(svn r23843) -Fix: minor issue with replaying ;)

This commit is contained in:
rubidium 2012-01-22 21:27:15 +00:00
parent 60a52404e3
commit b888027ddd
2 changed files with 2 additions and 2 deletions

View File

@ -264,7 +264,7 @@ static void DistributeQueue(CommandQueue *queue, const NetworkClientSocket *owne
{
#ifdef DEBUG_DUMP_COMMANDS
/* When replaying we do not want this limitation. */
int to_go = MAX_UINT16;
int to_go = UINT16_MAX;
#else
int to_go = _settings_client.network.commands_per_frame;
#endif

View File

@ -44,7 +44,7 @@
* There's basically no need to ever enable this, unless you really know what
* you are doing, i.e. debugging a desync.
*
* NOTE: Define DEBUG_DUMP_COMMANDS in network.h or globally, else it does not
* NOTE: Define DEBUG_DUMP_COMMANDS in network_func.h or globally, else it does not
* have enough effects. For example CmdCompanyCtrl needs it to be able
* to create companies when there are not clients on this server.
*/