mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r3524) - Split newgrf features from engine.[ch] into newgrf_engine.[ch], and add the new files to project files.
This commit is contained in:
parent
6823be9d03
commit
b88904f345
1
Makefile
1
Makefile
|
@ -653,6 +653,7 @@ SRCS += network_gui.c
|
||||||
SRCS += network_server.c
|
SRCS += network_server.c
|
||||||
SRCS += network_udp.c
|
SRCS += network_udp.c
|
||||||
SRCS += newgrf.c
|
SRCS += newgrf.c
|
||||||
|
SRCS += newgrf_engine.c
|
||||||
SRCS += news_gui.c
|
SRCS += news_gui.c
|
||||||
SRCS += npf.c
|
SRCS += npf.c
|
||||||
SRCS += oldloader.c
|
SRCS += oldloader.c
|
||||||
|
|
|
@ -18,6 +18,7 @@
|
||||||
#include "airport.h"
|
#include "airport.h"
|
||||||
#include "vehicle_gui.h"
|
#include "vehicle_gui.h"
|
||||||
#include "table/sprites.h"
|
#include "table/sprites.h"
|
||||||
|
#include "newgrf_engine.h"
|
||||||
|
|
||||||
static bool AirportMove(Vehicle *v, const AirportFTAClass *Airport);
|
static bool AirportMove(Vehicle *v, const AirportFTAClass *Airport);
|
||||||
static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *Airport);
|
static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *Airport);
|
||||||
|
|
|
@ -19,6 +19,7 @@
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
#include "depot.h"
|
#include "depot.h"
|
||||||
#include "vehicle_gui.h"
|
#include "vehicle_gui.h"
|
||||||
|
#include "newgrf_engine.h"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Draw the purchase info details of an aircraft at a given location.
|
* Draw the purchase info details of an aircraft at a given location.
|
||||||
|
|
|
@ -27,6 +27,7 @@
|
||||||
#include "vehicle_gui.h"
|
#include "vehicle_gui.h"
|
||||||
#include "ai/ai.h"
|
#include "ai/ai.h"
|
||||||
#include "train.h"
|
#include "train.h"
|
||||||
|
#include "newgrf_engine.h"
|
||||||
|
|
||||||
// Score info
|
// Score info
|
||||||
const ScoreInfo _score_info[] = {
|
const ScoreInfo _score_info[] = {
|
||||||
|
|
583
engine.c
583
engine.c
|
@ -4,8 +4,6 @@
|
||||||
#include "openttd.h"
|
#include "openttd.h"
|
||||||
#include "debug.h"
|
#include "debug.h"
|
||||||
#include "functions.h"
|
#include "functions.h"
|
||||||
#include "string.h"
|
|
||||||
#include "strings.h"
|
|
||||||
#include "table/strings.h"
|
#include "table/strings.h"
|
||||||
#include "engine.h"
|
#include "engine.h"
|
||||||
#include "table/engines.h"
|
#include "table/engines.h"
|
||||||
|
@ -18,6 +16,7 @@
|
||||||
#include "sprite.h"
|
#include "sprite.h"
|
||||||
#include "variables.h"
|
#include "variables.h"
|
||||||
#include "train.h"
|
#include "train.h"
|
||||||
|
#include "newgrf_engine.h"
|
||||||
|
|
||||||
EngineInfo _engine_info[TOTAL_NUM_ENGINES];
|
EngineInfo _engine_info[TOTAL_NUM_ENGINES];
|
||||||
RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
|
RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
|
||||||
|
@ -257,586 +256,6 @@ void StartupEngines(void)
|
||||||
AdjustAvailAircraft();
|
AdjustAvailAircraft();
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: We don't support cargo-specific wagon overrides. Pretty exotic... ;-) --pasky
|
|
||||||
|
|
||||||
typedef struct WagonOverride {
|
|
||||||
byte *train_id;
|
|
||||||
int trains;
|
|
||||||
SpriteGroup *group;
|
|
||||||
} WagonOverride;
|
|
||||||
|
|
||||||
typedef struct WagonOverrides {
|
|
||||||
int overrides_count;
|
|
||||||
WagonOverride *overrides;
|
|
||||||
} WagonOverrides;
|
|
||||||
|
|
||||||
static WagonOverrides _engine_wagon_overrides[TOTAL_NUM_ENGINES];
|
|
||||||
|
|
||||||
void SetWagonOverrideSprites(EngineID engine, SpriteGroup *group, byte *train_id,
|
|
||||||
int trains)
|
|
||||||
{
|
|
||||||
WagonOverrides *wos;
|
|
||||||
WagonOverride *wo;
|
|
||||||
|
|
||||||
wos = &_engine_wagon_overrides[engine];
|
|
||||||
wos->overrides_count++;
|
|
||||||
wos->overrides = realloc(wos->overrides,
|
|
||||||
wos->overrides_count * sizeof(*wos->overrides));
|
|
||||||
|
|
||||||
wo = &wos->overrides[wos->overrides_count - 1];
|
|
||||||
/* FIXME: If we are replacing an override, release original SpriteGroup
|
|
||||||
* to prevent leaks. But first we need to refcount the SpriteGroup.
|
|
||||||
* --pasky */
|
|
||||||
wo->group = group;
|
|
||||||
group->ref_count++;
|
|
||||||
wo->trains = trains;
|
|
||||||
wo->train_id = malloc(trains);
|
|
||||||
memcpy(wo->train_id, train_id, trains);
|
|
||||||
}
|
|
||||||
|
|
||||||
static const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, byte overriding_engine)
|
|
||||||
{
|
|
||||||
const WagonOverrides *wos = &_engine_wagon_overrides[engine];
|
|
||||||
int i;
|
|
||||||
|
|
||||||
// XXX: This could turn out to be a timesink on profiles. We could
|
|
||||||
// always just dedicate 65535 bytes for an [engine][train] trampoline
|
|
||||||
// for O(1). Or O(logMlogN) and searching binary tree or smt. like
|
|
||||||
// that. --pasky
|
|
||||||
|
|
||||||
for (i = 0; i < wos->overrides_count; i++) {
|
|
||||||
const WagonOverride *wo = &wos->overrides[i];
|
|
||||||
int j;
|
|
||||||
|
|
||||||
for (j = 0; j < wo->trains; j++) {
|
|
||||||
if (wo->train_id[j] == overriding_engine)
|
|
||||||
return wo->group;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Unload all wagon override sprite groups.
|
|
||||||
*/
|
|
||||||
void UnloadWagonOverrides(void)
|
|
||||||
{
|
|
||||||
WagonOverrides *wos;
|
|
||||||
WagonOverride *wo;
|
|
||||||
EngineID engine;
|
|
||||||
int i;
|
|
||||||
|
|
||||||
for (engine = 0; engine < TOTAL_NUM_ENGINES; engine++) {
|
|
||||||
wos = &_engine_wagon_overrides[engine];
|
|
||||||
for (i = 0; i < wos->overrides_count; i++) {
|
|
||||||
wo = &wos->overrides[i];
|
|
||||||
UnloadSpriteGroup(&wo->group);
|
|
||||||
free(wo->train_id);
|
|
||||||
}
|
|
||||||
free(wos->overrides);
|
|
||||||
wos->overrides_count = 0;
|
|
||||||
wos->overrides = NULL;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 0 - 28 are cargos, 29 is default, 30 is the advert (purchase list)
|
|
||||||
// (It isn't and shouldn't be like this in the GRF files since new cargo types
|
|
||||||
// may appear in future - however it's more convenient to store it like this in
|
|
||||||
// memory. --pasky)
|
|
||||||
static SpriteGroup *engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID];
|
|
||||||
|
|
||||||
void SetCustomEngineSprites(EngineID engine, byte cargo, SpriteGroup *group)
|
|
||||||
{
|
|
||||||
if (engine_custom_sprites[engine][cargo] != NULL) {
|
|
||||||
DEBUG(grf, 6)("SetCustomEngineSprites: engine `%d' cargo `%d' already has group -- removing.", engine, cargo);
|
|
||||||
UnloadSpriteGroup(&engine_custom_sprites[engine][cargo]);
|
|
||||||
}
|
|
||||||
engine_custom_sprites[engine][cargo] = group;
|
|
||||||
group->ref_count++;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Unload all engine sprite groups.
|
|
||||||
*/
|
|
||||||
void UnloadCustomEngineSprites(void)
|
|
||||||
{
|
|
||||||
EngineID engine;
|
|
||||||
CargoID cargo;
|
|
||||||
|
|
||||||
for (engine = 0; engine < TOTAL_NUM_ENGINES; engine++) {
|
|
||||||
for (cargo = 0; cargo < NUM_GLOBAL_CID; cargo++) {
|
|
||||||
if (engine_custom_sprites[engine][cargo] != NULL) {
|
|
||||||
DEBUG(grf, 6)("UnloadCustomEngineSprites: Unloading group for engine `%d' cargo `%d'.", engine, cargo);
|
|
||||||
UnloadSpriteGroup(&engine_custom_sprites[engine][cargo]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static int MapOldSubType(const Vehicle *v)
|
|
||||||
{
|
|
||||||
if (v->type != VEH_Train) return v->subtype;
|
|
||||||
if (IsTrainEngine(v)) return 0;
|
|
||||||
if (IsFreeWagon(v)) return 4;
|
|
||||||
return 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
typedef SpriteGroup *(*resolve_callback)(const SpriteGroup *spritegroup,
|
|
||||||
const Vehicle *veh, uint16 callback_info, void *resolve_func); /* XXX data pointer used as function pointer */
|
|
||||||
|
|
||||||
static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegroup,
|
|
||||||
const Vehicle *veh, uint16 callback_info, resolve_callback resolve_func)
|
|
||||||
{
|
|
||||||
if (spritegroup == NULL)
|
|
||||||
return NULL;
|
|
||||||
|
|
||||||
//debug("spgt %d", spritegroup->type);
|
|
||||||
switch (spritegroup->type) {
|
|
||||||
case SGT_REAL:
|
|
||||||
case SGT_CALLBACK:
|
|
||||||
return spritegroup;
|
|
||||||
|
|
||||||
case SGT_DETERMINISTIC: {
|
|
||||||
const DeterministicSpriteGroup *dsg = &spritegroup->g.determ;
|
|
||||||
const SpriteGroup *target;
|
|
||||||
int value = -1;
|
|
||||||
|
|
||||||
//debug("[%p] Having fun resolving variable %x", veh, dsg->variable);
|
|
||||||
if (dsg->variable == 0x0C) {
|
|
||||||
/* Callback ID */
|
|
||||||
value = callback_info & 0xFF;
|
|
||||||
} else if (dsg->variable == 0x10) {
|
|
||||||
value = (callback_info >> 8) & 0xFF;
|
|
||||||
} else if ((dsg->variable >> 6) == 0) {
|
|
||||||
/* General property */
|
|
||||||
value = GetDeterministicSpriteValue(dsg->variable);
|
|
||||||
} else {
|
|
||||||
/* Vehicle-specific property. */
|
|
||||||
|
|
||||||
if (veh == NULL) {
|
|
||||||
/* We are in a purchase list of something,
|
|
||||||
* and we are checking for something undefined.
|
|
||||||
* That means we should get the first target
|
|
||||||
* (NOT the default one). */
|
|
||||||
if (dsg->num_ranges > 0) {
|
|
||||||
target = dsg->ranges[0].group;
|
|
||||||
} else {
|
|
||||||
target = dsg->default_group;
|
|
||||||
}
|
|
||||||
return resolve_func(target, NULL, callback_info, resolve_func);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (dsg->var_scope == VSG_SCOPE_PARENT) {
|
|
||||||
/* First engine in the vehicle chain */
|
|
||||||
if (veh->type == VEH_Train)
|
|
||||||
veh = GetFirstVehicleInChain(veh);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (dsg->variable == 0x40 || dsg->variable == 0x41) {
|
|
||||||
if (veh->type == VEH_Train) {
|
|
||||||
const Vehicle *u = GetFirstVehicleInChain(veh);
|
|
||||||
byte chain_before = 0, chain_after = 0;
|
|
||||||
|
|
||||||
while (u != veh) {
|
|
||||||
chain_before++;
|
|
||||||
if (dsg->variable == 0x41 && u->engine_type != veh->engine_type)
|
|
||||||
chain_before = 0;
|
|
||||||
u = u->next;
|
|
||||||
}
|
|
||||||
while (u->next != NULL && (dsg->variable == 0x40 || u->next->engine_type == veh->engine_type)) {
|
|
||||||
chain_after++;
|
|
||||||
u = u->next;
|
|
||||||
};
|
|
||||||
|
|
||||||
value = chain_before | chain_after << 8
|
|
||||||
| (chain_before + chain_after) << 16;
|
|
||||||
} else {
|
|
||||||
value = 1; /* 1 vehicle in the chain */
|
|
||||||
}
|
|
||||||
|
|
||||||
} else {
|
|
||||||
// TTDPatch runs on little-endian arch;
|
|
||||||
// Variable is 0x80 + offset in TTD's vehicle structure
|
|
||||||
switch (dsg->variable - 0x80) {
|
|
||||||
#define veh_prop(id_, value_) case (id_): value = (value_); break
|
|
||||||
veh_prop(0x00, veh->type);
|
|
||||||
veh_prop(0x01, MapOldSubType(veh));
|
|
||||||
veh_prop(0x04, veh->index);
|
|
||||||
veh_prop(0x05, veh->index & 0xFF);
|
|
||||||
/* XXX? Is THIS right? */
|
|
||||||
veh_prop(0x0A, PackOrder(&veh->current_order));
|
|
||||||
veh_prop(0x0B, PackOrder(&veh->current_order) & 0xff);
|
|
||||||
veh_prop(0x0C, veh->num_orders);
|
|
||||||
veh_prop(0x0D, veh->cur_order_index);
|
|
||||||
veh_prop(0x10, veh->load_unload_time_rem);
|
|
||||||
veh_prop(0x11, veh->load_unload_time_rem & 0xFF);
|
|
||||||
veh_prop(0x12, veh->date_of_last_service);
|
|
||||||
veh_prop(0x13, veh->date_of_last_service & 0xFF);
|
|
||||||
veh_prop(0x14, veh->service_interval);
|
|
||||||
veh_prop(0x15, veh->service_interval & 0xFF);
|
|
||||||
veh_prop(0x16, veh->last_station_visited);
|
|
||||||
veh_prop(0x17, veh->tick_counter);
|
|
||||||
veh_prop(0x18, veh->max_speed);
|
|
||||||
veh_prop(0x19, veh->max_speed & 0xFF);
|
|
||||||
veh_prop(0x1F, veh->direction);
|
|
||||||
veh_prop(0x28, veh->cur_image);
|
|
||||||
veh_prop(0x29, veh->cur_image & 0xFF);
|
|
||||||
veh_prop(0x32, veh->vehstatus);
|
|
||||||
veh_prop(0x33, veh->vehstatus);
|
|
||||||
veh_prop(0x34, veh->cur_speed);
|
|
||||||
veh_prop(0x35, veh->cur_speed & 0xFF);
|
|
||||||
veh_prop(0x36, veh->subspeed);
|
|
||||||
veh_prop(0x37, veh->acceleration);
|
|
||||||
veh_prop(0x39, veh->cargo_type);
|
|
||||||
veh_prop(0x3A, veh->cargo_cap);
|
|
||||||
veh_prop(0x3B, veh->cargo_cap & 0xFF);
|
|
||||||
veh_prop(0x3C, veh->cargo_count);
|
|
||||||
veh_prop(0x3D, veh->cargo_count & 0xFF);
|
|
||||||
veh_prop(0x3E, veh->cargo_source); // Probably useless; so what
|
|
||||||
veh_prop(0x3F, veh->cargo_days);
|
|
||||||
veh_prop(0x40, veh->age);
|
|
||||||
veh_prop(0x41, veh->age & 0xFF);
|
|
||||||
veh_prop(0x42, veh->max_age);
|
|
||||||
veh_prop(0x43, veh->max_age & 0xFF);
|
|
||||||
veh_prop(0x44, veh->build_year);
|
|
||||||
veh_prop(0x45, veh->unitnumber);
|
|
||||||
veh_prop(0x46, veh->engine_type);
|
|
||||||
veh_prop(0x47, veh->engine_type & 0xFF);
|
|
||||||
veh_prop(0x48, veh->spritenum);
|
|
||||||
veh_prop(0x49, veh->day_counter);
|
|
||||||
veh_prop(0x4A, veh->breakdowns_since_last_service);
|
|
||||||
veh_prop(0x4B, veh->breakdown_ctr);
|
|
||||||
veh_prop(0x4C, veh->breakdown_delay);
|
|
||||||
veh_prop(0x4D, veh->breakdown_chance);
|
|
||||||
veh_prop(0x4E, veh->reliability);
|
|
||||||
veh_prop(0x4F, veh->reliability & 0xFF);
|
|
||||||
veh_prop(0x50, veh->reliability_spd_dec);
|
|
||||||
veh_prop(0x51, veh->reliability_spd_dec & 0xFF);
|
|
||||||
veh_prop(0x52, veh->profit_this_year);
|
|
||||||
veh_prop(0x53, veh->profit_this_year & 0xFFFFFF);
|
|
||||||
veh_prop(0x54, veh->profit_this_year & 0xFFFF);
|
|
||||||
veh_prop(0x55, veh->profit_this_year & 0xFF);
|
|
||||||
veh_prop(0x56, veh->profit_last_year);
|
|
||||||
veh_prop(0x57, veh->profit_last_year & 0xFF);
|
|
||||||
veh_prop(0x58, veh->profit_last_year);
|
|
||||||
veh_prop(0x59, veh->profit_last_year & 0xFF);
|
|
||||||
veh_prop(0x5A, veh->next == NULL ? INVALID_VEHICLE : veh->next->index);
|
|
||||||
veh_prop(0x5C, veh->value);
|
|
||||||
veh_prop(0x5D, veh->value & 0xFFFFFF);
|
|
||||||
veh_prop(0x5E, veh->value & 0xFFFF);
|
|
||||||
veh_prop(0x5F, veh->value & 0xFF);
|
|
||||||
veh_prop(0x60, veh->string_id);
|
|
||||||
veh_prop(0x61, veh->string_id & 0xFF);
|
|
||||||
/* 00h..07h=sub image? 40h=in tunnel; actually some kind of status
|
|
||||||
* aircraft: >=13h when in flight
|
|
||||||
* train, ship: 80h=in depot
|
|
||||||
* rv: 0feh=in depot */
|
|
||||||
/* TODO veh_prop(0x62, veh->???); */
|
|
||||||
|
|
||||||
/* TODO: The rest is per-vehicle, I hope no GRF file looks so far.
|
|
||||||
* But they won't let us have an easy ride so surely *some* GRF
|
|
||||||
* file does. So someone needs to do this too. --pasky */
|
|
||||||
|
|
||||||
#undef veh_prop
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
target = value != -1 ? EvalDeterministicSpriteGroup(dsg, value) : dsg->default_group;
|
|
||||||
//debug("Resolved variable %x: %d, %p", dsg->variable, value, callback);
|
|
||||||
return resolve_func(target, veh, callback_info, resolve_func);
|
|
||||||
}
|
|
||||||
|
|
||||||
case SGT_RANDOMIZED: {
|
|
||||||
const RandomizedSpriteGroup *rsg = &spritegroup->g.random;
|
|
||||||
|
|
||||||
if (veh == NULL) {
|
|
||||||
/* Purchase list of something. Show the first one. */
|
|
||||||
assert(rsg->num_groups > 0);
|
|
||||||
//debug("going for %p: %d", rsg->groups[0], rsg->groups[0].type);
|
|
||||||
return resolve_func(rsg->groups[0], NULL, callback_info, resolve_func);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (rsg->var_scope == VSG_SCOPE_PARENT) {
|
|
||||||
/* First engine in the vehicle chain */
|
|
||||||
if (veh->type == VEH_Train)
|
|
||||||
veh = GetFirstVehicleInChain(veh);
|
|
||||||
}
|
|
||||||
|
|
||||||
return resolve_func(EvalRandomizedSpriteGroup(rsg, veh->random_bits), veh, callback_info, resolve_func);
|
|
||||||
}
|
|
||||||
|
|
||||||
default:
|
|
||||||
error("I don't know how to handle such a spritegroup %d!", spritegroup->type);
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *v)
|
|
||||||
{
|
|
||||||
const SpriteGroup *group;
|
|
||||||
byte cargo = GC_PURCHASE;
|
|
||||||
|
|
||||||
if (v != NULL) {
|
|
||||||
cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
|
|
||||||
assert(cargo != GC_INVALID);
|
|
||||||
}
|
|
||||||
|
|
||||||
group = engine_custom_sprites[engine][cargo];
|
|
||||||
|
|
||||||
if (v != NULL && v->type == VEH_Train) {
|
|
||||||
const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);
|
|
||||||
|
|
||||||
if (overset != NULL) group = overset;
|
|
||||||
}
|
|
||||||
|
|
||||||
return group;
|
|
||||||
}
|
|
||||||
|
|
||||||
int GetCustomEngineSprite(EngineID engine, const Vehicle *v, byte direction)
|
|
||||||
{
|
|
||||||
const SpriteGroup *group;
|
|
||||||
const RealSpriteGroup *rsg;
|
|
||||||
byte cargo = GC_PURCHASE;
|
|
||||||
byte loaded = 0;
|
|
||||||
bool in_motion = 0;
|
|
||||||
int totalsets, spriteset;
|
|
||||||
int r;
|
|
||||||
|
|
||||||
if (v != NULL) {
|
|
||||||
int capacity = v->cargo_cap;
|
|
||||||
|
|
||||||
cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
|
|
||||||
assert(cargo != GC_INVALID);
|
|
||||||
|
|
||||||
if (capacity == 0) capacity = 1;
|
|
||||||
loaded = (v->cargo_count * 100) / capacity;
|
|
||||||
|
|
||||||
if (v->type == VEH_Train) {
|
|
||||||
in_motion = GetFirstVehicleInChain(v)->current_order.type != OT_LOADING;
|
|
||||||
} else {
|
|
||||||
in_motion = v->current_order.type != OT_LOADING;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
group = GetVehicleSpriteGroup(engine, v);
|
|
||||||
group = ResolveVehicleSpriteGroup(group, v, 0, (resolve_callback) ResolveVehicleSpriteGroup);
|
|
||||||
|
|
||||||
if (group == NULL && cargo != GC_DEFAULT) {
|
|
||||||
// This group is empty but perhaps there'll be a default one.
|
|
||||||
group = ResolveVehicleSpriteGroup(engine_custom_sprites[engine][GC_DEFAULT], v, 0,
|
|
||||||
(resolve_callback) ResolveVehicleSpriteGroup);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (group == NULL)
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
assert(group->type == SGT_REAL);
|
|
||||||
rsg = &group->g.real;
|
|
||||||
|
|
||||||
if (!rsg->sprites_per_set) {
|
|
||||||
// This group is empty. This function users should therefore
|
|
||||||
// look up the sprite number in _engine_original_sprites.
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
assert(rsg->sprites_per_set <= 8);
|
|
||||||
direction %= rsg->sprites_per_set;
|
|
||||||
|
|
||||||
totalsets = in_motion ? rsg->loaded_count : rsg->loading_count;
|
|
||||||
|
|
||||||
// My aim here is to make it possible to visually determine absolutely
|
|
||||||
// empty and totally full vehicles. --pasky
|
|
||||||
if (loaded == 100 || totalsets == 1) { // full
|
|
||||||
spriteset = totalsets - 1;
|
|
||||||
} else if (loaded == 0 || totalsets == 2) { // empty
|
|
||||||
spriteset = 0;
|
|
||||||
} else { // something inbetween
|
|
||||||
spriteset = loaded * (totalsets - 2) / 100 + 1;
|
|
||||||
// correct possible rounding errors
|
|
||||||
if (!spriteset)
|
|
||||||
spriteset = 1;
|
|
||||||
else if (spriteset == totalsets - 1)
|
|
||||||
spriteset--;
|
|
||||||
}
|
|
||||||
|
|
||||||
r = (in_motion ? rsg->loaded[spriteset]->g.result.result : rsg->loading[spriteset]->g.result.result) + direction;
|
|
||||||
return r;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Check if a wagon is currently using a wagon override
|
|
||||||
* @param v The wagon to check
|
|
||||||
* @return true if it is using an override, false otherwise
|
|
||||||
*/
|
|
||||||
bool UsesWagonOverride(const Vehicle* v)
|
|
||||||
{
|
|
||||||
assert(v->type == VEH_Train);
|
|
||||||
return GetWagonOverrideSpriteSet(v->engine_type, v->u.rail.first_engine) != NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Evaluates a newgrf callback
|
|
||||||
* @param callback_info info about which callback to evaluate
|
|
||||||
* (bit 0-7) = CallBack id of the callback to use, see CallBackId enum
|
|
||||||
* (bit 8-15) = Other info some callbacks need to have, callback specific, see CallBackId enum, not used yet
|
|
||||||
* @param engine Engine type of the vehicle to evaluate the callback for
|
|
||||||
* @param vehicle The vehicle to evaluate the callback for, NULL if it doesnt exist (yet)
|
|
||||||
* @return The value the callback returned, or CALLBACK_FAILED if it failed
|
|
||||||
*/
|
|
||||||
uint16 GetCallBackResult(uint16 callback_info, EngineID engine, const Vehicle *v)
|
|
||||||
{
|
|
||||||
const SpriteGroup *group;
|
|
||||||
byte cargo = GC_DEFAULT;
|
|
||||||
|
|
||||||
if (v != NULL)
|
|
||||||
cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
|
|
||||||
|
|
||||||
group = engine_custom_sprites[engine][cargo];
|
|
||||||
|
|
||||||
if (v != NULL && v->type == VEH_Train) {
|
|
||||||
const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);
|
|
||||||
|
|
||||||
if (overset != NULL) group = overset;
|
|
||||||
}
|
|
||||||
|
|
||||||
group = ResolveVehicleSpriteGroup(group, v, callback_info, (resolve_callback) ResolveVehicleSpriteGroup);
|
|
||||||
|
|
||||||
if (group == NULL && cargo != GC_DEFAULT) {
|
|
||||||
// This group is empty but perhaps there'll be a default one.
|
|
||||||
group = ResolveVehicleSpriteGroup(engine_custom_sprites[engine][GC_DEFAULT], v, callback_info,
|
|
||||||
(resolve_callback) ResolveVehicleSpriteGroup);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (group == NULL || group->type != SGT_CALLBACK)
|
|
||||||
return CALLBACK_FAILED;
|
|
||||||
|
|
||||||
return group->g.callback.result;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Global variables are evil, yes, but we would end up with horribly overblown
|
|
||||||
// calling convention otherwise and this should be 100% reentrant.
|
|
||||||
static byte _vsg_random_triggers;
|
|
||||||
static byte _vsg_bits_to_reseed;
|
|
||||||
|
|
||||||
static const SpriteGroup *TriggerVehicleSpriteGroup(const SpriteGroup *spritegroup,
|
|
||||||
Vehicle *veh, uint16 callback_info, resolve_callback resolve_func)
|
|
||||||
{
|
|
||||||
if (spritegroup == NULL)
|
|
||||||
return NULL;
|
|
||||||
|
|
||||||
if (spritegroup->type == SGT_RANDOMIZED) {
|
|
||||||
_vsg_bits_to_reseed |= RandomizedSpriteGroupTriggeredBits(
|
|
||||||
&spritegroup->g.random,
|
|
||||||
_vsg_random_triggers,
|
|
||||||
&veh->waiting_triggers
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
return ResolveVehicleSpriteGroup(spritegroup, veh, callback_info, resolve_func);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void DoTriggerVehicle(Vehicle *veh, VehicleTrigger trigger, byte base_random_bits, bool first)
|
|
||||||
{
|
|
||||||
const SpriteGroup *group;
|
|
||||||
const RealSpriteGroup *rsg;
|
|
||||||
byte new_random_bits;
|
|
||||||
|
|
||||||
_vsg_random_triggers = trigger;
|
|
||||||
_vsg_bits_to_reseed = 0;
|
|
||||||
group = TriggerVehicleSpriteGroup(GetVehicleSpriteGroup(veh->engine_type, veh), veh, 0,
|
|
||||||
(resolve_callback) TriggerVehicleSpriteGroup);
|
|
||||||
|
|
||||||
if (group == NULL && veh->cargo_type != GC_DEFAULT) {
|
|
||||||
// This group turned out to be empty but perhaps there'll be a default one.
|
|
||||||
group = TriggerVehicleSpriteGroup(engine_custom_sprites[veh->engine_type][GC_DEFAULT], veh, 0,
|
|
||||||
(resolve_callback) TriggerVehicleSpriteGroup);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (group == NULL)
|
|
||||||
return;
|
|
||||||
|
|
||||||
assert(group->type == SGT_REAL);
|
|
||||||
rsg = &group->g.real;
|
|
||||||
|
|
||||||
new_random_bits = Random();
|
|
||||||
veh->random_bits &= ~_vsg_bits_to_reseed;
|
|
||||||
veh->random_bits |= (first ? new_random_bits : base_random_bits) & _vsg_bits_to_reseed;
|
|
||||||
|
|
||||||
switch (trigger) {
|
|
||||||
case VEHICLE_TRIGGER_NEW_CARGO:
|
|
||||||
/* All vehicles in chain get ANY_NEW_CARGO trigger now.
|
|
||||||
* So we call it for the first one and they will recurse. */
|
|
||||||
/* Indexing part of vehicle random bits needs to be
|
|
||||||
* same for all triggered vehicles in the chain (to get
|
|
||||||
* all the random-cargo wagons carry the same cargo,
|
|
||||||
* i.e.), so we give them all the NEW_CARGO triggered
|
|
||||||
* vehicle's portion of random bits. */
|
|
||||||
assert(first);
|
|
||||||
DoTriggerVehicle(GetFirstVehicleInChain(veh), VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false);
|
|
||||||
break;
|
|
||||||
case VEHICLE_TRIGGER_DEPOT:
|
|
||||||
/* We now trigger the next vehicle in chain recursively.
|
|
||||||
* The random bits portions may be different for each
|
|
||||||
* vehicle in chain. */
|
|
||||||
if (veh->next != NULL)
|
|
||||||
DoTriggerVehicle(veh->next, trigger, 0, true);
|
|
||||||
break;
|
|
||||||
case VEHICLE_TRIGGER_EMPTY:
|
|
||||||
/* We now trigger the next vehicle in chain
|
|
||||||
* recursively. The random bits portions must be same
|
|
||||||
* for each vehicle in chain, so we give them all
|
|
||||||
* first chained vehicle's portion of random bits. */
|
|
||||||
if (veh->next != NULL)
|
|
||||||
DoTriggerVehicle(veh->next, trigger, first ? new_random_bits : base_random_bits, false);
|
|
||||||
break;
|
|
||||||
case VEHICLE_TRIGGER_ANY_NEW_CARGO:
|
|
||||||
/* Now pass the trigger recursively to the next vehicle
|
|
||||||
* in chain. */
|
|
||||||
assert(!first);
|
|
||||||
if (veh->next != NULL)
|
|
||||||
DoTriggerVehicle(veh->next, VEHICLE_TRIGGER_ANY_NEW_CARGO, base_random_bits, false);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger)
|
|
||||||
{
|
|
||||||
if (trigger == VEHICLE_TRIGGER_DEPOT) {
|
|
||||||
// store that the vehicle entered a depot this tick
|
|
||||||
VehicleEnteredDepotThisTick(veh);
|
|
||||||
}
|
|
||||||
|
|
||||||
DoTriggerVehicle(veh, trigger, 0, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
static char *_engine_custom_names[TOTAL_NUM_ENGINES];
|
|
||||||
|
|
||||||
void SetCustomEngineName(EngineID engine, const char *name)
|
|
||||||
{
|
|
||||||
_engine_custom_names[engine] = strdup(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
void UnloadCustomEngineNames(void)
|
|
||||||
{
|
|
||||||
char **i;
|
|
||||||
for (i = _engine_custom_names; i != endof(_engine_custom_names); i++) {
|
|
||||||
free(*i);
|
|
||||||
*i = NULL;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
StringID GetCustomEngineName(EngineID engine)
|
|
||||||
{
|
|
||||||
if (!_engine_custom_names[engine])
|
|
||||||
return _engine_name_strings[engine];
|
|
||||||
ttd_strlcpy(_userstring, _engine_custom_names[engine], lengthof(_userstring));
|
|
||||||
return STR_SPEC_USERSTRING;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
static void AcceptEnginePreview(Engine *e, PlayerID player)
|
static void AcceptEnginePreview(Engine *e, PlayerID player)
|
||||||
{
|
{
|
||||||
Player *p = GetPlayer(player);
|
Player *p = GetPlayer(player);
|
||||||
|
|
59
engine.h
59
engine.h
|
@ -146,67 +146,12 @@ enum GlobalCargo {
|
||||||
NUM_GLOBAL_CID = 31
|
NUM_GLOBAL_CID = 31
|
||||||
};
|
};
|
||||||
|
|
||||||
// This enum lists the implemented callbacks
|
|
||||||
// Use as argument for the GetCallBackResult function (see comments there)
|
|
||||||
enum CallbackID {
|
|
||||||
// Powered wagons, if the result is lower as 0x40 then the wagon is powered
|
|
||||||
// TODO: interpret the rest of the result, aka "visual effects"
|
|
||||||
CBID_WAGON_POWER = 0x10,
|
|
||||||
|
|
||||||
// Vehicle length, returns the amount of 1/8's the vehicle is shorter
|
|
||||||
// only for train vehicles
|
|
||||||
CBID_VEH_LENGTH = 0x11,
|
|
||||||
|
|
||||||
// Refit capacity, the passed vehicle needs to have its ->cargo_type set to
|
|
||||||
// the cargo we are refitting to, returns the new cargo capacity
|
|
||||||
CBID_REFIT_CAP = 0x15,
|
|
||||||
|
|
||||||
CBID_ARTIC_ENGINE = 0x16,
|
|
||||||
};
|
|
||||||
|
|
||||||
// bit positions for rvi->callbackmask, indicates which callbacks are used by an engine
|
|
||||||
// (some callbacks are always used, and dont appear here)
|
|
||||||
enum CallbackMask {
|
|
||||||
CBM_WAGON_POWER = 0,
|
|
||||||
CBM_VEH_LENGTH = 1,
|
|
||||||
CBM_REFIT_CAP = 3,
|
|
||||||
CBM_ARTIC_ENGINE = 4,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum {
|
|
||||||
CALLBACK_FAILED = 0xFFFF
|
|
||||||
};
|
|
||||||
|
|
||||||
VARDEF const uint32 _default_refitmasks[NUM_VEHICLE_TYPES];
|
VARDEF const uint32 _default_refitmasks[NUM_VEHICLE_TYPES];
|
||||||
VARDEF const CargoID _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO];
|
VARDEF const CargoID _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO];
|
||||||
VARDEF const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE];
|
VARDEF const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE];
|
||||||
VARDEF const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID];
|
VARDEF const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID];
|
||||||
VARDEF const uint32 cargo_classes[16];
|
VARDEF const uint32 cargo_classes[16];
|
||||||
|
|
||||||
void SetWagonOverrideSprites(EngineID engine, struct SpriteGroup *group, byte *train_id, int trains);
|
|
||||||
void SetCustomEngineSprites(EngineID engine, byte cargo, struct SpriteGroup *group);
|
|
||||||
// loaded is in percents, overriding_engine 0xffff is none
|
|
||||||
int GetCustomEngineSprite(EngineID engine, const Vehicle *v, byte direction);
|
|
||||||
uint16 GetCallBackResult(uint16 callback_info, EngineID engine, const Vehicle *v);
|
|
||||||
bool UsesWagonOverride(const Vehicle *v);
|
|
||||||
#define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction)
|
|
||||||
#define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction)
|
|
||||||
|
|
||||||
typedef enum VehicleTrigger {
|
|
||||||
VEHICLE_TRIGGER_NEW_CARGO = 1,
|
|
||||||
// Externally triggered only for the first vehicle in chain
|
|
||||||
VEHICLE_TRIGGER_DEPOT = 2,
|
|
||||||
// Externally triggered only for the first vehicle in chain, only if whole chain is empty
|
|
||||||
VEHICLE_TRIGGER_EMPTY = 4,
|
|
||||||
// Not triggered externally (called for the whole chain if we got NEW_CARGO)
|
|
||||||
VEHICLE_TRIGGER_ANY_NEW_CARGO = 8,
|
|
||||||
} VehicleTrigger;
|
|
||||||
void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger);
|
|
||||||
|
|
||||||
void SetCustomEngineName(EngineID engine, const char *name);
|
|
||||||
StringID GetCustomEngineName(EngineID engine);
|
|
||||||
|
|
||||||
|
|
||||||
void DrawTrainEngine(int x, int y, EngineID engine, uint32 image_ormod);
|
void DrawTrainEngine(int x, int y, EngineID engine, uint32 image_ormod);
|
||||||
void DrawRoadVehEngine(int x, int y, EngineID engine, uint32 image_ormod);
|
void DrawRoadVehEngine(int x, int y, EngineID engine, uint32 image_ormod);
|
||||||
void DrawShipEngine(int x, int y, EngineID engine, uint32 image_ormod);
|
void DrawShipEngine(int x, int y, EngineID engine, uint32 image_ormod);
|
||||||
|
@ -284,10 +229,6 @@ static inline const RoadVehicleInfo* RoadVehInfo(EngineID e)
|
||||||
return &_road_vehicle_info[e - ROAD_ENGINES_INDEX];
|
return &_road_vehicle_info[e - ROAD_ENGINES_INDEX];
|
||||||
}
|
}
|
||||||
|
|
||||||
void UnloadWagonOverrides(void);
|
|
||||||
void UnloadCustomEngineSprites(void);
|
|
||||||
void UnloadCustomEngineNames(void);
|
|
||||||
|
|
||||||
/************************************************************************
|
/************************************************************************
|
||||||
* Engine Replacement stuff
|
* Engine Replacement stuff
|
||||||
************************************************************************/
|
************************************************************************/
|
||||||
|
|
|
@ -13,6 +13,7 @@
|
||||||
#include "command.h"
|
#include "command.h"
|
||||||
#include "news.h"
|
#include "news.h"
|
||||||
#include "variables.h"
|
#include "variables.h"
|
||||||
|
#include "newgrf_engine.h"
|
||||||
|
|
||||||
|
|
||||||
static StringID GetEngineCategoryName(EngineID engine)
|
static StringID GetEngineCategoryName(EngineID engine)
|
||||||
|
|
1
newgrf.c
1
newgrf.c
|
@ -17,6 +17,7 @@
|
||||||
#include "variables.h"
|
#include "variables.h"
|
||||||
#include "bridge.h"
|
#include "bridge.h"
|
||||||
#include "economy.h"
|
#include "economy.h"
|
||||||
|
#include "newgrf_engine.h"
|
||||||
|
|
||||||
/* TTDPatch extended GRF format codec
|
/* TTDPatch extended GRF format codec
|
||||||
* (c) Petr Baudis 2004 (GPL'd)
|
* (c) Petr Baudis 2004 (GPL'd)
|
||||||
|
|
|
@ -0,0 +1,593 @@
|
||||||
|
/* $Id$ */
|
||||||
|
|
||||||
|
#include "stdafx.h"
|
||||||
|
#include "openttd.h"
|
||||||
|
#include "debug.h"
|
||||||
|
#include "functions.h"
|
||||||
|
#include "string.h"
|
||||||
|
#include "strings.h"
|
||||||
|
#include "engine.h"
|
||||||
|
#include "newgrf_engine.h"
|
||||||
|
#include "sprite.h"
|
||||||
|
#include "variables.h"
|
||||||
|
#include "train.h"
|
||||||
|
|
||||||
|
// TODO: We don't support cargo-specific wagon overrides. Pretty exotic... ;-) --pasky
|
||||||
|
|
||||||
|
typedef struct WagonOverride {
|
||||||
|
byte *train_id;
|
||||||
|
int trains;
|
||||||
|
SpriteGroup *group;
|
||||||
|
} WagonOverride;
|
||||||
|
|
||||||
|
typedef struct WagonOverrides {
|
||||||
|
int overrides_count;
|
||||||
|
WagonOverride *overrides;
|
||||||
|
} WagonOverrides;
|
||||||
|
|
||||||
|
static WagonOverrides _engine_wagon_overrides[TOTAL_NUM_ENGINES];
|
||||||
|
|
||||||
|
void SetWagonOverrideSprites(EngineID engine, SpriteGroup *group, byte *train_id,
|
||||||
|
int trains)
|
||||||
|
{
|
||||||
|
WagonOverrides *wos;
|
||||||
|
WagonOverride *wo;
|
||||||
|
|
||||||
|
wos = &_engine_wagon_overrides[engine];
|
||||||
|
wos->overrides_count++;
|
||||||
|
wos->overrides = realloc(wos->overrides,
|
||||||
|
wos->overrides_count * sizeof(*wos->overrides));
|
||||||
|
|
||||||
|
wo = &wos->overrides[wos->overrides_count - 1];
|
||||||
|
/* FIXME: If we are replacing an override, release original SpriteGroup
|
||||||
|
* to prevent leaks. But first we need to refcount the SpriteGroup.
|
||||||
|
* --pasky */
|
||||||
|
wo->group = group;
|
||||||
|
group->ref_count++;
|
||||||
|
wo->trains = trains;
|
||||||
|
wo->train_id = malloc(trains);
|
||||||
|
memcpy(wo->train_id, train_id, trains);
|
||||||
|
}
|
||||||
|
|
||||||
|
static const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, byte overriding_engine)
|
||||||
|
{
|
||||||
|
const WagonOverrides *wos = &_engine_wagon_overrides[engine];
|
||||||
|
int i;
|
||||||
|
|
||||||
|
// XXX: This could turn out to be a timesink on profiles. We could
|
||||||
|
// always just dedicate 65535 bytes for an [engine][train] trampoline
|
||||||
|
// for O(1). Or O(logMlogN) and searching binary tree or smt. like
|
||||||
|
// that. --pasky
|
||||||
|
|
||||||
|
for (i = 0; i < wos->overrides_count; i++) {
|
||||||
|
const WagonOverride *wo = &wos->overrides[i];
|
||||||
|
int j;
|
||||||
|
|
||||||
|
for (j = 0; j < wo->trains; j++) {
|
||||||
|
if (wo->train_id[j] == overriding_engine)
|
||||||
|
return wo->group;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Unload all wagon override sprite groups.
|
||||||
|
*/
|
||||||
|
void UnloadWagonOverrides(void)
|
||||||
|
{
|
||||||
|
WagonOverrides *wos;
|
||||||
|
WagonOverride *wo;
|
||||||
|
EngineID engine;
|
||||||
|
int i;
|
||||||
|
|
||||||
|
for (engine = 0; engine < TOTAL_NUM_ENGINES; engine++) {
|
||||||
|
wos = &_engine_wagon_overrides[engine];
|
||||||
|
for (i = 0; i < wos->overrides_count; i++) {
|
||||||
|
wo = &wos->overrides[i];
|
||||||
|
UnloadSpriteGroup(&wo->group);
|
||||||
|
free(wo->train_id);
|
||||||
|
}
|
||||||
|
free(wos->overrides);
|
||||||
|
wos->overrides_count = 0;
|
||||||
|
wos->overrides = NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 0 - 28 are cargos, 29 is default, 30 is the advert (purchase list)
|
||||||
|
// (It isn't and shouldn't be like this in the GRF files since new cargo types
|
||||||
|
// may appear in future - however it's more convenient to store it like this in
|
||||||
|
// memory. --pasky)
|
||||||
|
static SpriteGroup *engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID];
|
||||||
|
|
||||||
|
void SetCustomEngineSprites(EngineID engine, byte cargo, SpriteGroup *group)
|
||||||
|
{
|
||||||
|
if (engine_custom_sprites[engine][cargo] != NULL) {
|
||||||
|
DEBUG(grf, 6)("SetCustomEngineSprites: engine `%d' cargo `%d' already has group -- removing.", engine, cargo);
|
||||||
|
UnloadSpriteGroup(&engine_custom_sprites[engine][cargo]);
|
||||||
|
}
|
||||||
|
engine_custom_sprites[engine][cargo] = group;
|
||||||
|
group->ref_count++;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Unload all engine sprite groups.
|
||||||
|
*/
|
||||||
|
void UnloadCustomEngineSprites(void)
|
||||||
|
{
|
||||||
|
EngineID engine;
|
||||||
|
CargoID cargo;
|
||||||
|
|
||||||
|
for (engine = 0; engine < TOTAL_NUM_ENGINES; engine++) {
|
||||||
|
for (cargo = 0; cargo < NUM_GLOBAL_CID; cargo++) {
|
||||||
|
if (engine_custom_sprites[engine][cargo] != NULL) {
|
||||||
|
DEBUG(grf, 6)("UnloadCustomEngineSprites: Unloading group for engine `%d' cargo `%d'.", engine, cargo);
|
||||||
|
UnloadSpriteGroup(&engine_custom_sprites[engine][cargo]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static int MapOldSubType(const Vehicle *v)
|
||||||
|
{
|
||||||
|
if (v->type != VEH_Train) return v->subtype;
|
||||||
|
if (IsTrainEngine(v)) return 0;
|
||||||
|
if (IsFreeWagon(v)) return 4;
|
||||||
|
return 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
typedef SpriteGroup *(*resolve_callback)(const SpriteGroup *spritegroup,
|
||||||
|
const Vehicle *veh, uint16 callback_info, void *resolve_func); /* XXX data pointer used as function pointer */
|
||||||
|
|
||||||
|
static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegroup,
|
||||||
|
const Vehicle *veh, uint16 callback_info, resolve_callback resolve_func)
|
||||||
|
{
|
||||||
|
if (spritegroup == NULL)
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
//debug("spgt %d", spritegroup->type);
|
||||||
|
switch (spritegroup->type) {
|
||||||
|
case SGT_REAL:
|
||||||
|
case SGT_CALLBACK:
|
||||||
|
return spritegroup;
|
||||||
|
|
||||||
|
case SGT_DETERMINISTIC: {
|
||||||
|
const DeterministicSpriteGroup *dsg = &spritegroup->g.determ;
|
||||||
|
const SpriteGroup *target;
|
||||||
|
int value = -1;
|
||||||
|
|
||||||
|
//debug("[%p] Having fun resolving variable %x", veh, dsg->variable);
|
||||||
|
if (dsg->variable == 0x0C) {
|
||||||
|
/* Callback ID */
|
||||||
|
value = callback_info & 0xFF;
|
||||||
|
} else if (dsg->variable == 0x10) {
|
||||||
|
value = (callback_info >> 8) & 0xFF;
|
||||||
|
} else if ((dsg->variable >> 6) == 0) {
|
||||||
|
/* General property */
|
||||||
|
value = GetDeterministicSpriteValue(dsg->variable);
|
||||||
|
} else {
|
||||||
|
/* Vehicle-specific property. */
|
||||||
|
|
||||||
|
if (veh == NULL) {
|
||||||
|
/* We are in a purchase list of something,
|
||||||
|
* and we are checking for something undefined.
|
||||||
|
* That means we should get the first target
|
||||||
|
* (NOT the default one). */
|
||||||
|
if (dsg->num_ranges > 0) {
|
||||||
|
target = dsg->ranges[0].group;
|
||||||
|
} else {
|
||||||
|
target = dsg->default_group;
|
||||||
|
}
|
||||||
|
return resolve_func(target, NULL, callback_info, resolve_func);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dsg->var_scope == VSG_SCOPE_PARENT) {
|
||||||
|
/* First engine in the vehicle chain */
|
||||||
|
if (veh->type == VEH_Train)
|
||||||
|
veh = GetFirstVehicleInChain(veh);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dsg->variable == 0x40 || dsg->variable == 0x41) {
|
||||||
|
if (veh->type == VEH_Train) {
|
||||||
|
const Vehicle *u = GetFirstVehicleInChain(veh);
|
||||||
|
byte chain_before = 0, chain_after = 0;
|
||||||
|
|
||||||
|
while (u != veh) {
|
||||||
|
chain_before++;
|
||||||
|
if (dsg->variable == 0x41 && u->engine_type != veh->engine_type)
|
||||||
|
chain_before = 0;
|
||||||
|
u = u->next;
|
||||||
|
}
|
||||||
|
while (u->next != NULL && (dsg->variable == 0x40 || u->next->engine_type == veh->engine_type)) {
|
||||||
|
chain_after++;
|
||||||
|
u = u->next;
|
||||||
|
};
|
||||||
|
|
||||||
|
value = chain_before | chain_after << 8
|
||||||
|
| (chain_before + chain_after) << 16;
|
||||||
|
} else {
|
||||||
|
value = 1; /* 1 vehicle in the chain */
|
||||||
|
}
|
||||||
|
|
||||||
|
} else {
|
||||||
|
// TTDPatch runs on little-endian arch;
|
||||||
|
// Variable is 0x80 + offset in TTD's vehicle structure
|
||||||
|
switch (dsg->variable - 0x80) {
|
||||||
|
#define veh_prop(id_, value_) case (id_): value = (value_); break
|
||||||
|
veh_prop(0x00, veh->type);
|
||||||
|
veh_prop(0x01, MapOldSubType(veh));
|
||||||
|
veh_prop(0x04, veh->index);
|
||||||
|
veh_prop(0x05, veh->index & 0xFF);
|
||||||
|
/* XXX? Is THIS right? */
|
||||||
|
veh_prop(0x0A, PackOrder(&veh->current_order));
|
||||||
|
veh_prop(0x0B, PackOrder(&veh->current_order) & 0xff);
|
||||||
|
veh_prop(0x0C, veh->num_orders);
|
||||||
|
veh_prop(0x0D, veh->cur_order_index);
|
||||||
|
veh_prop(0x10, veh->load_unload_time_rem);
|
||||||
|
veh_prop(0x11, veh->load_unload_time_rem & 0xFF);
|
||||||
|
veh_prop(0x12, veh->date_of_last_service);
|
||||||
|
veh_prop(0x13, veh->date_of_last_service & 0xFF);
|
||||||
|
veh_prop(0x14, veh->service_interval);
|
||||||
|
veh_prop(0x15, veh->service_interval & 0xFF);
|
||||||
|
veh_prop(0x16, veh->last_station_visited);
|
||||||
|
veh_prop(0x17, veh->tick_counter);
|
||||||
|
veh_prop(0x18, veh->max_speed);
|
||||||
|
veh_prop(0x19, veh->max_speed & 0xFF);
|
||||||
|
veh_prop(0x1F, veh->direction);
|
||||||
|
veh_prop(0x28, veh->cur_image);
|
||||||
|
veh_prop(0x29, veh->cur_image & 0xFF);
|
||||||
|
veh_prop(0x32, veh->vehstatus);
|
||||||
|
veh_prop(0x33, veh->vehstatus);
|
||||||
|
veh_prop(0x34, veh->cur_speed);
|
||||||
|
veh_prop(0x35, veh->cur_speed & 0xFF);
|
||||||
|
veh_prop(0x36, veh->subspeed);
|
||||||
|
veh_prop(0x37, veh->acceleration);
|
||||||
|
veh_prop(0x39, veh->cargo_type);
|
||||||
|
veh_prop(0x3A, veh->cargo_cap);
|
||||||
|
veh_prop(0x3B, veh->cargo_cap & 0xFF);
|
||||||
|
veh_prop(0x3C, veh->cargo_count);
|
||||||
|
veh_prop(0x3D, veh->cargo_count & 0xFF);
|
||||||
|
veh_prop(0x3E, veh->cargo_source); // Probably useless; so what
|
||||||
|
veh_prop(0x3F, veh->cargo_days);
|
||||||
|
veh_prop(0x40, veh->age);
|
||||||
|
veh_prop(0x41, veh->age & 0xFF);
|
||||||
|
veh_prop(0x42, veh->max_age);
|
||||||
|
veh_prop(0x43, veh->max_age & 0xFF);
|
||||||
|
veh_prop(0x44, veh->build_year);
|
||||||
|
veh_prop(0x45, veh->unitnumber);
|
||||||
|
veh_prop(0x46, veh->engine_type);
|
||||||
|
veh_prop(0x47, veh->engine_type & 0xFF);
|
||||||
|
veh_prop(0x48, veh->spritenum);
|
||||||
|
veh_prop(0x49, veh->day_counter);
|
||||||
|
veh_prop(0x4A, veh->breakdowns_since_last_service);
|
||||||
|
veh_prop(0x4B, veh->breakdown_ctr);
|
||||||
|
veh_prop(0x4C, veh->breakdown_delay);
|
||||||
|
veh_prop(0x4D, veh->breakdown_chance);
|
||||||
|
veh_prop(0x4E, veh->reliability);
|
||||||
|
veh_prop(0x4F, veh->reliability & 0xFF);
|
||||||
|
veh_prop(0x50, veh->reliability_spd_dec);
|
||||||
|
veh_prop(0x51, veh->reliability_spd_dec & 0xFF);
|
||||||
|
veh_prop(0x52, veh->profit_this_year);
|
||||||
|
veh_prop(0x53, veh->profit_this_year & 0xFFFFFF);
|
||||||
|
veh_prop(0x54, veh->profit_this_year & 0xFFFF);
|
||||||
|
veh_prop(0x55, veh->profit_this_year & 0xFF);
|
||||||
|
veh_prop(0x56, veh->profit_last_year);
|
||||||
|
veh_prop(0x57, veh->profit_last_year & 0xFF);
|
||||||
|
veh_prop(0x58, veh->profit_last_year);
|
||||||
|
veh_prop(0x59, veh->profit_last_year & 0xFF);
|
||||||
|
veh_prop(0x5A, veh->next == NULL ? INVALID_VEHICLE : veh->next->index);
|
||||||
|
veh_prop(0x5C, veh->value);
|
||||||
|
veh_prop(0x5D, veh->value & 0xFFFFFF);
|
||||||
|
veh_prop(0x5E, veh->value & 0xFFFF);
|
||||||
|
veh_prop(0x5F, veh->value & 0xFF);
|
||||||
|
veh_prop(0x60, veh->string_id);
|
||||||
|
veh_prop(0x61, veh->string_id & 0xFF);
|
||||||
|
/* 00h..07h=sub image? 40h=in tunnel; actually some kind of status
|
||||||
|
* aircraft: >=13h when in flight
|
||||||
|
* train, ship: 80h=in depot
|
||||||
|
* rv: 0feh=in depot */
|
||||||
|
/* TODO veh_prop(0x62, veh->???); */
|
||||||
|
|
||||||
|
/* TODO: The rest is per-vehicle, I hope no GRF file looks so far.
|
||||||
|
* But they won't let us have an easy ride so surely *some* GRF
|
||||||
|
* file does. So someone needs to do this too. --pasky */
|
||||||
|
|
||||||
|
#undef veh_prop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
target = value != -1 ? EvalDeterministicSpriteGroup(dsg, value) : dsg->default_group;
|
||||||
|
//debug("Resolved variable %x: %d, %p", dsg->variable, value, callback);
|
||||||
|
return resolve_func(target, veh, callback_info, resolve_func);
|
||||||
|
}
|
||||||
|
|
||||||
|
case SGT_RANDOMIZED: {
|
||||||
|
const RandomizedSpriteGroup *rsg = &spritegroup->g.random;
|
||||||
|
|
||||||
|
if (veh == NULL) {
|
||||||
|
/* Purchase list of something. Show the first one. */
|
||||||
|
assert(rsg->num_groups > 0);
|
||||||
|
//debug("going for %p: %d", rsg->groups[0], rsg->groups[0].type);
|
||||||
|
return resolve_func(rsg->groups[0], NULL, callback_info, resolve_func);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (rsg->var_scope == VSG_SCOPE_PARENT) {
|
||||||
|
/* First engine in the vehicle chain */
|
||||||
|
if (veh->type == VEH_Train)
|
||||||
|
veh = GetFirstVehicleInChain(veh);
|
||||||
|
}
|
||||||
|
|
||||||
|
return resolve_func(EvalRandomizedSpriteGroup(rsg, veh->random_bits), veh, callback_info, resolve_func);
|
||||||
|
}
|
||||||
|
|
||||||
|
default:
|
||||||
|
error("I don't know how to handle such a spritegroup %d!", spritegroup->type);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *v)
|
||||||
|
{
|
||||||
|
const SpriteGroup *group;
|
||||||
|
byte cargo = GC_PURCHASE;
|
||||||
|
|
||||||
|
if (v != NULL) {
|
||||||
|
cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
|
||||||
|
assert(cargo != GC_INVALID);
|
||||||
|
}
|
||||||
|
|
||||||
|
group = engine_custom_sprites[engine][cargo];
|
||||||
|
|
||||||
|
if (v != NULL && v->type == VEH_Train) {
|
||||||
|
const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);
|
||||||
|
|
||||||
|
if (overset != NULL) group = overset;
|
||||||
|
}
|
||||||
|
|
||||||
|
return group;
|
||||||
|
}
|
||||||
|
|
||||||
|
int GetCustomEngineSprite(EngineID engine, const Vehicle *v, byte direction)
|
||||||
|
{
|
||||||
|
const SpriteGroup *group;
|
||||||
|
const RealSpriteGroup *rsg;
|
||||||
|
byte cargo = GC_PURCHASE;
|
||||||
|
byte loaded = 0;
|
||||||
|
bool in_motion = 0;
|
||||||
|
int totalsets, spriteset;
|
||||||
|
int r;
|
||||||
|
|
||||||
|
if (v != NULL) {
|
||||||
|
int capacity = v->cargo_cap;
|
||||||
|
|
||||||
|
cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
|
||||||
|
assert(cargo != GC_INVALID);
|
||||||
|
|
||||||
|
if (capacity == 0) capacity = 1;
|
||||||
|
loaded = (v->cargo_count * 100) / capacity;
|
||||||
|
|
||||||
|
if (v->type == VEH_Train) {
|
||||||
|
in_motion = GetFirstVehicleInChain(v)->current_order.type != OT_LOADING;
|
||||||
|
} else {
|
||||||
|
in_motion = v->current_order.type != OT_LOADING;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
group = GetVehicleSpriteGroup(engine, v);
|
||||||
|
group = ResolveVehicleSpriteGroup(group, v, 0, (resolve_callback) ResolveVehicleSpriteGroup);
|
||||||
|
|
||||||
|
if (group == NULL && cargo != GC_DEFAULT) {
|
||||||
|
// This group is empty but perhaps there'll be a default one.
|
||||||
|
group = ResolveVehicleSpriteGroup(engine_custom_sprites[engine][GC_DEFAULT], v, 0,
|
||||||
|
(resolve_callback) ResolveVehicleSpriteGroup);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (group == NULL)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
assert(group->type == SGT_REAL);
|
||||||
|
rsg = &group->g.real;
|
||||||
|
|
||||||
|
if (!rsg->sprites_per_set) {
|
||||||
|
// This group is empty. This function users should therefore
|
||||||
|
// look up the sprite number in _engine_original_sprites.
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
assert(rsg->sprites_per_set <= 8);
|
||||||
|
direction %= rsg->sprites_per_set;
|
||||||
|
|
||||||
|
totalsets = in_motion ? rsg->loaded_count : rsg->loading_count;
|
||||||
|
|
||||||
|
// My aim here is to make it possible to visually determine absolutely
|
||||||
|
// empty and totally full vehicles. --pasky
|
||||||
|
if (loaded == 100 || totalsets == 1) { // full
|
||||||
|
spriteset = totalsets - 1;
|
||||||
|
} else if (loaded == 0 || totalsets == 2) { // empty
|
||||||
|
spriteset = 0;
|
||||||
|
} else { // something inbetween
|
||||||
|
spriteset = loaded * (totalsets - 2) / 100 + 1;
|
||||||
|
// correct possible rounding errors
|
||||||
|
if (!spriteset)
|
||||||
|
spriteset = 1;
|
||||||
|
else if (spriteset == totalsets - 1)
|
||||||
|
spriteset--;
|
||||||
|
}
|
||||||
|
|
||||||
|
r = (in_motion ? rsg->loaded[spriteset]->g.result.result : rsg->loading[spriteset]->g.result.result) + direction;
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if a wagon is currently using a wagon override
|
||||||
|
* @param v The wagon to check
|
||||||
|
* @return true if it is using an override, false otherwise
|
||||||
|
*/
|
||||||
|
bool UsesWagonOverride(const Vehicle* v)
|
||||||
|
{
|
||||||
|
assert(v->type == VEH_Train);
|
||||||
|
return GetWagonOverrideSpriteSet(v->engine_type, v->u.rail.first_engine) != NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Evaluates a newgrf callback
|
||||||
|
* @param callback_info info about which callback to evaluate
|
||||||
|
* (bit 0-7) = CallBack id of the callback to use, see CallBackId enum
|
||||||
|
* (bit 8-15) = Other info some callbacks need to have, callback specific, see CallBackId enum, not used yet
|
||||||
|
* @param engine Engine type of the vehicle to evaluate the callback for
|
||||||
|
* @param vehicle The vehicle to evaluate the callback for, NULL if it doesnt exist (yet)
|
||||||
|
* @return The value the callback returned, or CALLBACK_FAILED if it failed
|
||||||
|
*/
|
||||||
|
uint16 GetCallBackResult(uint16 callback_info, EngineID engine, const Vehicle *v)
|
||||||
|
{
|
||||||
|
const SpriteGroup *group;
|
||||||
|
byte cargo = GC_DEFAULT;
|
||||||
|
|
||||||
|
if (v != NULL)
|
||||||
|
cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
|
||||||
|
|
||||||
|
group = engine_custom_sprites[engine][cargo];
|
||||||
|
|
||||||
|
if (v != NULL && v->type == VEH_Train) {
|
||||||
|
const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);
|
||||||
|
|
||||||
|
if (overset != NULL) group = overset;
|
||||||
|
}
|
||||||
|
|
||||||
|
group = ResolveVehicleSpriteGroup(group, v, callback_info, (resolve_callback) ResolveVehicleSpriteGroup);
|
||||||
|
|
||||||
|
if (group == NULL && cargo != GC_DEFAULT) {
|
||||||
|
// This group is empty but perhaps there'll be a default one.
|
||||||
|
group = ResolveVehicleSpriteGroup(engine_custom_sprites[engine][GC_DEFAULT], v, callback_info,
|
||||||
|
(resolve_callback) ResolveVehicleSpriteGroup);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (group == NULL || group->type != SGT_CALLBACK)
|
||||||
|
return CALLBACK_FAILED;
|
||||||
|
|
||||||
|
return group->g.callback.result;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Global variables are evil, yes, but we would end up with horribly overblown
|
||||||
|
// calling convention otherwise and this should be 100% reentrant.
|
||||||
|
static byte _vsg_random_triggers;
|
||||||
|
static byte _vsg_bits_to_reseed;
|
||||||
|
|
||||||
|
static const SpriteGroup *TriggerVehicleSpriteGroup(const SpriteGroup *spritegroup,
|
||||||
|
Vehicle *veh, uint16 callback_info, resolve_callback resolve_func)
|
||||||
|
{
|
||||||
|
if (spritegroup == NULL)
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
if (spritegroup->type == SGT_RANDOMIZED) {
|
||||||
|
_vsg_bits_to_reseed |= RandomizedSpriteGroupTriggeredBits(
|
||||||
|
&spritegroup->g.random,
|
||||||
|
_vsg_random_triggers,
|
||||||
|
&veh->waiting_triggers
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
return ResolveVehicleSpriteGroup(spritegroup, veh, callback_info, resolve_func);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void DoTriggerVehicle(Vehicle *veh, VehicleTrigger trigger, byte base_random_bits, bool first)
|
||||||
|
{
|
||||||
|
const SpriteGroup *group;
|
||||||
|
const RealSpriteGroup *rsg;
|
||||||
|
byte new_random_bits;
|
||||||
|
|
||||||
|
_vsg_random_triggers = trigger;
|
||||||
|
_vsg_bits_to_reseed = 0;
|
||||||
|
group = TriggerVehicleSpriteGroup(GetVehicleSpriteGroup(veh->engine_type, veh), veh, 0,
|
||||||
|
(resolve_callback) TriggerVehicleSpriteGroup);
|
||||||
|
|
||||||
|
if (group == NULL && veh->cargo_type != GC_DEFAULT) {
|
||||||
|
// This group turned out to be empty but perhaps there'll be a default one.
|
||||||
|
group = TriggerVehicleSpriteGroup(engine_custom_sprites[veh->engine_type][GC_DEFAULT], veh, 0,
|
||||||
|
(resolve_callback) TriggerVehicleSpriteGroup);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (group == NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
|
assert(group->type == SGT_REAL);
|
||||||
|
rsg = &group->g.real;
|
||||||
|
|
||||||
|
new_random_bits = Random();
|
||||||
|
veh->random_bits &= ~_vsg_bits_to_reseed;
|
||||||
|
veh->random_bits |= (first ? new_random_bits : base_random_bits) & _vsg_bits_to_reseed;
|
||||||
|
|
||||||
|
switch (trigger) {
|
||||||
|
case VEHICLE_TRIGGER_NEW_CARGO:
|
||||||
|
/* All vehicles in chain get ANY_NEW_CARGO trigger now.
|
||||||
|
* So we call it for the first one and they will recurse. */
|
||||||
|
/* Indexing part of vehicle random bits needs to be
|
||||||
|
* same for all triggered vehicles in the chain (to get
|
||||||
|
* all the random-cargo wagons carry the same cargo,
|
||||||
|
* i.e.), so we give them all the NEW_CARGO triggered
|
||||||
|
* vehicle's portion of random bits. */
|
||||||
|
assert(first);
|
||||||
|
DoTriggerVehicle(GetFirstVehicleInChain(veh), VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false);
|
||||||
|
break;
|
||||||
|
case VEHICLE_TRIGGER_DEPOT:
|
||||||
|
/* We now trigger the next vehicle in chain recursively.
|
||||||
|
* The random bits portions may be different for each
|
||||||
|
* vehicle in chain. */
|
||||||
|
if (veh->next != NULL)
|
||||||
|
DoTriggerVehicle(veh->next, trigger, 0, true);
|
||||||
|
break;
|
||||||
|
case VEHICLE_TRIGGER_EMPTY:
|
||||||
|
/* We now trigger the next vehicle in chain
|
||||||
|
* recursively. The random bits portions must be same
|
||||||
|
* for each vehicle in chain, so we give them all
|
||||||
|
* first chained vehicle's portion of random bits. */
|
||||||
|
if (veh->next != NULL)
|
||||||
|
DoTriggerVehicle(veh->next, trigger, first ? new_random_bits : base_random_bits, false);
|
||||||
|
break;
|
||||||
|
case VEHICLE_TRIGGER_ANY_NEW_CARGO:
|
||||||
|
/* Now pass the trigger recursively to the next vehicle
|
||||||
|
* in chain. */
|
||||||
|
assert(!first);
|
||||||
|
if (veh->next != NULL)
|
||||||
|
DoTriggerVehicle(veh->next, VEHICLE_TRIGGER_ANY_NEW_CARGO, base_random_bits, false);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger)
|
||||||
|
{
|
||||||
|
if (trigger == VEHICLE_TRIGGER_DEPOT) {
|
||||||
|
// store that the vehicle entered a depot this tick
|
||||||
|
VehicleEnteredDepotThisTick(veh);
|
||||||
|
}
|
||||||
|
|
||||||
|
DoTriggerVehicle(veh, trigger, 0, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
static char *_engine_custom_names[TOTAL_NUM_ENGINES];
|
||||||
|
|
||||||
|
void SetCustomEngineName(EngineID engine, const char *name)
|
||||||
|
{
|
||||||
|
_engine_custom_names[engine] = strdup(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UnloadCustomEngineNames(void)
|
||||||
|
{
|
||||||
|
char **i;
|
||||||
|
for (i = _engine_custom_names; i != endof(_engine_custom_names); i++) {
|
||||||
|
free(*i);
|
||||||
|
*i = NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
StringID GetCustomEngineName(EngineID engine)
|
||||||
|
{
|
||||||
|
if (!_engine_custom_names[engine])
|
||||||
|
return _engine_name_strings[engine];
|
||||||
|
ttd_strlcpy(_userstring, _engine_custom_names[engine], lengthof(_userstring));
|
||||||
|
return STR_SPEC_USERSTRING;
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,73 @@
|
||||||
|
/* $Id$ */
|
||||||
|
|
||||||
|
#ifndef NEWGRF_ENGINE_H
|
||||||
|
#define NEWGRF_ENGINE_H
|
||||||
|
|
||||||
|
/** @file newgrf_engine.h
|
||||||
|
*/
|
||||||
|
|
||||||
|
// This enum lists the implemented callbacks
|
||||||
|
// Use as argument for the GetCallBackResult function (see comments there)
|
||||||
|
enum CallbackID {
|
||||||
|
// Powered wagons, if the result is lower as 0x40 then the wagon is powered
|
||||||
|
// TODO: interpret the rest of the result, aka "visual effects"
|
||||||
|
CBID_WAGON_POWER = 0x10,
|
||||||
|
|
||||||
|
// Vehicle length, returns the amount of 1/8's the vehicle is shorter
|
||||||
|
// only for train vehicles
|
||||||
|
CBID_VEH_LENGTH = 0x11,
|
||||||
|
|
||||||
|
// Refit capacity, the passed vehicle needs to have its ->cargo_type set to
|
||||||
|
// the cargo we are refitting to, returns the new cargo capacity
|
||||||
|
CBID_REFIT_CAP = 0x15,
|
||||||
|
|
||||||
|
CBID_ARTIC_ENGINE = 0x16,
|
||||||
|
};
|
||||||
|
|
||||||
|
// bit positions for rvi->callbackmask, indicates which callbacks are used by an engine
|
||||||
|
// (some callbacks are always used, and dont appear here)
|
||||||
|
enum CallbackMask {
|
||||||
|
CBM_WAGON_POWER = 0,
|
||||||
|
CBM_VEH_LENGTH = 1,
|
||||||
|
CBM_REFIT_CAP = 3,
|
||||||
|
CBM_ARTIC_ENGINE = 4,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum {
|
||||||
|
CALLBACK_FAILED = 0xFFFF
|
||||||
|
};
|
||||||
|
|
||||||
|
VARDEF const uint32 _default_refitmasks[NUM_VEHICLE_TYPES];
|
||||||
|
VARDEF const CargoID _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO];
|
||||||
|
VARDEF const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE];
|
||||||
|
VARDEF const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID];
|
||||||
|
VARDEF const uint32 cargo_classes[16];
|
||||||
|
|
||||||
|
void SetWagonOverrideSprites(EngineID engine, struct SpriteGroup *group, byte *train_id, int trains);
|
||||||
|
void SetCustomEngineSprites(EngineID engine, byte cargo, struct SpriteGroup *group);
|
||||||
|
// loaded is in percents, overriding_engine 0xffff is none
|
||||||
|
int GetCustomEngineSprite(EngineID engine, const Vehicle *v, byte direction);
|
||||||
|
uint16 GetCallBackResult(uint16 callback_info, EngineID engine, const Vehicle *v);
|
||||||
|
bool UsesWagonOverride(const Vehicle *v);
|
||||||
|
#define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction)
|
||||||
|
#define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction)
|
||||||
|
|
||||||
|
typedef enum VehicleTrigger {
|
||||||
|
VEHICLE_TRIGGER_NEW_CARGO = 1,
|
||||||
|
// Externally triggered only for the first vehicle in chain
|
||||||
|
VEHICLE_TRIGGER_DEPOT = 2,
|
||||||
|
// Externally triggered only for the first vehicle in chain, only if whole chain is empty
|
||||||
|
VEHICLE_TRIGGER_EMPTY = 4,
|
||||||
|
// Not triggered externally (called for the whole chain if we got NEW_CARGO)
|
||||||
|
VEHICLE_TRIGGER_ANY_NEW_CARGO = 8,
|
||||||
|
} VehicleTrigger;
|
||||||
|
void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger);
|
||||||
|
|
||||||
|
void SetCustomEngineName(EngineID engine, const char *name);
|
||||||
|
StringID GetCustomEngineName(EngineID engine);
|
||||||
|
|
||||||
|
void UnloadWagonOverrides(void);
|
||||||
|
void UnloadCustomEngineSprites(void);
|
||||||
|
void UnloadCustomEngineNames(void);
|
||||||
|
|
||||||
|
#endif /* NEWGRF_ENGINE_H */
|
12
openttd.dsp
12
openttd.dsp
|
@ -276,6 +276,10 @@ SOURCE=.\newgrf.c
|
||||||
# End Source File
|
# End Source File
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\newgrf_engine.c
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
SOURCE=.\npf.c
|
SOURCE=.\npf.c
|
||||||
# End Source File
|
# End Source File
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
@ -618,6 +622,14 @@ SOURCE=.\network.h
|
||||||
# End Source File
|
# End Source File
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\newgrf.h
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\newgrf_engine.h
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
SOURCE=.\news.h
|
SOURCE=.\news.h
|
||||||
# End Source File
|
# End Source File
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|
|
@ -272,6 +272,9 @@
|
||||||
<File
|
<File
|
||||||
RelativePath=".\newgrf.c">
|
RelativePath=".\newgrf.c">
|
||||||
</File>
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath=".\newgrf_engine.c">
|
||||||
|
</File>
|
||||||
<File
|
<File
|
||||||
RelativePath=".\npf.c">
|
RelativePath=".\npf.c">
|
||||||
</File>
|
</File>
|
||||||
|
@ -486,6 +489,9 @@
|
||||||
<File
|
<File
|
||||||
RelativePath=".\newgrf.h">
|
RelativePath=".\newgrf.h">
|
||||||
</File>
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath=".\newgrf_engine.h">
|
||||||
|
</File>
|
||||||
<File
|
<File
|
||||||
RelativePath=".\news.h">
|
RelativePath=".\news.h">
|
||||||
</File>
|
</File>
|
||||||
|
|
|
@ -18,6 +18,7 @@
|
||||||
#include "sound.h"
|
#include "sound.h"
|
||||||
#include "depot.h"
|
#include "depot.h"
|
||||||
#include "vehicle_gui.h"
|
#include "vehicle_gui.h"
|
||||||
|
#include "newgrf_engine.h"
|
||||||
|
|
||||||
static const uint16 _roadveh_images[63] = {
|
static const uint16 _roadveh_images[63] = {
|
||||||
0xCD4, 0xCDC, 0xCE4, 0xCEC, 0xCF4, 0xCFC, 0xD0C, 0xD14,
|
0xCD4, 0xCDC, 0xCE4, 0xCEC, 0xCF4, 0xCFC, 0xD0C, 0xD14,
|
||||||
|
|
|
@ -18,6 +18,7 @@
|
||||||
#include "engine.h"
|
#include "engine.h"
|
||||||
#include "depot.h"
|
#include "depot.h"
|
||||||
#include "vehicle_gui.h"
|
#include "vehicle_gui.h"
|
||||||
|
#include "newgrf_engine.h"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Draw the purchase info details of road vehicle at a given location.
|
* Draw the purchase info details of road vehicle at a given location.
|
||||||
|
|
|
@ -17,6 +17,7 @@
|
||||||
#include "npf.h"
|
#include "npf.h"
|
||||||
#include "depot.h"
|
#include "depot.h"
|
||||||
#include "vehicle_gui.h"
|
#include "vehicle_gui.h"
|
||||||
|
#include "newgrf_engine.h"
|
||||||
|
|
||||||
static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
|
static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
|
||||||
static const byte _ship_sometracks[4] = {0x19, 0x16, 0x25, 0x2A};
|
static const byte _ship_sometracks[4] = {0x19, 0x16, 0x25, 0x2A};
|
||||||
|
|
|
@ -18,6 +18,7 @@
|
||||||
#include "engine.h"
|
#include "engine.h"
|
||||||
#include "depot.h"
|
#include "depot.h"
|
||||||
#include "vehicle_gui.h"
|
#include "vehicle_gui.h"
|
||||||
|
#include "newgrf_engine.h"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Draw the purchase info details of a ship at a given location.
|
* Draw the purchase info details of a ship at a given location.
|
||||||
|
|
|
@ -22,6 +22,7 @@
|
||||||
#include "waypoint.h"
|
#include "waypoint.h"
|
||||||
#include "vehicle_gui.h"
|
#include "vehicle_gui.h"
|
||||||
#include "train.h"
|
#include "train.h"
|
||||||
|
#include "newgrf_engine.h"
|
||||||
|
|
||||||
static bool TrainCheckIfLineEnds(Vehicle *v);
|
static bool TrainCheckIfLineEnds(Vehicle *v);
|
||||||
static void TrainController(Vehicle *v);
|
static void TrainController(Vehicle *v);
|
||||||
|
|
|
@ -19,6 +19,7 @@
|
||||||
#include "vehicle_gui.h"
|
#include "vehicle_gui.h"
|
||||||
#include "depot.h"
|
#include "depot.h"
|
||||||
#include "train.h"
|
#include "train.h"
|
||||||
|
#include "newgrf_engine.h"
|
||||||
|
|
||||||
int _traininfo_vehicle_pitch = 0;
|
int _traininfo_vehicle_pitch = 0;
|
||||||
|
|
||||||
|
|
|
@ -19,6 +19,7 @@
|
||||||
#include "vehicle_gui.h"
|
#include "vehicle_gui.h"
|
||||||
#include "viewport.h"
|
#include "viewport.h"
|
||||||
#include "train.h"
|
#include "train.h"
|
||||||
|
#include "newgrf_engine.h"
|
||||||
|
|
||||||
Sorting _sorting;
|
Sorting _sorting;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue