(svn r22915) -Fix (r22743): TTO savegames with any aircraft not in an hangar caused crashes during load

This commit is contained in:
yexo 2011-09-09 21:27:57 +00:00
parent a8889fd0e0
commit bc3b725812
3 changed files with 10 additions and 7 deletions

View File

@ -31,7 +31,7 @@ void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height);
void UpdateAirplanesOnNewStation(const Station *st);
void UpdateAircraftCache(Aircraft *v);
void AircraftLeaveHangar(Aircraft *v);
void AircraftLeaveHangar(Aircraft *v, Direction exit_dir);
void AircraftNextAirportPos_and_Order(Aircraft *v);
void SetAircraftPosition(Aircraft *v, int x, int y, int z);
byte GetAircraftFlyingAltitude(const Aircraft *v);

View File

@ -1251,15 +1251,17 @@ void AircraftNextAirportPos_and_Order(Aircraft *v)
/**
* Aircraft is about to leave the hangar.
* @param v Aircraft leaving.
* @param exit_dir The direction the vehicle leaves the hangar.
* @note This function is called in AfterLoadGame for old savegames, so don't rely
* on any data to be valid, especially don't rely on the fact that the vehicle
* is actually on the ground inside a depot.
*/
void AircraftLeaveHangar(Aircraft *v)
void AircraftLeaveHangar(Aircraft *v, Direction exit_dir)
{
const Station *st = Station::GetByTile(v->tile);
v->cur_speed = 0;
v->subspeed = 0;
v->progress = 0;
v->direction = st->airport.GetHangarExitDirection(v->tile);
v->direction = exit_dir;
v->vehstatus &= ~VS_HIDDEN;
{
Vehicle *u = v->Next();
@ -1344,7 +1346,8 @@ static void AircraftEventHandler_InHangar(Aircraft *v, const AirportFTAClass *ap
/* airplane goto state takeoff, helicopter to helitakeoff */
v->state = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : TAKEOFF;
}
AircraftLeaveHangar(v);
const Station *st = Station::GetByTile(v->tile);
AircraftLeaveHangar(v, st->airport.GetHangarExitDirection(v->tile));
AirportMove(v, apc);
}

View File

@ -178,7 +178,7 @@ void UpdateOldAircraft()
continue;
}
AircraftLeaveHangar(a); // make airplane visible if it was in a depot for example
AircraftLeaveHangar(a, a->direction); // make airplane visible if it was in a depot for example
a->vehstatus &= ~VS_STOPPED; // make airplane moving
UpdateAircraftCache(a);
a->cur_speed = a->vcache.cached_max_speed; // so aircraft don't have zero speed while in air