(svn r20831) -Add: Show selected number of towns in the map generation window when using a custom amount.

This commit is contained in:
terkhen 2010-09-20 18:48:33 +00:00
parent f186e7f333
commit b916c5d8c1
2 changed files with 19 additions and 2 deletions

View File

@ -377,7 +377,18 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
case GLAND_MAPSIZE_X_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.map_x); break;
case GLAND_MAPSIZE_Y_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.map_y); break;
case GLAND_SNOW_LEVEL_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_line_height); break;
case GLAND_TOWN_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_DISASTERS_OFF : _num_towns[_settings_newgame.difficulty.number_towns]); break;
case GLAND_TOWN_PULLDOWN:
if (_game_mode == GM_EDITOR) {
SetDParam(0, STR_DISASTERS_OFF);
} else if (_settings_newgame.difficulty.number_towns == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
SetDParam(0, STR_NUM_CUSTOM_NUMBER);
SetDParam(1, _settings_newgame.game_creation.custom_town_number);
} else {
SetDParam(0, _num_towns[_settings_newgame.difficulty.number_towns]);
}
break;
case GLAND_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_DISASTERS_OFF : _num_inds[_settings_newgame.difficulty.number_industries]); break;
case GLAND_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
case GLAND_TREE_PULLDOWN: SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break;
@ -467,7 +478,12 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
*size = GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE);
break;
case GLAND_TOWN_PULLDOWN: strs = _num_towns; break;
case GLAND_TOWN_PULLDOWN:
strs = _num_towns;
SetDParam(0, CUSTOM_TOWN_MAX_NUMBER);
*size = GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER);
break;
case GLAND_INDUSTRY_PULLDOWN: strs = _num_inds; break;
case GLAND_LANDSCAPE_PULLDOWN: strs = _landscape; break;
case GLAND_TREE_PULLDOWN: strs = _tree_placer; break;

View File

@ -1026,6 +1026,7 @@ STR_NUM_LOW :Low
STR_NUM_NORMAL :Normal
STR_NUM_HIGH :High
STR_NUM_CUSTOM :Custom
STR_NUM_CUSTOM_NUMBER :Custom ({NUM})
STR_VARIETY_NONE :None
STR_VARIETY_VERY_LOW :Very Low