(svn r4389) -Fix: [NPF] Don't mark tiles when debugging in multiplayer, this will cause desyncs.

This commit is contained in:
matthijs 2006-04-12 15:08:27 +00:00
parent 3c13420b82
commit b91f2e4234
1 changed files with 6 additions and 2 deletions

8
npf.c
View File

@ -14,6 +14,7 @@
#include "tile.h"
#include "depot.h"
#include "tunnel_map.h"
#include "network.h"
static AyStar _npf_aystar;
@ -205,13 +206,16 @@ static uint NPFSlopeCost(AyStarNode* current)
* there is only one level of steepness... */
}
/* Mark tiles by mowing the grass when npf debug level >= 1 */
/**
* Mark tiles by mowing the grass when npf debug level >= 1.
* Will not work for multiplayer games, since it can (will) cause desyncs.
*/
static void NPFMarkTile(TileIndex tile)
{
#ifdef NO_DEBUG_MESSAGES
return;
#else
if (_debug_npf_level < 1) return;
if (_debug_npf_level < 1 || _networking) return;
switch (GetTileType(tile)) {
case MP_RAILWAY:
/* DEBUG: mark visited tiles by mowing the grass under them ;-) */