mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window.
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@ -336,7 +336,7 @@ static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR
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static const StringID _rotation[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
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static const StringID _landscape[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
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static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
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static const StringID _num_inds[] = {STR_NONE, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
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static const StringID _num_inds[] = {STR_NONE, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
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static const StringID _variety[] = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID};
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struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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@ -1895,6 +1895,7 @@ static uint GetNumberOfIndustries()
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/* Number of industries on a 256x256 map. */
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static const uint16 numof_industry_table[] = {
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0, // none
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0, // minimal
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10, // very low
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25, // low
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55, // normal
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@ -2009,10 +2010,7 @@ void IndustryBuildData::MonthlyLoop()
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*/
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void GenerateIndustries()
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{
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uint total_amount = GetNumberOfIndustries();
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/* Do not create any industries? */
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if (total_amount == 0) return;
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if (_settings_game.difficulty.number_industries == 0) return; // No industries.
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uint32 industry_probs[NUM_INDUSTRYTYPES];
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bool force_at_least_one[NUM_INDUSTRYTYPES];
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@ -2025,6 +2023,7 @@ void GenerateIndustries()
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if (force_at_least_one[it]) num_forced++;
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}
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uint total_amount = GetNumberOfIndustries();
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if (total_prob == 0 || total_amount < num_forced) {
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/* Only place the forced ones */
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total_amount = num_forced;
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@ -1027,6 +1027,7 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}City co
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############ range for difficulty settings ends
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STR_NONE :None
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STR_MINIMAL :Minimal
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STR_NUM_VERY_LOW :Very Low
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STR_NUM_LOW :Low
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STR_NUM_NORMAL :Normal
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@ -2561,6 +2561,14 @@ bool AfterLoadGame()
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_settings_game.pf.reverse_at_signals = IsSavegameVersionBefore(100) || (_settings_game.pf.wait_oneway_signal != 255 && _settings_game.pf.wait_twoway_signal != 255 && _settings_game.pf.wait_for_pbs_path != 255);
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}
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if (IsSavegameVersionBefore(160)) {
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/* Setting difficulty number_industries other than zero get bumped to +1
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* since a new option (very low at position1) has been added */
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if (_settings_game.difficulty.number_industries > 0) {
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_settings_game.difficulty.number_industries++;
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}
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}
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/* Road stops is 'only' updating some caches */
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AfterLoadRoadStops();
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AfterLoadLabelMaps();
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@ -224,8 +224,9 @@
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* 157 21862
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* 158 21933
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* 159 21962
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* 160 21968
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*/
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extern const uint16 SAVEGAME_VERSION = 159; ///< Current savegame version of OpenTTD.
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extern const uint16 SAVEGAME_VERSION = 160; ///< Current savegame version of OpenTTD.
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SavegameType _savegame_type; ///< type of savegame we are loading
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@ -347,7 +347,7 @@ const SettingDesc _settings[] = {
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SDT_CONDVAR(GameSettings, difficulty.max_no_competitors, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0,0,MAX_COMPANIES-1,1,STR_NULL, MaxNoAIsChange),
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SDT_CONDNULL( 1, 97, 109),
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SDT_CONDVAR(GameSettings, difficulty.number_towns, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 2, 0, 4, 1, STR_NUM_VERY_LOW, DifficultyChange),
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SDT_CONDVAR(GameSettings, difficulty.number_industries, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 4, 0, 4, 1, STR_NONE, DifficultyChange),
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SDT_CONDVAR(GameSettings, difficulty.number_industries, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 5, 0, 5, 1, STR_NONE, DifficultyChange),
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SDT_CONDVAR(GameSettings, difficulty.max_loan, SLE_UINT32, 97, SL_MAX_VERSION, 0,NS|CR,300000,100000,500000,50000,STR_NULL, DifficultyChange),
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SDT_CONDVAR(GameSettings, difficulty.initial_interest, SLE_UINT8, 97, SL_MAX_VERSION, 0,NS, 2, 2, 4, 1, STR_NULL, DifficultyChange),
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SDT_CONDVAR(GameSettings, difficulty.vehicle_costs, SLE_UINT8, 97, SL_MAX_VERSION, 0,NS, 0, 0, 2, 1, STR_SEA_LEVEL_LOW, DifficultyChange),
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