From b73622a01ca5d2a72593c4f7ff985cfb5532cc0c Mon Sep 17 00:00:00 2001 From: Michael Lutz Date: Wed, 22 May 2019 21:06:03 +0200 Subject: [PATCH] Fix #7600: Don't read uninitialised memory when parsing GS language files. --- src/game/game_text.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/game_text.cpp b/src/game/game_text.cpp index 412f2804f9..b69b8f46be 100644 --- a/src/game/game_text.cpp +++ b/src/game/game_text.cpp @@ -111,7 +111,7 @@ std::unique_ptr ReadRawLanguageStrings(const char *file) while (i > 0 && (buffer[i - 1] == '\r' || buffer[i - 1] == '\n' || buffer[i - 1] == ' ')) i--; buffer[i] = '\0'; - ret->lines.emplace_back(buffer, buffer + to_read - 1); + ret->lines.emplace_back(buffer, i); if (len > to_read) { to_read = 0;