mirror of https://github.com/OpenTTD/OpenTTD.git
Fix #11585: Crash when cleaning AI/GS with nested AsyncMode.
Do not throw sanity check when in_shutdown is true. This is also applied to ExecMode and TestMode as they follow the same pattern.
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@ -48,8 +48,8 @@ ScriptAsyncMode::ScriptAsyncMode(HSQUIRRELVM vm)
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void ScriptAsyncMode::FinalRelease()
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{
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if (this->GetDoCommandAsyncModeInstance() != this) {
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/* Ignore this error if the script already died. */
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if (!ScriptObject::GetActiveInstance()->IsDead()) {
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/* Ignore this error if the script is not alive. */
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if (ScriptObject::GetActiveInstance()->IsAlive()) {
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throw Script_FatalError("Asyncmode object was removed while it was not the latest *Mode object created.");
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}
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}
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@ -31,8 +31,8 @@ ScriptExecMode::ScriptExecMode()
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void ScriptExecMode::FinalRelease()
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{
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if (this->GetDoCommandModeInstance() != this) {
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/* Ignore this error if the script already died. */
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if (!ScriptObject::GetActiveInstance()->IsDead()) {
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/* Ignore this error if the script is not alive. */
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if (ScriptObject::GetActiveInstance()->IsAlive()) {
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throw Script_FatalError("ScriptExecMode object was removed while it was not the latest *Mode object created.");
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}
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}
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@ -31,8 +31,8 @@ ScriptTestMode::ScriptTestMode()
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void ScriptTestMode::FinalRelease()
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{
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if (this->GetDoCommandModeInstance() != this) {
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/* Ignore this error if the script already died. */
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if (!ScriptObject::GetActiveInstance()->IsDead()) {
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/* Ignore this error if the script is not alive. */
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if (ScriptObject::GetActiveInstance()->IsAlive()) {
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throw Script_FatalError("Testmode object was removed while it was not the latest *Mode object created.");
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}
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}
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@ -152,6 +152,11 @@ public:
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*/
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inline bool IsDead() const { return this->is_dead; }
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/**
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* Return whether the script is alive.
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*/
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inline bool IsAlive() const { return !this->IsDead() && !this->in_shutdown; }
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/**
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* Call the script Save function and save all data in the savegame.
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*/
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