(svn r13976) -Fix (r13953) [YAPP]: A crashing train could sometimes free the reservation of another train. (assisted by michi_cc)

This commit is contained in:
frosch 2008-08-03 17:16:39 +00:00
parent a5453e43b1
commit b92c4cfc92
1 changed files with 9 additions and 5 deletions

View File

@ -3437,11 +3437,6 @@ static void SetVehicleCrashed(Vehicle *v)
for (const Vehicle *u = v; u != NULL; u = u->Next()) {
ClearPathReservation(u->tile, GetVehicleTrackdir(u));
}
/* Try to reserve all tiles directly under the train, but not the whole
* railway station platform or both tunnel/bridge ends. */
for (const Vehicle *u = v; u != NULL; u = u->Next()) {
TryReserveRailTrack(u->tile, TrackdirToTrack(GetVehicleTrackdir(u)));
}
}
/* we may need to update crossing we were approaching */
@ -3511,6 +3506,15 @@ static Vehicle *FindTrainCollideEnum(Vehicle *v, void *data)
tcc->num += 2 + CountPassengersInTrain(coll);
SetVehicleCrashed(coll);
}
/* Try to reserve all tiles directly under the crashed trains.
* As there might be more than two trains involved, we have to do that for all vehicles */
const Vehicle *u;
FOR_ALL_VEHICLES(u) {
if (u->type == VEH_TRAIN && HASBITS(u->vehstatus, VS_CRASHED)) {
TryReserveRailTrack(u->tile, TrackBitsToTrack(u->u.rail.track));
}
}
}
return NULL;