(svn r9105) -Fix [FS#629]: disable the ability to make flooding water with the canal build tool. In the scenario editor you can still make both canals and flooding water at height level 0.

This commit is contained in:
rubidium 2007-03-10 21:44:22 +00:00
parent 00bc893312
commit b89d13cdbf
2 changed files with 4 additions and 2 deletions

View File

@ -156,7 +156,7 @@ static void BuildDocksToolbWndProc(Window *w, WindowEvent *e)
if ((e->we.place.userdata & 0xF) == VPM_X_AND_Y) { // dragged actions
GUIPlaceProcDragXY(e);
} else if (e->we.place.userdata == VPM_X_OR_Y) {
DoCommandP(e->we.place.tile, e->we.place.starttile, _ctrl_pressed, CcBuildCanal, CMD_BUILD_CANAL | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_CANALS));
DoCommandP(e->we.place.tile, e->we.place.starttile, 0, CcBuildCanal, CMD_BUILD_CANAL | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_CANALS));
}
}
break;

View File

@ -212,7 +212,7 @@ int32 CmdBuildLock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/** Build a piece of canal.
* @param tile end tile of stretch-dragging
* @param p1 start tile of stretch-dragging
* @param p2 ctrl pressed - toggles ocean / canals at sealevel
* @param p2 ctrl pressed - toggles ocean / canals at sealevel (ocean only allowed in the scenario editor)
*/
int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
@ -223,6 +223,8 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
int sx, sy;
if (p1 >= MapSize()) return CMD_ERROR;
/* Outside of the editor you can only build canals, not oceans */
if (HASBIT(p2, 0) && _game_mode != GM_EDITOR) return CMD_ERROR;
x = TileX(tile);
y = TileY(tile);