mirror of https://github.com/OpenTTD/OpenTTD.git
Update: Translations from eints
english (us): 38 changes by njn
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@ -237,6 +237,8 @@ STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Select f
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STR_BUTTON_SORT_BY :{BLACK}Sort by
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STR_BUTTON_LOCATION :{BLACK}Location
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STR_BUTTON_RENAME :{BLACK}Rename
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STR_BUTTON_CATCHMENT :{BLACK}Coverage
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STR_TOOLTIP_CATCHMENT :{BLACK}Toggle coverage area display
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STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window
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STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window
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@ -265,6 +267,7 @@ STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}By enabl
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STR_BUTTON_DEFAULT :{BLACK}Default
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STR_BUTTON_CANCEL :{BLACK}Cancel
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STR_BUTTON_OK :{BLACK}OK
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STR_WARNING_PASSWORD_SECURITY :{YELLOW}Warning: Server administrators may be able to read any text entered here.
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# On screen keyboard window
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STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ .
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@ -338,6 +341,7 @@ STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Zoom the
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STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Zoom the view out
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STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railroad track
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STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Build roads
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STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}Build streetcar lines
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STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Build ship docks
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STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Build airports
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STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc.
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@ -358,6 +362,7 @@ STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landscap
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STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town generation
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STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation
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STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction
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STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Streetcar line construction
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STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Shift toggles building/showing cost estimate
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STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign
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STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object. Shift toggles building/showing cost estimate
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@ -933,6 +938,9 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (
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STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR)
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STR_GAME_OPTIONS_CURRENCY_RUB :New Russian Ruble (RUB)
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STR_GAME_OPTIONS_CURRENCY_MXN :Mexican Peso (MXN)
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STR_GAME_OPTIONS_CURRENCY_NTD :New Taiwan Dollar (NTD)
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STR_GAME_OPTIONS_CURRENCY_CNY :Chinese Renminbi (CNY)
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STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
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############ end of currency region
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STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles
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@ -1483,6 +1491,9 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Allow AIs in mu
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STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Allow AI computer players to participate in multiplayer games
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STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes before scripts are suspended: {STRING}
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STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximum number of computation steps that a script can take in one turn
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STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Max memory usage per script: {STRING}
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STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :How much memory a single script may consume before it's forcibly terminated. This may need to be increased for large maps.
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STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
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STR_CONFIG_SETTING_SERVINT_ISPERCENT :Maintenance intervals are in percents: {STRING}
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STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Choose whether maintenance of vehicles is triggered by the time passed since last maintenance or by reliability dropping by a certain percentage of the maximum reliability
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@ -2431,7 +2442,11 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Build ro
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STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Build streetcar tunnel. Shift toggles building/showing cost estimate
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STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Toggle build/remove for road construction
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STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for streetcar track construction
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STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}Convert/Upgrade the type of road. Shift toggles building/showing cost estimate
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STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM :{BLACK}Convert/Upgrade the type of streetcar. Shift toggles building/showing cost estimate
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STR_ROAD_NAME_ROAD :Road
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STR_ROAD_NAME_TRAM :Streetcar line
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# Road depot construction window
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STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Road Depot Orientation
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@ -2616,8 +2631,11 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
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STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
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STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
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STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Rail type: {LTBLUE}{STRING}
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STR_LANG_AREA_INFORMATION_ROAD_TYPE :{BLACK}Road type: {LTBLUE}{STRING}
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STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}Streetcar type: {LTBLUE}{STRING}
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STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY}
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STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Road speed limit: {LTBLUE}{VELOCITY}
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STR_LANG_AREA_INFORMATION_TRAM_SPEED_LIMIT :{BLACK}Tram speed limit: {LTBLUE}{VELOCITY}
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# Description of land area of different tiles
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STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks
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@ -2727,6 +2745,7 @@ STR_FRAMERATE_SPEED_FACTOR :{BLACK}Current
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STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate.
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STR_FRAMERATE_CURRENT :{WHITE}Current
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STR_FRAMERATE_AVERAGE :{WHITE}Average
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STR_FRAMERATE_MEMORYUSE :{WHITE}Memory
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STR_FRAMERATE_DATA_POINTS :{BLACK}Data based on {COMMA} measurements
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STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
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STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
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@ -2734,6 +2753,9 @@ STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}
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STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frames/s
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STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} frames/s
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STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frames/s
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STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
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STR_FRAMERATE_BYTES_WARN :{YELLOW}{BYTES}
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STR_FRAMERATE_BYTES_BAD :{RED}{BYTES}
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STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
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STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
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############ Leave those lines in this order!!
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@ -3357,6 +3379,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infrastr
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STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Rail pieces:
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STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Signals
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STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Road pieces:
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STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}Streetcar pieces:
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STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Water tiles:
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STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Canals
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STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stations:
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@ -3465,9 +3488,11 @@ STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :New Monorail Ve
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STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :New Maglev Vehicles
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STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :New Road Vehicles
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STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :New Streetcars
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############ range for vehicle availability starts
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STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :New Rail Vehicles
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STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :New Road Vehicles
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STR_BUY_VEHICLE_SHIP_CAPTION :New Ships
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STR_BUY_VEHICLE_AIRCRAFT_CAPTION :New Aircraft
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############ range for vehicle availability ends
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@ -3633,10 +3658,12 @@ STR_ENGINE_PREVIEW_CAPTION :{WHITE}Message
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STR_ENGINE_PREVIEW_MESSAGE :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available ?
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STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :railroad locomotive
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STR_ENGINE_PREVIEW_ELRAIL_LOCOMOTIVE :electrified railway locomotive
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STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail locomotive
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STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomotive
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STR_ENGINE_PREVIEW_ROAD_VEHICLE :road vehicle
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STR_ENGINE_PREVIEW_TRAM_VEHICLE :streetcar
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STR_ENGINE_PREVIEW_AIRCRAFT :aircraft
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STR_ENGINE_PREVIEW_SHIP :ship
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@ -3678,14 +3705,18 @@ STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch b
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STR_REPLACE_ENGINES :Engines
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STR_REPLACE_WAGONS :Cars
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STR_REPLACE_ALL_RAILTYPE :All rail vehicles
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STR_REPLACE_ALL_ROADTYPE :All road vehicles
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STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the rail type you want to replace engines for
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STR_REPLACE_HELP_ROADTYPE :{BLACK}Choose the road type you want to replace engines for
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STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any
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STR_REPLACE_RAIL_VEHICLES :Rail Vehicles
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STR_REPLACE_ELRAIL_VEHICLES :Electrified Rail Vehicles
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STR_REPLACE_MONORAIL_VEHICLES :Monorail Vehicles
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STR_REPLACE_MAGLEV_VEHICLES :Maglev Vehicles
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STR_REPLACE_ROAD_VEHICLES :Road Vehicles
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STR_REPLACE_TRAM_VEHICLES :Streetcars
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STR_REPLACE_REMOVE_WAGON :{BLACK}Car removal: {ORANGE}{STRING}
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STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing cars (starting at the front), if replacing the engine would make the train longer
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@ -4409,6 +4440,7 @@ STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suita
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STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railroad track first
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STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked
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STR_ERROR_CROSSING_DISALLOWED_RAIL :{WHITE}Grade crossings not allowed for this rail type
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STR_ERROR_CROSSING_DISALLOWED_ROAD :{WHITE}Level crossings not allowed for this road type
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STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here...
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STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railroad track here...
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STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railroad track from here...
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@ -4428,6 +4460,12 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't re
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STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove streetcar track from here...
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STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... there is no road
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STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... there is no streetcar track
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STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}Can't convert road type here...
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STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}Can't convert streetcar type here...
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STR_ERROR_NO_SUITABLE_ROAD :{WHITE}No suitable road
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STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}No suitable streetcar line
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STR_ERROR_INCOMPATIBLE_ROAD :{WHITE}... incompatible road
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STR_ERROR_INCOMPATIBLE_TRAMWAY :{WHITE}... incompatible streetcar line
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# Waterway construction errors
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STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Can't build canals here...
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