Codechange: Replace pointer to Sprite array with reference to SpriteCollection. (#11580)

Add `SpriteLoader::SpriteCollection` type which is an array of `SpriteLoad::Sprite`.

This removes the ambiguity of what `SpriteLoader::Sprite *` is pointing to,
and cleans up mismatches using both dereference -> and array access [] for the
same object.
This commit is contained in:
Peter Nelson 2023-12-20 20:38:21 +00:00 committed by GitHub
parent 7466c3c39e
commit b85ecf9ac2
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
25 changed files with 90 additions and 82 deletions

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@ -39,7 +39,7 @@ public:
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override {
Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override {
return Blitter_32bppSSE_Base::Encode(sprite, allocator);
}
const char *GetName() override { return "32bpp-sse4-anim"; }

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@ -272,7 +272,7 @@ void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode,
this->Draw<false>(bp, mode, zoom);
}
template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
{
/* streams of pixels (a, r, g, b channels)
*
@ -293,7 +293,7 @@ template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const
ZoomLevel zoom_min;
ZoomLevel zoom_max;
if (sprite->type == SpriteType::Font) {
if (sprite[ZOOM_LVL_NORMAL].type == SpriteType::Font) {
zoom_min = ZOOM_LVL_NORMAL;
zoom_max = ZOOM_LVL_NORMAL;
} else {
@ -403,10 +403,10 @@ template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const
Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sizeof(SpriteData) + len);
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;
dest_sprite->x_offs = sprite->x_offs;
dest_sprite->y_offs = sprite->y_offs;
dest_sprite->height = sprite[ZOOM_LVL_NORMAL].height;
dest_sprite->width = sprite[ZOOM_LVL_NORMAL].width;
dest_sprite->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
dest_sprite->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
SpriteData *dst = (SpriteData *)dest_sprite->data;
memset(dst, 0, sizeof(*dst));
@ -425,10 +425,10 @@ template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const
return dest_sprite;
}
template Sprite *Blitter_32bppOptimized::EncodeInternal<true>(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
template Sprite *Blitter_32bppOptimized::EncodeInternal<false>(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
template Sprite *Blitter_32bppOptimized::EncodeInternal<true>(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator);
template Sprite *Blitter_32bppOptimized::EncodeInternal<false>(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator);
Sprite *Blitter_32bppOptimized::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
Sprite *Blitter_32bppOptimized::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
{
return this->EncodeInternal<true>(sprite, allocator);
}

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@ -22,7 +22,7 @@ public:
};
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override;
const char *GetName() override { return "32bpp-optimized"; }
@ -30,7 +30,7 @@ public:
protected:
template <bool Tpal_to_rgb> void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
template <bool Tpal_to_rgb> Sprite *EncodeInternal(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
template <bool Tpal_to_rgb> Sprite *EncodeInternal(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator);
};
/** Factory for the optimised 32 bpp blitter (without palette animation). */

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@ -109,20 +109,20 @@ void Blitter_32bppSimple::DrawColourMappingRect(void *dst, int width, int height
Debug(misc, 0, "32bpp blitter doesn't know how to draw this colour table ('{}')", pal);
}
Sprite *Blitter_32bppSimple::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
Sprite *Blitter_32bppSimple::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
{
Blitter_32bppSimple::Pixel *dst;
Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + (size_t)sprite->height * (size_t)sprite->width * sizeof(*dst));
Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + (size_t)sprite[ZOOM_LVL_NORMAL].height * (size_t)sprite[ZOOM_LVL_NORMAL].width * sizeof(*dst));
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;
dest_sprite->x_offs = sprite->x_offs;
dest_sprite->y_offs = sprite->y_offs;
dest_sprite->height = sprite[ZOOM_LVL_NORMAL].height;
dest_sprite->width = sprite[ZOOM_LVL_NORMAL].width;
dest_sprite->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
dest_sprite->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
dst = (Blitter_32bppSimple::Pixel *)dest_sprite->data;
SpriteLoader::CommonPixel *src = (SpriteLoader::CommonPixel *)sprite->data;
SpriteLoader::CommonPixel *src = (SpriteLoader::CommonPixel *)sprite[ZOOM_LVL_NORMAL].data;
for (int i = 0; i < sprite->height * sprite->width; i++) {
for (int i = 0; i < sprite[ZOOM_LVL_NORMAL].height * sprite[ZOOM_LVL_NORMAL].width; i++) {
if (src->m == 0) {
dst[i].r = src->r;
dst[i].g = src->g;

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@ -26,7 +26,7 @@ class Blitter_32bppSimple : public Blitter_32bppBase {
public:
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override;
const char *GetName() override { return "32bpp-simple"; }
};

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@ -20,7 +20,7 @@
/** Instantiation of the SSE2 32bpp blitter factory. */
static FBlitter_32bppSSE2 iFBlitter_32bppSSE2;
Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
{
/* First uint32_t of a line = the number of transparent pixels from the left.
* Second uint32_t of a line = the number of transparent pixels from the right.
@ -28,7 +28,7 @@ Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, Alloca
*/
ZoomLevel zoom_min = ZOOM_LVL_NORMAL;
ZoomLevel zoom_max = ZOOM_LVL_NORMAL;
if (sprite->type != SpriteType::Font) {
if (sprite[ZOOM_LVL_NORMAL].type != SpriteType::Font) {
zoom_min = _settings_client.gui.zoom_min;
zoom_max = _settings_client.gui.zoom_max;
if (zoom_max == zoom_min) zoom_max = ZOOM_LVL_MAX;
@ -52,10 +52,10 @@ Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, Alloca
}
Sprite *dst_sprite = (Sprite *) allocator(sizeof(Sprite) + sizeof(SpriteData) + all_sprites_size);
dst_sprite->height = sprite->height;
dst_sprite->width = sprite->width;
dst_sprite->x_offs = sprite->x_offs;
dst_sprite->y_offs = sprite->y_offs;
dst_sprite->height = sprite[ZOOM_LVL_NORMAL].height;
dst_sprite->width = sprite[ZOOM_LVL_NORMAL].width;
dst_sprite->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
dst_sprite->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
memcpy(dst_sprite->data, &sd, sizeof(SpriteData));
/* Copy colours and determine flags. */

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@ -76,7 +76,7 @@ public:
byte data[]; ///< Data, all zoomlevels.
};
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator);
};
DECLARE_ENUM_AS_BIT_SET(Blitter_32bppSSE_Base::SpriteFlags);
@ -88,7 +88,7 @@ public:
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override {
Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override {
return Blitter_32bppSSE_Base::Encode(sprite, allocator);
}

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@ -377,7 +377,7 @@ void Blitter_40bppAnim::DrawColourMappingRect(void *dst, int width, int height,
}
}
Sprite *Blitter_40bppAnim::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
Sprite *Blitter_40bppAnim::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
{
return this->EncodeInternal<false>(sprite, allocator);
}

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@ -27,7 +27,7 @@ public:
void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override;
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override;
size_t BufferSize(uint width, uint height) override;
Blitter::PaletteAnimation UsePaletteAnimation() override;
bool NeedsAnimationBuffer() override;

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@ -119,7 +119,7 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
}
}
Sprite *Blitter_8bppOptimized::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
Sprite *Blitter_8bppOptimized::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
{
/* Make memory for all zoom-levels */
uint memory = sizeof(SpriteData);
@ -127,7 +127,7 @@ Sprite *Blitter_8bppOptimized::Encode(const SpriteLoader::Sprite *sprite, Alloca
ZoomLevel zoom_min;
ZoomLevel zoom_max;
if (sprite->type == SpriteType::Font) {
if (sprite[ZOOM_LVL_NORMAL].type == SpriteType::Font) {
zoom_min = ZOOM_LVL_NORMAL;
zoom_max = ZOOM_LVL_NORMAL;
} else {
@ -220,10 +220,10 @@ Sprite *Blitter_8bppOptimized::Encode(const SpriteLoader::Sprite *sprite, Alloca
/* Allocate the exact amount of memory we need */
Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + size);
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;
dest_sprite->x_offs = sprite->x_offs;
dest_sprite->y_offs = sprite->y_offs;
dest_sprite->height = sprite[ZOOM_LVL_NORMAL].height;
dest_sprite->width = sprite[ZOOM_LVL_NORMAL].width;
dest_sprite->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
dest_sprite->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
memcpy(dest_sprite->data, temp_dst, size);
return dest_sprite;

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@ -23,7 +23,7 @@ public:
};
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override;
const char *GetName() override { return "8bpp-optimized"; }
};

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@ -60,19 +60,19 @@ void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoom
}
}
Sprite *Blitter_8bppSimple::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
Sprite *Blitter_8bppSimple::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
{
Sprite *dest_sprite;
dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + (size_t)sprite->height * (size_t)sprite->width);
dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + (size_t)sprite[ZOOM_LVL_NORMAL].height * (size_t)sprite[ZOOM_LVL_NORMAL].width);
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;
dest_sprite->x_offs = sprite->x_offs;
dest_sprite->y_offs = sprite->y_offs;
dest_sprite->height = sprite[ZOOM_LVL_NORMAL].height;
dest_sprite->width = sprite[ZOOM_LVL_NORMAL].width;
dest_sprite->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
dest_sprite->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
/* Copy over only the 'remap' channel, as that is what we care about in 8bpp */
for (int i = 0; i < sprite->height * sprite->width; i++) {
dest_sprite->data[i] = sprite->data[i].m;
for (int i = 0; i < sprite[ZOOM_LVL_NORMAL].height * sprite[ZOOM_LVL_NORMAL].width; i++) {
dest_sprite->data[i] = sprite[ZOOM_LVL_NORMAL].data[i].m;
}
return dest_sprite;

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@ -17,7 +17,7 @@
class Blitter_8bppSimple FINAL : public Blitter_8bppBase {
public:
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override;
const char *GetName() override { return "8bpp-simple"; }
};

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@ -15,15 +15,15 @@
/** Instantiation of the null blitter factory. */
static FBlitter_Null iFBlitter_Null;
Sprite *Blitter_Null::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
Sprite *Blitter_Null::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
{
Sprite *dest_sprite;
dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite));
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;
dest_sprite->x_offs = sprite->x_offs;
dest_sprite->y_offs = sprite->y_offs;
dest_sprite->height = sprite[ZOOM_LVL_NORMAL].height;
dest_sprite->width = sprite[ZOOM_LVL_NORMAL].width;
dest_sprite->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
dest_sprite->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
return dest_sprite;
}

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@ -18,7 +18,7 @@ public:
uint8_t GetScreenDepth() override { return 0; }
void Draw(Blitter::BlitterParams *, BlitterMode, ZoomLevel) override {};
void DrawColourMappingRect(void *, int, int, PaletteID) override {};
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override;
void *MoveTo(void *, int, int) override { return nullptr; };
void SetPixel(void *, int, int, uint8_t) override {};
void DrawRect(void *, int, int, uint8_t) override {};

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@ -235,7 +235,8 @@ const Sprite *FreeTypeFontCache::InternalGetGlyph(GlyphID key, bool aa)
if (width > MAX_GLYPH_DIM || height > MAX_GLYPH_DIM) UserError("Font glyph is too large");
/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
SpriteLoader::Sprite sprite;
SpriteLoader::SpriteCollection spritecollection;
SpriteLoader::Sprite &sprite = spritecollection[ZOOM_LVL_NORMAL];
sprite.AllocateData(ZOOM_LVL_NORMAL, static_cast<size_t>(width) * height);
sprite.type = SpriteType::Font;
sprite.colours = (aa ? SCC_PAL | SCC_ALPHA : SCC_PAL);
@ -266,7 +267,7 @@ const Sprite *FreeTypeFontCache::InternalGetGlyph(GlyphID key, bool aa)
}
GlyphEntry new_glyph;
new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, SimpleSpriteAlloc);
new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(spritecollection, SimpleSpriteAlloc);
new_glyph.width = slot->advance.x >> 6;
this->SetGlyphPtr(key, &new_glyph);

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@ -136,7 +136,7 @@ const Sprite *TrueTypeFontCache::GetGlyph(GlyphID key)
};
#undef CPSET
#undef CP___
static const SpriteLoader::Sprite builtin_questionmark = {
static const SpriteLoader::SpriteCollection builtin_questionmark = {{ {
10, // height
8, // width
0, // x_offs
@ -144,9 +144,9 @@ const Sprite *TrueTypeFontCache::GetGlyph(GlyphID key)
SpriteType::Font,
SCC_PAL,
builtin_questionmark_data
};
} }};
Sprite *spr = BlitterFactory::GetCurrentBlitter()->Encode(&builtin_questionmark, SimpleSpriteAlloc);
Sprite *spr = BlitterFactory::GetCurrentBlitter()->Encode(builtin_questionmark, SimpleSpriteAlloc);
assert(spr != nullptr);
GlyphEntry new_glyph;
new_glyph.sprite = spr;

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@ -240,7 +240,8 @@ const Sprite *CoreTextFontCache::InternalGetGlyph(GlyphID key, bool use_aa)
/* Limit glyph size to prevent overflows later on. */
if (width > MAX_GLYPH_DIM || height > MAX_GLYPH_DIM) UserError("Font glyph is too large");
SpriteLoader::Sprite sprite;
SpriteLoader::SpriteCollection spritecollection;
SpriteLoader::Sprite &sprite = spritecollection[ZOOM_LVL_NORMAL];
sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
sprite.type = SpriteType::Font;
sprite.colours = (use_aa ? SCC_PAL | SCC_ALPHA : SCC_PAL);
@ -290,7 +291,7 @@ const Sprite *CoreTextFontCache::InternalGetGlyph(GlyphID key, bool use_aa)
}
GlyphEntry new_glyph;
new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, SimpleSpriteAlloc);
new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(spritecollection, SimpleSpriteAlloc);
new_glyph.width = (byte)std::round(CTFontGetAdvancesForGlyphs(this->font.get(), kCTFontOrientationDefault, &glyph, nullptr, 1));
this->SetGlyphPtr(key, &new_glyph);

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@ -230,7 +230,8 @@ void Win32FontCache::ClearFontCache()
GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat);
/* GDI has rendered the glyph, now we allocate a sprite and copy the image into it. */
SpriteLoader::Sprite sprite;
SpriteLoader::SpriteCollection spritecollection;
SpriteLoader::Sprite &sprite = spritecollection[ZOOM_LVL_NORMAL];
sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
sprite.type = SpriteType::Font;
sprite.colours = (aa ? SCC_PAL | SCC_ALPHA : SCC_PAL);
@ -270,7 +271,7 @@ void Win32FontCache::ClearFontCache()
}
GlyphEntry new_glyph;
new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, SimpleSpriteAlloc);
new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(spritecollection, SimpleSpriteAlloc);
new_glyph.width = gm.gmCellIncX;
this->SetGlyphPtr(key, &new_glyph);

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@ -213,7 +213,7 @@ uint GetMaxSpriteID()
return _spritecache_items;
}
static bool ResizeSpriteIn(SpriteLoader::Sprite *sprite, ZoomLevel src, ZoomLevel tgt)
static bool ResizeSpriteIn(SpriteLoader::SpriteCollection &sprite, ZoomLevel src, ZoomLevel tgt)
{
uint8_t scaled_1 = ScaleByZoom(1, (ZoomLevel)(src - tgt));
@ -240,7 +240,7 @@ static bool ResizeSpriteIn(SpriteLoader::Sprite *sprite, ZoomLevel src, ZoomLeve
return true;
}
static void ResizeSpriteOut(SpriteLoader::Sprite *sprite, ZoomLevel zoom)
static void ResizeSpriteOut(SpriteLoader::SpriteCollection &sprite, ZoomLevel zoom)
{
/* Algorithm based on 32bpp_Optimized::ResizeSprite() */
sprite[zoom].width = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].width, zoom);
@ -323,7 +323,7 @@ static bool PadSingleSprite(SpriteLoader::Sprite *sprite, ZoomLevel zoom, uint p
return true;
}
static bool PadSprites(SpriteLoader::Sprite *sprite, uint8_t sprite_avail, SpriteEncoder *encoder)
static bool PadSprites(SpriteLoader::SpriteCollection &sprite, uint8_t sprite_avail, SpriteEncoder *encoder)
{
/* Get minimum top left corner coordinates. */
int min_xoffs = INT32_MAX;
@ -371,7 +371,7 @@ static bool PadSprites(SpriteLoader::Sprite *sprite, uint8_t sprite_avail, Sprit
return true;
}
static bool ResizeSprites(SpriteLoader::Sprite *sprite, uint8_t sprite_avail, SpriteEncoder *encoder)
static bool ResizeSprites(SpriteLoader::SpriteCollection &sprite, uint8_t sprite_avail, SpriteEncoder *encoder)
{
/* Create a fully zoomed image if it does not exist */
ZoomLevel first_avail = static_cast<ZoomLevel>(FIND_FIRST_BIT(sprite_avail));
@ -457,7 +457,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
Debug(sprite, 9, "Load sprite {}", id);
SpriteLoader::Sprite sprite[ZOOM_LVL_END];
SpriteLoader::SpriteCollection sprite;
uint8_t sprite_avail = 0;
sprite[ZOOM_LVL_NORMAL].type = sprite_type;
@ -509,7 +509,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
return (void*)GetRawSprite(SPR_IMG_QUERY, SpriteType::Normal, allocator, encoder);
}
if (sprite->type == SpriteType::Font && _font_zoom != ZOOM_LVL_NORMAL) {
if (sprite[ZOOM_LVL_NORMAL].type == SpriteType::Font && _font_zoom != ZOOM_LVL_NORMAL) {
/* Make ZOOM_LVL_NORMAL be ZOOM_LVL_GUI */
sprite[ZOOM_LVL_NORMAL].width = sprite[_font_zoom].width;
sprite[ZOOM_LVL_NORMAL].height = sprite[_font_zoom].height;

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@ -215,7 +215,7 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t f
return true;
}
uint8_t LoadSpriteV1(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp)
uint8_t LoadSpriteV1(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp)
{
/* Check the requested colour depth. */
if (load_32bpp) return 0;
@ -252,7 +252,7 @@ uint8_t LoadSpriteV1(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file
return 0;
}
uint8_t LoadSpriteV2(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, byte control_flags)
uint8_t LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, byte control_flags)
{
static const ZoomLevel zoom_lvl_map[6] = {ZOOM_LVL_OUT_4X, ZOOM_LVL_NORMAL, ZOOM_LVL_OUT_2X, ZOOM_LVL_OUT_8X, ZOOM_LVL_OUT_16X, ZOOM_LVL_OUT_32X};
@ -350,7 +350,7 @@ uint8_t LoadSpriteV2(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file
return loaded_sprites;
}
uint8_t SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, byte control_flags)
uint8_t SpriteLoaderGrf::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, byte control_flags)
{
if (this->container_ver >= 2) {
return LoadSpriteV2(sprite, file, file_pos, sprite_type, load_32bpp, control_flags);

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@ -17,7 +17,7 @@ class SpriteLoaderGrf : public SpriteLoader {
byte container_ver;
public:
SpriteLoaderGrf(byte container_ver) : container_ver(container_ver) {}
uint8_t LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, byte control_flags) override;
uint8_t LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, byte control_flags) override;
};
#endif /* SPRITELOADER_GRF_HPP */

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@ -65,6 +65,11 @@ public:
static ReusableBuffer<SpriteLoader::CommonPixel> buffer[ZOOM_LVL_END];
};
/**
* Type defining a collection of sprites, one for each zoom level.
*/
using SpriteCollection = std::array<Sprite, ZOOM_LVL_END>;
/**
* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
* @param[out] sprite The sprites to fill with data.
@ -75,7 +80,7 @@ public:
* @param control_flags Control flags, see SpriteCacheCtrlFlags.
* @return Bit mask of the zoom levels successfully loaded or 0 if no sprite could be loaded.
*/
virtual uint8_t LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, byte control_flags) = 0;
virtual uint8_t LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, byte control_flags) = 0;
virtual ~SpriteLoader() = default;
};
@ -94,7 +99,7 @@ public:
/**
* Convert a sprite from the loader to our own format.
*/
virtual Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) = 0;
virtual Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) = 0;
/**
* Get the value which the height and width on a sprite have to be aligned by.

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@ -1264,23 +1264,23 @@ void OpenGLBackend::ReleaseAnimBuffer(const Rect &update_rect)
}
}
/* virtual */ Sprite *OpenGLBackend::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
/* virtual */ Sprite *OpenGLBackend::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
{
/* Allocate and construct sprite data. */
Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sizeof(OpenGLSprite));
OpenGLSprite *gl_sprite = (OpenGLSprite *)dest_sprite->data;
new (gl_sprite) OpenGLSprite(sprite->width, sprite->height, sprite->type == SpriteType::Font ? 1 : ZOOM_LVL_END, sprite->colours);
new (gl_sprite) OpenGLSprite(sprite[ZOOM_LVL_NORMAL].width, sprite[ZOOM_LVL_NORMAL].height, sprite[ZOOM_LVL_NORMAL].type == SpriteType::Font ? 1 : ZOOM_LVL_END, sprite[ZOOM_LVL_NORMAL].colours);
/* Upload texture data. */
for (int i = 0; i < (sprite->type == SpriteType::Font ? 1 : ZOOM_LVL_END); i++) {
for (int i = 0; i < (sprite[ZOOM_LVL_NORMAL].type == SpriteType::Font ? 1 : ZOOM_LVL_END); i++) {
gl_sprite->Update(sprite[i].width, sprite[i].height, i, sprite[i].data);
}
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;
dest_sprite->x_offs = sprite->x_offs;
dest_sprite->y_offs = sprite->y_offs;
dest_sprite->height = sprite[ZOOM_LVL_NORMAL].height;
dest_sprite->width = sprite[ZOOM_LVL_NORMAL].width;
dest_sprite->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
dest_sprite->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
return dest_sprite;
}

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@ -109,7 +109,7 @@ public:
bool Is32BppSupported() override { return true; }
uint GetSpriteAlignment() override { return 1u << (ZOOM_LVL_END - 1); }
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override;
};