Fix #9484: update locale currencies settings mapping (#9559)

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Patric Stout 2021-09-19 22:44:28 +02:00 committed by GitHub
parent 0babadfbe4
commit b8f9e24189
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8 changed files with 16 additions and 14 deletions

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@ -9,7 +9,7 @@
; Game settings are everything related to vehicles, stations, orders, etc.
[pre-amble]
static std::initializer_list<const char*> _roadsides{"left", "right"};
static constexpr std::initializer_list<const char*> _roadsides{"left", "right"};
static void StationSpreadChanged(int32 new_value);
static void UpdateConsists(int32 new_value);

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@ -15,9 +15,9 @@ static void InvalidateNewGRFChangeWindows(int32 new_value);
static void ZoomMinMaxChanged(int32 new_value);
static void SpriteZoomMinChanged(int32 new_value);
static std::initializer_list<const char*> _autosave_interval{"off", "monthly", "quarterly", "half year", "yearly"};
static std::initializer_list<const char*> _osk_activation{"disabled", "double", "single", "immediately"};
static std::initializer_list<const char*> _savegame_date{"long", "short", "iso"};
static constexpr std::initializer_list<const char*> _autosave_interval{"off", "monthly", "quarterly", "half year", "yearly"};
static constexpr std::initializer_list<const char*> _osk_activation{"disabled", "double", "single", "immediately"};
static constexpr std::initializer_list<const char*> _savegame_date{"long", "short", "iso"};
static const SettingVariant _gui_settings_table[] = {
[post-amble]

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@ -10,8 +10,10 @@
[pre-amble]
uint8 _old_units; ///< Old units from old savegames
static std::initializer_list<const char*> _locale_currencies{"GBP", "USD", "EUR", "YEN", "ATS", "BEF", "CHF", "CZK", "DEM", "DKK", "ESP", "FIM", "FRF", "GRD", "HUF", "ISK", "ITL", "NLG", "NOK", "PLN", "RON", "RUR", "SIT", "SEK", "YTL", "SKK", "BRL", "EEK", "custom"};
static std::initializer_list<const char*> _locale_units{"imperial", "metric", "si", "gameunits"};
static constexpr std::initializer_list<const char*> _locale_currencies{"GBP", "USD", "EUR", "JPY", "ATS", "BEF", "CHF", "CZK", "DEM", "DKK", "ESP", "FIM", "FRF", "GRD", "HUF", "ISK", "ITL", "NLG", "NOK", "PLN", "RON", "RUR", "SIT", "SEK", "TRY", "SKK", "BRL", "EEK", "LTL", "KRW", "ZAR", "custom", "GEL", "IRR", "RUB", "MXN", "NTD", "CNY", "HKD", "INR", "IDR", "MYR"};
static constexpr std::initializer_list<const char*> _locale_units{"imperial", "metric", "si", "gameunits"};
static_assert(_locale_currencies.size() == CURRENCY_END);
static const SettingVariant _locale_settings_table[] = {
[post-amble]

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@ -10,8 +10,8 @@
[pre-amble]
extern std::string _config_language_file;
static std::initializer_list<const char*> _support8bppmodes{"no", "system" , "hardware"};
static std::initializer_list<const char*> _display_opt_modes{"SHOW_TOWN_NAMES", "SHOW_STATION_NAMES", "SHOW_SIGNS", "FULL_ANIMATION", "", "FULL_DETAIL", "WAYPOINTS", "SHOW_COMPETITOR_SIGNS"};
static constexpr std::initializer_list<const char*> _support8bppmodes{"no", "system", "hardware"};
static constexpr std::initializer_list<const char*> _display_opt_modes{"SHOW_TOWN_NAMES", "SHOW_STATION_NAMES", "SHOW_SIGNS", "FULL_ANIMATION", "", "FULL_DETAIL", "WAYPOINTS", "SHOW_COMPETITOR_SIGNS"};
#ifdef WITH_COCOA
extern bool _allow_hidpi_window;

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@ -9,8 +9,8 @@
[pre-amble]
static void UpdateClientConfigValues();
static std::initializer_list<const char*> _server_game_type{"local", "public", "invite-only"};
static std::initializer_list<const char*> _use_relay_service{"never", "ask", "allow"};
static constexpr std::initializer_list<const char*> _server_game_type{"local", "public", "invite-only"};
static constexpr std::initializer_list<const char*> _use_relay_service{"never", "ask", "allow"};
static const SettingVariant _network_settings_table[] = {
[post-amble]

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@ -7,7 +7,7 @@
; News display settings as stored in the main configuration file ("openttd.cfg").
[pre-amble]
static std::initializer_list<const char*> _news_display{ "off", "summarized", "full"};
static constexpr std::initializer_list<const char*> _news_display{ "off", "summarized", "full"};
static const SettingVariant _news_display_settings_table[] = {
[post-amble]

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@ -14,8 +14,8 @@
; be saved in their new place.
[pre-amble]
static std::initializer_list<const char*> _town_names{"english", "french", "german", "american", "latin", "silly", "swedish", "dutch", "finnish", "polish", "slovak", "norwegian", "hungarian", "austrian", "romanian", "czech", "swiss", "danish", "turkish", "italian", "catalan"};
static std::initializer_list<const char*> _climates{"temperate", "arctic", "tropic", "toyland"};
static constexpr std::initializer_list<const char*> _town_names{"english", "french", "german", "american", "latin", "silly", "swedish", "dutch", "finnish", "polish", "slovak", "norwegian", "hungarian", "austrian", "romanian", "czech", "swiss", "danish", "turkish", "italian", "catalan"};
static constexpr std::initializer_list<const char*> _climates{"temperate", "arctic", "tropic", "toyland"};
static const SettingVariant _old_gameopt_settings_table[] = {
/* In version 4 a new difficulty setting has been added to the difficulty settings,

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@ -8,7 +8,7 @@
; and in the savegame PATS chunk.
[pre-amble]
static std::initializer_list<const char*> _settings_profiles{"easy", "medium", "hard"};
static constexpr std::initializer_list<const char*> _settings_profiles{"easy", "medium", "hard"};
static const SettingVariant _script_settings_table[] = {
[post-amble]