(svn r17863) -Codechange: make the build vehicle window nested

This commit is contained in:
rubidium 2009-10-25 00:26:40 +00:00
parent df71a1f266
commit b7630b0e2a
1 changed files with 102 additions and 98 deletions

View File

@ -47,57 +47,42 @@ enum BuildVehicleWidgets {
BUILD_VEHICLE_WIDGET_SCROLLBAR,
BUILD_VEHICLE_WIDGET_PANEL,
BUILD_VEHICLE_WIDGET_BUILD,
BUILD_VEHICLE_WIDGET_BUILD_SEL,
BUILD_VEHICLE_WIDGET_RENAME,
BUILD_VEHICLE_WIDGET_RESIZE,
BUILD_VEHICLE_WIDGET_END
};
static const Widget _build_vehicle_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW }, // BUILD_VEHICLE_WIDGET_CLOSEBOX
{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_GREY, 11, 239, 0, 13, 0x0, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS }, // BUILD_VEHICLE_WIDGET_CAPTION
{ WWT_PANEL, RESIZE_RIGHT, COLOUR_GREY, 0, 239, 14, 37, 0x0, STR_NULL }, // BUILD_VEHICLE_WIDGET_LIST_CONTROL
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 80, 14, 25, STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER}, // BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING
{ WWT_DROPDOWN, RESIZE_RIGHT, COLOUR_GREY, 81, 239, 14, 25, 0x0, STR_TOOLTIP_SORT_CRITERIAP}, // BUILD_VEHICLE_WIDGET_SORT_DROPDOWN
{ WWT_DROPDOWN, RESIZE_RIGHT, COLOUR_GREY, 81, 239, 26, 37, 0x0, STR_TOOLTIP_FILTER_CRITERIA}, // BUILD_VEHICLE_WIDGET_CARGO_FILTER_DROPDOWN
{ WWT_MATRIX, RESIZE_RB, COLOUR_GREY, 0, 227, 38, 51, 0x101, STR_NULL }, // BUILD_VEHICLE_WIDGET_LIST
{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_GREY, 228, 239, 38, 51, 0x0, STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST },// BUILD_VEHICLE_WIDGET_SCROLLBAR
{ WWT_PANEL, RESIZE_RTB, COLOUR_GREY, 0, 239, 52, 173, 0x0, STR_NULL }, // BUILD_VEHICLE_WIDGET_PANEL
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_GREY, 0, 114, 174, 185, 0x0, STR_NULL }, // BUILD_VEHICLE_WIDGET_BUILD
{ WWT_PUSHTXTBTN, RESIZE_RTB, COLOUR_GREY, 115, 227, 174, 185, 0x0, STR_NULL }, // BUILD_VEHICLE_WIDGET_RENAME
{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_GREY, 228, 239, 174, 185, 0x0, STR_TOOLTIP_RESIZE }, // BUILD_VEHICLE_WIDGET_RESIZE
{ WIDGETS_END},
};
static const NWidgetPart _nested_build_vehicle_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY, BUILD_VEHICLE_WIDGET_CLOSEBOX),
NWidget(WWT_CAPTION, COLOUR_GREY, BUILD_VEHICLE_WIDGET_CAPTION), SetFill(true, false), SetResize(1, 0), SetDataTip(0x0, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_CAPTION, COLOUR_GREY, BUILD_VEHICLE_WIDGET_CAPTION), SetFill(true, false), SetResize(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, BUILD_VEHICLE_WIDGET_LIST_CONTROL),
/* Sort order + criteria button row. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING), SetMinimalSize(81, 12), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
NWidget(WWT_DROPDOWN, COLOUR_GREY, BUILD_VEHICLE_WIDGET_SORT_DROPDOWN), SetMinimalSize(159, 12), SetResize(1, 0), SetDataTip(0x0, STR_TOOLTIP_SORT_CRITERIAP),
EndContainer(),
/* Filter criteria row. */
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetFill(true, false),
NWidget(WWT_DROPDOWN, COLOUR_GREY, BUILD_VEHICLE_WIDGET_CARGO_FILTER_DROPDOWN), SetMinimalSize(159, 12), SetResize(1, 0), SetDataTip(0x0, STR_TOOLTIP_FILTER_CRITERIA),
NWidget(NWID_VERTICAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER), SetFill(true, false),
NWidget(NWID_SPACER), SetFill(true, true),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, BUILD_VEHICLE_WIDGET_SORT_DROPDOWN), SetResize(1, 0), SetFill(true, false), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIAP),
NWidget(WWT_DROPDOWN, COLOUR_GREY, BUILD_VEHICLE_WIDGET_CARGO_FILTER_DROPDOWN), SetResize(1, 0), SetFill(true, false), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_FILTER_CRITERIA),
EndContainer(),
EndContainer(),
EndContainer(),
/* Vehicle list. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_GREY, BUILD_VEHICLE_WIDGET_LIST), SetMinimalSize(228, 14), SetResize(1, 1), SetDataTip(0x101, STR_NULL),
NWidget(WWT_MATRIX, COLOUR_GREY, BUILD_VEHICLE_WIDGET_LIST), SetResize(1, 1), SetFill(true, false), SetDataTip(0x101, STR_NULL),
NWidget(WWT_SCROLLBAR, COLOUR_GREY, BUILD_VEHICLE_WIDGET_SCROLLBAR),
EndContainer(),
/* Panel with details. */
NWidget(WWT_PANEL, COLOUR_GREY, BUILD_VEHICLE_WIDGET_PANEL), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
/* Build/rename buttons, resize button. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, BUILD_VEHICLE_WIDGET_BUILD), SetMinimalSize(115, 12),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, BUILD_VEHICLE_WIDGET_RENAME), SetMinimalSize(113, 12), SetResize(1, 0),
NWidget(NWID_SELECTION, INVALID_COLOUR, BUILD_VEHICLE_WIDGET_BUILD_SEL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, BUILD_VEHICLE_WIDGET_BUILD), SetResize(1, 0), SetFill(true, false),
EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, BUILD_VEHICLE_WIDGET_RENAME), SetResize(1, 0), SetFill(true, false),
NWidget(WWT_RESIZEBOX, COLOUR_GREY, BUILD_VEHICLE_WIDGET_RESIZE),
EndContainer(),
};
@ -768,19 +753,12 @@ struct BuildVehicleWindow : Window {
CargoID cargo_filter[NUM_CARGO + 2]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE
StringID cargo_filter_texts[NUM_CARGO + 3]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
byte cargo_filter_criteria; ///< Selected cargo filter
int details_height; ///< Minimal needed height of the details panels (found so far).
BuildVehicleWindow(const WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc, tile == INVALID_TILE ? (int)type : tile)
BuildVehicleWindow(const WindowDesc *desc, TileIndex tile, VehicleType type) : Window()
{
this->vehicle_type = type;
int vlh = GetVehicleListHeight(this->vehicle_type);
ResizeWindow(this, 0, vlh - 14);
this->resize.step_height = vlh;
this->vscroll.SetCapacity(1);
this->widget[BUILD_VEHICLE_WIDGET_LIST].data = (1 << MAT_ROW_START) | (1 << MAT_COL_START);
this->resize.width = this->width;
this->resize.height = this->height;
this->window_number = tile == INVALID_TILE ? (int)type : tile;
this->owner = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company;
@ -835,38 +813,34 @@ struct BuildVehicleWindow : Window {
tile == INVALID_TILE ? AirportFTAClass::ALL : Station::GetByTile(tile)->Airport()->flags;
break;
}
this->SetupWindowStrings(type);
this->listview_mode = (this->window_number <= VEH_END);
this->CreateNestedTree(desc);
/* If we are just viewing the list of vehicles, we do not need the Build button.
* So we just hide it, and enlarge the Rename buton by the now vacant place. */
if (this->listview_mode) {
this->HideWidget(BUILD_VEHICLE_WIDGET_BUILD);
this->widget[BUILD_VEHICLE_WIDGET_RENAME].left = this->widget[BUILD_VEHICLE_WIDGET_BUILD].left;
} else {
/* Both are visible, adjust the size of each */
ResizeButtons(this, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RENAME);
}
if (this->listview_mode) this->GetWidget<NWidgetStacked>(BUILD_VEHICLE_WIDGET_BUILD_SEL)->SetDisplayedPlane(STACKED_SELECTION_ZERO_SIZE);
NWidgetCore *widget = this->GetWidget<NWidgetCore>(BUILD_VEHICLE_WIDGET_LIST);
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP + type;
widget = this->GetWidget<NWidgetCore>(BUILD_VEHICLE_WIDGET_BUILD);
widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + type;
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP + type;
widget = this->GetWidget<NWidgetCore>(BUILD_VEHICLE_WIDGET_RENAME);
widget->widget_data = STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON + type;
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP + type;
this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9) * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
this->FinishInitNested(desc, tile == INVALID_TILE ? (int)type : tile);
this->eng_list.ForceRebuild();
this->GenerateBuildList(); // generate the list, since we need it in the next line
/* Select the first engine in the list as default when opening the window */
if (this->eng_list.Length() > 0) this->sel_engine = this->eng_list[0];
this->FindWindowPlacementAndResize(desc);
}
/* Setup widget strings to fit the different types of vehicles */
void SetupWindowStrings(VehicleType type)
{
this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = (this->listview_mode ? STR_VEHICLE_LIST_AVAILABLE_TRAINS : STR_BUY_VEHICLE_TRAIN_ALL_CAPTION) + type;
this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP + type;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + type;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP + type;
this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON + type;
this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP + type;
if (type == VEH_TRAIN && this->listview_mode) this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_JUST_STRING;
}
/** Filter the engine list against the currently selected cargo filter */
@ -1043,7 +1017,7 @@ struct BuildVehicleWindow : Window {
break;
case BUILD_VEHICLE_WIDGET_LIST: {
uint i = (pt.y - this->widget[BUILD_VEHICLE_WIDGET_LIST].top) / GetVehicleListHeight(this->vehicle_type) + this->vscroll.GetPosition();
uint i = (pt.y - this->GetWidget<NWidgetCore>(BUILD_VEHICLE_WIDGET_LIST)->pos_y) / this->resize.step_height + this->vscroll.GetPosition();
size_t num_items = this->eng_list.Length();
this->sel_engine = (i < num_items) ? this->eng_list[i] : INVALID_ENGINE;
this->SetDirty();
@ -1091,44 +1065,76 @@ struct BuildVehicleWindow : Window {
this->eng_list.ForceRebuild();
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case BUILD_VEHICLE_WIDGET_CAPTION:
if (this->vehicle_type == VEH_TRAIN && !this->listview_mode) {
const RailtypeInfo *rti = GetRailTypeInfo(this->filter.railtype);
SetDParam(0, rti->strings.build_caption);
} else {
SetDParam(0, (this->listview_mode ? STR_VEHICLE_LIST_AVAILABLE_TRAINS : STR_BUY_VEHICLE_TRAIN_ALL_CAPTION) + this->vehicle_type);
}
break;
case BUILD_VEHICLE_WIDGET_SORT_DROPDOWN:
SetDParam(0, _sort_listing[this->vehicle_type][this->sort_criteria]);
break;
case BUILD_VEHICLE_WIDGET_CARGO_FILTER_DROPDOWN:
SetDParam(0, this->cargo_filter_texts[this->cargo_filter_criteria]);
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
{
switch (widget) {
case BUILD_VEHICLE_WIDGET_LIST:
resize->height = GetVehicleListHeight(this->vehicle_type);
size->height = 3 * resize->height;
break;
case BUILD_VEHICLE_WIDGET_PANEL:
size->height = this->details_height;
break;
}
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case BUILD_VEHICLE_WIDGET_LIST:
DrawEngineList(this->vehicle_type, r.left + WD_FRAMERECT_LEFT, r.right + WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, &this->eng_list, this->vscroll.GetPosition(), min(this->vscroll.GetPosition() + this->vscroll.GetCapacity(), this->eng_list.Length()), this->sel_engine, 0, DEFAULT_GROUP);
break;
case BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING:
this->DrawSortButtonState(BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP);
break;
}
}
virtual void OnPaint()
{
this->GenerateBuildList();
uint max = min(this->vscroll.GetPosition() + this->vscroll.GetCapacity(), this->eng_list.Length());
this->vscroll.SetCount(this->eng_list.Length());
if (this->vehicle_type == VEH_TRAIN) {
if (this->filter.railtype == RAILTYPE_END) {
SetDParam(0, STR_BUY_VEHICLE_TRAIN_ALL_CAPTION);
} else {
const RailtypeInfo *rti = GetRailTypeInfo(this->filter.railtype);
SetDParam(0, rti->strings.build_caption);
}
}
/* Set text of sort by dropdown */
this->widget[BUILD_VEHICLE_WIDGET_SORT_DROPDOWN].data = _sort_listing[this->vehicle_type][this->sort_criteria];
/* Set text of 'cargo filter by' dropdown */
this->widget[BUILD_VEHICLE_WIDGET_CARGO_FILTER_DROPDOWN].data = this->cargo_filter_texts[this->cargo_filter_criteria];
this->DrawWidgets();
DrawEngineList(this->vehicle_type, this->widget[BUILD_VEHICLE_WIDGET_LIST].left + 2, this->widget[BUILD_VEHICLE_WIDGET_LIST].right, this->widget[BUILD_VEHICLE_WIDGET_LIST].top + 1, &this->eng_list, this->vscroll.GetPosition(), max, this->sel_engine, 0, DEFAULT_GROUP);
if (this->sel_engine != INVALID_ENGINE) {
const Widget *wi = &this->widget[BUILD_VEHICLE_WIDGET_PANEL];
int text_end = DrawVehiclePurchaseInfo(wi->left + 2, wi->right - 2, wi->top + 1, this->sel_engine);
if (text_end > wi->bottom) {
this->SetDirty();
ResizeWindowForWidget(this, BUILD_VEHICLE_WIDGET_PANEL, 0, text_end - wi->bottom);
this->SetDirty();
int needed_height = this->details_height;
/* Draw details panels. */
for (int side = 0; side < 2; side++) {
if (this->sel_engine != INVALID_ENGINE) {
NWidgetCore *nwi = this->GetWidget<NWidgetCore>(BUILD_VEHICLE_WIDGET_PANEL);
int text_end = DrawVehiclePurchaseInfo(nwi->pos_x + WD_FRAMETEXT_LEFT, nwi->pos_x + nwi->current_x - WD_FRAMETEXT_RIGHT,
nwi->pos_y + WD_FRAMERECT_TOP, this->sel_engine);
needed_height = max(needed_height, text_end - (int)nwi->pos_y + WD_FRAMERECT_BOTTOM);
}
}
this->DrawSortButtonState(BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP);
if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
this->details_height = needed_height;
this->ReInit();
return;
}
}
virtual void OnDoubleClick(Point pt, int widget)
@ -1172,10 +1178,8 @@ struct BuildVehicleWindow : Window {
virtual void OnResize()
{
if (!this->listview_mode) ResizeButtons(this, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RENAME);
this->vscroll.SetCapacity((this->widget[BUILD_VEHICLE_WIDGET_LIST].bottom - this->widget[BUILD_VEHICLE_WIDGET_LIST].top + 1) / GetVehicleListHeight(this->vehicle_type));
this->widget[BUILD_VEHICLE_WIDGET_LIST].data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
this->vscroll.SetCapacity((this->GetWidget<NWidgetCore>(BUILD_VEHICLE_WIDGET_LIST)->current_y) / this->resize.step_height);
this->GetWidget<NWidgetCore>(BUILD_VEHICLE_WIDGET_LIST)->widget_data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
}
};
@ -1183,7 +1187,7 @@ static const WindowDesc _build_vehicle_desc(
WDP_AUTO, WDP_AUTO, 240, 186, 240, 268,
WC_BUILD_VEHICLE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE | WDF_CONSTRUCTION,
_build_vehicle_widgets, _nested_build_vehicle_widgets, lengthof(_nested_build_vehicle_widgets)
NULL, _nested_build_vehicle_widgets, lengthof(_nested_build_vehicle_widgets)
);
void ShowBuildVehicleWindow(TileIndex tile, VehicleType type)