mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r6957) -Cleanup: comments, coding style
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2543ab6b27
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12
gfx.c
12
gfx.c
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@ -1906,6 +1906,18 @@ void MarkWholeScreenDirty(void)
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SetDirtyBlocks(0, 0, _screen.width, _screen.height);
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}
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/** Set up a clipping area for only drawing into a certain area. To do this,
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* Fill a DrawPixelInfo object with the supplied relative rectangle, backup
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* the original (calling) _cur_dpi and assign the just returned DrawPixelInfo
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* _cur_dpi. When you are done, give restore _cur_dpi's original value
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* @param *n the DrawPixelInfo that will be the clipping rectangle box allowed
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* for drawing
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* @param left,top,width,height the relative coordinates of the clipping
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* rectangle relative to the current _cur_dpi. This will most likely be the
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* offset from the calling window coordinates
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* @return return false if the requested rectangle is not possible with the
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* current dpi pointer. Only continue of the return value is true, or you'll
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* get some nasty results */
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bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
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{
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const DrawPixelInfo *o = _cur_dpi;
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@ -886,7 +886,8 @@ bool MoveTextBufferPos(Textbuf *tb, int navmode)
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* @param buf the buffer that will be holding the data for input
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* @param maxlength maximum length in characters of this buffer
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* @param maxwidth maximum length in pixels of this buffer. If reached, buffer
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* cannot grow, even if maxlength would allow because there is space */
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* cannot grow, even if maxlength would allow because there is space. A length
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* of zero '0' means the buffer is only restricted by maxlength */
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void InitializeTextBuffer(Textbuf *tb, const char *buf, uint16 maxlength, uint16 maxwidth)
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{
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tb->buf = (char*)buf;
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@ -48,7 +48,7 @@ static bool _textmessage_visible = false;
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static const Oblong _textmsg_box = {10, 30, 500, 150};
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static Pixel _textmessage_backup[150 * 500]; // (height * width)
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extern void memcpy_pitch(void *d, void *s, int w, int h, int spitch, int dpitch);
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extern void memcpy_pitch(void *dst, void *src, int w, int h, int srcpitch, int dstpitch);
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static inline uint GetTextMessageCount(void)
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{
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@ -240,8 +240,7 @@ void AddTextEffect(StringID msg, int x, int y, uint16 duration)
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int w;
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char buffer[100];
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if (_game_mode == GM_MENU)
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return;
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if (_game_mode == GM_MENU) return;
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for (te = _text_effect_list; te->string_id != INVALID_STRING_ID; ) {
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if (++te == endof(_text_effect_list)) return;
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