mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r4607) -Backported r4389 from trunk:
-Fix: [NPF] Don't mark tiles when debugging in multiplayer, this will cause desyncs
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npf.c
44
npf.c
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@ -11,6 +11,7 @@
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#include "station.h"
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#include "tile.h"
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#include "depot.h"
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#include "network.h"
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static AyStar _npf_aystar;
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@ -201,31 +202,34 @@ static uint NPFSlopeCost(AyStarNode* current)
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* there is only one level of steepness... */
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}
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/* Mark tiles by mowing the grass when npf debug level >= 1 */
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/**
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* Mark tiles by mowing the grass when npf debug level >= 1.
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* Will not work for multiplayer games, since it can (will) cause desyncs.
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*/
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static void NPFMarkTile(TileIndex tile)
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{
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#ifdef NO_DEBUG_MESSAGES
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return;
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#else
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if (_debug_npf_level >= 1)
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switch(GetTileType(tile)) {
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case MP_RAILWAY:
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/* DEBUG: mark visited tiles by mowing the grass under them
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* ;-) */
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if (!IsTileDepotType(tile, TRANSPORT_RAIL)) {
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SB(_m[tile].m2, 0, 4, 0);
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MarkTileDirtyByTile(tile);
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}
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break;
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case MP_STREET:
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if (!IsTileDepotType(tile, TRANSPORT_ROAD)) {
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SB(_m[tile].m4, 4, 3, 0);
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MarkTileDirtyByTile(tile);
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}
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break;
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default:
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break;
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}
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if (_debug_npf_level < 1 || _networking) return;
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switch(GetTileType(tile)) {
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case MP_RAILWAY:
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/* DEBUG: mark visited tiles by mowing the grass under them
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* ;-) */
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if (!IsTileDepotType(tile, TRANSPORT_RAIL)) {
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SB(_m[tile].m2, 0, 4, 0);
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MarkTileDirtyByTile(tile);
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}
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break;
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case MP_STREET:
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if (!IsTileDepotType(tile, TRANSPORT_ROAD)) {
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SB(_m[tile].m4, 4, 3, 0);
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MarkTileDirtyByTile(tile);
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}
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break;
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default:
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break;
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}
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#endif
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}
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