(svn r27641) -Codechange: Fold the _fios_items file list vector into its own class.

This commit is contained in:
alberth 2016-09-04 12:50:22 +00:00
parent 0bf3372882
commit bc08fe7c5f
5 changed files with 102 additions and 15 deletions

View File

@ -378,7 +378,7 @@ DEF_CONSOLE_CMD(ConLoad)
IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
}
FiosFreeSavegameList();
_fios_items.Clear();
return true;
}
@ -402,7 +402,7 @@ DEF_CONSOLE_CMD(ConRemove)
IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
}
FiosFreeSavegameList();
_fios_items.Clear();
return true;
}
@ -421,7 +421,7 @@ DEF_CONSOLE_CMD(ConListFiles)
IConsolePrintF(CC_DEFAULT, "%d) %s", i, _fios_items[i].title);
}
FiosFreeSavegameList();
_fios_items.Clear();
return true;
}
@ -448,7 +448,7 @@ DEF_CONSOLE_CMD(ConChangeDirectory)
IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
}
FiosFreeSavegameList();
_fios_items.Clear();
return true;
}
@ -463,7 +463,7 @@ DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
/* XXX - Workaround for broken file handling */
FiosGetSavegameList(SLD_LOAD_GAME);
FiosFreeSavegameList();
_fios_items.Clear();
FiosGetDescText(&path, NULL);
IConsolePrint(CC_DEFAULT, path);

View File

@ -256,6 +256,8 @@ public:
/**
* Get the number of items in the list.
*
* @return The number of items in the list.
*/
inline uint Length() const
{

View File

@ -29,7 +29,7 @@
#include "safeguards.h"
/* Variables to display file lists */
SmallVector<FiosItem, 32> _fios_items;
FileList _fios_items;
static char *_fios_path;
static const char *_fios_path_last;
SortingBits _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
@ -64,11 +64,9 @@ int CDECL CompareFiosItems(const FiosItem *da, const FiosItem *db)
return r;
}
/** Free the list of savegames. */
void FiosFreeSavegameList()
FileList::~FileList()
{
_fios_items.Clear();
_fios_items.Compact();
this->Clear();
}
/**
@ -336,7 +334,7 @@ static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc
{
SortingBits order = _savegame_sort_order;
_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
QSortT(_fios_items.Begin(), _fios_items.Length(), CompareFiosItems);
QSortT(_fios_items.files.Begin(), _fios_items.files.Length(), CompareFiosItems);
_savegame_sort_order = order;
}

View File

@ -115,6 +115,94 @@ struct FiosItem {
char name[MAX_PATH];
};
/** List of file information. */
class FileList {
public:
~FileList();
/**
* Construct a new entry in the file list.
* @return Pointer to the new items to be initialized.
*/
inline FiosItem *Append()
{
return this->files.Append();
}
/**
* Get the number of files in the list.
* @return The number of files stored in the list.
*/
inline uint Length() const
{
return this->files.Length();
}
/**
* Get a pointer to the first file information.
* @return Address of the first file information.
*/
inline const FiosItem *Begin() const
{
return this->files.Begin();
}
/**
* Get a pointer behind the last file information.
* @return Address behind the last file information.
*/
inline const FiosItem *End() const
{
return this->files.End();
}
/**
* Get a pointer to the indicated file information. File information must exist.
* @return Address of the indicated existing file information.
*/
inline const FiosItem *Get(uint index) const
{
return this->files.Get(index);
}
/**
* Get a pointer to the indicated file information. File information must exist.
* @return Address of the indicated existing file information.
*/
inline FiosItem *Get(uint index)
{
return this->files.Get(index);
}
inline const FiosItem &operator[](uint index) const
{
return this->files[index];
}
/**
* Get a reference to the indicated file information. File information must exist.
* @return The requested file information.
*/
inline FiosItem &operator[](uint index)
{
return this->files[index];
}
/** Remove all items from the list. */
inline void Clear()
{
this->files.Clear();
}
/** Compact the list down to the smallest block size boundary. */
inline void Compact()
{
this->files.Compact();
}
SmallVector<FiosItem, 32> files; ///< The list of files.
};
enum SortingBits {
SORT_ASCENDING = 0,
SORT_DESCENDING = 1,
@ -124,7 +212,7 @@ enum SortingBits {
DECLARE_ENUM_AS_BIT_SET(SortingBits)
/* Variables to display file lists */
extern SmallVector<FiosItem, 32> _fios_items;
extern FileList _fios_items;
extern SaveLoadDialogMode _saveload_mode;
extern SortingBits _savegame_sort_order;
@ -134,7 +222,6 @@ void FiosGetSavegameList(SaveLoadDialogMode mode);
void FiosGetScenarioList(SaveLoadDialogMode mode);
void FiosGetHeightmapList(SaveLoadDialogMode mode);
void FiosFreeSavegameList();
const char *FiosBrowseTo(const FiosItem *item);
StringID FiosGetDescText(const char **path, uint64 *total_free);

View File

@ -196,7 +196,7 @@ const TextColour _fios_colours[] = {
void BuildFileList(SaveLoadDialogMode mode)
{
_fios_path_changed = true;
FiosFreeSavegameList();
_fios_items.Clear();
switch (mode) {
case SLD_LOAD_SCENARIO:
@ -327,7 +327,7 @@ public:
if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) {
DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
}
FiosFreeSavegameList();
_fios_items.Clear();
}
virtual void DrawWidget(const Rect &r, int widget) const