(svn r9616) -Cleanup: Remove the NS setting type since it causes desyncs in multiplayer mode and only serves to confuse patch authors.

This commit is contained in:
maedhros 2007-04-12 18:36:54 +00:00
parent 10d4bfa2a7
commit b962cc911d
1 changed files with 2 additions and 2 deletions

View File

@ -942,7 +942,8 @@ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list
* 2. SDT_something
* The 'G' stands for global, so this is the one you will use for a
* SettingDescGlobVarList section meaning global variables. The other uses a
* Base/Offset and runtime variable selection mechanism, known from the saveload * convention (it also has global so it should not be hard).
* Base/Offset and runtime variable selection mechanism, known from the saveload
* convention (it also has global so it should not be hard).
* Of each type there are again two versions, the normal one and one prefixed
* with 'COND'.
* COND means that the setting is only valid in certain savegame versions
@ -1065,7 +1066,6 @@ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list
/* Shortcuts for macros below. Logically if we don't save the value
* we also don't sync it in a network game */
#define S SLF_SAVE_NO | SLF_NETWORK_NO
#define NS SLF_SAVE_NO
#define C SLF_CONFIG_NO
#define N SLF_NETWORK_NO