(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs.

This commit is contained in:
frosch 2011-11-01 16:51:47 +00:00
parent e802dc66b9
commit bbc3409942
25 changed files with 124 additions and 111 deletions

View File

@ -27,7 +27,7 @@ enum AircraftSubType {
void HandleAircraftEnterHangar(Aircraft *v);
void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height);
void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, EngineImageType image_type);
void UpdateAirplanesOnNewStation(const Station *st);
void UpdateAircraftCache(Aircraft *v);
@ -58,7 +58,7 @@ struct Aircraft : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
void UpdateDeltaXY(Direction direction);
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_AIRCRAFT_INC : EXPENSES_AIRCRAFT_RUN; }
bool IsPrimaryVehicle() const { return this->IsNormalAircraft(); }
SpriteID GetImage(Direction direction) const;
SpriteID GetImage(Direction direction, EngineImageType image_type) const;
int GetDisplaySpeed() const { return this->cur_speed; }
int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; }
int GetSpeedOldUnits() const { return this->vcache.cached_max_speed * 10 / 128; }
@ -90,7 +90,7 @@ struct Aircraft : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
*/
#define FOR_ALL_AIRCRAFT(var) FOR_ALL_VEHICLES_OF_TYPE(Aircraft, var)
SpriteID GetRotorImage(const Aircraft *v);
SpriteID GetRotorImage(const Aircraft *v, EngineImageType image_type);
Station *GetTargetAirportIfValid(const Aircraft *v);

View File

@ -143,12 +143,12 @@ static StationID FindNearestHangar(const Aircraft *v)
return index;
}
SpriteID Aircraft::GetImage(Direction direction) const
SpriteID Aircraft::GetImage(Direction direction, EngineImageType image_type) const
{
uint8 spritenum = this->spritenum;
if (is_custom_sprite(spritenum)) {
SpriteID sprite = GetCustomVehicleSprite(this, direction);
SpriteID sprite = GetCustomVehicleSprite(this, direction, image_type);
if (sprite != 0) return sprite;
spritenum = this->GetEngine()->original_image_index;
@ -157,13 +157,13 @@ SpriteID Aircraft::GetImage(Direction direction) const
return direction + _aircraft_sprite[spritenum];
}
SpriteID GetRotorImage(const Aircraft *v)
SpriteID GetRotorImage(const Aircraft *v, EngineImageType image_type)
{
assert(v->subtype == AIR_HELICOPTER);
const Aircraft *w = v->Next()->Next();
if (is_custom_sprite(v->spritenum)) {
SpriteID sprite = GetCustomRotorSprite(v, false);
SpriteID sprite = GetCustomRotorSprite(v, false, image_type);
if (sprite != 0) return sprite;
}
@ -171,13 +171,13 @@ SpriteID GetRotorImage(const Aircraft *v)
return SPR_ROTOR_STOPPED + w->state;
}
static SpriteID GetAircraftIcon(EngineID engine)
static SpriteID GetAircraftIcon(EngineID engine, EngineImageType image_type)
{
const Engine *e = Engine::Get(engine);
uint8 spritenum = e->u.air.image_index;
if (is_custom_sprite(spritenum)) {
SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W);
SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W, image_type);
if (sprite != 0) return sprite;
spritenum = e->original_image_index;
@ -186,15 +186,15 @@ static SpriteID GetAircraftIcon(EngineID engine)
return DIR_W + _aircraft_sprite[spritenum];
}
void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal)
void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
{
SpriteID sprite = GetAircraftIcon(engine);
SpriteID sprite = GetAircraftIcon(engine, image_type);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
preferred_x = Clamp(preferred_x, left - real_sprite->x_offs, right - real_sprite->width - real_sprite->x_offs);
DrawSprite(sprite, pal, preferred_x, y);
if (!(AircraftVehInfo(engine)->subtype & AIR_CTOL)) {
SpriteID rotor_sprite = GetCustomRotorIcon(engine);
SpriteID rotor_sprite = GetCustomRotorIcon(engine, image_type);
if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
DrawSprite(rotor_sprite, PAL_NONE, preferred_x, y - 5);
}
@ -206,9 +206,9 @@ void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID en
* @param width The width of the sprite
* @param height The height of the sprite
*/
void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height)
void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, EngineImageType image_type)
{
const Sprite *spr = GetSprite(GetAircraftIcon(engine), ST_NORMAL);
const Sprite *spr = GetSprite(GetAircraftIcon(engine, image_type), ST_NORMAL);
width = spr->width;
height = spr->height;
@ -449,13 +449,13 @@ static void HelicopterTickHandler(Aircraft *v)
SpriteID img;
if (spd == 0) {
u->state = HRS_ROTOR_STOPPED;
img = GetRotorImage(v);
img = GetRotorImage(v, EIT_ON_MAP);
if (u->cur_image == img) return;
} else if (tick >= spd) {
u->tick_counter = 0;
u->state++;
if (u->state > HRS_ROTOR_MOVING_3) u->state = HRS_ROTOR_MOVING_1;
img = GetRotorImage(v);
img = GetRotorImage(v, EIT_ON_MAP);
} else {
return;
}
@ -479,7 +479,7 @@ void SetAircraftPosition(Aircraft *v, int x, int y, int z)
v->z_pos = z;
v->UpdateViewport(true, false);
if (v->subtype == AIR_HELICOPTER) v->Next()->Next()->cur_image = GetRotorImage(v);
if (v->subtype == AIR_HELICOPTER) v->Next()->Next()->cur_image = GetRotorImage(v, EIT_ON_MAP);
Aircraft *u = v->Next();
@ -1116,7 +1116,7 @@ TileIndex Aircraft::GetOrderStationLocation(StationID station)
void Aircraft::MarkDirty()
{
this->UpdateViewport(false, false);
if (this->subtype == AIR_HELICOPTER) this->Next()->Next()->cur_image = GetRotorImage(this);
if (this->subtype == AIR_HELICOPTER) this->Next()->Next()->cur_image = GetRotorImage(this, EIT_ON_MAP);
}

View File

@ -76,11 +76,11 @@ void DrawAircraftDetails(const Aircraft *v, int left, int right, int y)
* @param y Vertical position to draw at
* @param selection Selected vehicle to draw a frame around
*/
void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection)
void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type)
{
bool rtl = _current_text_dir == TD_RTL;
SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W);
SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
int x = rtl ? right - real_sprite->width - real_sprite->x_offs : left - real_sprite->x_offs;
@ -90,7 +90,7 @@ void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID s
DrawSprite(sprite, pal, x, y + 10);
if (helicopter) {
const Aircraft *a = Aircraft::From(v);
SpriteID rotor_sprite = GetCustomRotorSprite(a, true);
SpriteID rotor_sprite = GetCustomRotorSprite(a, true, image_type);
if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
DrawSprite(rotor_sprite, PAL_NONE, x, y + 5);
}

View File

@ -878,7 +878,7 @@ void DrawEngineList(VehicleType type, int l, int r, int y, const GUIEngineList *
SetDParam(0, engine);
DrawString(text_left, text_right, y + normal_text_y_offset, STR_ENGINE_NAME, engine == selected_id ? TC_WHITE : TC_BLACK);
DrawVehicleEngine(l, r, sprite_x, y + sprite_y_offset, engine, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_company));
DrawVehicleEngine(l, r, sprite_x, y + sprite_y_offset, engine, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_company), EIT_PURCHASE);
if (show_count) {
SetDParam(0, num_engines);
DrawString(text_left, text_right, y + small_text_y_offset, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT);

View File

@ -180,8 +180,8 @@ static void InitBlocksizeForShipAircraft(VehicleType type)
switch (type) {
default: NOT_REACHED();
case VEH_SHIP: GetShipSpriteSize( eid, x, y); break;
case VEH_AIRCRAFT: GetAircraftSpriteSize(eid, x, y); break;
case VEH_SHIP: GetShipSpriteSize( eid, x, y, EIT_IN_DEPOT); break;
case VEH_AIRCRAFT: GetAircraftSpriteSize(eid, x, y, EIT_IN_DEPOT); break;
}
if (x > max_width) max_width = x;
if (y > max_height) max_height = y;
@ -283,7 +283,7 @@ struct DepotWindow : Window {
uint x_space = free_wagon ? TRAININFO_DEFAULT_VEHICLE_WIDTH : 0;
DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1,
this->sel, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over);
this->sel, EIT_IN_DEPOT, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over);
/* Length of consist in tiles with 1 fractional digit (rounded up) */
SetDParam(0, CeilDiv(u->gcache.cached_total_length * 10, TILE_SIZE));
@ -292,13 +292,13 @@ struct DepotWindow : Window {
break;
}
case VEH_ROAD: DrawRoadVehImage( v, image_left, image_right, sprite_y, this->sel); break;
case VEH_SHIP: DrawShipImage( v, image_left, image_right, sprite_y, this->sel); break;
case VEH_ROAD: DrawRoadVehImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
case VEH_SHIP: DrawShipImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
case VEH_AIRCRAFT: {
const Sprite *spr = GetSprite(v->GetImage(DIR_W), ST_NORMAL);
const Sprite *spr = GetSprite(v->GetImage(DIR_W, EIT_IN_DEPOT), ST_NORMAL);
DrawAircraftImage(v, image_left, image_right,
y + max(spr->height + spr->y_offs - 14, 0), // tall sprites needs an y offset
this->sel);
this->sel, EIT_IN_DEPOT);
break;
}
default: NOT_REACHED();
@ -501,7 +501,7 @@ struct DepotWindow : Window {
this->sel = INVALID_VEHICLE;
TrainDepotMoveVehicle(v, sel, gdvp.head);
} else if (v != NULL) {
int image = v->GetImage(_current_text_dir == TD_RTL ? DIR_E : DIR_W);
int image = v->GetImage(_current_text_dir == TD_RTL ? DIR_E : DIR_W, EIT_IN_DEPOT);
SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
this->sel = v->index;

View File

@ -96,7 +96,7 @@ struct EnginePreviewWindow : Window {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_ENGINE_NAME, TC_BLACK, SA_HOR_CENTER);
y += FONT_HEIGHT_NORMAL;
DrawVehicleEngine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, this->width >> 1, y + VEHICLE_SPACE / 2, engine, GetEnginePalette(engine, _local_company));
DrawVehicleEngine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, this->width >> 1, y + VEHICLE_SPACE / 2, engine, GetEnginePalette(engine, _local_company), EIT_PREVIEW);
y += VEHICLE_SPACE;
DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, r.bottom, GetEngineInfoString(engine), TC_FROMSTRING, SA_CENTER);
@ -268,25 +268,25 @@ StringID GetEngineInfoString(EngineID engine)
* @param engine Engine to draw.
* @param pal Palette to use for drawing.
*/
void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal)
void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
{
const Engine *e = Engine::Get(engine);
switch (e->type) {
case VEH_TRAIN:
DrawTrainEngine(left, right, preferred_x, y, engine, pal);
DrawTrainEngine(left, right, preferred_x, y, engine, pal, image_type);
break;
case VEH_ROAD:
DrawRoadVehEngine(left, right, preferred_x, y, engine, pal);
DrawRoadVehEngine(left, right, preferred_x, y, engine, pal, image_type);
break;
case VEH_SHIP:
DrawShipEngine(left, right, preferred_x, y, engine, pal);
DrawShipEngine(left, right, preferred_x, y, engine, pal, image_type);
break;
case VEH_AIRCRAFT:
DrawAircraftEngine(left, right, preferred_x, y, engine, pal);
DrawAircraftEngine(left, right, preferred_x, y, engine, pal, image_type);
break;
default: NOT_REACHED();

View File

@ -25,10 +25,10 @@ void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, ui
StringID GetEngineCategoryName(EngineID engine);
StringID GetEngineInfoString(EngineID engine);
void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal);
void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal);
void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal);
void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal);
void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal);
void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type);
void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type);
void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type);
void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type);
void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type);
#endif /* ENGINE_GUI_H */

View File

@ -573,7 +573,7 @@ public:
this->vehicle_sel = v->index;
int image = v->GetImage(_current_text_dir == TD_RTL ? DIR_E : DIR_W);
int image = v->GetImage(_current_text_dir == TD_RTL ? DIR_E : DIR_W, EIT_IN_LIST);
SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
_cursor.vehchain = true;

View File

@ -964,13 +964,15 @@ static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *
}
SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction)
SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction, EngineImageType image_type)
{
const SpriteGroup *group;
ResolverObject object;
NewVehicleResolver(&object, engine, v);
object.callback_param1 = image_type;
group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v), &object);
if (group == NULL || group->GetNumResults() == 0) return 0;
@ -978,7 +980,7 @@ SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction dire
}
SpriteID GetRotorOverrideSprite(EngineID engine, const Aircraft *v, bool info_view)
SpriteID GetRotorOverrideSprite(EngineID engine, const Aircraft *v, bool info_view, EngineImageType image_type)
{
const Engine *e = Engine::Get(engine);
@ -990,6 +992,7 @@ SpriteID GetRotorOverrideSprite(EngineID engine, const Aircraft *v, bool info_vi
NewVehicleResolver(&object, engine, v);
object.callback_param1 = image_type;
object.u.vehicle.info_view = info_view;
const SpriteGroup *group = GetWagonOverrideSpriteSet(engine, CT_DEFAULT, engine);

View File

@ -26,10 +26,10 @@ static const uint VEHICLEINFO_FULL_VEHICLE_WIDTH = 32;
void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const struct SpriteGroup *group, EngineID *train_id, uint trains);
const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, EngineID overriding_engine);
void SetCustomEngineSprites(EngineID engine, byte cargo, const struct SpriteGroup *group);
SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction);
SpriteID GetRotorOverrideSprite(EngineID engine, const struct Aircraft *v, bool info_view);
#define GetCustomRotorSprite(v, i) GetRotorOverrideSprite(v->engine_type, v, i)
#define GetCustomRotorIcon(et) GetRotorOverrideSprite(et, NULL, true)
SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction, EngineImageType image_type);
SpriteID GetRotorOverrideSprite(EngineID engine, const struct Aircraft *v, bool info_view, EngineImageType image_type);
#define GetCustomRotorSprite(v, i, image_type) GetRotorOverrideSprite(v->engine_type, v, i, image_type)
#define GetCustomRotorIcon(et, image_type) GetRotorOverrideSprite(et, NULL, true, image_type)
/* Forward declaration of GRFFile, to avoid unnecessary inclusion of newgrf.h
* elsewhere... */
@ -40,8 +40,8 @@ void SetEngineGRF(EngineID engine, const struct GRFFile *file);
uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v);
uint16 GetVehicleCallbackParent(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v, const Vehicle *parent);
bool UsesWagonOverride(const Vehicle *v);
#define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction)
#define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction)
#define GetCustomVehicleSprite(v, direction, image_type) GetCustomEngineSprite(v->engine_type, v, direction, image_type)
#define GetCustomVehicleIcon(et, direction, image_type) GetCustomEngineSprite(et, NULL, direction, image_type)
/* Handler to Evaluate callback 36. If the callback fails (i.e. most of the
* time) orig_value is returned */

View File

@ -436,7 +436,7 @@ struct NewsWindow : Window {
case NTW_VEH_SPR: {
assert(this->ni->reftype1 == NR_ENGINE);
EngineID engine = this->ni->ref1;
DrawVehicleEngine(r.left, r.right, (r.left + r.right) / 2, (r.top + r.bottom) / 2, engine, GetEnginePalette(engine, _local_company));
DrawVehicleEngine(r.left, r.right, (r.left + r.right) / 2, (r.top + r.bottom) / 2, engine, GetEnginePalette(engine, _local_company), EIT_PREVIEW);
GfxFillRect(r.left, r.top, r.right, r.bottom, PALETTE_NEWSPAPER, FILLRECT_RECOLOUR);
break;
}

View File

@ -107,7 +107,7 @@ struct RoadVehicle : public GroundVehicle<RoadVehicle, VEH_ROAD> {
void UpdateDeltaXY(Direction direction);
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_ROADVEH_INC : EXPENSES_ROADVEH_RUN; }
bool IsPrimaryVehicle() const { return this->IsFrontEngine(); }
SpriteID GetImage(Direction direction) const;
SpriteID GetImage(Direction direction, EngineImageType image_type) const;
int GetDisplaySpeed() const { return this->gcache.last_speed / 2; }
int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed / 2; }
Money GetRunningCost() const;

View File

@ -103,13 +103,13 @@ int RoadVehicle::GetDisplayImageWidth(Point *offset) const
return this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH;
}
static SpriteID GetRoadVehIcon(EngineID engine)
static SpriteID GetRoadVehIcon(EngineID engine, EngineImageType image_type)
{
const Engine *e = Engine::Get(engine);
uint8 spritenum = e->u.road.image_index;
if (is_custom_sprite(spritenum)) {
SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W);
SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W, image_type);
if (sprite != 0) return sprite;
spritenum = e->original_image_index;
@ -118,13 +118,13 @@ static SpriteID GetRoadVehIcon(EngineID engine)
return DIR_W + _roadveh_images[spritenum];
}
SpriteID RoadVehicle::GetImage(Direction direction) const
SpriteID RoadVehicle::GetImage(Direction direction, EngineImageType image_type) const
{
uint8 spritenum = this->spritenum;
SpriteID sprite;
if (is_custom_sprite(spritenum)) {
sprite = GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)));
sprite = GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type);
if (sprite != 0) return sprite;
spritenum = this->GetEngine()->original_image_index;
@ -146,9 +146,9 @@ SpriteID RoadVehicle::GetImage(Direction direction) const
* @param engine Engine to draw
* @param pal Palette to use.
*/
void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal)
void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
{
SpriteID sprite = GetRoadVehIcon(engine);
SpriteID sprite = GetRoadVehIcon(engine, image_type);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
preferred_x = Clamp(preferred_x, left - real_sprite->x_offs, right - real_sprite->width - real_sprite->x_offs);
DrawSprite(sprite, pal, preferred_x, y);

View File

@ -128,7 +128,7 @@ void DrawRoadVehDetails(const Vehicle *v, int left, int right, int y)
* @param selection Selected vehicle to draw a frame around
* @param skip Number of pixels to skip at the front (for scrolling)
*/
void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID selection, int skip)
void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip)
{
bool rtl = _current_text_dir == TD_RTL;
Direction dir = rtl ? DIR_E : DIR_W;
@ -149,7 +149,7 @@ void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID se
if (rtl ? px + width > 0 : px - width < max_width) {
PaletteID pal = (u->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(u);
DrawSprite(u->GetImage(dir), pal, px + (rtl ? -offset.x : offset.x), 6 + offset.y);
DrawSprite(u->GetImage(dir, image_type), pal, px + (rtl ? -offset.x : offset.x), 6 + offset.y);
}
px += rtl ? -width : width;

View File

@ -419,12 +419,12 @@ void AfterLoadVehicles(bool part_of_load)
case VEH_TRAIN:
case VEH_SHIP:
v->cur_image = v->GetImage(v->direction);
v->cur_image = v->GetImage(v->direction, EIT_ON_MAP);
break;
case VEH_AIRCRAFT:
if (Aircraft::From(v)->IsNormalAircraft()) {
v->cur_image = v->GetImage(v->direction);
v->cur_image = v->GetImage(v->direction, EIT_ON_MAP);
/* The plane's shadow will have the same image as the plane */
Vehicle *shadow = v->Next();
@ -433,7 +433,7 @@ void AfterLoadVehicles(bool part_of_load)
/* In the case of a helicopter we will update the rotor sprites */
if (v->subtype == AIR_HELICOPTER) {
Vehicle *rotor = shadow->Next();
rotor->cur_image = GetRotorImage(Aircraft::From(v));
rotor->cur_image = GetRotorImage(Aircraft::From(v), EIT_ON_MAP);
}
UpdateAircraftCache(Aircraft::From(v));

View File

@ -15,7 +15,7 @@
#include "vehicle_base.h"
#include "water_map.h"
void GetShipSpriteSize(EngineID engine, uint &width, uint &height);
void GetShipSpriteSize(EngineID engine, uint &width, uint &height, EngineImageType image_type);
WaterClass GetEffectiveWaterClass(TileIndex tile);
/**
@ -34,7 +34,7 @@ struct Ship: public SpecializedVehicle<Ship, VEH_SHIP> {
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; }
void PlayLeaveStationSound() const;
bool IsPrimaryVehicle() const { return true; }
SpriteID GetImage(Direction direction) const;
SpriteID GetImage(Direction direction, EngineImageType image_type) const;
int GetDisplaySpeed() const { return this->cur_speed / 2; }
int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed / 2; }
Money GetRunningCost() const;

View File

@ -62,13 +62,13 @@ static inline TrackBits GetTileShipTrackStatus(TileIndex tile)
return TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0));
}
static SpriteID GetShipIcon(EngineID engine)
static SpriteID GetShipIcon(EngineID engine, EngineImageType image_type)
{
const Engine *e = Engine::Get(engine);
uint8 spritenum = e->u.ship.image_index;
if (is_custom_sprite(spritenum)) {
SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W);
SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W, image_type);
if (sprite != 0) return sprite;
spritenum = e->original_image_index;
@ -77,9 +77,9 @@ static SpriteID GetShipIcon(EngineID engine)
return DIR_W + _ship_sprites[spritenum];
}
void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal)
void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
{
SpriteID sprite = GetShipIcon(engine);
SpriteID sprite = GetShipIcon(engine, image_type);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
preferred_x = Clamp(preferred_x, left - real_sprite->x_offs, right - real_sprite->width - real_sprite->x_offs);
DrawSprite(sprite, pal, preferred_x, y);
@ -91,20 +91,20 @@ void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine
* @param width The width of the sprite
* @param height The height of the sprite
*/
void GetShipSpriteSize(EngineID engine, uint &width, uint &height)
void GetShipSpriteSize(EngineID engine, uint &width, uint &height, EngineImageType image_type)
{
const Sprite *spr = GetSprite(GetShipIcon(engine), ST_NORMAL);
const Sprite *spr = GetSprite(GetShipIcon(engine, image_type), ST_NORMAL);
width = spr->width;
height = spr->height;
}
SpriteID Ship::GetImage(Direction direction) const
SpriteID Ship::GetImage(Direction direction, EngineImageType image_type) const
{
uint8 spritenum = this->spritenum;
if (is_custom_sprite(spritenum)) {
SpriteID sprite = GetCustomVehicleSprite(this, direction);
SpriteID sprite = GetCustomVehicleSprite(this, direction, image_type);
if (sprite != 0) return sprite;
spritenum = this->GetEngine()->original_image_index;

View File

@ -28,11 +28,11 @@
* @param y Vertical position to draw at
* @param selection Selected vehicle to draw a frame around
*/
void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection)
void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type)
{
bool rtl = _current_text_dir == TD_RTL;
SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W);
SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
int x = rtl ? right - real_sprite->width - real_sprite->x_offs : left - real_sprite->x_offs;

View File

@ -96,7 +96,7 @@ struct Train : public GroundVehicle<Train, VEH_TRAIN> {
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_TRAIN_INC : EXPENSES_TRAIN_RUN; }
void PlayLeaveStationSound() const;
bool IsPrimaryVehicle() const { return this->IsFrontEngine(); }
SpriteID GetImage(Direction direction) const;
SpriteID GetImage(Direction direction, EngineImageType image_type) const;
int GetDisplaySpeed() const { return this->gcache.last_speed; }
int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; }
Money GetRunningCost() const;

View File

@ -473,7 +473,7 @@ static SpriteID GetDefaultTrainSprite(uint8 spritenum, Direction direction)
return ((direction + _engine_sprite_add[spritenum]) & _engine_sprite_and[spritenum]) + _engine_sprite_base[spritenum];
}
SpriteID Train::GetImage(Direction direction) const
SpriteID Train::GetImage(Direction direction, EngineImageType image_type) const
{
uint8 spritenum = this->spritenum;
SpriteID sprite;
@ -481,7 +481,7 @@ SpriteID Train::GetImage(Direction direction) const
if (HasBit(this->flags, VRF_REVERSE_DIRECTION)) direction = ReverseDir(direction);
if (is_custom_sprite(spritenum)) {
sprite = GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)));
sprite = GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type);
if (sprite != 0) return sprite;
spritenum = this->GetEngine()->original_image_index;
@ -494,14 +494,14 @@ SpriteID Train::GetImage(Direction direction) const
return sprite;
}
static SpriteID GetRailIcon(EngineID engine, bool rear_head, int &y)
static SpriteID GetRailIcon(EngineID engine, bool rear_head, int &y, EngineImageType image_type)
{
const Engine *e = Engine::Get(engine);
Direction dir = rear_head ? DIR_E : DIR_W;
uint8 spritenum = e->u.rail.image_index;
if (is_custom_sprite(spritenum)) {
SpriteID sprite = GetCustomVehicleIcon(engine, dir);
SpriteID sprite = GetCustomVehicleIcon(engine, dir, image_type);
if (sprite != 0) {
if (e->GetGRF() != NULL) {
y += e->GetGRF()->traininfo_vehicle_pitch;
@ -517,14 +517,14 @@ static SpriteID GetRailIcon(EngineID engine, bool rear_head, int &y)
return GetDefaultTrainSprite(spritenum, DIR_W);
}
void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal)
void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
{
if (RailVehInfo(engine)->railveh_type == RAILVEH_MULTIHEAD) {
int yf = y;
int yr = y;
SpriteID spritef = GetRailIcon(engine, false, yf);
SpriteID spriter = GetRailIcon(engine, true, yr);
SpriteID spritef = GetRailIcon(engine, false, yf, image_type);
SpriteID spriter = GetRailIcon(engine, true, yr, image_type);
const Sprite *real_spritef = GetSprite(spritef, ST_NORMAL);
const Sprite *real_spriter = GetSprite(spriter, ST_NORMAL);
@ -533,7 +533,7 @@ void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engin
DrawSprite(spritef, pal, preferred_x - 14, yf);
DrawSprite(spriter, pal, preferred_x + 15, yr);
} else {
SpriteID sprite = GetRailIcon(engine, false, y);
SpriteID sprite = GetRailIcon(engine, false, y, image_type);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
preferred_x = Clamp(preferred_x, left - real_sprite->x_offs, right - real_sprite->width - real_sprite->x_offs);
DrawSprite(sprite, pal, preferred_x, y);
@ -2046,7 +2046,7 @@ static bool CheckTrainStayInDepot(Train *v)
v->cur_speed = 0;
v->UpdateDeltaXY(v->direction);
v->cur_image = v->GetImage(v->direction);
v->cur_image = v->GetImage(v->direction, EIT_ON_MAP);
VehicleMove(v, false);
UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner);
v->UpdateAcceleration();
@ -3317,7 +3317,7 @@ static void ChangeTrainDirRandomly(Train *v)
if (!(v->vehstatus & VS_HIDDEN)) {
v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]);
v->UpdateDeltaXY(v->direction);
v->cur_image = v->GetImage(v->direction);
v->cur_image = v->GetImage(v->direction, EIT_ON_MAP);
/* Refrain from updating the z position of the vehicle when on
* a bridge, because UpdateInclination() will put the vehicle under
* the bridge in that case */

View File

@ -90,7 +90,7 @@ static int HighlightDragPosition(int px, int max_width, VehicleID selection)
* @param skip Number of pixels to skip at the front (for scrolling)
* @param drag_dest The vehicle another one is dragged over, \c INVALID_VEHICLE if none.
*/
void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, int skip, VehicleID drag_dest)
void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest)
{
bool rtl = _current_text_dir == TD_RTL;
Direction dir = rtl ? DIR_E : DIR_W;
@ -122,7 +122,7 @@ void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID select
if (rtl ? px + width > 0 : px - width < max_width) {
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
DrawSprite(v->GetImage(dir), pal, px + (rtl ? -offset.x : offset.x), 7 + offset.y);
DrawSprite(v->GetImage(dir, image_type), pal, px + (rtl ? -offset.x : offset.x), 7 + offset.y);
}
if (!v->IsArticulatedPart()) sel_articulated = false;
@ -359,7 +359,7 @@ void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_po
int width = u->GetDisplayImageWidth(&offset);
if (vscroll_pos <= 0 && vscroll_pos > -vscroll_cap) {
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
DrawSprite(u->GetImage(dir), pal, px + (rtl ? -offset.x : offset.x), y - line_height * vscroll_pos + sprite_y_offset + offset.y);
DrawSprite(u->GetImage(dir, EIT_IN_DETAILS), pal, px + (rtl ? -offset.x : offset.x), y - line_height * vscroll_pos + sprite_y_offset + offset.y);
}
px += rtl ? -width : width;
dx += width;

View File

@ -347,7 +347,7 @@ public:
* @param direction the direction the vehicle is facing
* @return the sprite for the given vehicle in the given direction
*/
virtual SpriteID GetImage(Direction direction) const { return 0; }
virtual SpriteID GetImage(Direction direction, EngineImageType image_type) const { return 0; }
const GRFFile *GetGRF() const;
uint32 GetGRFID() const;
@ -992,7 +992,7 @@ struct SpecializedVehicle : public Vehicle {
* it gives ~3% runtime improvements in games with many vehicles */
if (turned) ((T *)this)->T::UpdateDeltaXY(this->direction);
SpriteID old_image = this->cur_image;
this->cur_image = ((T *)this)->T::GetImage(this->direction);
this->cur_image = ((T *)this)->T::GetImage(this->direction, EIT_ON_MAP);
if (moved || this->cur_image != old_image) VehicleMove(this, true);
}
};

View File

@ -612,7 +612,7 @@ struct RefitWindow : public Window {
case VRW_VEHICLE_PANEL_DISPLAY: {
Vehicle *v = Vehicle::Get(this->window_number);
DrawVehicleImage(v, this->sprite_left + WD_FRAMERECT_LEFT, this->sprite_right - WD_FRAMERECT_RIGHT,
r.top + WD_FRAMERECT_TOP, INVALID_VEHICLE, this->hscroll != NULL ? this->hscroll->GetPosition() : 0);
r.top + WD_FRAMERECT_TOP, INVALID_VEHICLE, EIT_IN_DETAILS, this->hscroll != NULL ? this->hscroll->GetPosition() : 0);
/* Highlight selected vehicles. */
if (this->order != INVALID_VEH_ORDER_ID) break;
@ -705,7 +705,7 @@ struct RefitWindow : public Window {
this->BuildRefitList();
/* The vehicle width has changed too. */
this->vehicle_width = GetVehicleWidth(Vehicle::Get(this->window_number));
this->vehicle_width = GetVehicleWidth(Vehicle::Get(this->window_number), EIT_IN_DETAILS);
uint max_width = 0;
/* Check the width of all cargo information strings. */
@ -866,7 +866,7 @@ struct RefitWindow : public Window {
virtual void OnResize()
{
this->vehicle_width = GetVehicleWidth(Vehicle::Get(this->window_number));
this->vehicle_width = GetVehicleWidth(Vehicle::Get(this->window_number), EIT_IN_DETAILS);
this->vscroll->SetCapacityFromWidget(this, VRW_MATRIX);
if (this->hscroll != NULL) this->hscroll->SetCapacityFromWidget(this, VRW_VEHICLE_PANEL_DISPLAY);
this->GetWidget<NWidgetCore>(VRW_MATRIX)->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
@ -1237,13 +1237,13 @@ static void DrawSmallOrderList(const Vehicle *v, int left, int right, int y, Veh
* @param selection Selected vehicle to draw a frame around
* @param skip Number of pixels to skip at the front (for scrolling)
*/
void DrawVehicleImage(const Vehicle *v, int left, int right, int y, VehicleID selection, int skip)
void DrawVehicleImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip)
{
switch (v->type) {
case VEH_TRAIN: DrawTrainImage(Train::From(v), left, right, y, selection, skip); break;
case VEH_ROAD: DrawRoadVehImage(v, left, right, y, selection, skip); break;
case VEH_SHIP: DrawShipImage(v, left, right, y, selection); break;
case VEH_AIRCRAFT: DrawAircraftImage(v, left, right, y, selection); break;
case VEH_TRAIN: DrawTrainImage(Train::From(v), left, right, y, selection, image_type, skip); break;
case VEH_ROAD: DrawRoadVehImage(v, left, right, y, selection, image_type, skip); break;
case VEH_SHIP: DrawShipImage(v, left, right, y, selection, image_type); break;
case VEH_AIRCRAFT: DrawAircraftImage(v, left, right, y, selection, image_type); break;
default: NOT_REACHED();
}
}
@ -1303,7 +1303,7 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int
SetDParam(0, v->GetDisplayProfitThisYear());
SetDParam(1, v->GetDisplayProfitLastYear());
DrawVehicleImage(v, image_left, image_right, y + FONT_HEIGHT_SMALL - 1, selected_vehicle, 0);
DrawVehicleImage(v, image_left, image_right, y + FONT_HEIGHT_SMALL - 1, selected_vehicle, EIT_IN_LIST, 0);
DrawString(text_left, text_right, y + line_height - FONT_HEIGHT_SMALL - WD_FRAMERECT_BOTTOM - 1, STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR);
if (v->name != NULL) {
@ -1996,19 +1996,19 @@ struct VehicleDetailsWindow : Window {
case VLD_WIDGET_MIDDLE_DETAILS: {
/* For other vehicles, at the place of the matrix. */
bool rtl = _current_text_dir == TD_RTL;
uint sprite_width = max<uint>(GetSprite(v->GetImage(rtl ? DIR_E : DIR_W), ST_NORMAL)->width, 70U) + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
uint sprite_width = max<uint>(GetSprite(v->GetImage(rtl ? DIR_E : DIR_W, EIT_IN_DETAILS), ST_NORMAL)->width, 70U) + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
uint text_left = r.left + (rtl ? 0 : sprite_width);
uint text_right = r.right - (rtl ? sprite_width : 0);
/* Articulated road vehicles use a complete line. */
if (v->type == VEH_ROAD && v->HasArticulatedPart()) {
DrawVehicleImage(v, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, INVALID_VEHICLE, 0);
DrawVehicleImage(v, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, INVALID_VEHICLE, EIT_IN_DETAILS, 0);
} else {
uint sprite_left = rtl ? text_right : r.left;
uint sprite_right = rtl ? r.right : text_left;
DrawVehicleImage(v, sprite_left + WD_FRAMERECT_LEFT, sprite_right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, INVALID_VEHICLE, 0);
DrawVehicleImage(v, sprite_left + WD_FRAMERECT_LEFT, sprite_right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, INVALID_VEHICLE, EIT_IN_DETAILS, 0);
}
DrawVehicleDetails(v, text_left + WD_FRAMERECT_LEFT, text_right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, 0, 0, this->tab);
break;
@ -2686,7 +2686,7 @@ void CcBuildPrimaryVehicle(const CommandCost &result, TileIndex tile, uint32 p1,
* @param v Vehicle to get the width for.
* @return Width of the vehicle.
*/
int GetVehicleWidth(Vehicle *v)
int GetVehicleWidth(Vehicle *v, EngineImageType image_type)
{
int vehicle_width = 0;
@ -2705,7 +2705,7 @@ int GetVehicleWidth(Vehicle *v)
default:
bool rtl = _current_text_dir == TD_RTL;
SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W);
SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
vehicle_width = real_sprite->width;

View File

@ -48,10 +48,10 @@ enum TrainDetailsWindowTabs {
int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number);
void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, int skip, VehicleID drag_dest = INVALID_VEHICLE);
void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID selection, int skip = 0);
void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection);
void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection);
void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest = INVALID_VEHICLE);
void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip = 0);
void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type);
void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type);
void ShowBuildVehicleWindow(TileIndex tile, VehicleType type);
@ -73,7 +73,7 @@ static inline uint GetVehicleHeight(VehicleType type)
return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24;
}
int GetVehicleWidth(Vehicle *v);
int GetVehicleWidth(Vehicle *v, EngineImageType image_type);
/**
* Get WindowClass for vehicle list of given vehicle type
@ -99,6 +99,6 @@ void StartStopVehicle(const Vehicle *v, bool texteffect);
Vehicle *CheckClickOnVehicle(const struct ViewPort *vp, int x, int y);
void DrawVehicleImage(const Vehicle *v, int left, int right, int y, VehicleID selection, int skip);
void DrawVehicleImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip);
#endif /* VEHICLE_GUI_H */

View File

@ -83,4 +83,14 @@ enum AccelerationModel {
AM_REALISTIC,
};
/** Visualisation contexts of vehicles and engines. */
enum EngineImageType {
EIT_ON_MAP = 0x00, ///< Vehicle drawn in viewport.
EIT_IN_DEPOT = 0x10, ///< Vehicle drawn in depot.
EIT_IN_DETAILS = 0x11, ///< Vehicle drawn in vehicle details, refit window, ...
EIT_IN_LIST = 0x12, ///< Vehicle drawn in vehicle list, group list, ...
EIT_PURCHASE = 0x20, ///< Vehicle drawn in purchase list, autoreplace gui, ...
EIT_PREVIEW = 0x21, ///< Vehicle drawn in preview window, news, ...
};
#endif /* VEHICLE_TYPE_H */