(svn r240) -Fix: desync on subsidy generation

-Fix: sometimes commands got executed to early on some clients
-Feature: universal event packets for transmitting subsidys
This commit is contained in:
signde 2004-09-13 22:49:11 +00:00
parent 9258f81405
commit bb2f8d8d1a
8 changed files with 91 additions and 13 deletions

View File

@ -11,6 +11,7 @@
#include "economy.h" #include "economy.h"
#include "industry.h" #include "industry.h"
#include "town.h" #include "town.h"
#include "network.h"
void UpdatePlayerHouse(Player *p, uint score) void UpdatePlayerHouse(Player *p, uint score)
{ {
@ -807,11 +808,11 @@ static void FindSubsidyPassengerRoute(FoundRoute *fr)
fr->distance = (uint)-1; fr->distance = (uint)-1;
fr->from = from = DEREF_TOWN(RandomRange(_total_towns)); fr->from = from = DEREF_TOWN(InteractiveRandomRange(_total_towns));
if (from->xy == 0 || from->population < 400) if (from->xy == 0 || from->population < 400)
return; return;
fr->to = to = DEREF_TOWN(RandomRange(_total_towns)); fr->to = to = DEREF_TOWN(InteractiveRandomRange(_total_towns));
if (from==to || to->xy == 0 || to->population < 400 || to->pct_pass_transported > 42) if (from==to || to->xy == 0 || to->population < 400 || to->pct_pass_transported > 42)
return; return;
@ -826,12 +827,12 @@ static void FindSubsidyCargoRoute(FoundRoute *fr)
fr->distance = (uint)-1; fr->distance = (uint)-1;
fr->from = i = DEREF_INDUSTRY(RandomRange(_total_industries)); fr->from = i = DEREF_INDUSTRY(InteractiveRandomRange(_total_industries));
if (i->xy == 0) if (i->xy == 0)
return; return;
// Randomize cargo type // Randomize cargo type
if (Random()&1 && i->produced_cargo[1] != 0xFF) { if (InteractiveRandom()&1 && i->produced_cargo[1] != 0xFF) {
cargo = i->produced_cargo[1]; cargo = i->produced_cargo[1];
trans = i->pct_transported[1]; trans = i->pct_transported[1];
total = i->total_production[1]; total = i->total_production[1];
@ -851,7 +852,7 @@ static void FindSubsidyCargoRoute(FoundRoute *fr)
if (cargo == CT_GOODS || cargo == CT_FOOD) { if (cargo == CT_GOODS || cargo == CT_FOOD) {
// The destination is a town // The destination is a town
Town *t = DEREF_TOWN(RandomRange(_total_towns)); Town *t = DEREF_TOWN(InteractiveRandomRange(_total_towns));
// Only want big towns // Only want big towns
if (t->xy == 0 || t->population < 900) if (t->xy == 0 || t->population < 900)
@ -860,7 +861,7 @@ static void FindSubsidyCargoRoute(FoundRoute *fr)
fr->to = t; fr->to = t;
} else { } else {
// The destination is an industry // The destination is an industry
Industry *i2 = DEREF_INDUSTRY(RandomRange(_total_industries)); Industry *i2 = DEREF_INDUSTRY(InteractiveRandomRange(_total_industries));
// The industry must accept the cargo // The industry must accept the cargo
if (i == i2 || i2->xy == 0 || if (i == i2 || i2->xy == 0 ||
@ -890,6 +891,25 @@ static bool CheckSubsidyDuplicate(Subsidy *s)
return false; return false;
} }
void RemoteSubsidyAdd(Subsidy *s_new)
{
Subsidy *s;
Pair pair;
// search the first free subsidy
for(s=_subsidies; s != endof(_subsidies); s++)
if (s->cargo_type == 0xFF)
break;
memcpy(s,s_new,sizeof(Subsidy));
pair = SetupSubsidyDecodeParam(s, 0);
AddNewsItem(STR_2030_SERVICE_SUBSIDY_OFFERED, NEWS_FLAGS(NM_NORMAL, NF_TILE, NT_SUBSIDIES, 0), pair.a, pair.b);
InvalidateWindow(WC_SUBSIDIES_LIST, 0);
}
static void SubsidyMonthlyHandler() static void SubsidyMonthlyHandler()
{ {
Subsidy *s; Subsidy *s;
@ -921,8 +941,10 @@ static void SubsidyMonthlyHandler()
} }
} }
if ((_networking) && (!_networking_server)) return;
// 25% chance to go on // 25% chance to go on
if (CHANCE16(1,4)) { if (ICHANCE16(1,4)) {
// Find a free slot // Find a free slot
s = _subsidies; s = _subsidies;
while (s->cargo_type != 0xFF) { while (s->cargo_type != 0xFF) {
@ -948,12 +970,13 @@ static void SubsidyMonthlyHandler()
if (!CheckSubsidyDuplicate(s)) { if (!CheckSubsidyDuplicate(s)) {
s->age = 0; s->age = 0;
pair = SetupSubsidyDecodeParam(s, 0); pair = SetupSubsidyDecodeParam(s, 0);
if (_networking_server) NetworkSendEvent(NET_EVENT_SUBSIDY,sizeof(Subsidy),s);
AddNewsItem(STR_2030_SERVICE_SUBSIDY_OFFERED, NEWS_FLAGS(NM_NORMAL, NF_TILE, NT_SUBSIDIES, 0), pair.a, pair.b); AddNewsItem(STR_2030_SERVICE_SUBSIDY_OFFERED, NEWS_FLAGS(NM_NORMAL, NF_TILE, NT_SUBSIDIES, 0), pair.a, pair.b);
modified = true; modified = true;
break; break;
} }
} }
} while (--n); } while (n--);
} }
no_add:; no_add:;
if (modified) if (modified)

View File

@ -70,6 +70,7 @@ VARDEF Subsidy _subsidies[MAX_PLAYERS];
Pair SetupSubsidyDecodeParam(Subsidy *s, bool mode); Pair SetupSubsidyDecodeParam(Subsidy *s, bool mode);
void DeleteSubsidyWithIndustry(byte index); void DeleteSubsidyWithIndustry(byte index);
void DeleteSubsidyWithStation(byte index); void DeleteSubsidyWithStation(byte index);
void RemoteSubsidyAdd(Subsidy *s_new);
int32 GetTransportedGoodsIncome(uint num_pieces, uint dist, byte transit_days, byte cargo_type); int32 GetTransportedGoodsIncome(uint num_pieces, uint dist, byte transit_days, byte cargo_type);
uint MoveGoodsToStation(uint tile, int w, int h, int type, uint amount); uint MoveGoodsToStation(uint tile, int w, int h, int type, uint amount);

View File

@ -100,6 +100,8 @@ uint RandomRange(uint max);
void InitPlayerRandoms(); void InitPlayerRandoms();
uint32 InteractiveRandom(); /* Used for random sequences that are not the same on the other end of the multiplayer link */ uint32 InteractiveRandom(); /* Used for random sequences that are not the same on the other end of the multiplayer link */
uint InteractiveRandomRange(uint max);
void SetDate(uint date); void SetDate(uint date);
/* facedraw.c */ /* facedraw.c */
void DrawPlayerFace(uint32 face, int color, int x, int y); void DrawPlayerFace(uint32 face, int color, int x, int y);
@ -132,6 +134,7 @@ void NetworkListen();
void NetworkInitialize(); void NetworkInitialize();
void NetworkShutdown(); void NetworkShutdown();
void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback); void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback);
void NetworkSendEvent(uint16 type, uint16 data_len, void * data);
void NetworkStartSync(bool fcreset); void NetworkStartSync(bool fcreset);
void NetworkClose(bool client); void NetworkClose(bool client);
void NetworkSendReadyPacket(); void NetworkSendReadyPacket();

View File

@ -170,6 +170,7 @@ static INLINE int FindFirstBit2x64(int value)
#define CHANCE16(a,b) ((uint16)Random() <= (uint16)((65536 * a) / b)) #define CHANCE16(a,b) ((uint16)Random() <= (uint16)((65536 * a) / b))
#define ICHANCE16(a,b) ((uint16)InteractiveRandom() <= (uint16)((65536 * a) / b))
#define CHANCE16R(a,b,r) ((uint16)(r=Random()) <= (uint16)((65536 * a) / b)) #define CHANCE16R(a,b,r) ((uint16)(r=Random()) <= (uint16)((65536 * a) / b))
#define CHANCE16I(a,b,v) ((uint16)(v) <= (uint16)((65536 * a) / b)) #define CHANCE16I(a,b,v) ((uint16)(v) <= (uint16)((65536 * a) / b))

5
misc.c
View File

@ -44,6 +44,11 @@ uint32 InteractiveRandom()
return _random_seeds[1][1] = ROR(s, 3); return _random_seeds[1][1] = ROR(s, 3);
} }
uint InteractiveRandomRange(uint max)
{
return (uint16)InteractiveRandom() * max >> 16;
}
void InitPlayerRandoms() void InitPlayerRandoms()
{ {
int i; int i;

View File

@ -4,6 +4,7 @@
#include "command.h" #include "command.h"
#include "player.h" #include "player.h"
#include "console.h" #include "console.h"
#include "economy.h"
#if defined(WIN32) #if defined(WIN32)
# include <windows.h> # include <windows.h>
@ -87,6 +88,7 @@ enum {
PACKET_TYPE_FSYNC, PACKET_TYPE_FSYNC,
PACKET_TYPE_XMIT, PACKET_TYPE_XMIT,
PACKET_TYPE_COMMAND, PACKET_TYPE_COMMAND,
PACKET_TYPE_EVENT,
}; };
// sent from client -> server whenever the client wants to exec a command. // sent from client -> server whenever the client wants to exec a command.
@ -102,6 +104,13 @@ typedef struct CommandPacket {
uint32 dp[8]; uint32 dp[8];
} CommandPacket; } CommandPacket;
typedef struct EventPacket {
byte packet_length;
byte packet_type;
byte event_type;
byte data_start;
} EventPacket;
#define COMMAND_PACKET_BASE_SIZE (sizeof(CommandPacket) - 8 * sizeof(uint32)) #define COMMAND_PACKET_BASE_SIZE (sizeof(CommandPacket) - 8 * sizeof(uint32))
// sent from server -> client periodically to tell the client about the current tick in the server // sent from server -> client periodically to tell the client about the current tick in the server
@ -343,9 +352,9 @@ static void QueueClear(CommandQueue *nq)
static int GetNextSyncFrame() static int GetNextSyncFrame()
{ {
uint32 newframe; uint32 newframe;
if (_frame_fsync_last == 0) return -1; if (_frame_fsync_last == 0) return -5;
newframe = (_frame_fsync_last + 9); newframe = (_frame_fsync_last + 16);
if ( (newframe + 4) > _frame_counter_max) return -1; if ( (newframe + 4) > _frame_counter_max) return -5;
return (_frame_counter_max - newframe); return (_frame_counter_max - newframe);
} }
@ -367,7 +376,7 @@ void NetworkProcessCommands()
if (!(nq->head = qp->next)) nq->last = &nq->head; if (!(nq->head = qp->next)) nq->last = &nq->head;
if (qp->frame < _frame_counter && _networking_sync) { if (qp->frame < _frame_counter && _networking_sync) {
DEBUG(net,0) ("error: !qp->cp.frame < _frame_counter, %d < %d\n", qp->frame, _frame_counter); DEBUG(net,0) ("warning: !qp->cp.frame < _frame_counter, %d < %d [%d]\n", qp->frame, _frame_counter, _frame_counter_srv+4);
} }
// run the command // run the command
@ -495,6 +504,25 @@ void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comman
} }
} }
void NetworkSendEvent(uint16 type, uint16 data_len, void * data)
{
EventPacket * ep;
ClientState *cs;
// encode the event ... add its data
ep=malloc(data_len+sizeof(EventPacket)-1);
ep->event_type = type;
ep->packet_length = data_len+sizeof(EventPacket)-1;
ep->packet_type = PACKET_TYPE_EVENT;
memcpy(&ep->data_start,data,data_len);
// send it to the peers
for(cs=_clients; cs->socket != INVALID_SOCKET; cs++) if (!cs->inactive) SendBytes(cs, ep, ep->packet_length);
// free the temp packet
free(ep);
}
// client: // client:
// server sends a command from another player that we should execute. // server sends a command from another player that we should execute.
// put it in the command queue. // put it in the command queue.
@ -572,6 +600,15 @@ static void HandleCommandPacket(ClientState *cs, CommandPacket *np)
} }
} }
static void HandleEventPacket(EventPacket *ep)
{
switch (ep->event_type) {
case NET_EVENT_SUBSIDY:
RemoteSubsidyAdd((Subsidy *)&ep->data_start);
break;
}
}
// sent from server -> client periodically to tell the client about the current tick in the server // sent from server -> client periodically to tell the client about the current tick in the server
// and how far the client may progress. // and how far the client may progress.
static void HandleSyncPacket(SyncPacket *sp) static void HandleSyncPacket(SyncPacket *sp)
@ -785,6 +822,9 @@ static bool ReadPackets(ClientState *cs)
case PACKET_TYPE_READY: case PACKET_TYPE_READY:
HandleReadyPacket((ReadyPacket*)packet, cs); HandleReadyPacket((ReadyPacket*)packet, cs);
break; break;
case PACKET_TYPE_EVENT:
HandleEventPacket((EventPacket*)packet);
break;
default: default:
DEBUG (net,0) ("net: unknown packet type"); DEBUG (net,0) ("net: unknown packet type");
} }
@ -1907,6 +1947,7 @@ void NetworkConnect(const char *hostname, int port) {}
void NetworkReceive() {} void NetworkReceive() {}
void NetworkSend() {} void NetworkSend() {}
void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback) {} void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback) {}
void NetworkSendEvent(uint16 type, uint16 data_len, void * data) {};
void NetworkProcessCommands() {} void NetworkProcessCommands() {}
void NetworkStartSync(bool fcreset) {} void NetworkStartSync(bool fcreset) {}
void NetworkSendReadyPacket() {} void NetworkSendReadyPacket() {}

View File

@ -24,6 +24,10 @@ typedef struct NetworkGameList {
struct NetworkGameList * _next; struct NetworkGameList * _next;
} NetworkGameList; } NetworkGameList;
enum {
NET_EVENT_SUBSIDY = 0,
};
NetworkGameInfo _network_game; NetworkGameInfo _network_game;
NetworkGameList * _network_game_list; NetworkGameList * _network_game_list;

2
ttd.c
View File

@ -889,7 +889,7 @@ void StateGameLoop()
// store the random seed to be able to detect out of sync errors // store the random seed to be able to detect out of sync errors
_sync_seed_1 = _random_seeds[0][0]; _sync_seed_1 = _random_seeds[0][0];
_sync_seed_2 = _random_seeds[0][1]; _sync_seed_2 = _random_seeds[0][1];
if (_networking) disable_computer=true; if (_networking) disable_computer=true;
if (_savedump_path[0] && (uint)_frame_counter >= _savedump_first && (uint)(_frame_counter -_savedump_first) % _savedump_freq == 0 ) { if (_savedump_path[0] && (uint)_frame_counter >= _savedump_first && (uint)(_frame_counter -_savedump_first) % _savedump_freq == 0 ) {
char buf[100]; char buf[100];