(svn r20469) -Fix (r20227): Building statues used different companys for CMD_LANDSCAPE_CLEAR during testrun and DC_EXEC.

This commit is contained in:
frosch 2010-08-12 14:20:02 +00:00
parent b9efd3c04e
commit b8c401f644
1 changed files with 2 additions and 0 deletions

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@ -2504,7 +2504,9 @@ static CommandCost TownActionBuildStatue(Town *t, DoCommandFlag flags)
TileIndex tile = t->xy;
if (CircularTileSearch(&tile, 9, SearchTileForStatue, NULL)) {
if (flags & DC_EXEC) {
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
cur_company.Restore();
BuildObject(OBJECT_STATUE, tile, _current_company, t->index);
SetBit(t->statues, _current_company); // Once found and built, "inform" the Town.
MarkTileDirtyByTile(tile);