mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r15391) -Fix (r14997): loading font sprites should not trigger a palette conversion.
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@ -246,7 +246,7 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
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return sc->ptr;
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}
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assert(sprite_type == ST_NORMAL);
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assert(sprite_type == ST_NORMAL || sprite_type == ST_FONT);
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SpriteLoaderGrf sprite_loader;
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SpriteLoader::Sprite sprite;
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@ -490,7 +490,10 @@ static const void *HandleInvalidSpriteRequest(SpriteID sprite, SpriteType reques
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};
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SpriteType available = sc->type;
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if (requested == ST_FONT && available == ST_NORMAL) return GetRawSprite(sprite, ST_NORMAL);
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if (requested == ST_FONT && available == ST_NORMAL) {
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if (sc->ptr == NULL) sc->type = ST_FONT;
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return GetRawSprite(sprite, sc->type);
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}
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byte warning_level = sc->warned ? 6 : 0;
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sc->warned = true;
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