)c->settings.engine_renew_money));
if (!IsLocalCompany()) continue;
@ -1561,7 +1561,7 @@ void VehicleEnterDepot(Vehicle *v)
if (v->current_order.IsRefit()) {
Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
CommandCost cost = DoCommand(v->tile, v->index, v->current_order.GetRefitCargo() | 0xFF << 8, DC_EXEC, GetCmdRefitVeh(v));
CommandCost cost = DoCommand(DC_EXEC, GetCmdRefitVeh(v), v->tile, v->index, v->current_order.GetRefitCargo() | 0xFF << 8);
cur_company.Restore();
if (cost.Failed()) {
@ -2443,7 +2443,7 @@ CommandCost Vehicle::SendToDepot(DoCommandFlag flags, DepotCommand command)
/* If there is no depot in front and the train is not already reversing, reverse automatically (trains only) */
if (this->type == VEH_TRAIN && (reverse ^ HasBit(Train::From(this)->flags, VRF_REVERSING))) {
DoCommand(this->tile, this->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
DoCommand(DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION, this->tile, this->index, 0);
}
if (this->type == VEH_AIRCRAFT) {

View File

@ -182,7 +182,7 @@ CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
/* If we are not in DC_EXEC undo everything */
if (flags != subflags) {
DoCommand(0, v->index, 0, DC_EXEC, GetCmdSellVeh(v));
DoCommand(DC_EXEC, GetCmdSellVeh(v), 0, v->index, 0);
}
}
@ -665,7 +665,7 @@ CommandCost CmdMassStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32
if (!vehicle_list_window && !v->IsChainInDepot()) continue;
/* Just try and don't care if some vehicle's can't be stopped. */
DoCommand(tile, v->index, 0, flags, CMD_START_STOP_VEHICLE);
DoCommand(flags, CMD_START_STOP_VEHICLE, tile, v->index, 0);
}
return CommandCost();
@ -697,7 +697,7 @@ CommandCost CmdDepotSellAllVehicles(TileIndex tile, DoCommandFlag flags, uint32
CommandCost last_error = CMD_ERROR;
bool had_success = false;
for (uint i = 0; i < list.size(); i++) {
CommandCost ret = DoCommand(tile, list[i]->index | (1 << 20), 0, flags, sell_command);
CommandCost ret = DoCommand(flags, sell_command, tile, list[i]->index | (1 << 20), 0);
if (ret.Succeeded()) {
cost.AddCost(ret);
had_success = true;
@ -736,7 +736,7 @@ CommandCost CmdDepotMassAutoReplace(TileIndex tile, DoCommandFlag flags, uint32
/* Ensure that the vehicle completely in the depot */
if (!v->IsChainInDepot()) continue;
CommandCost ret = DoCommand(0, v->index, 0, flags, CMD_AUTOREPLACE_VEHICLE);
CommandCost ret = DoCommand(flags, CMD_AUTOREPLACE_VEHICLE, 0, v->index, 0);
if (ret.Succeeded()) cost.AddCost(ret);
}
@ -875,11 +875,11 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
DoCommandFlag build_flags = flags;
if ((flags & DC_EXEC) && !v->IsPrimaryVehicle()) build_flags |= DC_AUTOREPLACE;
CommandCost cost = DoCommand(tile, v->engine_type | (1 << 16) | (CT_INVALID << 24), 0, build_flags, GetCmdBuildVeh(v));
CommandCost cost = DoCommand(build_flags, GetCmdBuildVeh(v), tile, v->engine_type | (1 << 16) | (CT_INVALID << 24), 0);
if (cost.Failed()) {
/* Can't build a part, then sell the stuff we already made; clear up the mess */
if (w_front != nullptr) DoCommand(w_front->tile, w_front->index | (1 << 20), 0, flags, GetCmdSellVeh(w_front));
if (w_front != nullptr) DoCommand(flags, GetCmdSellVeh(w_front), w_front->tile, w_front->index | (1 << 20), 0);
return cost;
}
@ -895,12 +895,12 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
if (v->type == VEH_TRAIN && !v->IsFrontEngine()) {
/* this s a train car
* add this unit to the end of the train */
CommandCost result = DoCommand(0, w->index | 1 << 20, w_rear->index, flags, CMD_MOVE_RAIL_VEHICLE);
CommandCost result = DoCommand(flags, CMD_MOVE_RAIL_VEHICLE, 0, w->index | 1 << 20, w_rear->index);
if (result.Failed()) {
/* The train can't be joined to make the same consist as the original.
* Sell what we already made (clean up) and return an error. */
DoCommand(w_front->tile, w_front->index | 1 << 20, 0, flags, GetCmdSellVeh(w_front));
DoCommand(w_front->tile, w->index | 1 << 20, 0, flags, GetCmdSellVeh(w));
DoCommand(flags, GetCmdSellVeh(w_front), w_front->tile, w_front->index | 1 << 20, 0);
DoCommand(flags, GetCmdSellVeh(w) , w_front->tile, w->index | 1 << 20, 0);
return result; // return error and the message returned from CMD_MOVE_RAIL_VEHICLE
}
} else {
@ -921,7 +921,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
if (flags & DC_EXEC) {
/* Cloned vehicles belong to the same group */
DoCommand(0, v_front->group_id, w_front->index, flags, CMD_ADD_VEHICLE_GROUP);
DoCommand(flags, CMD_ADD_VEHICLE_GROUP, 0, v_front->group_id, w_front->index);
}
@ -943,7 +943,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
/* Find out what's the best sub type */
byte subtype = GetBestFittingSubType(v, w, v->cargo_type);
if (w->cargo_type != v->cargo_type || w->cargo_subtype != subtype) {
CommandCost cost = DoCommand(0, w->index, v->cargo_type | 1U << 25 | (subtype << 8), flags, GetCmdRefitVeh(v));
CommandCost cost = DoCommand(flags, GetCmdRefitVeh(v), 0, w->index, v->cargo_type | 1U << 25 | (subtype << 8));
if (cost.Succeeded()) total_cost.AddCost(cost);
}
@ -978,10 +978,10 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
* the vehicle refitted before doing this, otherwise the moved
* cargo types might not match (passenger vs non-passenger)
*/
CommandCost result = DoCommand(0, w_front->index | (p2 & 1 ? CO_SHARE : CO_COPY) << 30, v_front->index, flags, CMD_CLONE_ORDER);
CommandCost result = DoCommand(flags, CMD_CLONE_ORDER, 0, w_front->index | (p2 & 1 ? CO_SHARE : CO_COPY) << 30, v_front->index);
if (result.Failed()) {
/* The vehicle has already been bought, so now it must be sold again. */
DoCommand(w_front->tile, w_front->index | 1 << 20, 0, flags, GetCmdSellVeh(w_front));
DoCommand(flags, GetCmdSellVeh(w_front), w_front->tile, w_front->index | 1 << 20, 0);
return result;
}
@ -992,7 +992,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
* check whether the company has enough money manually. */
if (!CheckCompanyHasMoney(total_cost)) {
/* The vehicle has already been bought, so now it must be sold again. */
DoCommand(w_front->tile, w_front->index | 1 << 20, 0, flags, GetCmdSellVeh(w_front));
DoCommand(flags, GetCmdSellVeh(w_front), w_front->tile, w_front->index | 1 << 20, 0);
return total_cost;
}
}
@ -1017,7 +1017,7 @@ static CommandCost SendAllVehiclesToDepot(DoCommandFlag flags, bool service, con
bool had_success = false;
for (uint i = 0; i < list.size(); i++) {
const Vehicle *v = list[i];
CommandCost ret = DoCommand(v->tile, v->index | (service ? DEPOT_SERVICE : 0U) | DEPOT_DONT_CANCEL, 0, flags, GetCmdSendToDepot(vli.vtype));
CommandCost ret = DoCommand(flags, GetCmdSendToDepot(vli.vtype), v->tile, v->index | (service ? DEPOT_SERVICE : 0U) | DEPOT_DONT_CANCEL, 0);
if (ret.Succeeded()) {
had_success = true;

View File

@ -772,8 +772,8 @@ struct RefitWindow : public Window {
{
assert(_current_company == _local_company);
Vehicle *v = Vehicle::Get(this->window_number);
CommandCost cost = DoCommand(v->tile, this->selected_vehicle, option->cargo | option->subtype << 8 | this->num_vehicles << 16 |
(int)this->auto_refit << 24, DC_QUERY_COST, GetCmdRefitVeh(v->type));
CommandCost cost = DoCommand(DC_QUERY_COST, GetCmdRefitVeh(v->type), v->tile, this->selected_vehicle, option->cargo |
option->subtype << 8 | this->num_vehicles << 16 | (int)this->auto_refit << 24);
if (cost.Failed()) return INVALID_STRING_ID;

View File

@ -122,13 +122,13 @@ CommandCost CmdBuildShipDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
CommandCost cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_DEPOT_SHIP]);
bool add_cost = !IsWaterTile(tile);
CommandCost ret = DoCommand(tile, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR);
CommandCost ret = DoCommand(flags | DC_AUTO, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
if (ret.Failed()) return ret;
if (add_cost) {
cost.AddCost(ret);
}
add_cost = !IsWaterTile(tile2);
ret = DoCommand(tile2, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR);
ret = DoCommand(flags | DC_AUTO, CMD_LANDSCAPE_CLEAR, tile2, 0, 0);
if (ret.Failed()) return ret;
if (add_cost) {
cost.AddCost(ret);
@ -306,13 +306,13 @@ static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag
/* middle tile */
WaterClass wc_middle = HasTileWaterGround(tile) ? GetWaterClass(tile) : WATER_CLASS_CANAL;
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
ret = DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
if (ret.Failed()) return ret;
cost.AddCost(ret);
/* lower tile */
if (!IsWaterTile(tile - delta)) {
ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
ret = DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile - delta, 0, 0);
if (ret.Failed()) return ret;
cost.AddCost(ret);
cost.AddCost(_price[PR_BUILD_CANAL]);
@ -324,7 +324,7 @@ static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag
/* upper tile */
if (!IsWaterTile(tile + delta)) {
ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
ret = DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile + delta, 0, 0);
if (ret.Failed()) return ret;
cost.AddCost(ret);
cost.AddCost(_price[PR_BUILD_CANAL]);
@ -480,7 +480,7 @@ CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
/* Outside the editor, prevent building canals over your own or OWNER_NONE owned canals */
if (water && IsCanal(current_tile) && _game_mode != GM_EDITOR && (IsTileOwner(current_tile, _current_company) || IsTileOwner(current_tile, OWNER_NONE))) continue;
ret = DoCommand(current_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
ret = DoCommand(flags, CMD_LANDSCAPE_CLEAR, current_tile, 0, 0);
if (ret.Failed()) return ret;
if (!water) cost.AddCost(ret);
@ -1135,7 +1135,7 @@ void DoFloodTile(TileIndex target)
FALLTHROUGH;
case MP_CLEAR:
if (DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR).Succeeded()) {
if (DoCommand(DC_EXEC, CMD_LANDSCAPE_CLEAR, target, 0, 0).Succeeded()) {
MakeShore(target);
MarkTileDirtyByTile(target);
flooded = true;
@ -1150,7 +1150,7 @@ void DoFloodTile(TileIndex target)
FloodVehicles(target);
/* flood flat tile */
if (DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR).Succeeded()) {
if (DoCommand(DC_EXEC, CMD_LANDSCAPE_CLEAR, target, 0, 0).Succeeded()) {
MakeSea(target);
MarkTileDirtyByTile(target);
flooded = true;
@ -1202,7 +1202,7 @@ static void DoDryUp(TileIndex tile)
case MP_WATER:
assert(IsCoast(tile));
if (DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR).Succeeded()) {
if (DoCommand(DC_EXEC, CMD_LANDSCAPE_CLEAR, tile, 0, 0).Succeeded()) {
MakeClear(tile, CLEAR_GRASS, 3);
MarkTileDirtyByTile(tile);
}
@ -1361,7 +1361,7 @@ static void ChangeTileOwner_Water(TileIndex tile, Owner old_owner, Owner new_own
}
/* Remove depot */
if (IsShipDepot(tile)) DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
if (IsShipDepot(tile)) DoCommand(DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
/* Set owner of canals and locks ... and also canal under dock there was before.
* Check if the new owner after removing depot isn't OWNER_WATER. */
@ -1381,7 +1381,7 @@ static CommandCost TerraformTile_Water(TileIndex tile, DoCommandFlag flags, int
/* Canals can't be terraformed */
if (IsWaterTile(tile) && IsCanal(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_CANAL_FIRST);
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
return DoCommand(flags, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
}

View File

@ -315,7 +315,7 @@ CommandCost CmdBuildBuoy(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
CommandCost cost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_WAYPOINT_BUOY]);
if (!IsWaterTile(tile)) {
CommandCost ret = DoCommand(tile, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR);
CommandCost ret = DoCommand(flags | DC_AUTO, CMD_LANDSCAPE_CLEAR, tile, 0, 0);
if (ret.Failed()) return ret;
cost.AddCost(ret);
}