Codechange: use std::string as std::map key, instead of stredup string

This commit is contained in:
Rubidium 2023-05-05 11:01:01 +02:00 committed by rubidium42
parent 72082aa7d3
commit bc389a86c9
10 changed files with 54 additions and 111 deletions

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@ -92,39 +92,35 @@ AIInfo *AIScannerInfo::SelectRandomAI() const
#undef GetAIInfo
}
AIInfo *AIScannerInfo::FindInfo(const char *nameParam, int versionParam, bool force_exact_match)
AIInfo *AIScannerInfo::FindInfo(const char *name, int version, bool force_exact_match)
{
if (this->info_list.size() == 0) return nullptr;
if (nameParam == nullptr) return nullptr;
if (name == nullptr) return nullptr;
char ai_name[1024];
strecpy(ai_name, nameParam, lastof(ai_name));
strtolower(ai_name);
if (versionParam == -1) {
if (version == -1) {
/* We want to load the latest version of this AI; so find it */
if (this->info_single_list.find(ai_name) != this->info_single_list.end()) return static_cast<AIInfo *>(this->info_single_list[ai_name]);
auto it = this->info_single_list.find(name);
if (it != this->info_single_list.end()) return static_cast<AIInfo *>(it->second);
return nullptr;
}
if (force_exact_match) {
/* Try to find a direct 'name.version' match */
char ai_name_tmp[1024];
seprintf(ai_name_tmp, lastof(ai_name_tmp), "%s.%d", ai_name, versionParam);
strtolower(ai_name_tmp);
if (this->info_list.find(ai_name_tmp) != this->info_list.end()) return static_cast<AIInfo *>(this->info_list[ai_name_tmp]);
std::string name_with_version = fmt::format("{}.{}", name, version);
auto it = this->info_list.find(name_with_version);
if (it != this->info_list.end()) return static_cast<AIInfo *>(it->second);
return nullptr;
}
AIInfo *info = nullptr;
int version = -1;
int highest_version = -1;
/* See if there is a compatible AI which goes by that name, with the highest
* version which allows loading the requested version */
for (const auto &item : this->info_list) {
AIInfo *i = static_cast<AIInfo *>(item.second);
if (StrEqualsIgnoreCase(ai_name, i->GetName()) && i->CanLoadFromVersion(versionParam) && (version == -1 || i->GetVersion() > version)) {
version = item.second->GetVersion();
if (StrEqualsIgnoreCase(name, i->GetName()) && i->CanLoadFromVersion(version) && (highest_version == -1 || i->GetVersion() > highest_version)) {
highest_version = item.second->GetVersion();
info = i;
}
}
@ -152,9 +148,7 @@ void AIScannerLibrary::RegisterAPI(class Squirrel *engine)
AILibrary *AIScannerLibrary::FindLibrary(const char *library, int version)
{
/* Internally we store libraries as 'library.version' */
char library_name[1024];
seprintf(library_name, lastof(library_name), "%s.%d", library, version);
strtolower(library_name);
std::string library_name = fmt::format("{}.{}", library, version);
/* Check if the library + version exists */
ScriptInfoList::iterator it = this->info_list.find(library_name);

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@ -27,12 +27,12 @@ public:
/**
* Check if we have an AI by name and version available in our list.
* @param nameParam The name of the AI.
* @param versionParam The version of the AI, or -1 if you want the latest.
* @param name The name of the AI.
* @param version The version of the AI, or -1 if you want the latest.
* @param force_exact_match Only match name+version, never latest.
* @return nullptr if no match found, otherwise the AI that matched.
*/
class AIInfo *FindInfo(const char *nameParam, int versionParam, bool force_exact_match);
class AIInfo *FindInfo(const char *name, int version, bool force_exact_match);
/**
* Set the Dummy AI.

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@ -33,39 +33,35 @@ void GameScannerInfo::RegisterAPI(class Squirrel *engine)
GameInfo::RegisterAPI(engine);
}
GameInfo *GameScannerInfo::FindInfo(const char *nameParam, int versionParam, bool force_exact_match)
GameInfo *GameScannerInfo::FindInfo(const char *name, int version, bool force_exact_match)
{
if (this->info_list.size() == 0) return nullptr;
if (nameParam == nullptr) return nullptr;
if (name == nullptr) return nullptr;
char game_name[1024];
strecpy(game_name, nameParam, lastof(game_name));
strtolower(game_name);
if (versionParam == -1) {
if (version == -1) {
/* We want to load the latest version of this Game script; so find it */
if (this->info_single_list.find(game_name) != this->info_single_list.end()) return static_cast<GameInfo *>(this->info_single_list[game_name]);
auto it = this->info_single_list.find(name);
if (it != this->info_single_list.end()) return static_cast<GameInfo *>(it->second);
return nullptr;
}
if (force_exact_match) {
/* Try to find a direct 'name.version' match */
char game_name_tmp[1024];
seprintf(game_name_tmp, lastof(game_name_tmp), "%s.%d", game_name, versionParam);
strtolower(game_name_tmp);
if (this->info_list.find(game_name_tmp) != this->info_list.end()) return static_cast<GameInfo *>(this->info_list[game_name_tmp]);
std::string name_with_version = fmt::format("{}.{}", name, version);
auto it = this->info_list.find(name_with_version);
if (it != this->info_list.end()) return static_cast<GameInfo *>(it->second);
return nullptr;
}
GameInfo *info = nullptr;
int version = -1;
int highest_version = -1;
/* See if there is a compatible Game script which goes by that name, with the highest
* version which allows loading the requested version */
for (const auto &item : this->info_list) {
GameInfo *i = static_cast<GameInfo *>(item.second);
if (StrEqualsIgnoreCase(game_name, i->GetName()) && i->CanLoadFromVersion(versionParam) && (version == -1 || i->GetVersion() > version)) {
version = item.second->GetVersion();
if (StrEqualsIgnoreCase(name, i->GetName()) && i->CanLoadFromVersion(version) && (highest_version == -1 || i->GetVersion() > highest_version)) {
highest_version = item.second->GetVersion();
info = i;
}
}
@ -93,9 +89,7 @@ void GameScannerLibrary::RegisterAPI(class Squirrel *engine)
GameLibrary *GameScannerLibrary::FindLibrary(const char *library, int version)
{
/* Internally we store libraries as 'library.version' */
char library_name[1024];
seprintf(library_name, lastof(library_name), "%s.%d", library, version);
strtolower(library_name);
std::string library_name = fmt::format("{}.{}", library, version);
/* Check if the library + version exists */
ScriptInfoList::iterator it = this->info_list.find(library_name);

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@ -18,12 +18,12 @@ public:
/**
* Check if we have a game by name and version available in our list.
* @param nameParam The name of the game script.
* @param versionParam The version of the game script, or -1 if you want the latest.
* @param name The name of the game script.
* @param version The version of the game script, or -1 if you want the latest.
* @param force_exact_match Only match name+version, never latest.
* @return nullptr if no match found, otherwise the game script that matched.
*/
class GameInfo *FindInfo(const char *nameParam, int versionParam, bool force_exact_match);
class GameInfo *FindInfo(const char *name, int version, bool force_exact_match);
protected:
std::string GetScriptName(ScriptInfo *info) override;

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@ -76,16 +76,6 @@ ScriptController::ScriptController(CompanyID company) :
ScriptObject::SetCompany(company);
}
ScriptController::~ScriptController()
{
for (const auto &item : this->loaded_library) {
free(item.second);
free(item.first);
}
this->loaded_library.clear();
}
/* static */ uint ScriptController::GetTick()
{
return ScriptObject::GetActiveInstance()->GetController()->ticks;
@ -120,24 +110,22 @@ ScriptController::~ScriptController()
}
/* Internally we store libraries as 'library.version' */
char library_name[1024];
seprintf(library_name, lastof(library_name), "%s.%d", library, version);
strtolower(library_name);
std::string library_name = fmt::format("{}.{}", library, version);
/* Get the current table/class we belong to */
HSQOBJECT parent;
sq_getstackobj(vm, 1, &parent);
char fake_class[1024];
std::string fake_class;
LoadedLibraryList::iterator it = controller->loaded_library.find(library_name);
if (it != controller->loaded_library.end()) {
strecpy(fake_class, (*it).second, lastof(fake_class));
fake_class = (*it).second;
} else {
int next_number = ++controller->loaded_library_count;
/* Create a new fake internal name */
seprintf(fake_class, lastof(fake_class), "_internalNA%d", next_number);
fake_class = fmt::format("_internalNA{}", next_number);
/* Load the library in a 'fake' namespace, so we can link it to the name the user requested */
sq_pushroottable(vm);
@ -153,7 +141,7 @@ ScriptController::~ScriptController()
sq_newslot(vm, -3, SQFalse);
sq_pop(vm, 1);
controller->loaded_library[stredup(library_name)] = stredup(fake_class);
controller->loaded_library[library_name] = fake_class;
}
/* Find the real class inside the fake class (like 'sets.Vector') */

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@ -55,11 +55,6 @@ public:
*/
ScriptController(CompanyID company);
/**
* Destructor of the ScriptController.
*/
~ScriptController();
#else
/**
* This function is called to start your script. Your script starts here. If you
@ -210,7 +205,7 @@ public:
static HSQOBJECT Import(const char *library, const char *class_name, int version);
private:
typedef std::map<const char *, const char *, StringCompare> LoadedLibraryList; ///< The type for loaded libraries.
typedef std::map<std::string, std::string, CaseInsensitiveComparator> LoadedLibraryList; ///< The type for loaded libraries.
uint ticks; ///< The amount of ticks we're sleeping.
LoadedLibraryList loaded_library; ///< The libraries we loaded.

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@ -53,7 +53,7 @@ ScriptConfig::ScriptConfig(const ScriptConfig *config)
this->to_load_data.reset();
for (const auto &item : config->settings) {
this->settings[stredup(item.first)] = item.second;
this->settings[item.first] = item.second;
}
/* Virtual functions get called statically in constructors, so make it explicit to remove any confusion. */
@ -84,9 +84,6 @@ const ScriptConfigItemList *ScriptConfig::GetConfigList()
void ScriptConfig::ClearConfigList()
{
for (const auto &item : this->settings) {
free(item.first);
}
this->settings.clear();
}
@ -116,19 +113,11 @@ void ScriptConfig::SetSetting(const char *name, int value)
value = Clamp(value, config_item->min_value, config_item->max_value);
const auto it = this->settings.find(name);
if (it != this->settings.end()) {
(*it).second = value;
} else {
this->settings[stredup(name)] = value;
}
this->settings[name] = value;
}
void ScriptConfig::ResetSettings()
{
for (const auto &item : this->settings) {
free(item.first);
}
this->settings.clear();
}
@ -137,14 +126,13 @@ void ScriptConfig::ResetEditableSettings(bool yet_to_start)
if (this->info == nullptr) return ResetSettings();
for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end();) {
const ScriptConfigItem *config_item = this->info->GetConfigItem(it->first);
const ScriptConfigItem *config_item = this->info->GetConfigItem(it->first.c_str());
assert(config_item != nullptr);
bool editable = yet_to_start || (config_item->flags & SCRIPTCONFIG_INGAME) != 0;
bool visible = _settings_client.gui.ai_developer_tools || (config_item->flags & SCRIPTCONFIG_DEVELOPER) == 0;
if (editable && visible) {
free(it->first);
it = this->settings.erase(it);
} else {
it++;
@ -209,29 +197,16 @@ void ScriptConfig::StringToSettings(const std::string &value)
std::string ScriptConfig::SettingsToString() const
{
char string[1024];
char *last = lastof(string);
char *s = string;
*s = '\0';
if (this->settings.empty()) return {};
std::string result;
for (const auto &item : this->settings) {
char no[INT32_DIGITS_WITH_SIGN_AND_TERMINATION];
seprintf(no, lastof(no), "%d", item.second);
/* Check if the string would fit in the destination */
size_t needed_size = strlen(item.first) + 1 + strlen(no);
/* If it doesn't fit, skip the next settings */
if (s + needed_size > last) break;
s = strecat(s, item.first, last);
s = strecat(s, "=", last);
s = strecat(s, no, last);
s = strecat(s, ",", last);
fmt::format_to(std::back_inserter(result), "{}={},", item.first, item.second);
}
/* Remove the last ',', but only if at least one setting was saved. */
if (s != string) s[-1] = '\0';
return string;
/* Remove the last ','. */
result.resize(result.size() - 1);
return result;
}
std::optional<std::string> ScriptConfig::GetTextfile(TextfileType type, CompanyID slot) const

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@ -57,7 +57,7 @@ typedef std::list<ScriptConfigItem> ScriptConfigItemList; ///< List of ScriptCon
class ScriptConfig {
protected:
/** List with name=>value pairs of all script-specific settings */
typedef std::map<const char *, int, StringCompare> SettingValueList;
typedef std::map<std::string, int> SettingValueList;
public:
ScriptConfig() :

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@ -84,12 +84,8 @@ void ScriptScanner::RescanDir()
void ScriptScanner::Reset()
{
for (const auto &item : this->info_list) {
free(item.first);
delete item.second;
}
for (const auto &item : this->info_single_list) {
free(item.first);
}
this->info_list.clear();
this->info_single_list.clear();
@ -128,15 +124,16 @@ void ScriptScanner::RegisterScript(ScriptInfo *info)
return;
}
this->info_list[stredup(script_name)] = info;
this->info_list[script_name] = info;
if (!info->IsDeveloperOnly() || _settings_client.gui.ai_developer_tools) {
/* Add the script to the 'unique' script list, where only the highest version
* of the script is registered. */
if (this->info_single_list.find(script_original_name) == this->info_single_list.end()) {
this->info_single_list[stredup(script_original_name)] = info;
} else if (this->info_single_list[script_original_name]->GetVersion() < info->GetVersion()) {
auto it = this->info_single_list.find(script_original_name);
if (it == this->info_single_list.end()) {
this->info_single_list[script_original_name] = info;
} else if (it->second->GetVersion() < info->GetVersion()) {
it->second = info;
}
}
}

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@ -12,9 +12,9 @@
#include <map>
#include "../fileio_func.h"
#include "../core/string_compare_type.hpp"
#include "../string_func.h"
typedef std::map<const char *, class ScriptInfo *, StringCompare> ScriptInfoList; ///< Type for the list of scripts.
typedef std::map<std::string, class ScriptInfo *, CaseInsensitiveComparator> ScriptInfoList; ///< Type for the list of scripts.
/** Scanner to help finding scripts. */
class ScriptScanner : public FileScanner {