(svn r3402) -Fix: [building/cloning] added a string telling if build failed due to not being able to build a vehicle. Triggered when cloning a retired design

This commit is contained in:
bjarni 2006-01-18 14:12:26 +00:00
parent 8403f2bd33
commit b87b5f1187
5 changed files with 5 additions and 4 deletions

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@ -141,7 +141,7 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
const AircraftVehicleInfo *avi;
Engine *e;
if (!IsEngineBuildable(p1, VEH_Aircraft)) return CMD_ERROR;
if (!IsEngineBuildable(p1, VEH_Aircraft)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
value = EstimateAircraftCost(p1);

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@ -2760,6 +2760,7 @@ STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays
STR_REPLACE_HELP :{BLACK}This allows you to replace one engine type with another type, when trains of the original type enter a depot
STR_REPLACE_REMOVE_WAGON :{BLACK}Wagon removal: {ORANGE}{SKIP}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer.
STR_ENGINE_NOT_BUILDABLE :{WHITE}Engine is not buildable
STR_SHORT_DATE :{WHITE}{DATE_TINY}
STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s}

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@ -111,7 +111,7 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
TileIndex tile = TileVirtXY(x, y);
Engine *e;
if (!IsEngineBuildable(p1, VEH_Road)) return CMD_ERROR;
if (!IsEngineBuildable(p1, VEH_Road)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);

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@ -827,7 +827,7 @@ int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
TileIndex tile = TileVirtXY(x, y);
Engine *e;
if (!IsEngineBuildable(p1, VEH_Ship)) return CMD_ERROR;
if (!IsEngineBuildable(p1, VEH_Ship)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);

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@ -674,7 +674,7 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
uint num_vehicles;
/* Check if the engine-type is valid (for the player) */
if (!IsEngineBuildable(p1, VEH_Train)) return CMD_ERROR;
if (!IsEngineBuildable(p1, VEH_Train)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
/* Check if the train is actually being built in a depot belonging
* to the player. Doesn't matter if only the cost is queried */